I haven't got any useful reference from PiranMOTO - I don't send anywhere near that much on any of the servers. The closest I've come to it is sending an entire layout's worth of objects via AXM all in one go - I'd removed the delay by mistake - and nothing bad happened, they all loaded. That would have been to local LFS rather than DCON, though.
Are all 27 buttons changing each second? If they're not, you could save traffic by just sending what changes each time.
I'm knackered after an hour of banger racing on Friday night (not so much "normal" racing, but still a little). Maybe it's the 200% FFB strength, but I do like my cars to fight back Warm house is also a problem, I need a fan on me from about 10 minutes in if my wife has been anywhere near the thermostat.
I had the chance to try a VR headset a while back (an FPS game, not LFS) and turned it down - I'm scared that as soon as I've experienced it, it'll lessen my ability to get immersion on a monitor setup. I ain't taking that risk until I can afford to get one for myself
Quite! I've been dreading it infecting LFS for a while, either in forum or on track. I was just surprised to see the first mention I've come across here come from you, given your aversion to worm-cans
I used to frequent a particular guitar players' forum, back in the day. There was a lot of off-topic, and it was a friendly, supportive place so they had a rule to keep things civil, "no religion or politics". It was a wonderful thing until they made an exception for song lyrics - on the basis that people shouldn't be barred from discussing songs they'd written on that kind of forum. Ooops. Half the forum immediately started ranting religion in rhyme and a good half of the rest left, myself included.
Scawen's said before that he would need to do a lot of work on the track editor to make it publicly releasable, and that that's the plan* for when he considers LFS finished.
Still living in tyres-that-don't-feel-woolly-regardless-of-release-date, myself, but I can't speak for anyone else. I'd also like to note that I don't hang around in PS2 Gran Turismo forums telling people that they're wrong to use it, let alone anonymously telling them why they think the way they do.
The problem is that people who claim to have moved on are here leaving a pretty shitty message to anyone new poking around the forums to get a feel for LFS, and especially so in the threads about development.
Could LFS not run the words in an MSO packet through a blacklist before it prints it to screen? It could then do some combination of blocking the message; logging the IP; kicking/banning the user; notifying you for verification; etc.
I don't think you can get direction or an actual speed, just the weak/strong value that you don't want - which I think just sets a range for a random value.
I would be delighted to find out that I'm wrong though
I wouldn't like it myself, but that's the beauty of InSim - we get to add things along these lines per server, without needing it programmed in by Scawen.
I think people sell LFS short a little when they consider it only for serious racing. It's a racing simulator by design, but that necessarily entails simulating a car. The racing part is, looking from a step back, 'just' a layer of organisation on top of the car simulator. It's a convenience that is not strictly necessary to achieve the basic aim of racing cars.
I love serious racing (I consider my LFS time as training, rather than playing - I gave up the guitar for it), but I also love various types of what can only be considered goofing around in a car. (Hence the PiranMOTO range of servers: there's plenty of serious servers out there with standard tracks, so mine are all there to fill in gaps. Some serious racing on layouts, some games, and some in-between).
Long story short: If I had a disposable car and a large patch of tarmac in real life, I know I wouldn't just be training with it, I would also spend some time hooning about. If I could play tag in my car without destroying it, myself and my friends, I would do so in an instant. LFS gives me the chance
Until such time as a soccer ball is added, people have been using a volunteer 'ball' in a UF1
Today's new-thing-learned comes early, cheers Rony
So that's username/playername, FPS/clock, and now a whole new mode of tyre temp that I didn't even know I could get at and will massively cut the time it takes to get camber right, if not also improving the accuracy of testing.
Any other ctrl+shift magic I've missed? (what do you mean greedy? )
Aleksandr: Those vids were interesting, and a good demonstration of the difference and relation between surface and carcass temps... you could leave them in the post even if you want to remove the question.
Edit: Something changed in a recent patch, or I'm missing something? I couldn't see any difference to the tyre display with ctrl+shift held down (The FPS/clock changed, so LFS is receiving the keys). I did doughnuts and kept the wheels spinning constantly to go from blue to red as quickly as possible, on the assumption that that would maximise the difference between the two temps.
It should also be noted that there's nothing in the remote viewer that requires LFS-side coding, it's all through the relay (ie, anyone JS/Canvas capable can make a replacement... not just Victor).