The online racing simulator
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Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Quote from fastranker1 :I dont know anything about coding

As sinanju says, probably best to use lapper if you don't already code. Lots of pre-made scripts out there to use and/or learn from.
Racon
S3 licensed
In your control panel, on the basic settings tab, there is "Allowed Vehicle Mods" - set this to "Allow SELECTION" and you get a big checkbox list where you can select the allowed mods.
Racon
S3 licensed
There is InSim.txt in the docs directory of LFS - it gives an overview of how it works and all the tech specs of every packet. That's definitely the first stop!

What programming language do you know, and how is your programming in general (beginner/intermediate)? There are a few frameworks available, depending on your language.
Love To Death (PiranMOTODestructionDerby)
Racon
S3 licensed
I fell in love with a song, and had to make this for it Wink

Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
To clarify, it's only open config layouts that do this - staying still 2 or 3 seconds will get you specced if the race is finishing (orange text), but our flip command (to put you back on your wheels without resetting damage) needs you to be still before it'll work. Sometimes there's just not enough time to get flipped back upright and moving again before you get auto-specced.

Changing the 2/3 seconds 'staying still' count to something like 10 seconds should remove the problem.
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
The LFS installer is a self-extracting compressed file - you can run it as usual, but you can also open it with a zip file tool and take just the files you need. All the files you could ever need to replace are in there (not just default skins).
Racon
S3 licensed
Thanks Rane, I've added those to my notes for the next time Thumbs up
Racon
S3 licensed
I had a think about this a while back, but I'm not so good with trig and have a lot of other irons in the fire. Lots of other fires too, in fact XD

I was thinking that I would save a trail of coordinates, speeds and timestamps during a lap, saving it if it's a better time or the first lap.

At each MCI I would find the closest 2 points, work out where I am proportionally in regard to those 2 and use their data to calculate my target time/speed for that moment. (Edit: the bit I struggled with is here - I would need a line between these two points and a 90degree angle to the car, but i couldn't work out how to get around when the closest two points weren't the right 2 to get this part to work)

I can't see it would need anything more than is present in InSim already to achieve that for someone who knows the maths, if we know what layout is loaded. (IIRC there is no AXI fired when a layout is loaded by an admin from the editor - I'm guessing because the client does it rather than the server. I'm requesting an AXI every race start as a workaround).
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
The menu backgrounds? Those are in LFS/data/pic - all the images starting with "bkg_" - just edit or replace those.
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Is it possible to give us the option to order the mod lists by power/weight ratio?

I often want to find a mod that's in the same performance ballpark as another, and right now that's quite a chore involving lots of guessing and clicking back-and-forth to check.

Dunno if that's enough of a use-case for the effort Wink

Another thing might be to have the value displayed in the list view somewhere, but I guess that would also open the worm-can for things like drive train, slicks, etc.
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Updated the wheels of the 300 and 500 (visual changes only!) - they look better I think, but I'm still not quite there. The outer rim now has a centre bulge, the spokes/blades are moved further back from the outer edge and don't go quite so far towards the inner, and the sidewalls look less extreme even though the tyre itself is unchanged.

On the 300, I have also swapped the order of the first two default setups to allow more ride height in custom setups. Now 180cm of travel available.

With many thanks to Trespasser for helping with race setup and suggestions Thumbs up
FGED GREDG RDFGDR GSFDG