The online racing simulator
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Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
You can use the /rcm command to show a message to every player on-track (it doesn't show to spectators!)

It's about halfway down this page https://www.lfs.net/host.htm
Racon
S3 licensed
Quote from Avraham Vandezwin :On the question of global warming and its consequences, individual speculations are of little relevance. Just stick to the facts.

This is how I feel. I appreciate that I'm not in a position to properly evaluate the complexities of climate, but the bigger picture is screaming at us from every graph we've ever seen on the subject, isn't it? Shrug

I like XKCD's temperature timeline illustration, it really puts into perspective the timescales we're talking about.

https://xkcd.com/1732/
Racon
S3 licensed
I'm a long way from any new mods - I have 6 that all need varying amounts of finishing up, I have to catch up Big grin

As for balance:

The 100 is balanced to XRG and XFG, comes out somewhere between the two.

The 200 is just above TBO, we use 5% res on DD to balance it. Rony has it in RandomCar also, but uses 80kg and no res instead to balance. (It's very light, doing it with weight instead of res lessens the tyre advantage as well as matching the speed.)

The 300 is well matched to iiiiil's COQUETTE Z5. The Z5 has slicks available and the 300 doesn't so you need to watch that, but they match well when on the same tyres. We also have the FRAUD 040 and AM PHOENIX in that class, but those are both 4-speed boxes and that's enough disadvantage for them to get eaten alive on tracks where the speed varies a lot.

The 500 is balanced to GTR class. (I say balanced but I'm pretty incompetent at driving anything involving downforce so I dare say this one probably needs some work Big grin)

I've attached our class guide graphics for each.
Racon
S3 licensed
Quote from Scawen :Distance to vehicle considered safe is reduced at low speed
- should prevent long vehicles hitting the brakes on green light
- gaps between vehicles may be smaller when speed is below 20 m/s

That's got it, both for large vehicles on standard grids and standard vehicles on tight grids Thumbs up

I only had a couple of stalls in a hour of full-grid testing, and those both came from unlucky timing during a huge compression approaching a slow corner at the end of a straight (RACHA 707@FE1, right turn after S1), none on the grid.

One time it was cleared by another coach hitting it to give it enough momentum to get around the corner and roll to a stop in a place it could be avoided by others, the other time there wasn't enough space to pass and the other vehicles just lined up patiently behind it.

There's a little routine they get into when they get stuck somewhere, trying to reverse a little bit before the next attempt to pass the obstacle - it seems like that would be a good place for a rev-check and restart if required, if there's no other considerations.
Racon
S3 licensed
On D42, if an AI stalls at the start it doesn't notice, it'll still change gears and use throttle as if the engine is running. If it's downhill it'll still steer as it rolls, foot to the floor... bless Smile

The stall can come from a little wave of panic that goes through a grid of large vehicles (or standard-size vehicles on a custom, tight grid). The revs are just at their lowest from launch when everyone other than the front row brake to avoid the one in front. They often get away with it, sometimes just barely.

I don't know if the grid-panic itself is worth any attention given that it can be avoided with gearing and/or grid spacing.

The RACHA 707 will show it up with a default set on the standard start grids of AS1R, FE1, WE1.
Racon
S3 licensed
There is a demo tournament where you can win an S3 licence starting this very weekend Thumbs up

https://www.lfs.net/leagues/750-MixCup-Season-2
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Quote from fastranker1 :I dont know anything about coding

As sinanju says, probably best to use lapper if you don't already code. Lots of pre-made scripts out there to use and/or learn from.
Racon
S3 licensed
In your control panel, on the basic settings tab, there is "Allowed Vehicle Mods" - set this to "Allow SELECTION" and you get a big checkbox list where you can select the allowed mods.
Racon
S3 licensed
There is InSim.txt in the docs directory of LFS - it gives an overview of how it works and all the tech specs of every packet. That's definitely the first stop!

What programming language do you know, and how is your programming in general (beginner/intermediate)? There are a few frameworks available, depending on your language.
Love To Death (PiranMOTODestructionDerby)
Racon
S3 licensed
I fell in love with a song, and had to make this for it Wink

Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
To clarify, it's only open config layouts that do this - staying still 2 or 3 seconds will get you specced if the race is finishing (orange text), but our flip command (to put you back on your wheels without resetting damage) needs you to be still before it'll work. Sometimes there's just not enough time to get flipped back upright and moving again before you get auto-specced.

Changing the 2/3 seconds 'staying still' count to something like 10 seconds should remove the problem.
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
The LFS installer is a self-extracting compressed file - you can run it as usual, but you can also open it with a zip file tool and take just the files you need. All the files you could ever need to replace are in there (not just default skins).
FGED GREDG RDFGDR GSFDG