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Racon
S3 licensed
There is a skin '28A9A0_zzzzz2' featuring that symbol - it caused quite the ruckus in our Friday event because I didn't notice and do something about it. I think it was youthful crassness rather than genuine support, but who knows.

Not to say that either of us should or shouldn't police skins, but just FYI.
Racon
S3 licensed
Wow, thanks for doing this Thumbs up I will make some time over the weekend to experiment Wink
Racon
S3 licensed
I always liked: "When I was poor and complained about inequality they said I was bitter; now that I'm rich and I complain about inequality they say I'm a hypocrite. I'm beginning to think they just don't want to talk about inequality."
Racon
S3 licensed
Thanks Desaparecido!

--

**Friday 25th** at **20:00 UTC**

Halfway through Season 6 already? This season's midpoint madness will be a...

Buses and Big-Rigs Bonanza!

Nothing less than 4.5 tons in any race, working slowly up the scales as the tracks get more punishing, finishing just a smidge under 20 tons!

(Tracks are highlighted in the !vote menu, full schedule available on PM discord)

**snip**
Last edited by Racon, .
Racon
S3 licensed
I have further split the first update into width and engine - the width change went well and fixed a whole host of issues I was still fighting in setups do that is pushed now Thumbs up

The engine I need much more experimentation time with - bringing the revs down needs changes made all over, and I can't find the balance yet. But, I think RPMs are the most important thing to match to real-life, number-wise - Torque numbers don't really mean much if it feels appropriately strong, but RPMs you can hear.
Racon
S3 licensed
It's slightly surreal seeing it out there in the wild Wink

Thanks for the feedback (here, discord and online) Thumbs up

I will split the updates into 2 parts, and get lowering the RPMs and widening the body done relatively soon.

The other things I will do in the next update, but that will be longer. Interior ref pics for the later update attached.
Racon
S3 licensed
Thanks, I will have a go at lowering it.
Racon
S3 licensed
I've managed to confirm a few more details about engine specs, and I've found examples with more torque than I've got, and a video of the speedo on a 0-60 run which clocked in at 14 seconds - exactly the same as I had arrived at through experiments Nod Thumbs up 0-100 is around 45 seconds ( Big grin ), but only if you have enough road...

The outer mesh is no longer full of holes, the interior is finished to the 'shell', the lights and LODs are done, there's a temporary dash whilst I work out how it should be laid out, and the steering animation is only half terrible... so it has now been submitted as a WIP!

Left to do:
Next update (soon)
  • Engine tune (*lower RPMs)
  • *Widen
Further update (asap, but not so soon)
  • Full interior (passenger compartment)
  • Full dashboard (replace temporary)
  • Suspension/setups tune
  • More exterior detail/ some smoothing
  • Better/smoother steering animation
  • Make skinnable
  • Tidy up texture usage
  • *Switchable sides
*From feedback




Last edited by Racon, .
Racon
S3 licensed
61/racon/J Tresidder/United Kingdom/PiranMOTO
Racon
S3 licensed
no/61/racon
Racon
S3 licensed
I haven't tried stopping one of mine in case it doesn't come back, but there are a few things in my panels that are not working: LYT upload*, activity graph, user count.

*I can upload an LYT to the account, but not send it to the server.
Last edited by Racon, .
Racon
S3 licensed
Just thinking aloud, but does the spare need to be a 'real' (squishable) tyre? I will make any spares I need out of ordinary triangles in the editor to save a bit of CPU, but could LFS do that automatically on loading the mod maybe? (ie, if the spare is set and visible, calculate the shape/textures once, add them to the 'ordinary' static triangles and then just forget about the spare completely.)
Racon
S3 licensed
Quote from Dmitry[RUS :;1985895"]Since there are very few dirt tracks...

I've got 21 on PiranMOTOGrassRacing with 17,000 laps between them... help yourself to any of my ones for any purpose Wink (!vote to vote for track change)
Starting new host defaults to ver 0.6
Racon
S3 licensed
When starting up a new host, the version option drop-down is defaulted to one of the 0.6 versions. Not a huge issue, but I didn't notice and it took me a while to figure out why I couldn't see them in the client multiplayer list Wink
Racon
S3 licensed
**Friday 28th** at **20:00UTC**

We've got a few tweaks being introduced this week, to help with the *abundance of enthusiasm* from some of our newer and/or *less-focused* drivers.

We love to crash too, guys, but it is **racing with fighting allowed**, it is ***not*** *just crashing everything that moves with everything you've got at every opportunity*. Suss out your opponents; Forge alliances as well as wars; There is bump/rub/push/scrape/squeeze/nudge as well as crash;

In short - Race, with fighting allowed.

Please do make sure you are familiar with our rules before you join the track. They're on the poster, they pop-up when you join, and you can use !rules to summon them at any time.

Rejoining the track after race start is now limited to those drivers who have scored race points in a previous PiranMOTO event. If you've ever scored a single race point, we'll assume you've noticed the rules. If you don't know, just try - it'll only spec you if you haven't. We will still ban people who rejoin just to crash, but hopefully this will stop them before they start.

Grids are no longer random, we're using the same previous best event score to order the grid - highest at the back, lowest at the front. Beep-beep-coming-through-make-a-hole!

**snip**
Last edited by Racon, .
Racon
S3 licensed
Quote from Flame CZE :But there are still some odd collisions, especially in the South City chicanes. It seems to happen with other buses too.

I've had that last one happen to me in the Racha too.
Racon
S3 licensed
Quote from Gutholz :Also it would be nice to have a message on the website like "removed by staff: reason" or "this mod is set to private" when following a link.

I really hate the private thing, there's plenty of scope for all sorts of fallout and I'm struggling to think of a case where it's useful now that we can test the crashbox against AI.

How can we organise events if the mod might disappear to a private setting 5 mins before race start? (Would we have the e-challenger event if michal couldn't guarantee the challenger mod's public setting for himself? or to NDR and SBTV?)

Could someone who has published a private mod educate me as to why? Better still, someone who has had a mod out there as public and now decided it should be private... what changed? What do I have to watch for if I want to use your mod for anything other than casual use?

Confused
Racon
S3 licensed
Quote from detail :Seems that there's no collision box, or it's very small: you can turn around a pillar and have the pillar between front and back wheels.

This is a quirk of the way the box works, I think - detection is done between the centre of the vehicle and the nodes of the crash box. If there's no node in that side, stuff can 'get in' there undetected.

It happens with long vehicles as you turn a corner and the side comes in and hits something at the apex of the turn - nothing registers as a hit until the rear wheels touch it, and by then it's a big overlap with a lot of energy instead of a smaller scrape.

It's on my list to tinker with all this, but, well... it's a long list Wink
Racon
S3 licensed
yes/61/racon
Racon
S3 licensed
#61
Racon
S3 licensed
61/racon/Jamie Tresidder/United Kingdom/PiranMOTO
Last edited by Racon, . Reason : Sorry, missed Rik. Only match now is Ivanov's post count ;)
Racon
S3 licensed
I've been testing the MOD AI generation, and have found that very heavy vehicles have trouble braking enough when going downhill.

The best example I've found for recreation is the Metro Bus mod on SO5 (it can't make the turn) and SO3 (hits the barrier so hard it flips over and falls into the underworld).
Racon
S3 licensed
Quote from UnknownMaster21 :Don¨t expect this to be my comeback, I am just a visitor and giving "helping hand" no one probably asked, but everyone who creates stuff, may need it.

We raced one of your fig8s on friday Wink

This might save some time/counting if you're doing big curves:
https://www.lfs.net/forum/thre ... lding-arcs-of-LYT-objects
Racon
S3 licensed
Tonight (Fri 7th) at 20:00 UTC!

ssnip
Last edited by Racon, .
Racon
S3 licensed
In the hands of a pro! Nod Omg omg omg

Thank you Dlocky Thumbs up


FGED GREDG RDFGDR GSFDG