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Racon
S3 licensed
If there's not going to be many places to brake, let's make 'em count Smile

How about a corner that goes on forever, tightening as it goes, last thing before the sprint to the line?
Racon
S3 licensed
Quote from Victor :
Using the league feature as an organiser
We were wondering if this is too complex? Many people do use the season and rounds feature so I think that's understood.

Though it might be a bit of work to fill it all in, when this was created there was a need for many options because of different league setups and requirements.

But the sign up isn't used at all I think. So with regards to the question asked earlier, is this too complicated to setup and / or use?

I've used it for a while, it's good. It does take a while to get our info in there, but our setup is not standard. (I'm a webdev too, I feel your pain in trying to cover all these possibilities neatly Wink )

The changes proposed look like they will fix all the problems we have Thumbs up

Quote from Victor :
We may do away with the car selection for events and replace that with a free-form text field where you can enter anything you want (to mention what cars will be used). The same for tracks, so you can e.g. indicate a layout name, if used.

I thought maybe the free-text could override the setup you have now, which is great for organisers if they know which cars they are using. Maybe also a default set in the season settings? For example I would then use the text 'Various' until they were chosen, then fill them in properly. Rony would do the same with 'TBC'.

If you leave the possibility of having full data in there, you could use it elsewhere - on the mod page, for example, or an icon on the mod's cover pic.

Quote from Scawen :

Description Existing Proposed
----------- -------- --------
Website section title: Leagues -> Events

Collection of Seasons: League -> Series
Season: Season -> Season (no change)
A round in a season: Round -> Round/Event (interchangeable)
An element of a round: Event -> Session



That looks to be the best fit for covering everyone without going crazy.

I think it's one of those things where you can clarify endlessly, but never really get rid of the last bit of fuzz. We use 'event' for 'a round in a season' just because we have rounds within those and it was sometimes clunky to distinguish.
Racon
S3 licensed
Quote from MrWave :okay, I'm really bad at this, how do you apply a DT penalty? Is there an admin chat command for that, or do you have to send a specific inSim packet? if the latter, then which packet, because I can't find the right one?

Yeah, you can use a text command for that: /p_dt USERNAME

One thing to watch is that you must use the smaller MST packet for sending the commands to the host, not the larger MSX packet. (I have a check in my 'say' function that looks for a leading slash and uses MST if it finds it, MSX if not.)
Racon
S3 licensed
The current lap is in NLP or MCI data, if you have that turned on.

https://en.lfsmanual.net/wiki/InSim.txt Wink
Racon
S3 licensed
One useful thing I can see missing from the forum calendar system is a non-default or free-text option for the fields.

For DD, we're running 21 races with various cars at various venues, but the event goes into the calendar as 1 practice at BL1 because that's as close as I can get.

If it's too much to put free-text options into each field, maybe just an 'other' option for the fields, and a separate short text field for notes?

I appreciate we're a bit of an edge case, but I've seen it outside our case too. I've practised a standard config for a race advertised in the calendar, only to realise it was actually a layout track when I got there.
Racon
S3 licensed
With InSim, you can reset a car with a packet (you can repair damage or not, and you can choose where the car is put), so it can be completely up to you how your system works.

This is what I love about InSim: no need for Scawen to make those choices and hardcode them for everyone. He makes a flexible packet instead, and everyone gets to shape their implementation of it to their own needs
Racon
S3 licensed
In my case it's always life getting in the way (doubly-so recently!).

I only sign up for things I've got a good chance of getting to, but it doesn't always work out. I still have hope for the next round Thumbs up
Racon
S3 licensed
Quote from Gutholz :..

Thank you Gutholz, beautifully put. I have 1000 words to help illustrate points 1, 2 and 4 in particular Wink
Racon
S3 licensed
**snip**
Last edited by Racon, .
Racon
S3 licensed
I don't know if InSim does send that out as stated, but I use a TINY_PING every 15 seconds to keep the connection alive from the InSim end. (any packet will work, the timeout is reported as 70 seconds)

TINY_PING, // 3 - ping request : external progam requesting a reply
Racon
S3 licensed
There is a skin '28A9A0_zzzzz2' featuring that symbol - it caused quite the ruckus in our Friday event because I didn't notice and do something about it. I think it was youthful crassness rather than genuine support, but who knows.

Not to say that either of us should or shouldn't police skins, but just FYI.
Racon
S3 licensed
Wow, thanks for doing this Thumbs up I will make some time over the weekend to experiment Wink
Racon
S3 licensed
I always liked: "When I was poor and complained about inequality they said I was bitter; now that I'm rich and I complain about inequality they say I'm a hypocrite. I'm beginning to think they just don't want to talk about inequality."
Racon
S3 licensed
Thanks Desaparecido!

--

**Friday 25th** at **20:00 UTC**

Halfway through Season 6 already? This season's midpoint madness will be a...

Buses and Big-Rigs Bonanza!

Nothing less than 4.5 tons in any race, working slowly up the scales as the tracks get more punishing, finishing just a smidge under 20 tons!

(Tracks are highlighted in the !vote menu, full schedule available on PM discord)

**snip**
Last edited by Racon, .
Racon
S3 licensed
I have further split the first update into width and engine - the width change went well and fixed a whole host of issues I was still fighting in setups do that is pushed now Thumbs up

The engine I need much more experimentation time with - bringing the revs down needs changes made all over, and I can't find the balance yet. But, I think RPMs are the most important thing to match to real-life, number-wise - Torque numbers don't really mean much if it feels appropriately strong, but RPMs you can hear.
Racon
S3 licensed
It's slightly surreal seeing it out there in the wild Wink

Thanks for the feedback (here, discord and online) Thumbs up

I will split the updates into 2 parts, and get lowering the RPMs and widening the body done relatively soon.

The other things I will do in the next update, but that will be longer. Interior ref pics for the later update attached.
Racon
S3 licensed
Thanks, I will have a go at lowering it.
Racon
S3 licensed
I've managed to confirm a few more details about engine specs, and I've found examples with more torque than I've got, and a video of the speedo on a 0-60 run which clocked in at 14 seconds - exactly the same as I had arrived at through experiments Nod Thumbs up 0-100 is around 45 seconds ( Big grin ), but only if you have enough road...

The outer mesh is no longer full of holes, the interior is finished to the 'shell', the lights and LODs are done, there's a temporary dash whilst I work out how it should be laid out, and the steering animation is only half terrible... so it has now been submitted as a WIP!

Left to do:
Next update (soon)
  • Engine tune (*lower RPMs)
  • *Widen
Further update (asap, but not so soon)
  • Full interior (passenger compartment)
  • Full dashboard (replace temporary)
  • Suspension/setups tune
  • More exterior detail/ some smoothing
  • Better/smoother steering animation
  • Make skinnable
  • Tidy up texture usage
  • *Switchable sides
*From feedback




Last edited by Racon, .
Racon
S3 licensed
61/racon/J Tresidder/United Kingdom/PiranMOTO
Racon
S3 licensed
no/61/racon
Racon
S3 licensed
I haven't tried stopping one of mine in case it doesn't come back, but there are a few things in my panels that are not working: LYT upload*, activity graph, user count.

*I can upload an LYT to the account, but not send it to the server.
Last edited by Racon, .
Racon
S3 licensed
Just thinking aloud, but does the spare need to be a 'real' (squishable) tyre? I will make any spares I need out of ordinary triangles in the editor to save a bit of CPU, but could LFS do that automatically on loading the mod maybe? (ie, if the spare is set and visible, calculate the shape/textures once, add them to the 'ordinary' static triangles and then just forget about the spare completely.)
Racon
S3 licensed
Quote from Dmitry[RUS :;1985895"]Since there are very few dirt tracks...

I've got 21 on PiranMOTOGrassRacing with 17,000 laps between them... help yourself to any of my ones for any purpose Wink (!vote to vote for track change)
Starting new host defaults to ver 0.6
Racon
S3 licensed
When starting up a new host, the version option drop-down is defaulted to one of the 0.6 versions. Not a huge issue, but I didn't notice and it took me a while to figure out why I couldn't see them in the client multiplayer list Wink
Racon
S3 licensed
**Friday 28th** at **20:00UTC**

We've got a few tweaks being introduced this week, to help with the *abundance of enthusiasm* from some of our newer and/or *less-focused* drivers.

We love to crash too, guys, but it is **racing with fighting allowed**, it is ***not*** *just crashing everything that moves with everything you've got at every opportunity*. Suss out your opponents; Forge alliances as well as wars; There is bump/rub/push/scrape/squeeze/nudge as well as crash;

In short - Race, with fighting allowed.

Please do make sure you are familiar with our rules before you join the track. They're on the poster, they pop-up when you join, and you can use !rules to summon them at any time.

Rejoining the track after race start is now limited to those drivers who have scored race points in a previous PiranMOTO event. If you've ever scored a single race point, we'll assume you've noticed the rules. If you don't know, just try - it'll only spec you if you haven't. We will still ban people who rejoin just to crash, but hopefully this will stop them before they start.

Grids are no longer random, we're using the same previous best event score to order the grid - highest at the back, lowest at the front. Beep-beep-coming-through-make-a-hole!

**snip**
Last edited by Racon, .
FGED GREDG RDFGDR GSFDG