Thanks for the kind words. It's a strange vehicle for sure
Quick fixes: I've updated the rear lights and allowed all tyres.
To-do: I'm still thinking about the overall shape, more details, how much more I need to cut for wheels etc., and possibly adding fairings for the knee supports. I will save the smoothing for after another WIP update.
We're going to sneak a quick special event into the schedule before we kick off season 7, with our racers choosing the combos. *(what really?)*
Suggest the car/track combinations you'd like to race most on our discord server, we'll all vote on them, and then we'll run the 7 most popular for this week's event. *(oh god no)*
To keep it relatively sane, we'll require that in each combo we must have either a car or track that we've raced before. One new thing at a time! *(well that's something at least)*
If it's a track that's not in the server's !vote menu (list available at https://piranmoto.co.uk/servers), let us know so we can upload and check it in time. *(just no)*
Voting will be open until Weds evening, combos will be announced and readied on server for practice on Thurs. *(we're all going to die)*
I've got all kinds of grass layouts over on PiranMOTOGrassRacing, but no small ovals. The closest is Rony's, but it's probably bigger than you're looking for. (!v to vote layouts)
I'm happy to host any layouts you make, there's some good grass places in WE if you can find the right patch of lumpiness. I could maybe transplant one of the old banger ovals onto grass
EDIT: Clean racing on Grass and Street servers! Not everyone knows PM does anythign other than DD
A quick update, version 0.1g, to make use of the new mod filtering system: Carlim now uses the /cars and /mods commands when setting a whitelist, to hide cars for which there are no whitelisted options.
I don't know if it's related, but I was helping someone out with the the insim SCH packet and it isn't working as expected. If I set CharB to 105 (lower case i), LFS seems to receive 57 (9 key) and turns hazards on instead of toggling ignition. I hadn't used that packet before so I have no more useful info than that I'm afraid, no idea if it has always been so.
Edit: It worked when sending 'V' in upper case, the view changed as expected.
Steering lock is one of those things where I have conflicting info - most Lions seem to be listed at between 18 and 24 metres turning circle, but that corresponds with 15 to 20 degrees of turning angle. 35 degrees of steering as we have now is a 9 metre turning circle, so we're already pushing the boundaries of the data I found
Having said that, it is important to me that this can be used by everyone who wants to, for any purpose... including drifting. Once you throw the back of this thing, it just keeps going and going and going, maybe a bit more steering angle would be useful for that. People who want lower angles can always do it in the setup.
I am thinking maybe when they list turning circle instead of steering angle, that they mean it in real world terms, ie, the space it needs to turn including the overhang. These turning circle calculators don't include overhang, which would make a big difference and render my numbers above useless.
I've used it for a while, it's good. It does take a while to get our info in there, but our setup is not standard. (I'm a webdev too, I feel your pain in trying to cover all these possibilities neatly )
The changes proposed look like they will fix all the problems we have
I thought maybe the free-text could override the setup you have now, which is great for organisers if they know which cars they are using. Maybe also a default set in the season settings? For example I would then use the text 'Various' until they were chosen, then fill them in properly. Rony would do the same with 'TBC'.
If you leave the possibility of having full data in there, you could use it elsewhere - on the mod page, for example, or an icon on the mod's cover pic.
That looks to be the best fit for covering everyone without going crazy.
I think it's one of those things where you can clarify endlessly, but never really get rid of the last bit of fuzz. We use 'event' for 'a round in a season' just because we have rounds within those and it was sometimes clunky to distinguish.
Yeah, you can use a text command for that: /p_dt USERNAME
One thing to watch is that you must use the smaller MST packet for sending the commands to the host, not the larger MSX packet. (I have a check in my 'say' function that looks for a leading slash and uses MST if it finds it, MSX if not.)
One useful thing I can see missing from the forum calendar system is a non-default or free-text option for the fields.
For DD, we're running 21 races with various cars at various venues, but the event goes into the calendar as 1 practice at BL1 because that's as close as I can get.
If it's too much to put free-text options into each field, maybe just an 'other' option for the fields, and a separate short text field for notes?
I appreciate we're a bit of an edge case, but I've seen it outside our case too. I've practised a standard config for a race advertised in the calendar, only to realise it was actually a layout track when I got there.
With InSim, you can reset a car with a packet (you can repair damage or not, and you can choose where the car is put), so it can be completely up to you how your system works.
This is what I love about InSim: no need for Scawen to make those choices and hardcode them for everyone. He makes a flexible packet instead, and everyone gets to shape their implementation of it to their own needs
I don't know if InSim does send that out as stated, but I use a TINY_PING every 15 seconds to keep the connection alive from the InSim end. (any packet will work, the timeout is reported as 70 seconds)