Attached is a universal PSD skin kit for all the Firefly models (all parts are aligned across all models).
Includes base layers, blackmasks, guidelines and various layers used to create the default skins.
The low camera and fish-eye FOV in that video exaggerates them but yeah, they're not quite right yet. I've had a few goes at it, and will again. Rest assured they are better than when I first traced them out from the photo
The 500 is now up for review, complete with fender mirrors and the meanest-looking low spoiler you've ever seen It's a how-far-can-you-push-a-street-mod-before-it's-just-a-race-car mod
The 300 has new wheels and is nearly ready with skin support - update soon! (it's the last wheel change! Yes, they're a bit extreme, but it's just too much car for a more 'proper' sidewall height. There's no point having 50% more power than the 200 if you're not able to lay it down nicely. You were all right about the sidewalls for the 200 and I took it further for the 100... but this one just needs less to feel right).
That's mostly wraps for the Firefly series. Other than fixes, the next updates will be after I'm sufficiently familiar with blender to be able to re-topo the parts of my model that goraud doesn't want to play ball with, and then some general upgrades to the interiors.
You guys put on a great event, and that track choice was perfect. I learned a lot about setting it up for racing and I loved every minute of it. I will be rearranging the default sets soon to include the set I used for the race, which was based on your setup
It's a quite a thing to be sat on the grid surrounded by a large field of your car... and facing a tricky chicane for T1, too. The practice races helped a lot, but I still managed to leave space on the track for an echo several times
Avraham: The fender mirrors test was successful, so the 500 has them available as a config option
You need skin 'slots', one for each skin. You don't get any with a demo account, but you get 25 for each level of licence you buy, and/or you can buy 50 slots for £1 if you put credit on your account.
Assuming Scawen was OK with it, wouldn't you still need to redo this work every time there's an update? I don't know much about the practicalities of compiling source to an executable (mine are not-that-kind-of-compilation), but is it possible and/or practical to steer a compiler to store variables in a set place in an exe?
Same, if I use a radar it's more for other people's benefit than my own
I always preferred to use the AONIO radar over Lazy's because it was 'lower-tech'... but have to admit Lazy's was much more helpful (too helpful for realism, as you say, but it is nice to not be "that guy who doesn't know what's happening around him" now and then).
I had the same moment of panic with my G29, I'm win7 and hadn't even considered the OS when I got the wheel. The box and the manual both say win 10/11 is required. But, good news, I installed "Logitech Gaming Software" from their site and the wheel is recognised and works perfectly on win7 (except for a row of LEDs)
You must also set your home IP address to be allowed to connect to the server.
In the control panel there is an 'access control' tab, inside there is a box labelled 'Allow IP addresses to the InSim port' - put your IP address in there and save changes.