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Racon
S3 licensed
I've got one with 14k laptimes on PiranMOTOStreetRacing , too Thumbs up
Racon
S3 licensed
Scawen said it isn't easily remedied. Anyway...

I had an idea for an interim solution, but my InSim tinkering diary is too full at the moment. I thought I'd write the gist here in case anyone with time thinks it's worth a try Wink
  • Keep a master list of allowed mods (weighted according to preference)
  • Keep an account-based list of nominated mods
When a player joins:
  • list the nominated mod of every connected player
  • fill the list to 120 from the master list
  • set list by MAL
So, there would be a 73+ mods available and shown all the time from a master list of all allowed mods, which can be more than 120.

More importantly, every player could choose their one mod from the master list, however unpopular, and it would 'just appear' in the mod-list whenever they joined the server. (and the choices of players who have left would be flushed then too).

The only drawback I can see is if player 2 starts using player 1's nominated mod, and then player 1 leaves and player 3 joins - that might cause some hassle for player 2
Racon
S3 licensed
Awesome, thanks Smile

I can't promise it'll be soon (lots to do and little time to do it), but they will definitely be skinable eventually. I won't stop till they are Wink
Racon
S3 licensed
"Max down" is double the motion range of the first default setup, IIRC from tinkering. You can set a different value in other default sets, but when the user makes their own setup, the motion range is based on the first set.

IE, if your first set is a low-rider but your second set is really high, when someone has the 2nd set selected and clicks 'new setup', the user setup it makes will be the values from the 2nd set apart from the motion range, which will be calculated from the 1st set. (Again, only IIRC! It's been a while.)

Someone, somewhere, suggested using the first setup as a base to define that motion range. I haven't got to using that method yet myself, but it seems like a good idea.
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
It's worth mentioning that the basic function of white/black -listing mods can also be performed, without any limit, with a relatively simple InSim. (I'll knock one up with PIE if anyone wants it?)

It wouldn't have the nicety of hiding disallowed mods in the in-game list, but the main purpose of stopping certain mods joining the track would be fulfilled.
Racon
S3 licensed
I'm not against any nationality. Or race/gender/sexuality/whatever. I'm against Putin, and the war. I appreciate that not all Russians support the war, and that the west have played a part in creating this situation.

I don't want to discuss the war any more than that (LFS is where I come to get away from the real world!), but I would like you to know that I consider you guys friends. When I fight you on the track it's for points, not because of your nationality Thumbs up

If I'm slow to notice bad behaviour on PM it's because I'm racing, not because I don't care - don't be shy about bringing it my attention if I haven't seen it.
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Quote from pantiainen :Edit: I also added shift+u mode, where LFSLazy opens up a list where I can just click to load layout into the track environment. It's one of the most useful tools as well.

That one and a couple of similar I have on my to-do list as PIE scripts, just FYI. (Dunno when I'll get to it, as always, but it's on the list! Wink)
Racon
S3 licensed
The only point being missed here is that Scawen doesn't want LFS infested with stolen IP. Whether or not someone else has found a loophole that may or may not stand up in a court (re-topo/dubious 3rd party/whatever) is moot.
Racon
S3 licensed
If you have more than one device (or a single thing that shows up as more than one), you need to make sure none are selected: If you select a device, LFS will use only that device and ignore the rest. If you have none selected, it'll use every axis it can find on any device connected.
Racon
S3 licensed
I'm not sure about a video, but I will make a walk-through with illustrations soon Thumbs up
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed


(I dunno what's going on with my video output, but I'm done tinkering for now... so here's a potato placeholder for the proper vid)
Racon
S3 licensed
This was my last car, and this feels remarkably familiar. Top job!
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
That's 2 separate lag-hits, one at the back and then half a second later at the front. One of you was having a low-rate moment, I think.
Racon
S3 licensed
New wheels are here!

The 300 is updated with smaller rims, more tyre profile, wider track and some suspension and setup tweaks to fit.

The 200 (TBO spec, new wheels & tyres but no change to track) is now submitted for initial review Thumbs up

Both have a few tweaks to the mesh since the last version, but mostly that is still to-do.

Develpment plan for both (simultaneously) will be:

- (Any Fixes)
- Mesh finish/smooth
- Skinable
- More interior detail
Racon
S3 licensed
I made a suggestion (somewhere here) to allow sets to be sent to/from insim. I'd rather see that to be honest, because it would be more flexible. You could make the system you've described above with it, but you could do lots of other things too. ...and it would probably be less work for Scawen Wink
Racon
S3 licensed
Nearly there with the new wheels...

The 200 and 300, as Angel & Demon:

Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
My experience is that when it's good it's no worse than before, but there are 'spiky patches' where it gets randomly laggy (ie, no particular person, just everyone gets patches of low-rate or some big spikes). It was more like that at this Friday's event than the previous one, for example, a few people mentioned it.

It's not dissimilar to the start of a DDoS though, so who knows what issues the host is fighting behind the scenes - might be that we're complaining about spikiness when we've actually been spared an outage.
Racon
S3 licensed
**PiranMOTO Open DD, Season 7 Round 13**
**Friday 29th** at **19:00 UTC**

Live stats at https://piranmoto.co.uk/events/110
Last edited by Racon, .
Racon
S3 licensed
So glad to see this back, I've really missed it! We're putting it straight back in for a DD race this Friday Thumbs up
Racon
S3 licensed
I would love to see that Smile

I have decided that this needs to be a thing in it's own right rather than just a corner of another server, so now we have PiranMOTODunsfold (with some InSim magic to keep the scoreboards free of second laps - everything there is from a standing start)
FGED GREDG RDFGDR GSFDG