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Racon
S3 licensed
Racon
S3 licensed


**PiranMOTO Open DD - CYOC#7**
**Friday 26th April** at **19:00 UTC**

It's that time again: Choose Your Own Combos!

Vote on discord - voting closes at 19:00UTC Weds.

Live stats at https://piranmoto.uk/events/203
Tracks TBC, vote on PiranMOTO Discord https://discord.gg/Yj3B5TS
Racon
S3 licensed
I had a little adventure with LOD2, back at the start of modding...

I had made LOD1 with around 13k triangles and copied them all to LOD2, switched to LOD2 view and started attacking it. I figured that I'd keep any edges as they were to keep the shadow profile smooth, and just remove all the detail from the flat parts as that couldn't ever affect the shadow. I spent about a day of work over a week, I think, carefully choreographing the order of endless "merge to green" operations. (you can see where this is going now Big grin)

It never occurred to me that the points in LOD2 were the same points as LOD1 - it was quite a shock to see LOD1 mangled flat when I finally switched back, lots of swearing Big grin (no blame btw, it's the sort of thing I should have a) checked and b) twigged from the fact that there were also points there for triangles that I hadn't copied).

It also didn't occur to me that I could save what I'd done as a separate object and just import it into the last unmangled backup I had... so, I'm currently doing it again that way. This time around I have the "reduce detail" tool, so it's not so bad as the first time Wink

I don't know if it's worth separating the points for LODs, but I can definitely vouch for it catching out people who aren't paying proper attention. Maybe a text warning when you're merging points or using reducing detail in any LOD other than LOD1 might be enough.
Racon
S3 licensed
There is a "reload" button in the viewer, for forcing a reload after you change the skin Thumbs up
Racon
S3 licensed
It's been replaced by in-game function: In the car/mod selection screen there is a button marked "viewer" on the left - click that and you get the same function as the standalone program, but for all cars and mods.
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
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Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
I don't know about DD wheels specifically, but I know WD40 can really mess with some electronics. In the radio-control circles I was in (way, way back), it was always referred to as "servo killer" rather than by name, even by the model shops selling it. (It didn't kill them dead, but it made them twitchy and nothing would fix it).
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
I've tested and confirm that MCI packets stop during the skip forward from a click. I skipped a 30 minute race of 20 cars in one go with no loss of connection (Rony's RandomCar).

I haven't tried RIP yet, but I will.

I did manage to get a disconnection from a 30-car replay of the "Just A Ride" server, but it takes a jump of about an hour. Just from a quick look it seems that UCO and CSC packets can also be fast enough - they have a lot of checkpoints and circles there.

It's easily manageable now though, without the MCIs.
Racon
S3 licensed
12 seconds should be enough, and a text option to increase it would be great.

I was looking for some examples of the short timing for you but so far I've only found a few and they are indeed all 8 seconds when timed properly. (A lot of times they're on grass - they get the car reset and give it the gas, but they're spinning wheels and still not moving when they get specced a couple of seconds later).

(I wonder if maybe your cutoff speed for speccing people is different to mine for allowing JRR - that could eat into the 8 seconds and make it seem shorter when it isn't. I did increase mine to 5mph recently to see if it would help, but I haven't done any checking other than people's complaints about it happening seem to have gone down a little)

Edit: something with 'dnf' in it for the wording I think would be clearest, /specdnf maybe.
Last edited by Racon, .
Racon
S3 licensed
You're absolutely correct.

3 out of the 4 things mentioned are likely better defined as 'basically done' than 'finished'.

So, it wasn't a 75% arse-gravy of a statement after all... more in the region of 70, you reckon? 74? 65?
Racon
S3 licensed
Scawen detailed every hour of his life for a month straight when he was doing multithreading, but I guess he undid it all afterwards for lolz.

Nevermind though, me and 11,000 other people will just have to make do with our shared delusion of day/night timelapse videos being on youtube.

The real question is: how much progress is it costing our space exploration program to have you guys all moonlighting from NASA at the same time?

PS: If you can't manage searching by yourselves, I should probably point out that tongue-in-cheek doesn't come through text well... I love y'all really Wink
Racon
S3 licensed
It's all in the progress reports, timelapse videos of the night/day cycle included.
Racon
S3 licensed
Quote from NumberTwo :then its onto day/night, new tyre ohysics, multithreading, new lightning system etc.

3 of those 4 things are done, keep up Wink
FGED GREDG RDFGDR GSFDG