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Racon
S3 licensed
There are two types of PNGs used for modelling in LFS, one is RGB and the other is RGBA (with alpha/transparency). You are supplying an RGB type where the editor expects an RGBA type.

It's explained in this thread: https://www.lfs.net/forum/thread/96373
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Is it easy enough for you to run the test on an older version? The attached replay is from April 2020 - my database says somebody with a dot for a first character connected on that day (@21:37) and it's the only replay I've got for that date. (I can't check myself as it won't load in the newest version)
Racon
S3 licensed
Unpublished mods are distinguishable by not having a '~' in the folder name, so should be able to be ignored even by 3rd-party cleaners.
Racon
S3 licensed
I'm having trouble getting our information into gridfinder: it won't save half of the details I put in and won't let the entry live without them. Frown

(I'll try again when I have more time and send them a list of problems)
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Link is fixed (we changed domain since then), LYT is added as an attachment to first post Thumbs up
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Awesome, great to hear it works! But you should definitely publish your tweak mods so non-modders can try it out too.

PS: For laps/fuel, you could start the race with a couple more laps than you need to get the AI to fuel a bit more, then change the lap count to the correct amount once the race has started. That should get them to the end. (The only problem I can think of with that is that the replay stops recording when you change the lap count in single-player)
Racon
S3 licensed
LFSW name: racon
In-game name: [PM] Jam 616
Full team name: PiranMOTO
Nation: United Kingdom
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
I'd prefer option 2 - better to have engine damage accounted for than not.

I'm not familiar enough with engine damage amounts to have an input there, but presumably the thresholds between none/minor/major can be tweaked easily enough in the future, after the leagues have had some time to gather some experience of it.
Racon
S3 licensed
If it's GTRs, you could give the AI standard cars and you could drive one with reduced tyre width - that'd put the difference in the corners where the AI are weak, rather than the straights where AI are equal.
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Quick bugfix - version 0.1h no longer truncates classes containing more than 16 cars and/or 8 mods.
Racon
S3 licensed
Action shots from the Choose-Your-Own-Combo event:
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
The votes are in... and it's going to be brutal Thumbs up
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
FGED GREDG RDFGDR GSFDG