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Piran Firefly 100/200/300/500, my take on the Datsun Fairlady series
Racon
S3 licensed
Zedd - my idealised version of the first car that made me buy a poster, the Datsun Z series (aka Fairlady).

Visually, it's all my favourite features from the 240Z, 260Z and 280Z, with some bodykit parts and low-profile tyres (snippet of my reference images below).

The car's specs and major geometry are closest to the 280Z, with a V6 Turbo borrowed from the later (Nissan) 300ZX.

Done so far:

- Suspension
- Wheel size / position / tyres
- Mass arrangement
- Engine specs
- Default set (Cruise)

(It might just be a slab with wheels, but it's a slab that behaves as I want it to! No mean feat for me Wink )

To do:

- Modelling (skinnable)
- Engine sound
- Aerodynamics
- Other sets (Race/Drift/Derby)
Last edited by Racon, .
Racon
S3 licensed
Nice work, I love driving this thing in every setting Smile

Re: carrying the car, I'm wondering if 24 points is enough to make a collision box with a hollow section and a couple of ramps trailing behind... Taped Shut
Racon
S3 licensed
It's the numberplate of the first person who joins with that mod, I think, rather than a timer. The other day everyone joining with mods had my numberplate on their car, after I had joined first. (IIRC correctly this was a bug that happened before mods and was fixed)
Racon
S3 licensed
An updated version, 0.1f, that now works with mods! Use the mod's skinid as the car's basename in the data file, ie, e90da5 for the UF Bean.

All staff-picked mods (at the time of publish) are included in the supplied data file.

Also the fuel-check bug has been 'fixed' (ie, carlim no longer supports fuel-level checks, so there are no more fuel-checking bugs. I asked nicely, but this is the way the code wanted it Wink Nobody I asked was using that feature - if you need it, let me know)
Racon
S3 licensed
**20:00 UTC Tonight!** (Fri 12th) :boom::ambulance::ambulance: :checkered_flag: The extra ambulance is for Jon's theme of bone-breaking jumps - bring all your spare suspension parts tonight!

** snip **
Last edited by Racon, .
Racon
S3 licensed
... if you don't wheelspin Wink
Racon
S3 licensed
Quote from sinanju :Thanks for the link to your distance tracker, but I couldn't get it to work due to "Insim: password does not match your multiplayer admin password".

Ahh, it used to be that if you'd left an admin password set in the 'start new host' section, InSim would require it to allow a local connection even if you weren't in that mode. I'm not sure how that works now that the host is not local any more, but you could try connecting without a password before starting the host, or changing adminpass in the .cfg file to the host password. (That applies to all local InSims, not just this one.)

Quote from sinanju :As for the hosting bit, that's all beyond me, and I can't seem to get things to work. Think I'll raise that as a query elsewhere on the forum.

Aye, best ask Lapper people about Lapper... but it should be changing those two things is all you need.
Racon
S3 licensed
Quote from sinanju :Unfortunately, due to changes in hosting, can't use my LFSLapper to get overall length of track.

You should be able to point Lapper at the server IP/port you get in the control panel, 'access control' tab and connect it.

... or you migght like this: https://www.lfs.net/forum/thre ... odometer-distance-tracker
Racon
S3 licensed
Can I be the voice of lumpiness here?

I appreciate that surface texture is harder to make, let alone deciding how much lumpiness is right, but a mirror-smooth surface like AU1 is lacking something, IMHO. (IE, taking a track and rotating the entire thing 180 degrees would make no difference on AU1, but would make it different to drive on WE3). I'm planning to move all my favourite AU1 tracks that will fit to WE carpark for this reason.

I have on my suggestions-to-flesh-out-before-making list an idea about auto-generating a 'very nearly smooth' surface from a seed number, in order that we could have unlimited variations to fit custom tracks into, but I'm presuming that there would be too much work involved in that.

Maybe a lumpy tarmac corner next to the possible dirt corner, in with all the flatness?

1km x 1km would certainly be big enough for me for a dirt area - the two Westhill grass areas are both long enough to get a long track into, and those are only about an eighth of that each.
Racon
S3 licensed
Dunno about doing it with the keyboard that way, but "/allowmods yes|no" works Thumbs up
Racon
S3 licensed
Would it be possible to get notifications when a mod is approved? Maybe just a thread somewhere that we could subscribe to.
Racon
S3 licensed
That's got that one too, thanks.
Racon
S3 licensed
I can get a token and use it to access /vehiclemod now, but /vehiclemod/{id} is returning a 404.
Racon
S3 licensed
Thanks Victor, that's got it!
Racon
S3 licensed
I'm getting the same, but using the code above with just my credentials pasted in.
PiranMOTO_Translate - AI language translation (DeepL)
Racon
S3 licensed
PiranMOTO Translate connects to your local LFS and uses DeepL's AI language translation to automatically translate chat in other languages to yours, and to translate your own chat into other languages.

You will need a DeepL API account. DeepL allows you to translate 500,000 characters for free each month with a free account, or charges EUR 20 per 1,000,000 characters for a paid account.

When running, any player text in a language other than your set language will be automatically identified and translated, and written to your local chat along with a language identifier.

*<FLYING ET : mi è scoppiata una gomma
IT: my tire blew out


To speak in another language, use the /o command to send your message to only your InSim. The first parameter should be the identifier of the target language, and the rest of the message will be translated. For example:

/o CS I can speak Czech, I learned it from a book

The text will be translated and sent to the server as you:

[PM] Jam 616: umím česky, naučil jsem se to z knihy

Have fun!

(This program requires Visual C++Redistributable 2015 - if you don't have it installed, it is available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145)


Setup:
- Create an account with DeepL.com (API type, https://www.deepl.com/pro/change-plan#developer)

- Unzip files to a suitable directory

- Configure the PiranMOTO_Translate.cfg file with:
host - LFS IP
port - LFS port
adminpass - LFS admin password, if set
lfsname - LFS username
language - Your default language
apikey - DeepL API key
translateurl - DeepL translation URL (different URL is required for free/paid accounts)

- Run PiranMOTO_Translate.exe


Notes:
- It's AI. The best description of its ability is Dlocky's "close but no". It is helpful, it is not perfect. (You can make it better by constructing your sentences carefully.)

- DeepL only counts characters that are translated. All input spoken by other players is sent for translation, but only the input which is detected to be a different language and translated is counted towards your use. Usage can be checked live at the DeepL website.

- PiranMOTO_Translate will keep track of text that produced no translation, and will ignore repetitions. The list is reset with every program start.

- Languages are limited by DeepL support and some character code issues. Please report any issues you encounter in a language listed as supported.


Known bugs:
- Sometimes a 'curl error' occurs (after many days of constant use). Restarting will resolve the issue.


Supported Languages by code:
CS Czech
DA Danish
DE German
EN English (British)
ES Spanish
ET Estonian
FI Finnish
FR French
HU Hungarian
IT Italian
LV Latvian
NL Dutch
PL Polish
PT Portuguese (European)
PT-BR Portuguese (Brazilian)
RO Romanian
SK Slovak
SL Slovenian

Partial support:
LT Lithuanian
SV Swedish
Racon
S3 licensed
The football is an actual football! Omg omg omg
Racon
S3 licensed
Quote from Eclipsed :Server setup bandwidth calculations are quite useless here,as the new server will be hosted on remote machine and not on user's PC.

If a server uses X bandwidth to communicate with 8 players, and you then put those 8 players in the same place... does it matter where you measure the bandwidth? Wink
Racon
S3 licensed
**Friday 5th** at ***20:00 UTC*** - (*Please note UTC time change for winter!*).

Parabolic curves on the ground are all well and good, but did you ever race over a vertical one? How about two in a row? How about through oncoming traffic? *Welcome to round 4, FX2@ZeroG!*

**snip**
Last edited by Racon, .
Racon
S3 licensed
In the 'start new host' part of multiplayer, there's a calculator for server bandwidth. If I'm understanding it correctly, the mods will only add anything during the initial download, the rest will stay the same bandwidth-wise and all clients going together should add up to the same load.
Racon
S3 licensed
It looks amazing! More than enough to keep me entertained while the physics and modelling come together. And a slight reprieve from the coming LYTpocalypse, too Wink

Quote from Scawen :Also it was becoming painfully clear that we needed a way to prevent piracy. Seeing your business melt away due to continual theft isn't a great feeling. Just putting out the updated tracks with the old system would have been a nice gift for the pirates and we simply can't do that any more.

Absolutely. I will have to run only the PiranMOTO servers that are in good use for a while but it is for good reason, and the direct host option looks good.

Quote from Scawen :And apparently every task takes longer than I can possibly imagine.

Rule 1 of planning Wink

Quote from Victor :I would really appreciate it if people think about this a bit. Do you really need to host insim applications on the gaming machine itself?

The only thing I can think of having used in PiranMOTO that would be broken by this is a function to repopulate the layouts directory. I don't use it any more, but might need to if the LYTs disappeared with a restart of the host. If we could upload layouts and download replays with an API, that would handle everything I can think of with just a little tweaking to my code. Most of the same-host trickery I do is for clients rather than DCON Wink
Racon
S3 licensed
Awesome news, and my F5 key also thanks you for the update Big grin
Racon
S3 licensed
Tonight, **Friday 29th** at **19:00 UTC**!

Back to the full range of DD cars this week, and return to bale-drafting... this time with an extra crossover and in a car with a clutch Wink

Thumbs up

*snip*
Last edited by Racon, .
Racon
S3 licensed
**snip**

Bring out your inner Bean on Friday 22nd at 19:00UTC by joining us for an all-UF1 special!
Last edited by Racon, .
Racon
S3 licensed
** snip **

Hi All! Not just a new track this week, but a new track that requires a new trick: bale-drafting!

Join us on Friday 15th October, at 19:00 UTC
Last edited by Racon, .
FGED GREDG RDFGDR GSFDG