Whilst we're in general-planning-for-the-future territory, can I ask for a bit of insight into collisions?
When the PPS rate was increased there was a huge difference in collisions for the better. It was much safer to rub shoulder-to-shoulder, the lag-hit type collisions were far less frequent and didn't seem any bigger when they did occur. Since the move to the new host provider it's not quite as safe to rub, and there are some enormous lag-hits on occasion.
Between that and your explanations of the LOD3 rays for modders, I'm guessing that the method for determining impact energy comes from the amount of overlap when the overlap is detected, ie, lag-explosions occur because the lag has allowed a larger overlap to happen before it is detected and dealt with.
I ask because reading the sledgehammer-to-crack-a-nut post about data access, it occurred to me that if you had access to the speed vectors of both cars at the point where you calculate the energy involved in the collision, you could cap that energy value based on the maximum overlap that could happen in a single frame given the closing speed dictated by those vectors. If I'm not misunderstanding or missing something, then no collision could ever create any more energy than a collision that involved no lag.
The problem I see with that is that the collision would still be late and might not generate enough energy to separate the vehicles, meaning another collision next frame. I can't get my head around whether or not the vector-limit thing would work in a subsequent collision or fall apart because of the effects of first one. (4D maths is
really not my thing

)
But, if there's no problems with vehicles not clearing each other, or if those problems are less, or 'workaroundable', then that could be the end of being pinged off the track because of a little rub coinciding with a little lag.
--
Separate thought: I'm assuming Eric won't see this, so could you ask him when you next speak if he would consider releasing the last version of the RB4 as a mod? Or if he'd be happy for someone else to yoink it from a previous LFS version and release it as a tweak mod? The new one is nice too, but the old one is like a first guitar - sometimes being better doesn't matter as much as being familiar. I miss my buddy who taught me 4WD
