The online racing simulator
#1 - Racon
What is DD? The Destruction Derby Doctrine
What is DD? The Destruction Derby Doctrine:

DD racing is not no-rules racing, there are limits to
acceptable contact. You can rub, bump, barge, lean on, crash,
bash, spin, pit and poke, but only with people you are racing
directly (on the same lap).

You cannot fight or obstruct people who are lapping you, but
they may fight you. You cannot divebomb into T1. You cannot
drive the wrong way except where a track forces you too. If
the track has a two-way section, you may play chicken with
other drivers, but you may not try to hit them deliberately.

You cannot stop or loiter in an interfering position, you
cannot behave in an annoying or toxic manner.

You may fight, revenge attack, and may hold a grudge for as
long as you like, but keep it friendly and within these rules.

The rules are there to set a hard limit on what is acceptable,
but the etiquette (soft limit) is up to the drivers on track
to regulate through retaliation.

Being aggressive is not against the rules; Attacking without
provocation is not against the rules; Attacking repeatedly is
not against the rules; Attacking at full strength is not
against the rules; Charging blindly through a crowd is not
against the rules; Driving impatiently is not against the
rules.

These things are regulated by etiquette by the drivers, not
rules by the admins.

DD racing is not clean racing, but it can be. The overall
level of 'fightyness' waxes and wanes with the drivers
present: Sometimes it's close to the rules limit, sometimes
it's no different from a clean race, and usually it is both
of those things at once, depending on who you're driving
near to.

It's a driver's own responsibility to defend themselves from
attack, and it is a free choice to forgo defence in pursuit
of position.

It's common to start the fighting gently and escalate as
appropriate, but it isn't mandatory to do so. It would seem
obvious for new drivers to read rules and start gently, but
it is to be expected that they transgress and require
correction. It is a driver's free choice to forgo caution
when dealing with a new driver.

It is common for a driver to get more attacks back than they
give out. It is a driver's choice to accept this 'interest'
or to continue escalation.

It is common for a driver to receive attacks that are part of
a charge, or otherwise untargetted. It is a driver's choice
how much they are prepared to accept as collateral damage to
another driver's charge.

It's common to save the bigger and/or cheaper moves for
someone who's not getting the message from smaller ones, but
that's not mandatory.

There is no right of way on a crossover, it is a driver's
choice to wait or not. There is no right of way on a merge,
it is up to the driver to choose between speed and safety.

There is no right of way or mandatory side of the road in a
chicken-run section of track (two-way traffic), it is a
driver's choice to yield or not. Side-of-road is often chosen
to minimise crossings, but it is not mandatory to do so. It
is not mandatory to choose the same side as other drivers.

There is no requirement for drivers to avoid or wait for cars
recovering from fights or errors. It is the inconvenienced
driver's right to minimise their loss.

It is the nature of DD to not know what to expect from many
of your track neighbours, to have to balance safety against
speed or position, to have to take risks, to be caught up in
other people's fights, and for it to be possible to end at
any moment through no fault of your own.

You can be safer by following and enforcing etiquette, but
you can never be safe. It is always the driver's choice to be
trusting of another driver. It is always the driver's choice
to forgo safety in pursuit of speed or position.

FGED GREDG RDFGDR GSFDG