ConeDodgers are only too pleased to help and hope to have LFSMail on all their servers linked to your new system shortly.
Please note that the domain was only registered a few hours ago so www.lfsmods.net will go live (forwarding to Otus.co.uk) in about 12 hours once the dns has got round the network at my hosting company.
27000 players on LFSW, thats 843 more full servers, 26000 will be noobs and the first thing they will want to do is try CD servers, however you can do the admin .........
This has been talked about before, a central Race License system but it fails when one person want one thing and another something else.
We tried to link our system to the SCCC but got no further than a few emails, then all of a sudden Becky pull out so if we had linked we would have been in the crap.
Our current system is tempory with our full system going live shortly.
Full marks for having a go but who would be in control. I think anything that is controlled by several people sounds great but often this is why it fails, too many cooks and all that.
Control by a commitee of one is always best, with the public giving the commitee ideas.
As we all have databases, maybe the way forward is to have a system which sends data from CTRA, CD Etc at certain times to one central system, but not the other way. "Server Members" could then request data from the central system and still maintain our own in a way that suits us.
In the first post you have a server graph for CD1, this is a 32 / 47 slot server. 32 grid slots and 47 total including spectators (42 without admin slots)
We have this server switched with /carsmax set to 22 because 32 is just manic
This graph in your post only shows the racers on track and not the full number of connections.
If you ask anyone about CD1 they will tell you that the "Race is full" message on CD1 comes up all the time.
Is there a way of showing both racers on track and connections as someone looking at the graph may well think its not full when in fact it often has 42 ppl connected plus a couple of admins.
I understand your fears that modding will dilute the community but i have noticed many regulars have stopped using LFS yet they pop back in from time to time. They have been replaced by new users so we still have full servers but the numbers online has not changed greatly.
There are 2 sections of LFS, the racers and the (modders) programmers. The highest number in the LFSWorld graph is 1580 so its still very small mainly as it only attracts the racers and a few programmers.
At the moment the racers part works well but once you have tried all the combo's that interest you LFS can get a bit boring so racers mod thier skins and make what little changes they can.
The modders make changes using insim to add some variaty and when something new comes out the forum goes mad for it.
To me the only way forward is controlled mods.
1) Using some standard format allow modders to make tracks and cars
2) Have a approve panel or use this forum, where people vote on which car or track should be added from those put forward.
3) Once approved the Devs add it to the game using something like the way we use layouts files.
That way its controlled, the crap is weeded out, and it will become very active and will attract more players and more modders.
That way new content will be coming all the time and it will give new life to this fantastic game.