The online racing simulator
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xaotik
S3 licensed
Quote from wsinda's alter ego :So stricter birth control might have prevented this man.

An ever approaching era one right at a time.
xaotik
S3 licensed
If I understand the question properly, then it would be Häkkinen with McLaren in '98 & '99...?
xaotik
S3 licensed
Quote from JJ72 :and pedophiles ain't "born that way" do your research!

Actually, casual research (see, searched on wikipedia) on the research done shows that they just *might* be:

http://en.wikipedia.org/wiki/P ... e#Biological_correlations

Quote from Becky Rose :Is it possible the people who wrote your constitution had not considered the plight of homosexuality? Was it not written at a time when homosexuals had as much rights as a slave?

Funnily enough - at the time the constitution was written, America was the closest to anglosaxon European standards it ever was.
xaotik
S3 licensed
Yeah, the UI is a bit on the consolish side - just like the stock one on Oblivion was. However, there are mods on http://www.fallout3nexus.com that make it make sense on a PC (smaller fonts, less line height etc).

Fights are indeed pretty easy at first, especially if you're sneaky. But all in all you don't HAVE to fight everyone and since it's an open gameworld you can usually carry the fight to somewhere that you're at an advantage.

One change I like to the way the NPCs react to combat situations (unavoidably in comparison to Oblvion) is that they seem to flee more often and sometimes they do so when you take out someone from their faction. In several occassions I've seen raiders panic, while they haven't taken any damage, when I blow someone's head off with a sneak attack.
xaotik
S3 licensed
Quote from danowat :
...

Got it yesterday and I've pretty much done exactly the same. I find this is a bit too easy starting out. Fun to see mods already being released - the one that makes the dialog selection box a bit bigger is really handy.
xaotik
S3 licensed
Quote from flymike91 :I just don't see how it is vital to teach pre-pubescent children about homosexuality when they don't have any sexuality at all yet.

In a secluded parallel context, I agree - kids should be kids and enjoy being kids. But this includes all of the usual adult crap that revolves around politics, sex, religion and their combinations.

I do find it pretty ridiculous though that we've brought our society, through pious fear and hide-it-under-the-rug puritanism mostly, to a point that we need to use a faceless mechanism like an educational system - which traditionally, but not practically, values bare facts, rationalism and logic - to teach things that should, and for most do, come naturally and are in the end but a personal issue.

Using the term "acceptance" or "tolerance" in relation to such private matters shows that such subjects as sexuality and religion have indeed been filtered though a sterile and inhumane establishment. As much as I hate allegories or metaphors: if the nucleus is so stupidly based on post-industrial revolution values it is only logical that any orbiting particles which attempt to alter the balance of the whole system will have their origins, for sake of compatibility, in the very same material.

Futile is what I'd call any attempt to patch a rotting collective of fake and hypocritical social values.
Last edited by xaotik, .
xaotik
S3 licensed
I concur - quests in ES games, either the "main" ones or the sidequests (with few notable exceptions) have always had a sort of disjointed feel to them. It can either give an unwelcome and alienating feeling or work for it to create a sort of eerie atmosphere. I found the second more prominent in Morrowind, possibly due to the entirely non-standard fantasy surroundings - Daggerfall kind of worked in the alienating direction, possibly in conjuction with the fact that the gameworld was ridiculously large also that the terrain was randomly generated, thus not providing any real landmarks.

Another prominent "feature" of the stock quests is that there is rarely a time constraint on them - meaning you can do any section at any time, even game-years later, and it won't matter. And while that stands true for many other games - there is not even some sort of "pressure" or sense of urgency introduced to the player via typical story-telling mediums.

Non-surprisingly, I've found that the quests I enjoyed the most in Morrowind and Oblivion came from plugins.
xaotik
S3 licensed
Quote from Gunn :Drop 'round for a beer some time.

If for some reason I find myself around there* I will most likely do so.

* Perhaps for something unique, like opening up a taverna named Acropolis or something.
xaotik
S3 licensed
Quote from danowat :I think you can get some idea of weather you'll like it or not from the games features, the style of game, video's, some trusted review etc etc

True enough - I usually base my opinion on certain review sites and by searching about specific queries I might have on the game's forum. Especially if there's some much hyped feature involved.

However, unless it's an open-ended game or a simulator and thus gets my attention I'm usually watching indie games which tend to have demos available.
xaotik
S3 licensed
Quote from Dooonster :
sometimes there are only pictures
and saying it again that can explain
something to people who don't read
or misunderstand
stand the point of
it was in big again

William S. Burroughs?
xaotik
S3 licensed
Indeed, people do get quite vocal about things like this. The one thing that everyone seems to forget is that no one is forcing you to play a game and playing a game is for enjoyment - if you don't enjoy it, then you're playing the wrong game. On their defence though, the only way to (legally) find out if they like the game or not is to buy it. And I can't see Gunn being happy if he don't like the game after giving $99AU for it. Actually, I have a hard time picturing him happy in general - but that's just me being a smart-ass.
xaotik
S3 licensed
This thread has an amusing bunch of posts by "Vince":
http://www.irontowerstudio.com/forum/index.php?topic=577.0

It might be spoiler material of sorts - but it's got good humor in it and sort of points out things that usually come up in retrospect.
xaotik
S3 licensed
Quote from JamesF1 :I do find it amusing (as has been mentioned above), that tolerance is 'preached' by most in this thread, but only if it excludes people who disagree with your viewpoint...

It would be a catastrophic disaster, and other cliches with redundant wording, to not be tolerant towards intolerance - and no one likes failing a Turing test like that.
xaotik
S3 licensed
How about the solid sounding "Rigid Racing"?

http://www.cyd.liu.se/~tompe573/hp/project_rigid.html
xaotik
S3 licensed
I'm not going to get into the man-on-man and girl-on-girl action debate that seems to get everyone's hormones working around here.

However...

Quote from flymike91 :Should people be forced to vote? Thats not democracy either!

Actually, it is.
Traditionally speaking, it is one of your strict obligations as a democratic citizen to vote - regardless if the system finds it easier to not impose it legally and thus bring on a loose and careless oligarchy. A fine mechanism for dumbing down the population and making them not care - works much better than any sort of propaganda in the long run.
xaotik
S3 licensed
Only review I had time to read was Eurogamer's rather odd in it's vagueness 10/10 review which essentially didn't answer any of the things I cared about.
xaotik
S3 licensed
Quote from Jertje :That said, I guess everyone looks for different things in RPG's and I can certainly understand that. I tend to see them more as interactive stories/experiences, and not as 'games'.

Yeah - that sort of "forced" attachment I'd assign to adventure games (which I haven't played in many a year). The ES series which is so open-ended appeals more to my idea of an RPG since it basically allows me to do anything I want based on what my character is, whom in turn I have defined. Although, granted I mostly ended up playing a roguish character who (in post-moded Oblivion) could usually be found hugging some piece of valuable loot and running from a horde of stupidly powerful foes.

What I'm hoping for in FO3 is the world to be as open while being less static to my character's or others' actions.
xaotik
S3 licensed
Quote from danowat :I mean, I don't really want to work and support a wife and family in a game, I have to do that IRL!!!!.

Do you have to get the kids through college too?
xaotik
S3 licensed
Quote from JeffR :It is stated that either of these can sail downwind faster than the wind if they are also moving crosswind fast enough. For example, if the wind is 10mph, and the landsail is moving 38 degrees to the side and down wind, with a "beta" of 14, it's speed will be 32.57 mph, with a cross wind speed of 20.05 mph and a downwind speed of 25.67 mph, over 2 1/2 times the actual wind speed. Myth or truth?

Some boats with well-designed enough hulls (read: mostly shallow and not meant for open waters) can achieve faster speeds than the speed of the wind which is apparently propelling them - but not downwind, only with crosswinds and in what would look like slightly upwind IIRC from what a pal who's into sailing was telling me as it all has to do with maximizing relative wind speed - a bit of quick trigonometry would probably give you the ideal angle that would give you the largest possible speed vector.

However I doubt that the difference would be that big between boat speed vs actual wind speed on a boat. On land however that there's less friction it just might be possible.

Don't have a clue about the cart though - I'd need to read up a bit on that.
Last edited by xaotik, .
xaotik
S3 licensed
The diversity bit reminds me the time Rossi challenged Alonso, after Fernando flapped his trap about Rossi's abilities in an F1 car as he had done some testing at the time, to time trials: in an F1 car, on a motogp bike and in a rally car. Sadly that never went through as the chicken spaniard out.
xaotik
S3 licensed
Quote from S3ANPukekoh3 :What about China last year (was that China?) When it was absolutley pissing down and the F1 cars couldn't keep up with the safety car?

You mean in Japan where Hamilton overshot the safety car and then Vettel panicked when Webber braked hard and rammed the latter out?

http://www.youtube.com/watch?v=jhVVv81KGLE

EDIT:
Think of it in a reasonable manner though - why should they try to push and keep up with the SC and risk crashing into it because they can't see it? When they were given the "go" to pass it and get back into normal race order they did so using as much caution as possible. All in all I think the SC example isn't what the original road car vs f1 comparison was about.
Last edited by xaotik, .
xaotik
S3 licensed
They're both from the McMillan clan of Bologna.
xaotik
S3 licensed
Quote from SamH :That's got to be the worst-spelled race write-up I've ever read.

Only the fact that it was all bold and in huge font size deterred me from even attempting a read - just skipped directly to the video.
xaotik
S3 licensed
Quote from samjh :After or during Monaco 2007, I think. My memory is hazy, but he made a comment about qualifying in front so he doesn't get held up by "the monkeys at the back".

Found a video with sound from the interview here:

http://shaungymcycle.blogspot. ... stic-win-for-fanando.html

It's after the "race report".
xaotik
S3 licensed
Quote from dawguk :For example, an F1 car might lap a circuit 6 times faster than a standard road car, but in the rain, it might lap a circuit only 4 times faster.

Under the same conditions I fail to see how it would suddenly lose speed like that to an extent that it would drastically change the ratio.

Example

In 1998 the race in Silverstone was held in heavy rain - fastest lap was 1:35 (I suspect on a damp track - not during the heavy rainfall)
In 1999 the same race was in the dry - fastest lap was 1:28

This video compares f1 vs road car on the same circuit layout on a damp track:
http://www.youtube.com/watch?v=21_JCx3_vlc

The F1 car laps at a decent 1:33 and the road car at 2:54. I imagine that the road car under dry conditions would make up a corresponding amount of time.
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