The online racing simulator
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Stigpt
S2 licensed
seriously now.. who is the hamilton-fan numbskull holding the microphone as if it would bit him? (im watching via ITV in portugal, since the channel to view f1 costs 30€/month...)
CNV - 4th round movie!
Stigpt
S2 licensed
Last edited by Stigpt, .
Stigpt
S2 licensed
Bug Report:

.. or sort of.
When using the in-game menu to add AA/AF, and THEN try to fraps it, it fraps @ 10fps or less.
Put in-game AA/AF to zero, then via nVidia control panel add the AA/AF (to 8x/16x), and I can fraps @ 45fps...

Something's fishy, or just not quite optimized correctly.
Not that BIG a bug, maybe just me, but depending on the code itself, a quick look might work (or a quick look might just not BE possible )
Stigpt
S2 licensed
I'd agree, Android, but try it out - leave LFS on for an hour, and then drive around with stone-cold tires.
It feels great! The low-power road cars feel absolutly spot on in RL terms (the whole "tires are too sticky" thing is simply not there), and the slicks.. well.. feels like driving on ice for the first lap

That good guess is a pretty damn good one, though
Stigpt
S2 licensed
that was written and thought up by someone who doesnt know the first thing about what was written there.
For starters, building a zombie network is illegal - you are illegally accessing other people's computers.

Oh yes, let them begin and well see the lawsuits raining from the heavens.
Stigpt
S2 licensed
its retarded.

Exibit a)
"Conceived - Designed - And built in the USA"
-- it will go really fast but wont turn at all.
Exibit b)
Highlits are:
--An automated Gas Cap.
--A super-precisely built gear LEVER
-- A high quality door hinge.

If I didnt know better, I'd say a high quality lever, an automated small porthole and a high quality hinge might fit my house, a truck, a piece of industrial equipment.... not a sportscar. What is the extra weight from a automated gas cap doing there?
What does it matter that the gear LEVER is built to a precision of 0,00001 of an inch?

All it talks about is the jewelry-grade buttons on the dash board, how hard are the push buttons (made of sapphire) etc.

I bet it'll cost 5million Dollars, have a 5 liter, 150hp engine, solid rear axle, leaf springs in the front axle, a turn angle for the wheels of about 10º, and burst into flames when you drive it for longer than 30 mins.
KILL the tire warmers!
Stigpt
S2 licensed
Please? I'v left LFS on while I went out to do some chore, and when I returned, I was in the pit with stone-cold tires. Boy that was fun - with tires in the 25ºC range, you really feel what COLD tires feel like.
The "cold" tires in LFS currently are merely "slightly cool" tires - specially since the harder coumpounds also start at higher temp.
Seein as its basically only in f1 where tyre warmers are allowed - why not make start temps for tyres in the 20-25ºC range?
(With the possible exception of Hotlaps and practice).
Stigpt
S2 licensed
Cool that works too, and looks less clumsy.

But I dont QUITE get it. And this is not supposed to be a "it works, dont touch" but a "know why it works, so you can learn" type of project

So.. my questions. Why the single & and not the usual && ?


nvm - TAA has given a link that in 3 mins of quickly skimming yielded the answer:
(which Im gonna type again, just so anyone has the same doubt they can read here, then go read the big article).
the first og.Flags contains the whole flags, lets say
10101010 - lets say the shift light is the 4th from the right.(a "1").
Now, do a bitwise AND (the "&") with the Flags.OutgaugeFlags.OG_SHIFTLIGHT - which is the value for the shiftlight being on. THis should be:
00001000 - as you can see, the 4th digit from the right has a 1, the rest are at zeros.
What the & does is it clears all the info from the positions that have zeroes, and returns the info from the position that has a 1.
In this case, it will bitwise AND the following values (the "x" is whatever value the shiftlight has at a particular moment, 1 or 0:
1010x010
00001000
which will end up equaling = 0000x000 - where the x is the value of the shiftlight at a particular moment.

Pretty simple actually.
Thxs!
LFS External - parsing the flags
Stigpt
S2 licensed
I'v hit a snag in my latest project.
Basically, Im experimenting with outgauge, and I cant seem to be able to do anyhting with the Flags.

I can output (and play with) rpm, speed, etc...
but flags... cant do a thing.

To test it, I did a small label, that chances its background color to indicate shift_light on or off.
this is the (not working) code:

if((og.Flags.OG_SHIFTLIGHT))
{
shift_light.BackColor = System.Drawing.Color.Red;
}

That first line (the IF) is where the snag is.
I've tried (og.Flags.XXXX) - but og.Flags apparently only has ToString, Equals, etc...

I cant seem to get a way to see if the og (my outgauge packet) has the OG_Shiftlight flag or not (or for that matter, any other flag).
I know its something retardedly simple, but somehow its been eluding me for quite a while now....

EDIT:
I've managed to make it work, via this line:

if((og.Flags.ToString().Contains(Flags.OutGaugeFlags.OG_SHIFTLIGHT.ToString())))

... but this feels dirty. I feel like using a wreckingball to drive a nail into a wall...
Stigpt
S2 licensed
I want to have your babies.
Stigpt
S2 licensed
Suggestion: a second Sync button, just to put the cars again side-by-side, then let them move freely. (Currently Sync makes car be side-by-side the whole time its on).

This so you can compare your hotlap to the WR in one particular corner, and see where you lost time. This can be done in the first corner, but after than, the WR car just drives away and you cant compare side-by-side (for example, cant compare where WR started braking, etc).
Stigpt
S2 licensed
Quote from lerts :i have problems with the latest drivers so have to use huge wheel sensitivities to knoiw when the cars gonna slip

is there any good old drivers for this wheel?

i will answer this the

way you like to post

just to show you how

that is annoying

want a driver for that?

try fernando alonso.
Stigpt
S2 licensed
I had .net compact fmwrk 2.0. I installed the .net CF 3.5 and the program STARTED to run, then crashed with the message.
Me thinks the program begins, then as it loads LFS external, boom. which isnt surprising, and is why I asked what I asked a couple posts above.

Guess Ill have to code the tcp/ip stuff myself... oh well... more stuff to learn, I guess
Stigpt
S2 licensed
I found something pretty cool, though TAA - when I connect the PDA, a new (my 4th) network connection appears - this is the network connection via USB to my pda. I think I can set the TCP/IP protocol to always give it the same IP.

But Im having a lot of trouble of having the bloody program run in the PDA.

I can make a "hello world" style thing, that takes a textbox and outputs the string again, but the program using LFS External wont work (tells me it cant run System - or somethin like this)
More details when I get the time to pick this up again
Stigpt
S2 licensed
thats not the wors game ever. Worse game ever was E.T.. for the ATARI...that was so bad 90% of the cartdiges went to... a landfill.Epic fail of a game + epic fail of marketing + epic fail of manufactoring...
Stigpt
S2 licensed
@tristan:
I'd really rather just have the current system, but allow tyrechange/refueling in Q3 and after - just no setupchanges(meaning, refuel after qual, tyre chance -> parc ferme).
So cars would go into Q3 with their race setups but low on fuel - ensuring some fast times, but no krazy tyre shredding car destroying qual sets.
With no lap limit.

Oh and yeah, wider and shorter front wings, (to catch air in slipstream better) and thinner and taller rear wings, so the drafting car bias is less towards understeer. As it is, even faster cars just drop down to .5secs behind a slower car else they cant do bends at all
Stigpt
S2 licensed
mp3astra... your the FIFTH (!) guy to say that.
Really overlooked that pretty obvious thing - going from a comedy movie to a funny/drama movie to an almost race report.. I should have thought to have the standings

Me thinks Ill put the starting grid with each driver/s hotlap/PB, then the final standings at the end.

EDIT: next round will be back to comedy..
FBM on AS7R - aston North rev. Uber high speed track, nearly always on the throttle... now imagine a whole field of cars, doing 5th gear flat out high G bends in traffic... people understeering off the track, then flying into the track and taking out half the field

I think i'm gonna do a "Burnout Takedown" style movie
Stigpt
S2 licensed
should work, dont see why not.

Just unzip to your LFS directory.
Run the program, follow instructions.
Stigpt
S2 licensed
awesome, big thanxs.
BTW, other than networking, any other way to commumicate with the PDA (assuming its connected with the USB cable and has activesync on)?
I really have NO idea, and I tried and tried and could find anything remotly usefull on teh web.
Stigpt
S2 licensed
Im trying to do something in my PDA. I wonder if this .dll would work on a WM6 pda... (basically I need to communicate with LFS running on my pc, and the easiest way I can figure out to do it is via networking - outgauge to the PDA).
Stigpt
S2 licensed
FINAL VERSION!
Finally, it is done with all features.
2.0.0.0
Changes from 1.5.0.0

Added several configuration options:
-Show Gap Button (for you weirdos that want a pitboard with no gap)
-Show Button Opponent Laptime.
-Show Opponent Name Button.
-Update Gap on crossing of Splits.
-Update Opponent Laptime on Crossing of Splits.

Added a way to save your options, so you dont have to re-do them all over again.
Added a auto load of options on program start.
Added a way to set the insim port from the program: it will add to your autoexec.lfs file in data\scripts the line "/insim=XXXXX", where xxxxx will be the port in the textbox. it SHOULD not do anything if the file already has that line, though. (for security).
Fixed ALL crashes. If it crashes, tell me.

Now with 80% more humor!
Stigpt
S2 licensed
Quote from SamH :This idea has my support. This is for several reasons, not least because unless something like this happens, the CTRA system (and all the CTRA systems that we're trying to make to follow it) have a very finite life. That's simply a fact.

Objections to this idea are mean. Everybody skins their cars up to the hilt with branding of their own, or brands they have a fondness for, or just brands they think are cool-looking. If the skins feature were taken away, you guys would all have an issue. And rightly so.

The CTRA has taken many thousands of man-hours to create, and it takes both money to run it, and literally hundreds of man-hours a month to keep the standards up. So, from a server operator's perspective, it looks bloody cheeky when someone who uses the servers we provide, turns around (with their car skins blazing!) and says that the people who FUND the servers shouldn't be allowed to skin the billboard advertising. It's mean AND it's short-sighted.

In-game billboards already exist. LFS would look weird without it! At the moment, most of the billboards carry fake brands. Some of them carry real brands. If we could secure financial security for the CTRA through relevent brand advertising on those billboards, we have a secure future. In fact we're counting on it coming and we're entirely dependent on it. [edit] or I need to find a full-time, permanent job. Net result would be the same

I am quoting this AGAIN emphasize this:
While you people go "aaagggh no advertising! that is meeeaaannn" you forget people are PAYING (and playing bloody well! - 80€/month ) to provide servers for YOU to play in.
Now this is IMPORTANT, so read up:

If the billboards are skinnable, they can be SOLD. That means MONEY.
Money in the game server = more servers, more quality servers, more development on the gameserver side.
Money in the GAME (since Scawen COULD sell some non-skinnable bilboards, or get royalties since they are well.. using HIS game), means more money can be put into LFS. Which means more goodies.

They no1 thing you WANT on your multiplayer game is... MONEY. if you can get the REAL MONEY makers into the game, it is GOOD.
So what if you get to see a "Vodaphone" or a "BP petrol" or a "Coca-Cola" or a "Disney" add on a bilboard? HOW is that ANY different from a CocaCola car, or a Disney car, or a Vodaphone car, or a Ubuntu car (all of which I've seen on-track). The ONLY difference (and its a GOOD difference) is that in this case, the publicity is PAID, and its not a copywrite infringment.

Sometimes I get the feeling some marketing dudes get into games that allow skins and "seed" the comunity with skins from their own company.

In fact, I've been talking to a local computer store to place an add of theirs on my car-skins. The current arrangement is: if they get someone to buy SOMETHING and then check the "where did you hear of us" in the "from a computer game" section, then Ill get credit in the store (they cant (yet) gimme money directly) AND the first guy to do that, Ill get whatever he buys.
Im just waiting for their website to get completed (and hoping for a mega-computer buy from someone when I place the add)

Now, imagine the above case on a SERVER.
OR on Scawen's bank account.
Stigpt
S2 licensed
ofc it wont work - you need to code the SimView client to work on the PDA. Which is gonna be my next project, provided I can find the API and an example
Stigpt
S2 licensed
my dad (and now me) usually drive UNDER the constructor's annouced millage: for my dad's 10y old Saxo, the mileage is (sorry, but youll have to convert) 5.5l/100kms.
My dad manages 4.7/4.9/100kms. This in-city driving (but not stop-n-go driving, just regular, empty roads city driving). This is taken from the last 100THOUSAND kilometers, so should be pretty accurate.

I do with my Xsara picasso (also a diesel) 6.0l-6.5l/100 - constructor says its 6.5l/100. But I got more of a lead foot than my dad.

How? (keep in mind these are diesels).

High tyre pressure (also helps decrease tyre wear)
Mid-75% throttle on accelerating (like out of semaphores).
Keep the revs in the mid-range (in the saxo, around 2.5-4.5k (goes from 1k to 7k), the Xsara doesnt HAVE a rev-meter).
Get to top gear, and COAST. Putting it in neutral uses MORE fuel than just letting it coast in gear. Thats cause when in neutral, it needs a dab of throttle to keep the engine going. When coasting in 5th, the wheels are pushing the engine, so it uses _no_ fuel AT ALL.

Thing is, when coasting in gear you will be decelerating, so if you want to go long with a near-constant speed, THEN use neutral. usually, though, you will want to keep coasting.
Never ever ever EVER brake. Coming up to a red light? Keep shifting down and let the good'ol engine brake for you. All the way down to 1st (where you will be going @ 5kph), then neutral and just brake when you'r at 1kph.
- think of it this way, since the engine is braking for you, it doesnt use any fuel. When you consider you will have to brake nearly 500m BEFORE the red light, think that you will be doing those 500m FOR FREE.


Also, if you got a diesel, consider filtering and re-using your frying oil I know for a fact it works on just used frying oil, I just dunno if it would work with a diesel/oil mixture.
Stigpt
S2 licensed
Must 've been done by the same idiots that concluded that WOMAN eating bananas before conception would increase the chances of getting a boy.
(in case you dont know, the MAN is responsible for the gender - he sends the X or Y cromossome that is responsible for gender).


More worrying - I told one of my colleagues the story, and I began : "You know, theres a british study that-" and he interrupted saying. "Nuff said. Theres a whole industry around so-called "british studies"".


EDIT:
This is the reasoning that brings the following smart conclusions:
It has been shown that the number of fireman has increased every year since 1980.
The number of fires / hectares burnt has increased since 1980.

So, remove the fireman, we will have less fires.

OR

It has been show the crime rate as increased since 1990
The number of police officers also increased since 1990

Remove the cops, less crime!

(ppl in their 1st year in college learn this do these people leave their brains at home???"
FGED GREDG RDFGDR GSFDG