also thinking of triple screen - heres the deal.
I got 2x 17'' LCDs running 1280*1024.
Thinking of buying a cheapo Hanton 22'Wide screen (can do 1680*1050).
Will there be problems of using SoftTH? can the game support 3 screens with different resolutions? Especially the vertical res being different worries me.
oh-hum - you've just proved my point. Those cars didnt bottom out in that bump. They did catch air, but I'd be willing to bet my ridicoulous salary that they didnt max out the suspension, to avoid damage.
That WAS pretty harsh - but if the suspension can travel all the way, it can survive. Though after one long race, suspdamage/wear IS there.
thats cause in old formulas, they were bottoming out the susp via downforce, so it was way more gently than you crashing hard on that exit.
Plus, your not actually DAMAGING it. more like wearing the damper out, due to the extreme bang.leave it for qual and sprints, raise the car a tad for races.
Why do you think race sets sometimes are a tad higher?
its the dip after the long backstraight. As you come off the highway, your car bounces on the ground, on the left side. Raise your car a little bit, and it will stop.
I was already envisioning some dreadfull vid, specially after hearing the beggining of the music and the title - I was pleasantly surprised thought.
Good showcase of the games physics, though the driving isnt much - its usual for racers to do bigger drifts than that in races
Small airfields near urbanized areas usually have a high jump right after each end of the runway - to prevent the jetwash from making cars flip over on the nearby roads. Its either an L shaped piece of metal (or an array of those), or more commonly, an embankment. And on a wide runway is very easy to loose perspective and think you can still brake cause it feels like your moving slowly...
that portuguese movie reminds me of something... Natural selection
I say remove the cops and marshalls from the roadside, let ppl stand wherever they want, and let natural selection do its work. I'd predict world free of morons in 10 rally seasons.
oh god - KITT with a live rear axle and leaf springs..
Oh wait - no wonder why the car has an artificial intelligence command it - otherwise it wouldnt be possible to go around bends!
(though the AI might just decide it best to commit suicide)
I tried left-foot braking in both my cars (manual and semi-auto), and found I cant do it, and figured out why:
On both cars the brake pedal is set too high and too close to me and too far to the right so that I can keep my left foot on it without pressing it confortably.
Whenever I try to left foot brake either I get cramps on the left leg, or to be able to depress it, I must lift my heel from the floor, resulting in no feel for the pedal whatsoever. If I try to left foot brake with my heel on the floor, i can do it, BUT my foot is at an angle of nearly 60degrees... it hurts like hell. (note - when your standing your feet at 90º from your leg - bend your knees and that angle diminishes)
With gaming pedals, no problem with left foot braking at all. Indeed, after a long stint driving the to s-s or the GTRs, If I switch to the slower manual gearbox cars, I try to brake using the clutch, making for some... interesting turn1s :schwitzI use the clutch pedal as a brake pedal on the SS and the Big GTRs)
Note2: Semi-auto: Clutchless manual gearbox, with a actuator-activated auto clutch. requires sequential style "up and down" shifts.
I fail to see any strangeness.
a 5 block radius is a circle(-ish) 10 blocks in diameter. Thats a loooot of road. And remember the roads there are criss-crossed.
That is a LOT of road, with a LOT of cars. Only 10-15 cars break down?
Go to google earth and check it out. 5 block radius is almost the whole damned island across! (but much less lenght-wise) In car-busy new york? which has heavy traffic 24/7? What IS wrong with 10 cars breaking down?
not really sure why, but I cant seem to get CTRA servers to show up at all. And those in my favorites list always have 9999 ping, and dont show any players.
However, if I hit "Server Details", I can see who is in there"
I parked my Smart right behind a big mercedes, nose first into a wall. When I returned, my rear left bumper/wheel well was broken (its plastic) And right at the spot there was dark blue paint.
One week later, same spot, same dark blue merc. As revenge, I emptied both righhand tires. When I returned, there were a couple of pretty deep ruts in the asphalt right after the sidewalk (we were both on top of a 10cm sidewalk). Revenge, it is sweet, ja?
Also at college - There was one dude that ALWAYS parked sideways. He got 2 A4 papers on the front and rear window saying "I always park sideways - I'm a moron" - THAT one never again parked like that.
And the best thing about a Smart Fortwo? when someone parks on the white line, hes not occupying 2 places, hes CREATING 2 more - for Smarts. I gotta post a pic from my phone of a small peugeot 106 positively surrounded by Smarts
I very recently had the oportunity to drive round a international racing circuit (Estoril), and I must say that LFS is very much on the nose. From driving alone, it already felt very close. But from driving in a real circuit - just about perfect. Damn near perfect, really.
The car was a 70-ishhp XFG (Seat Ibiza), road specced. If you put one very soft (with zero ARB) setup on the XFG, it drives exactly the same. The vageness of the steering, the sense of weightlessness at high speed its all there. Also included was the heavy braking stress of having to control a very light rear. And it was as chuckable and as possible to just throw around as in LFS - stomp on the gas pedal at the apex, and off you went... with the feeling you could have gone even faster.
It feels spot on when your driving in your motorway, but feels exactly spot on when your on a ultra-flat circuit with lightly banked corners, rumblestrips, and a very very wide road.
EDIT:
Actually, thats the exact problem I get with rFactor - drove the demo, and couldt quite figure out if I was driving a FWD or a RWD car.
Me thinks that since rFactor has the same engine as GTR (simbin) the result is that its prepared for wide slick tyres, huge engines, and rwd. The rest is an adaptation. Thing is, adpating doesnt work. Slicks are VERY different from road normals - slicks have huge amounts of grip, but when they let go - your off for good. They start sliding a tad, but if grip goes - so do you (gtr-style). BUT on normal tyres, or at lower speeds, it just doesnt happen, the tire can slide quite a lot and you can still control the car. The rFactor demo car feels like a AWD(with strong rear bias) sedan with thin slick tires, low HP and huge torque. And it isnt. Understeer on entry, oversteer on exit, and the change is about instantaneous in between. gah.