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Meanie
S3 licensed
Quote from Origamiboy :Then again, I'm great on the straights...

Such a coincidence!
I'm not so fast at the turns but I'm great at them straights too, mate!
We should create a team.

Welcome to S2.
Meanie
S3 licensed
Quote from geeman1 :Not necessarily. There are multiple fast lines through tracks, not just one.

Yes, specially when you take into account different setup choices.
And if one could "make up" the time one does lose on a certain sector on the "next" one, given the setup and driving style...

And so on, there's really virtually "infinite variables", as you know.

But it's kinda sad cause Count Duckula does not seem to "get" it (it seems) and is gettin' madder by the second, even getting personal, when we try to "explain" it to him.

Meanie
S3 licensed
Quote from Count Duckula :...There is no reason why anything has to be given away in one sector just to go faster in another...

There are setup choices and lines to be considered.
You're being a bit naive on this part.
Meanie
S3 licensed
Quote from Taavi(EST) :Actually there should be a best possible lap on lfsworld according to the best splits uploaded, wr lap doesn't always have the best splits. I hope you get what i mean.

BUT you have to consider "how" those splits were achieved.

Example:

Maybe the guy got a better split (than the WR one) on a really twisty sector of the track cause he's using a high downforce setup but the track has a lot of really long straights and a low downforce is a better/faster setup overall. And the same could be done with a low downforce setup on a track which starts with long straights but has it's most important sectors full of twisty turns.

Or maybe someone got into a turn (which has a split "marker" right before or after it) really hot and then, because of it, got a better split than the WR but since he went wide he won't get OUT (which is the most important, as you all know) as fast as the WR and so on.

Would be a really neat info, that of combined "best splits", but you should be really careful about that "best humanly possible" stuff.

Hell, maybe even better splits than those can be all achieved by the same guy on a single lap. But splits "mean nothing" if you know what i mean, given my examples. Would be neat tho.
Meanie
S3 licensed
What i would really like is the Ghost Car® updated.
I tried it with the insim gateway and got no luck with it.

Still, thanks a lot for all of what you've already done for LFS, Kegetys.
You're the man.
Meanie
S3 licensed
Quote from TaiFong :You are most likely missing practice and a bit of natural skill. I say natural skill because, no matter how much most of us practice, we still probably will never be able to touch the WRs.

If you really practice, and do it the smart way®, any given guy here can "touch" pretty much any WR (maybe excluding the top 5 real popular combos), now beating it is a different story...
Let alone beating it by a "big" margin.
Meanie
S3 licensed
Quote from Rooble :Online at: ノマedline ノマacing 2

We've lost another one :sadbanana

HAHAHAHA
Meanie
S3 licensed
I would join you, but I hate my goddamn slow ass internet
Meanie
S3 licensed
Quote from Shotglass :i never ever used any steer look and for a while now ive also completely disabled any gforce view shifts

Why is that?
Doesn't the game feels a lot more "fast" with those activated (and tuned to the car "forces") ?
Meanie
S3 licensed
Quote from Count Duckula :Thank you - I set them both up to seperate and it seem to work - well it doesn't lock up when I tak my foot off the accelerator and only near the end of my breaking do they lock up which suggests that it my fault - now need to learn how to slow down without locking.

You should try the training lessons on LFS.
Sure they're pretty simple but i think they've got some of the braking and not locking up lessons.
Meanie
S3 licensed
Quote from unseen :Thanks for the feedback. I spent a while on this one so I`m glad you`re all happy with it.



I do intend to create some stripped race interiors for the cars including the XFR, I`m just working on the easier ones first

I`m currently upgrading the FO8, after that I will probably do the MRT, then I`ll be looking at the other cars.

Thanks for th work, man!
Awaiting the FO8 here now.

Tho i think you should wait a little (if the MRT gets done in record time) cause we"ll have a patch with updated GTR class interiors, as you should know.

So, maybe it would be wiser to focus on cars not so lucky as those.
Meanie
S3 licensed
Quote from DeadWolfBones :It's strange because I was racing on your server the day X came out, and then the following day (and since then) I wasn't able to connect. Did you make any changes?

The exact same thing is happening to me on all Redline servers.
Meanie
S3 licensed
Great timing cause i'm doing a LAN this weekend and would like to race a friend too.

So, what's the procedure?
Install S2 on the other PC and unlock, right?
(Have you unlocked S2 on the other PC, angel_lfs?)

Then it's just a matter of opening a server on LOCAL on one of the PCs and enter into that server on the other PC?

As long as they are in a manual IP LAN (192.168.0.0. - 192.168.255.255) it's gonna work, is that it?

Just a dumb, i guess, request for the community - Let's spice up things!
Meanie
S3 licensed
Hello folks.

Let me be blunt:
Could we see some different lighting?

That's right, lighting.
I've been on LFS for almost 8 months or so now and i'm quite sad to see that pretty much NOONE chooses another lighting than "clear day".

LFS is so much more pretty on other lighting settings.
And yeah, we "should not" use those all the time cause then we would get sick of them, right? Even more(sick of)/faster than the clear day lighting.

But guess what, day lighting do get OLD too after some time.

So i ask of server admins and such to try and change lighting settings once in a while. It makes for some welcome CHANGE on the "outlook" of things.

Then we can go back to the clear day one, no problem.
But let's just race once in a while on some sunsets/cloudy times.
Right, guys?

People complain about the "hotlapping attitude" of some racers (and i agree with their point of view) but we don't do a thing to try and change that. Lighting is one of the things that can change it, even if just a little bit.

But it's mainly cause i really like to race on other lighting settings.
Am i the only one?

Seriously? :/

Hope my point gets across.
Thanks for your time.



Ps.: And not to get off topic here but people do not change wind too, which maybe i can understand - they want a "perfect" enviroment.
But in real life the wind is always changing, aren't you guys proud of racing in a realistic simulator? So what's up? Tho i reckon that it shouldn't make such a huge difference as our current wind system does. Maybe then we should be using the low wind option once in a while?

I'm afraid to think that when the time comes when a dynamic weather system (wind, lighting and rain/snow, etc) is implanted on LFS people would still be racing (and 99% of the servers, as today is the case) on a "perfect" enviroment. No wind, same lighting, same thing. All the time. :/
Come on.
Meanie
S3 licensed
Quote from hackerx :Then don't change laps mid race?

Yeah, i'm not worried about that.
But if on the last version you could do that (both on single player and multiplayer) and if on the current version you can do that on single player but not on multiplayer (and there's been no mention of a change on "this" anywhere) maybe that's not a proposital "behavior"?

That's why i'm reporting it?
/laps command - multiplayer issue
Meanie
S3 licensed
Patch X

-

Concerning the /laps X
X being the number of laps you want to set the race to be.

Offline it does works fine. Not on multiplayer tho.
As it worked on Patch W:

You can set the race to be how many laps you want, on the fly, using the /laps command.
When you do it in the middle of a race if the number of laps you set is lower than the laps you've already raced (the leader) as soon as the leader completes his current lap the race is finished.

But not in patch X.
In patch X if you set a number of laps lower than the lap the leader is in...
Well, the race never ends!

It just keeps on counting the laps but the race never ends.
Probably a bug?

Cause on older version and on single player of patch X if you do something like that the race ends at the end of the current lap.

Not anymore, not on patch x multiplayer at least.
Meanie
S3 licensed
Quote from Motörhead V8 :if i get it right, when you joined the server all the cars were allowed
then the admin locked it on TBO's

this happens because admins can't force a car change, if you chose a car before a admin lock it, you stay with this car until you go to car selection screen

if you had joined the server after the admin locked on TBO, you would be taken to the car selection screen when you hit Shift + P, forcing you to chose one allowed car

I didn't chose any car.
I just joined the host. Then I was speccing. The whole time.
The last time i used a car was the day before i joined that host.
I didn't join the track before the cars were locked out.
Or even went to the garage for that matter.

When i chosed to join (the track) they were already locked out but i when i pushed the garage button i got to see the MRT there, then i clicked on OK and went to the track with it. Even with it not being allowed in the host.

It's a bug.
Car not allowed (locked out by admins) entering the track... [fixed]
Meanie
S3 licensed
Patch 0.5W

I was racing yesterday with the MRT. (My server, don't know if this affects anything)
Today i joined a server with all cars allowed.
Stayed on spectate mode.

Then an admin came and locked the server as to allow only TBO cars.
Later on I went to the pits (Garage button) and the MRT showed up there (last car i used, yesterday on another server).
I clicked "OK" and went to the track. Even as the only cars allowed were TBOs.

Don't know if this is a bug already fixed or what.
If not, we could try to reproduce it. Shouldn't be that hard.

All you would need to do is join a server with a certain car (or even create one yourself - maybe single player would work too?) and then go to another server with all cars allowed, see if they could lock to not allow the last car you used and try to get it on the track, as i did with the MRT, posted above.

Maybe it would work (the bug) even on a server which has that last car you used already locked out (not allowed).

I'm just talking about an all allowed cars/then locked cars server cause that's how the bug worked for me.

If it's already been reported/fixed sorry about the waste of HDD and bandwidth.
Meanie
S3 licensed
Quote from DEVIL 007 :http://www.lfsforum.net/forumdisplay.php?f=7
It cant be that hard to find it

Thanks.

Quote from bbman :Download the latest test patch and see for yourself if it's fixed... If not, post in there right away!

I got the lazy on me.
Maybe it's already fixed!
Take a look: http://www.lfsforum.net/showthread.php?p=447438#post447438
Last edited by Meanie, .
Meanie
S3 licensed
Which forum is used to post about bugs? Though i'm at 0.5W i think it may not be "fixed" on the X patch yet.
Meanie
S3 licensed
Wha
I'm really confused now.
Meanie
S3 licensed
Quote from tristancliffe :I've been driving a 308GTS today, and I can assure you it's fine.

Well...

GODDAMN YOU man.
Now i'm jealous.
Meanie
S3 licensed
All right, cool.
Hope those WR times set with a clutch pack (is there any? ) can get even faster now. Locked diff is a bit of a "cheat" on "some" combos.
Meanie
S3 licensed
That's an official incompatible patch?
What about the replays, WRs, etc. Reset?

Cheers.

(Keep up the good work)
LFS Stats
Meanie
S3 licensed


I like stats!
(Therefore, i love LFS World )
FGED GREDG RDFGDR GSFDG