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JackCY
S2 licensed
Anybody for stint someday? Just don't like to drive alone or with hotlappers all around. Need to test new settings in long run, short run looking good.

EDIT: PM me if interested, I'm not checking here all the time.
Last edited by JackCY, .
JackCY
S2 licensed
I would say fried, cooked, whatever overheated or damaged GPU, at least that's the only way I was able to see such Graphic problems.
If you didn't mess with LFS or try to download the default and test, it's very likely a GPU problem or a Driver problem, but I would be surprised about the drivers after so many years of their development, I'm used to different graphic problems with drivers.

Is it doing right after start of LFS? or after 1 hour when the GPU gets hot?
etc. I would suggest inspect GPU, do a series of graphic tests, benchmarks, and monitor the temperature of Graphic card. Try to use latest drivers available.
JackCY
S2 licensed
Start and restart procedures explained, when to wait for S/F line, it's in the rules book and clearly.
Otherwise see rules section discussion.
JackCY
S2 licensed
congrats to all
I don't know why I didn't see the green flag, I late started, sorry for the FZ in sand, in first lap or so, but I had no where to go, it was overtaking me, pushing me out of corner T2, managed to stay on track and cut the T3a but FZ wanted to go right again not having enough overlap it kind of killed itself and drifted out to the right to sand. Screwed the pit stop a bit, I just can't see where the spot is when there are no people etc. it's just drive and guess where to stop all the time.
Very good race, had to defend my position etc. both my teammates did a good job, start 8 finish 8 (if I'm not wrong), good job.
JackCY
S2 licensed
Quote from DeathItself :The lost of power per % seems to be very linear. XRR and FXR have the exact same power curve and lose around 5.3 HP per %. FZR loses around 6.7 HP per %. In game LFS only shows integer or rounded numbers

ok so how do you get those with decimal point?
well turbo has lag imho lower power --> more lag, the size of the turbo is the same but the intake is smaller
JackCY
S2 licensed
#25 it should be OK

Just can't figure out what the grid number means, it seems it's not a grid start position.
JackCY
S2 licensed
yes pls be aware of your surroundings, and keep distance under SC! I was warming up tires and got hit 2x because somebody was beside me...
don't worry there is enough time to catch the leader behind SC KEEP SAFE DISTANCE
It's hard to overtake on KY2R...(at least for me) but that doesn't mean you go crazy and overtake with high speed coming in to the corner inside.
The start is really crazy, before there are gaps between cars, everybody is eager for every millimeter and every possible overtake.
I hope after Qualification people will understand that the car in front is probably faster, so no reason to overtake just take your time you have 3 hours and drive safe. Don't tell me you would drive like that in real car, trying to kill yourself and somebody else at the start (first 10 laps) of a race.
Want to drive first and get away? Do a good Q time, take a light car (low fuel) and fly away.
JackCY
S2 licensed
sorry for any mess, all day connection is fine, then the race starts and it gets overloaded, disconnect, rejoin disconnect again, ... can't get on server anymore, I hope it will unblock me later
Moving tomorrow back to school, can't stand this place especially with that bad connection, just couldn't resist to try the test race.
JackCY
S2 licensed
Quote from Framaris :I think it is a good idea, tho as I see the race calendar Wednesdays before the races would be more appropriate for us since we run our series on Thursdays...for next time of course

For me also, my Thursday + Sunday evening is no go.
JackCY
S2 licensed
Quote from bavorak :Okey..I did Q1...I was just saying my opinion...but for most of europe racers I think it is not the best choice of time... I'd rather go with my friends to chat by the glass of beer than play lfs at that time... it is just about what is more important for everyone

I can't do Q1, probably until end of year so far, but Q2 is fine, you'll probably set faster time than me in Q1 anyway

Alright #25 decided not to participate in Round 1 Q2, we're satisfied with our Q time.
Last edited by JackCY, .
JackCY
S2 licensed
maybe I'll try to come, but I'll be home on that day so I might disconnect and such **** stuff, coming back on Friday or Saturday so I can drive the Round 1 from good connection
JackCY
S2 licensed
So on start it's don't wait for S/F line and after SC restart wait for S/F line.
So after SC restart I have green flag, but I can't overtake until S/F line.
Correct?
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$SC, Yes I found it, but it says:
Quote :We will tell you to spectate shortly thereafter.

So it's like I'm stuck, $SC, alright you can spectate... race is over for you.
So there is actually tow coming to help.
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Quote :Bloody hell you ask a lot of annoying questions.

Yes, better to ask before race than complain after.
JackCY
S2 licensed
Quote :4. There is a special Guest Team, assigned number 00, which will consist of various advanced
drivers. This team will be assigned and encouraged to help all full-time teams prior to each
round. Car 00 will not score points, and points will be awarded without considering position
of this car.

Will be they available here on forum to give advices for each round? Eg. setup advices, racing line advices, strategy, etc.
Or what is the meaning of that team?
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$SC is a:
6. Miscellanyo NOT under any circumstances Shift+P or Shift+S during the race without authorization from Race Control. If you are beached or upside down, please use the $SC bind to alert us if we have not already called the yellow. We will tell you to spectate shortly thereafter.

OK what if I get stuck in sand and can't get out without help (XR, maybe FZ also), can I request help somehow?
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If I get it correctly on race start I can overtake immediately after green flag, not required to wait for Start/Finish line.
When SC is deployed and race restarted, SC pulls over to pits, Leader sets the pace, then accelerates, green flag is shown, BUT no overtaking until crossing the S/F line?
Quote :a) No overtaking may occur after the Safety Car is deployed and before the start/finish line
at a restart, except in the following cases:

Quote :b) The Green flag will fly when the leader has started to accelerate on the start/finish
straight.

A bit weird to me, it should be the same for start and restart, are we required to wait on restart after SC for S/F line? Or not?
Last edited by JackCY, .
Some other Glitches
JackCY
S2 licensed
GTAL2011:
Quote :IX. Safety Car
2. ..., and gently show
down
and be alert for any situation on track while proceeding around to catch the Safety Car queue.

I think they should slow down.
Quote :2. a) 3.
3. Cars exiting pit lane may be overtaken by cars still on the track after before it crosses the second safety car line;

should be before

Quote :IV.
4. Chat is prohibited during any session. In qualifying, there will be one fastest session lap
removed for chat on a per line basis. In the race, a DT penalty is issued. Repeat offenses may
merit an SG penalty.

written in different font

NDR sporting code:
Quote :g) NDR Probation (NP or O7): Identical to Series Probation, except applies to all NOR-sanctioned events.

NOR --> NDR?
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Please take it as a correction, I just thought you would like to know the possible errors.
JackCY
S2 licensed
Quote from Commander :Thanks JackCY, now I know why I don't like / cannot drive the FZR
I'm more like, Brake, turn in while still braking slightly, get on the gas early and progressively ----> Bam! (or Spin in the FZR )

Well it really depends on the setup a lot too, see VHPA with the FZx set loaded, mainly the Damping tab can help you understand.
I can't drive FZR fast, maybe some FZ2 on certain tracks I can manage. (Mouse + Keyb., Gas/Brake - Full/None ==> Drifting/Spinning)
JackCY
S2 licensed
Quote from justasimfan :As i said before why you are stack with the concept of either Graphics OR Physics ??

Technology the last few years has evolved at an incredible rate to the point where an average computer runs lfs at 500 + fps....(mind you the human eye barely notices any difference over 60 fps and you need a capable monitor that has a high refresh rate.)


And i always laugh when i hear the term "Screenshot generator "

Its probably among the oldest and more commonly used excuses for inadequate graphics....

And again as i said before 5+ years ago when s2 was released was actually pretty good looking for its time.It wasn't "OmG!! " stuff but it was nice never the less.Some nice physics based head movement along some nice cockpits ,large grids,interesting tracks,tyres flying when hitting tyre walls and some interesting vertex deformation were at that time making a very solid looking game.

But nowdays no matter how you put it the graphics are looking very dated.
And yes there are some nice high res textures from Lynce and Electric Car that improve the game but still the truth is that it looks dated.The dx8 render is missing shaders effects and bloom/hdr lighting effects.Shaders are crusial to have "warm tarmarc","wet reflecting tarmarc ",real time reflections,metallic surfaces actually looking like metal etc...
Then there are effects like normal mapping that is a better bumpmapping texture effect that makes surfaces appeal that they have depth.
And the difference some bloom and hdr lighting does is like night and day...

You don't need dx11 or even dx10 to archieve the above effects.Dx9 is more than adequate for the above effects.And no the game will still run at 300+ fps on a decent computer.As much as i love fls and it still has the second best handling(the best in my opinion is netkar pro) it is surpassed on many levels but newer sims like the recent gtr evo/race on combo,rfactors latest mods(with real feel) and i can only imagine how it will compare against the upcoming rfactor 2 and Gtr 3 .....

Just to inform you, one of the reasons I still play LFS is that it can run on my 4y old NB, and no way I have 100s of FPS
Yes my friend had around 200+fps with a bit decent machine.
But I have like 20-100 fps depends on grid.
The graphics is OK for me and I have seen much worse, there is nothing I could remember that I don't like with LFS graphics. Yes the standard textures sucks etc. but if you develop your own pack of textures it looks much much better!
Yes deformation etc. wheels flying around killing people on podiums etc. would be nice but I would switch it off anyway if it would be sacrificing performance and it wouldn't have effect on physics.

Graphics, the stuff you want is a work for lets say 100 peole 1 year or more, look at NFS what ever as I got the impression you want that graphics, they developed the game with huge I mean really huge budget for many years with a lot of people, so yes it looks nice because that's the goal! Look nice, play easily, sell a lot of copies, make a lot of $$$.
Now look at LFS and how many people is developing it
Yes it's IMHO dumb, but maybe they have a good reason why they want to have it that way, no big income, you have to trust the people who develop it, etc.

If you think creating a game is easy/quick, go ahead and try it yourself
I can tell you, it ain't.
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Quote :The dx8 render is missing shaders effects and bloom/hdr lighting effects.Shaders are crusial to have "warm tarmarc","wet reflecting tarmarc ",real time reflections,metallic surfaces actually looking like metal etc...
Then there are effects like normal mapping that is a better bumpmapping texture effect that makes surfaces appeal that they have depth.
And the difference some bloom and hdr lighting does is like night and day...

Well I don't like most of them they just sacrifice the simplicity of view and it wil be harder for eyes to see what is where and to orientate yourself, those effects will kind of blind you in a way.
Why do you think pro players of FPS games turn the graphics off? To make it more simple and to get more FPS, It's easier to orientate and to see the enemy, Q3 picmip, CoD4 lod (details) etc.
Last edited by JackCY, .
JackCY
S2 licensed
Quote from bavorak :do you really feel like porsche is unbalanced car? well it sure isnt the easiest to drive but with a good driver it is insanely quick...
and for example 458 Italia has also engine behind the driver and even people who hate ferrari have to admit that it is hell of a good car... (even though it catches fire too often )
if you feel you cant drive FZR as fast as the other two cars...feel free to choose from them...noone is forcing you to drive "porsche"

http://en.wikipedia.org/wiki/F ... wheel-arch_adhesive_fires
adhesive

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http://en.wikipedia.org/wiki/R ... eel_drive_layout#Overview
Quote :A skilled driver, however, can corner faster by taking advantage of this tendency to oversteer, and is also more likely to take turns at a correct speed by braking before turning, and maintaining slight acceleration through the turn. At the end of the turn, the rear weight bias allows for increased rear traction when accelerating, allowing the driver to accelerate sooner, a major advantage in racing.

Of course FMR & RMR layouts are probably better and easier to drive.
Having an engine sticking out of the car in front or rear is not a good idea. But Porsche kind of mastered the RR layout, think of a 911 as a 70 year long evolution of VW Beetle. (60y from Porsche 356) They just know now how to do it so it's drivable

With some cars you step on gas at the apex, with bad cars even after, but with good ones or those with lot of traction+grip you might even just brake-turn-and.floor.the.gas.asap (at least in LFS)
JackCY
S2 licensed
I didn't participate, just watched, toooo busy to prepare, I even unlocked LFS at 19:30 (Qualification start time for me), computer reinstall after 2.5 years
Damn hard combo that is for me, don't like AS4 and AS in general, kind of F1 track it seems to me.

Was a good race to watch, but the second SC :smash3d:
JackCY
S2 licensed
Quote from MoMo92i ::o
FZ is certainly one of the most unbalanced car...Like a Porsche in fact, this is such an atypical car. few car have their engine into the boot because that sucks. XRR might be better with same engine.

http://en.wikipedia.org/wiki/A ... f_gravity_forward_or_back

Not that it is a reliable source but was first to find it there:
Quote :
The rearward weight bias preferred by sports and racing cars results from handling effects during the transition from straight-ahead to cornering. During corner entry the front tires, in addition to generating part of the lateral force required to accelerate the car's center of mass into the turn, also generate a torque about the car's vertical axis that starts the car rotating into the turn. However, the lateral force being generated by the rear tires is acting in the opposite torsional sense, trying to rotate the car out of the turn. For this reason, a car with "50/50" weight distribution will understeer on initial corner entry. To avoid this problem, sports and racing cars often have a more rearward weight distribution. In the case of pure racing cars, this is typically between "40/60" and "35/65".[citation needed] This gives the front tires an advantage in overcoming the car's moment of inertia (yaw angular inertia), thus reducing corner-entry understeer.
Using wheels and tires of different sizes (proportional to the weight carried by each end) is a lever automakers can use to fine tune the resulting over/understeer characteristics.

Yes Porsche is quite unique, hard to setup properly, but if done correctly it's a beast.
You would be surprised, the once most common cars in Czech, Skoda 100/105/120 etc. and the older ones has the same "stupid" engine layout (engine behind the rear wheels), they are just terrible but simple and are still quite common here, average age of the 105/120 is 28 years, still at the beginning of 2010 they had 5.38% share of all registered cars in Czech (Skoda 100/105/120 cars with this engine layout).

Why is this weight distribution IMHO better?
Better cornering, better rear grip. (On a race track. For Rally I would get 50/50 4WD )
JackCY
S2 licensed
Stupid question:
In the GTAL series it's possible to rejoin the race? I don't mean test races, just normal regular race, it seems kind of unrealistic to me and I'm not used to that, anyway by normal counting you will be at the end, you deployed a new car as the old one was virtually totaled/destroyed. (Kind of simulation of virtual unrepairable mechanical damage etc. engine died, gearbox fell off, what ever You had to retire, sad, but can/will happen some day to everybody.)

Yes the SC helped you a lot in that case, + Tracker counting all laps from all connections.
JackCY
S2 licensed
5. Tracker: Tracker will be available and running on http://tracker.newdimensionracing.com. Please point out any errors you note to us during the race. We will post the input on Friday evening after qualifying for confirmation.

The results looks strange after Round 0a, 04 and 77 are supposed to be down in the list aren't they? At least that's what I have in replay 04 +24laps, 77 +9laps, kinda strange the results in tracker, if my theory is correct they finished with the top 10 but their laps are somewhere else but the tracker didn't took that in account or something.

They probably had a disconnect, as the lap chart looks like it.

Or my another one of mistakes. But never saw such a strange thing stats doesn't correspond to replay.
JackCY
S2 licensed
I better stop writing anything. Yes I had in mind that the race is every weekend.
JackCY
S2 licensed
yes that was my 2nd weird idea that you have Q1 for the next race right day after the previous race, than wait a week and Q2 + R

GT2/9, just asking, don't know
Glitches
JackCY
S2 licensed
I'm reading it now, so I'll post any mistakes/glitches I find there:
3. Each round will be three days long. Days 1 and 2 are Sunday and Friday, with qualifying sessions, Day 3 is race day on Saturday.
I would expect it to be, Day 1 Friday Q, Day 2 Saturday Q, Day 3 Sunday R.

1. The series runs with GT2-class restrictions.


I thought the name is GT9, because in other Leagues GT2 still refers to the old restrictions. Or will it change everywhere? I don't think so.

TO BE CONTINUED (Hopefully not)
FGED GREDG RDFGDR GSFDG