As the new lock requires an incompatible patch, do you guys(everyone) think that concrete objects should have a little more grip? I don't know, maybe like 10% or something? They're quite slippery compared to normal road and people use these objects to "simulate" new road layouts. So i think it would be useful if rest people agree as well.
Sorry for a such bump and offtopic, but instead of tune current cars (and probably ruin hotlaps), better to add "D-Spec" cars? I mean the same chassis' but slightly tuned, like drift cars is. Wider wheels, a little bit more power and steering angle. ~310hp on 235f/245r wheels and 45 degrees of lock is perfect setup. Also can be released as S3 content, so people who bought it will have something besides Rockingham and will motivate those who still didn't. Talking about model, you can run a competition so 3d artists from community will be able to show off their skills.
Or here's my other idea - each car to have a drop down menu with different options - track/drift/rally.Each option will have different tires/suspension/look etc.Setups will stay,but you will create the different setups under each of these options.This way hotlaps should stay.
Neat improvements Concerning the new mini-map, CTRL + SHIFT shows the current time as well as the playername. What about displaying the new mini-map as a maxi-map taking the whole screen when pressing CTRL + SHIFT instead? Perhaps making it possible to choose what happens when pressing CTRL + SHIFT in the options: time & playername or map. In full screen there might also be enough room to show the playername together with the arrow?
This is a task for InSim, open layout doesn't have yellow flag on it's own because node/path system and speed data is missing so it's quite limited anyway.
Talking about minimaps, it would be cool to be able to attach an InSim action to RMB if you click on a car arrow. This is handy for streaming where you can immediately can switch to a different camera perspective in a situation that an accident is happening but it's unknown on that moment what name this racer has. I can imagine some admin functionality as well with an InSim menu popping up about the conn_ID of this player.
Be able to influence the colors would be nice also. In case of multiclass racing. GTR and GT2 colored green and red, leaders different colors (overruled and managed by InSim).. If something dangerous is going on you can make the arrow flash by alternating the color by InSim. And probably some more fun stuff which I cannot even think of.. Let one arrow flash others need to chase/seek this person, that kind of concepts.
I think the best would be to have (configurable maybe?) outlines with opposing color (white map + dark grey outline, for example), that's the only way to make it work in all those tricky cases -- you can have both dark and light backgrounds, especially if you combine tunnels and bright sky.
And off the topic, are there any plans with layouts? More objects or precision? For couple years already I keep hoping for some kind of kerb object in layout editor, because using concrete or speed bumps does not really work for all the scenarios.