The online racing simulator
LFSLazy
(1355 posts, started )
Quote from Flame CZE :I'll also add my first gauges - I made some for XRR/UFR.

Installation: Copy the "XRR" folder into LFSLazy/Gauges.

Screenshots were taken with Keiichi's custom car shaders, so the dashboard is lit by sunlight in the second screenshot.

Added UFR (same gauge).
Glad to see that dash making has finally picked up pace.
Nice work Smile
Quote from cargame.nl :
Quote from DANIEL-CRO :Well, quite some people know this for years and previously as there was no fuel info it was easy to cheat fuel. I've got permission on that feature.

Permission from who? How do you retrieve all fuel data from all drivers?

Do I get it right that LFSLazy can read LFS memory space and extract remaining fuel of anyone on track on a server?
Yeah nice cheat... :/

Setups... kaput (you can export setups from SPR, MPR and also get them live by being on a server)
Fuel... kaput (read LFS memory space?)

Scawen should really update LFS...

---

DANIEL looks like a nice work, might check the dash and setup filtering, not sure how useful is the rest for me but others probably find it useful. All the insim virtual dash pieces and other distracting thingies.

Graphical hooks to draw stuff, I think that's fine, lots of programs do that, video/screenshot recorders, steam, GPU utilities, ...
Though for me, any tempering with process memory space of a game is categorized as cheating :|
You might as well make a NOS button or god mode, same thing as reading fuel of other players from LFS memory space.
Dawen haxor :o
Incoming soon:

FXR - Défi Cluster N-9000 / N-10000 / N-11000 Mod.3 (& A-M Cobalt)



Still need some tweaks.

This one will feature 9000/10000/11000 rpm background(s)*...(2.5-3.0 bars boost gauges also planned for 10K and 11K vers.)

*: Tweak users friendly.

UF1 EK (yes... again)*Updated*

Download(MediaFire)

UF1-X57/Mk1 Clio v2.0 ...with editable background color*

Download(MediaFire)

FXO S4-C6 (2008)*Updated*

Download(MediaFire)



*: with the backrougnd R G B values into in-game dash editor.
Quote from JackCY :Setups... kaput (you can export setups from SPR, MPR and also get them live by being on a server)
Fuel... kaput (read LFS memory space?)

Scawen should really update LFS...

Ah well.. Doesn't really matter. Daniel could be a little bit more responsible but now its too late. The professional leagues are already non existent anymore and I don't expect a return of anything of that .. These dirty developments are a deal breaker but not really -the- deal breaker. So its not that important anymore, it probably further degrades until a point is reached that something has to be done (like the nearly invisible grip hack). We will see.
Personally I think that Daniel is rather in the light side of the force here. Setup/fuel ripping was possible since the very beginning, just that it was limited to those who could figure out how to do that.

For the sake of true competition you should ask devs to implement ability to keep simulation in sync without sending the setup data. Is it possible? Yes. Will it work any good for close racing? I doubt.
It's not a priority at the moment, it's graphics and VR. Which is OK, seen from a sim perspective. Not from an online racing perspective. Probably also has something to do with selling licenses. The market for online racing is pretty much saturated at this point. The market for VR is fresh.

You are not making any money with trying to secure setups, memory space etc. Result? Lowest priority.
Also, I really don't see much advantage in knowing other people's engine damage and fuel, experienced racer can calculate it in his head, and newbie will not get any faster.. I was happy that Daniel added this feature, because you could easily watch, if anyone is cheating fuel or engine damage.. The setup ripping is a problem tho, but we cannot do anything with it..
It might be a strategic advantage to know the fuel of others in endurance races, but nowadays it doesn't really matter that much anway...
As some of you may have already noticed, those kinky features have been removed ...

Is there anything else you want me to remove? I've heard that radar gives unfair advantage.
Lol no dawen
As I've recently found LX cars very attractive and fun to drive (I wonder why so late! Big grin ), decided to make some better dash for it:



DANIEL-CRO, is it possible to make a working oil pressure gauge?
As far as I know oil pressure gauge isn't actually oil pressure, but it's a fake gauge meaning it's at 100% when engine is on and 0% when engine is off. I believe the reason behind that is due to pressure (in OutGauge) always being zero.
Quote from DANIEL-CRO :As far as I know oil pressure gauge isn't actually oil pressure, but it's a fake gauge meaning it's at 100% when engine is on and 0% when engine is off. I believe the reason behind that is due to pressure (in OutGauge) always being zero.

It actually depends on engine RPM, just as in real cars. Though the value is not reported or simulated in any way, just have some animation to make it a bit more realistic.
First, nice one Big grin

Quote :working oil pressure gauge?

It may be easier to have a 2nd analog RPM (with -why not?- fixed max. value) to mimic the fuel press.

e: ...too slow
This thread needs a list of all gauges created on the first post or a new thread for gauges only.
Quote from DANIEL-CRO :I've heard that radar gives unfair advantage.

I use AONIO's radar panel as my FOV doesn't cover the mirrors, and looking left and right tends to make me wobble about - it's as much for other drivers' sake as mine.
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(1303s_vortech) DELETED by 1303s_vortech
Up Big grin

Next, Défi cluster(s).
XFR_S2K-CR in memory of BBRV's AP1.5

Download(MediaFire)
This one wasn't planned so soon as it's not possible to make needles bigger than 128x128 px, ty Daniel for the trick (see below) Wink
Also, 9000 rpm soon available


Quote :For now you can quickly achieve 1.4 times bigger needles,
put -45° (anticlockwise) rotation to needle(s) so it ends in the upper left corner of the area and then use this "new" space to stretch it (see rpmD, fuelD, etc...).
You also have to add +45 degrees to min/max angles.

DANIEL STOP! BAD new version x( why cant see any players on hud Fuel, Engine damage etc? why?! Back old version i need please! my backup version is gone!...
Quote from GT4_PL :DANIEL STOP! BAD new version x( why cant see any players on hud Fuel, Engine damage etc? why?! Back old version i need please! my backup version is gone!...

Thank JackCY :P
I liked to watch how much others destroy their engines due to bad downshifting... And what can I do now?
Whole online experience lost sense.


Yes, I am serious :P
Quote from R@fiXII : what can I do now?

...What being thankful for what's left (and what could be further added...) ?

Btw, I would bet these removed features weren't that much popular in league racing anyway...

e:
Quote :At least the engine damage should stay.

Its the same for trip meter, consumption some other ones, but let's guess Daniel was a little zealous to end complaints.
At least the engine damage should stay.

LFSLazy
(1355 posts, started )
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