The online racing simulator
LFSLazy
(1330 posts, started , go to first unread)
You made a mistake Sca..., I mean Daniel Big grin

Attached images
Lazy K10 support.jpg
Test patch only K9.jpg
Just asking if there's another following test patch, could you (if possible) change a little thing on the dash editor?
In the "text" tab, just add a line to allow us to display or not the units for "distance" & "total distance" like for speedo.
Thanks.
I can easily remove units from these, and introduce separate unit text for each. That would cause "km" to dissapear on current dashes... I hope everyone are fine with this.
It's not a big trouble to update my already released sets (well some of them will eventually be reworked soon anyway).

If that's a big deal for everyone, then nevermind.
I implemented separate texts for Distance Unit, Total Distance Unit, and Range Distance Unit.
As long as you don't turn them on preview will be unchanged. If you turn on Distance Unit for example, Distance text will lose "km".
Gauges are nice, but total distance and parcoured distance are too big and goes out of the display texture.
And too bad LFS dosen't use higher resolution gauge, it's really blurry...
Oh, well, I'll fix this in my next update.
I don't go on my computer until one week, I go to Germany so I can't post Dash updates. Smile
Anyway, I swear that when I back home, I'll do the Dashes Smile
Quote from Kanade :I saw the update this morning, so I decided to try the dashboard editor, I wasn't expecting a great thing like that, thank you!

I wonder if it's possible to make the indicators sound editable & if it's possible to make a second calibration mode more precise (like dashboards in real life) to check if the gauges are correctly configured.

I had a funny issue with tweaks (to have 1.0bar) when I was testing the turbo gauge, I forgot to turn off the rev bouncer and this happen:
Spoiler - click to reveal

Guage link please Frown
Quote from Raphi_59 :Semi-Final version of my Subaru WRX Cluster for XRT.

image quality is a bit low I guess
DANIEL-CRO,

I may have found a bug.
Once I launch LFS, I go to servers (picture 1).
In the search box, I type a few letters and that works fine.

But, when typing more letters: I get this.. (stopped working message).
Oh yeah, it crashes right after I use the "backspace" key.
Thank you, Ive reproduced it and will fix as soon as I can. Unfortunately Im very busy next few days and that is the reason why I cannot support latest test patches.
lfs
Quote from Flame CZE :Obvious question, have you downloaded and extracted the textures to the right folder?

How do i download Lazy?
Although it's hard to believe you actually didn't noticed the very first post....

What about looking here?

Ya right
New update supporting new patches and with included some stuff we recently talked. Smile

Changes:
Quote :
Entry screen - incompatible servers have orange Join button
Immediate message if admin password is wrong
Radar - optionable names over cars, adjustable size
Entry screen-buddies - when delete buddie there is undo option for 5s, buddie suggestions
Dashboard - new Distance, Total Distance, Range Distance units; if enabled remove "km/mi" from basic text
Dashboard - Distance logged for remote cars
Dashboard - Clock - added seconds dial
Dashboard - Engine temperature gradually increases based on car usage
New invalid lap reason - bounds
Allowed cars are read using InSim
Delete range of buttons using new addition in BFN
Entering too long string in servers search box caused crash
Support for 0.6K12, 0.6K13

Pictures in the first post were quite old and ugly (from inital release), so today I updated them. Big grin








One more:
Nice beautiful 64 update! It's like a nerd milestone in bit code, am I right? Big grin

Radar names are now crystal clear when I put them to 0.75 and small enough so they don't obstruct stuff Smile Bravisimo!
Hey daniel, today i updated Lazy, but radar just started going crazy. Made this short video to show you better what i mean, sorry for the low quality, bug starts to appear at around 12 sec.

https://www.youtube.com/watch?v=JIf5KVkvv0o
Quote from Nilex :Nice beautiful 64 update! It's like a nerd milestone in bit code, am I right? Big grin

Radar names are now crystal clear when I put them to 0.75 and small enough so they don't obstruct stuff Smile Bravisimo!

2^6
Changes are always good. This new packet stuff isn't really a thing that Lazy wasn't capable long time ago. Wink

Quote from Artenese91 :Hey daniel, today i updated Lazy, but radar just started going crazy. Made this short video to show you better what i mean, sorry for the low quality, bug starts to appear at around 12 sec.

https://www.youtube.com/watch?v=JIf5KVkvv0o

I don't have such a problems. Uhmm
May a ask which LFS version are you using?
That white loading circle could mean that UDP packets are delayed... Looking at radar code I found that when turn off flags/names, they arent disabled but in fact just stop being updated. That is fixed now. But nothing really related to your issue. Shrug Although I'm highly interested to fix it.

Quote from Ripley :Hi Daniele, did you see this?https://www.lfs.net/forum/post/1902975#post1902975

Maybe an idea to add?

I guess like a switch to make split predict use current race data is possible. But as of now split predict shows starts when you cross first split, in case it compared lap to a best lap in race there wouldn't be really anything to show until 1st split on 2nd lap that make sense.
Buddy suggestion is uber awesome thing, well done Daniel <3
Quote from vitaly_m :Buddy suggestion is uber awesome thing, well done Daniel <3

Thanks Wink
At the moment it is showing three players that aren't on your buddie list and you have spent most time online with. In future I plan to randomize it a bit, so players change on every load...

LFSLazy
(1330 posts, started )
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