The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8882 posts, started )
Quote from Flotch :...
One thing that keeps me wondering :
Quote from blog (Lambo annoucement) :...about fifty additional cars officially licensed will be included in Assetto Corsa during 2015...

This makes almost 1 car per week as an objective (since the begining of the year)... Were they very optimists ? Will we get many cars at once (except for the dream pack dlc, I do not know if it was the case before) ?
Just wondering ... ^^

I quote myself ...
30 weeks left 'til the end of the year, 10 cars released in the DLC in March ... Looks like time for some releases Tongue

One thing I saw by lurking around under google :
http://www.virtualr.net/assetto-corsa-version-1-0-content-list
In this list appears a "Content to be patched in" section, where we can see that Zandvoort would be planned, aswell as some other nice things. By insisting a little, I found this :
http://www.redbull.com/en/games/stories/1331718396849/italy-s-gran-turismo-meet-assetto-corsa
Telling that there will be a "Bonus Pack" free including 5 cars + Zandvoort in a couple of monthes (interview is one month old), and the Dream Pack 2 that will include Lambo + Audi + Surprise + Circuit of Catalunya
Quote :I know for example that we have problems with high downforce load sensitivity on the tyres. It happens on very high speed turns. We know how to solve it and we working on it to make a proper fix that goes even further than a simple adjustment. It needs a complete remake of all the tyres of all the cars and it won't happen in a day.
I know we have issues with the SAT forces, we're looking on it.
I have a physics improvements list that is so big, Stefano was about to kill me, but he knows it too and he loves to work on such stuff, much more than AI and Multi. I'm pretty sure that's the same identical situation on other sim devs out there. On the other hand, I'm very proud of many unique features that we have already implemented in our sim, as I'm sure other devs feel the same for their own sim.(c)Aris

Those things in bold are more important for me then any bonus pack or DLC
agree, even if 4WD supercars are something very high in my wishes to see in AC Big grin
Quote from kars19 :
Quote :I know for example that we have problems with high downforce load sensitivity on the tyres. It happens on very high speed turns. We know how to solve it and we working on it to make a proper fix that goes even further than a simple adjustment. It needs a complete remake of all the tyres of all the cars and it won't happen in a day.
I know we have issues with the SAT forces, we're looking on it.
I have a physics improvements list that is so big, Stefano was about to kill me, but he knows it too and he loves to work on such stuff, much more than AI and Multi. I'm pretty sure that's the same identical situation on other sim devs out there. On the other hand, I'm very proud of many unique features that we have already implemented in our sim, as I'm sure other devs feel the same for their own sim.(c)Aris

Those things in bold are more important for me then any bonus pack or DLC

When was this said? Proper stuff.
Quote :I have a physics improvements list that is so big, Stefano was about to kill me, but he knows it too and he loves to work on such stuff, much more than AI and Multi

Well, theres the answer to sorting out the issues with multiplayer, only after the "long time" it takes to fix the physics..........great Big Eye
They just admit they hate doing the AI and multi, and love to work on physics.. what's wrong with that.
That it shows why the netcode is still in netkar level and the AI was a waste of time. Smile
Hate doing AI might be acceptable, but hating doing multi? So we're in for a hotlapping sim?
Yup. I'm not seeing proper league racing in AC before....ever.
Well,this is what kills my interest for AC. It just sleeps unupdated on my HDD for months already.
AI is a waste of time, it's true, they suck in every single game. Who wants to race against computers anyway... MP is not perfect but I pretty much doubt it's not good enough for league racing. Even our small hungarian community does regular league races, not to talk about RaceDepartment.
Quote from Keling :Hate doing AI might be acceptable, but hating doing multi? So we're in for a hotlapping sim?

How do you confuse 'hate doing it' and 'not doing it at all'.. They will improve it, but they hate doing it..
Heh, yep, pretty big over reaction there guys :P

All he means is that their passion is with the physics. Nothing wrong with that, doesn't mean that they flat out don't do anything else, they're not 2 year olds Smile
Well, we've seen that their passions is definitely not MP... due to state of it in start - and now.
And how it's done.
And everything about it.
Quote from Töki (HUN) :AI is a waste of time, it's true, they suck in every single game. Who wants to race against computers anyway... MP is not perfect but I pretty much doubt it's not good enough for league racing. Even our small hungarian community does regular league races, not to talk about RaceDepartment.

I think the ai in rf2 can be pretty fun. At least they overtake you and fight for position. In ac the ai is just wasted effort and time tbh. The poor career mode is just the icing on top of the cake. Effortlessly dull and so conservative and old that it almost harms ac more than helps to have it.

I mean in rf2 I can race against 20+ cars in the wet with decently shiny graphics (it's not ac level but who cares about eyecandy!). I can do false starts, rolling starts with warmup lap, have penalties, my fps stays excellent all the time, the ffb is way superior (even kunos has admitted they have issues with the self aligning torques) and the ai doesn't just give me 15 free overtakes into t1. Tbh the more I've played rf2 recently the more I feel ac needs this or that.

With rf2 I can feel the passion towards the game. They are really trying to make something new and revolutionary. With ac the main feeling I'm getting is "this is passable, let's move to the next 15 minute job". And it shows. Everything is in various stages of incompleteness or most of the time completely missing.
Quote from Hyperactive :
With rf2 I can feel the passion towards the game. They are really trying to make something new and revolutionary. With ac the main feeling I'm getting is "this is passable, let's move to the next 15 minute job". And it shows. Everything is in various stages of incompleteness or most of the time completely missing.

I agree with that completely.

The sim market isn't really that competitive, and AC doing so well proves that, imo.
Laser scanned Nordschleife is great to have, kudos to them for that, but they're quite clearly very market-research driven imo. If a box is ticked (Multi, Career, AI, UI etc) then it's on to the next item, and it obviously doesn't take much to get a tick in a box.

I won't bother listing everything I dislike about AC, there's a lot I like too, but the moment I tried their idea of a MP mode I knew I would not be playing it all that much. And I wouldn't mind it being a bit broken if they were trying to innovate or move the game on a bit, but it's really old fashioned by-the-numbers multiplayer and even the basic net-code is questionable imo.
We're different. All I care about is physics and maybe graphics. I mean, it shouldn't look as bad as rF2, like we're stuck in 2000. I don't give a damn about AI, career mode or the lack of MP features personally.

All I want from a game is to have great physics, look kind of good and be able to play it online. That is it. AC has all these for a ridiculous price.
I have so simple needs.

But that's just me. I accept people prefer different features, like AI or career mode.
the next patch 1.2 which is supposed to be a MP dedicated patch (obviously with other things put in that have been done) will be make or break i think..

if they cant get it right now then i cant expect they will in the near future.. if ever tbh.

what do we think this big announcement is then? anyone have any ideas?
@Töki (HUN)

How exactly do you enjoy it on line with bad netcode...

While I won't say AC's current netcode is out right broken, I guess we all agree it's not working well.
Quote from Töki (HUN) :We're different. All I care about is physics and maybe graphics. I mean, it shouldn't look as bad as rF2, like we're stuck in 2000. I don't give a damn about AI, career mode or the lack of MP features personally.

For me it looks like this.
http://oi59.tinypic.com/2ex7dk0.jpg


Quote from Töki (HUN) :All I want from a game is to have great physics, look kind of good and be able to play it online. That is it. AC has all these for a ridiculous price.
I have so simple needs.

But that's just me. I accept people prefer different features, like AI or career mode.

In this day and age almost all the driving games already have good physics. If you simply want good physics then you already have lots of choises. Rf2, ac, some rf1 mods (historix mod is still amazing), iracing and the reiza stuf. I'd even go and say that the simcade stuff (I just hate that word) is pretty decent nowadays. But then when you look at what other games offer in addition to just physics the gap is huge.

Of course it is also a bit unfair comparison as ac is relatively new game with not so much development time behind it (basically netkarnamie, nkpro and then ac). Rf2 is based on over decade of commercially sold versions of the game so they have had the time to add all those features ac is missing.
Finally someone 'gets' how a track should look like on a bright sunny day

This game is slowly turning into Project CARS. Jokes aside, I hope they won't ruin the PC version like most developers do on a cross-platform game.

Kunos Simulazioni - Assetto Corsa
(8882 posts, started )
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