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Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Dear Daniel,

Just because LFS 'feels nice', it doesn't mean it's realistic.

Regards,

Common Sense.
Quote from danielroelofs :There is one coach of AC Milan.. but 10k fans think they can do a better job.

The ones here on LFS a couple of the best drivers here agreed on LFS still having better physics, those with real life racing experience. I dont care what the mass says as the mass these days on lfs consists of drifters or cruisers.... And besides that, i'm not really the person to change his opinion while having another one than "the mass" ..

And... felt the height of the car? wut u talk about lol..

Not searching for a right or wrong.. u can have your preferences they are just not really mine.

With this u killed everything around us, you nailed this universum.

I think u should not come anymore at this topic.
(that was suicide what u wrote there, a litle help for you so you understand what im trying to say)

cHirs
@danielroelofs: don't despair!
The way AC physics works is in it's own a step forward, just like LFS once took (and still trotts along). I think it comes down to a very personal level wether or not it "feels right". And that depends on your pc rig/hardware peripherals and how "you" would like the feeling transferred to your brain.

The funny thing is that AC feels just as LFS to me, that's why I like it. Although the weight transfer is better perceived in AC. I only have a G25, and with my personal tweaks I can achieve a very "pleasant" feeling in both AC and LFS. Now, AC still has a long way to go until it is a final product, but I hope the platform presented in its early access will suit many of us, just like LFS once did (and still does).

It is fun to have a title finally challenging LFS, so I can only see positive things coming out of it (for me). Hope you will find the sweetspot in AC eventually as you did in LFS. If not, stick with LFS, many (including me) will still be around LFS for a long time to come.
With that attitude he will never get it. I was like that when comparing LFS with rFactor, but just because rFactor DOES have awful physics and there's even no point debating it.
But AC? Feels like Scawen works with Kunos..
Quote from Boris Lozac :With that attitude he will never get it. I was like that when comparing LFS with rFactor, but just because rFactor DOES have awful physics and there's even no point debating it.
But AC? Feels like Scawen works with Kunos..

Yaup , and daniel is forgetting that none of the lfs/assetto corsa cars are similar
Well, you can compare the FZR and 458 as they are the same engine layout. They handle pretty similarly, unless you start driving an FZR with irrealistic dampers and ARBs. They both have the understeer on entry and oversteer on exit. That's the nature of these mid engined cars, which AC has plenty of. I see that you want to be outstanding by not following the mass, but you can't deny how much more alive AC feels after playing LFS. It's a whole new level in terms of car handling. LFS feels like driving on rails after AC, maybe cause I played this for 10+ years... but I guess that's how it is for me. AC still gives a challenge to handle the car around the limit.
Quote from Kristi :Well, you can compare the FZR and 458 as they are the same engine layout.

Uhh, FZR is rear engine, 458 is mid-engine.
Can I say this thread is the LFS community at its best (or worst)?
Quote from Keling :Can I say this thread is the LFS community at its best (or worst)?

Of course
Quote from Keling :Can I say this thread is the LFS community at its best (or worst)?

Both. This is the LFS community at its best: being bad.
What's your issue with it Bose, hardware is not the reason..
Goodness knows I've been fairly critical of ac for many reasons, but the physics are very good. I don't like aspects of the ffb, but really it's hard to find fault with the physics themselves except in a few unusual or extreme situations, or at very low speed where they switch off.

Lfs physics are more rounded and the ffb is too imo, it's more cohesive, more "finished" even if it's not. Lfs is like a world where the physics are slightly different but you're "there". A.c. is probably more accurately depicting the physics of the real world, but I still don't feel that connection with it, probably because of issues like ffb and steering lag, even though I have all but entirely eliminated the latter, now. Certainly enjoyment of a.c is massively dependant on some hard work fine tuning lots of settings.
Quote from Boris Lozac :What's your issue with it Bose, hardware is not the reason..

My issue with what? This game? AC is a fine game.
pfft ... Chris

You should need some help by perceiving what i'm trying to say in the right way..

Anyway AC is great.. best ever..


@ Ingolf:
Yes, it might have much potential. Recently I've driven the first version of LFs again.. they have made some enormous steps.

For me with AC it was the lack of how the car behaved from having grip that transforms to understeer and especially when elevation was involved. It felt like it didn't took much notice of the elevation changes except when there were steaper drops. It felt like the understeer was calculated in instead of occuring more naturally. I used a G27 btw.
Quote from sinbad :...but the physics are very good. I don't like aspects of the ffb,...

Quote from sinbad :Lfs physics are more rounded and the ffb is too imo, it's more cohesive, more "finished" even if it's not. Lfs is like a world where the physics are slightly different but you're "there".

Sorry for just taking out parts of your comment, but those statements (alone) are really important to me as well. I noticed that the ingame options were not enough to get me "there". For example, there's a "Speed sensivity" slider for your controller that starts at 0 and ends at 1 with increments of 0.05. I found that 0.05 is often too much for my liking, but 0 is far to "reactive". So I wished there would be increments of 0.005 (or at least 0.01).

Now this is not very hard to fix by editing the ini-files and save a couple of setups (using for example 0.025, 0.035, 0.040 etc). The same goes for some of the ffb "knobs", so I can only recommend to open notepad and start tweaking away a bit. Perhaps you will find more gold deep down in the basket . Just a tip, if you want to dig deeper in current build.

@danielroelofs: hmm. well that can be an issue with the momentum at slopes (down or up). I feel sometimes I should have a snap grip at Acque Minerale (10) entry and an understeer out, but I can only feel this in the BMW E30. Perhaps the longitudinal transfer (feeling) is not as good as the lateral? Very interesting point.
Quote from Ingolf :Sorry for just taking out parts of your comment, but those statements (alone) are really important to me as well. I noticed that the ingame options were not enough to get me "there". For example, there's a "Speed sensivity" slider for your controller that starts at 0 and ends at 1 with increments of 0.05. I found that 0.05 is often too much for my liking, but 0 is far to "reactive". So I wished there would be increments of 0.005 (or at least 0.01).

Would be nice if we had this feedback in the official forums, but regardless, I've made a note about this. I'll see if we can make it in a smaller update before 0.6, otherwise it'll have to wait until that version is closed.
Yes, I thought I'd post it, but forgot about it since I simply edited the ini-files quite a while ago. I'll make a comment about it right now to see if it's a common wish.
EDIT: Posted
Quote from danielroelofs :
For me with AC it was the lack of how the car behaved from having grip that transforms to understeer and especially when elevation was involved. It felt like it didn't took much notice of the elevation changes except when there were steaper drops. It felt like the understeer was calculated in instead of occuring more naturally. I used a G27 btw.

This flip side to this however is that LFS appears to exaggerate grip changes during elevation transitions, and I always wondered if this was due to a load sensitivity issue (that showed it's head in other instances).

Though I'm almost at the opinion that this is trolling because AC is the only other sim that's ever felt as fluid, and non-mechanical as LFS / nKP.
When the LFS tire update eventually comes out, I wouldn't be surprised if it felt a lot like AC
Quote from Ball Bearing Turbo :I always wondered if this was due to a load sensitivity issue (that showed it's head in other instances).

might be
lfs always allowed me to tweak the cars balance through the arb settings more than any other sim
although that might just be down to the fact that lfs offers a very wide range of arb settings (then again all other sims use completely meaningless numbers for the arb setup so who the **** knows how wide the actual setup range is there)
you know guys i hope devs follow the build of AC because it should really be a wake up point for them,and stop being so selfish with the "its is our project we started for fun and test ourselfs,and we dont want outside help" At the end its all about money isnt it? so start making some new things and let the community help and do mods and make this really good sim a better one or even an Ac beater ! Im sure it would make a hard competitor for AC,but thers no chance now,well really since 2008..
Quote from e2mustang :you know guys i hope devs follow the build of AC because it should really be a wake up point for them,and stop being so selfish with the "its is our project we started for fun and test ourselfs,and we dont want outside help" At the end its all about money isnt it? so start making some new things and let the community help and do mods and make this really good sim a better one or even an Ac beater ! Im sure it would make a hard competitor for AC,but thers no chance now,well really since 2008..

Quote from Scawen :I don't know what AC is. Hope that helps.

Sounds like rage ignorance to me
Quote :
Originally Posted by Scawen View Post
I don't know what AC is. Hope that helps.

It will!!

Is it likely that the only difference between LFS and AC physics is down to the tires?

Aren't the forces at the wheel hub are relatively easy to calculate for a programmer who wants that have that part properly done? A infinitely rigid body, infinitely rigid suspensions links with known geometry and mass at each corner, CG position, dampers and springs...it's a lot of work maybe but it's quite basic mathematics otherwise. Chassis or suspension flex is another game but I don't think we're there yet in both sims. I would bet any serious sim will get the same numbers at the wheel hub.

But then you have the tires and...oh boy... that's a completely different world. I have a headache just thinking about how messed up that world is. Now you can get completely different results.

Of course aero is heavily simplified and will always be IMO but that's ok. It's not supposed to change how an E30 feels.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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