- New setting enables forms to overlap ingame
- Fix to some cars in showroom
- Fixed debug apps
- Improved log messages for easier debug
- Improvements in skybox rendering inside the cubemap
- Addedd penalty in time attack for going too slow
- Fixed Time Attack spawn position in some track
- Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
- Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
- BMW Z4 GT3 performance balance (slightly faster)
- Corrected non working mirrors on Lotus Exige 240r
- Corrected non working mirrors on Lotus Exige S Roadster
- Corrected disappearing cockpit on M3 E92
- Corrected wrong proportions on Ferrari 458 mirrors
- Corrected internal glasses on lotus GTC and GX
- Fixed Python lap count
- Increased Setup bar animation speed
- Fixed error for laptimes > 99:59:999
- New Shared Memory Layout (update your application!) example onhttp://www.assettocorsa.net/forum/index.php?threads/shared-memory-reference.3352/
- Fixed non-ascii symbols on Setup Tab
- Fixed time left showed in Basic App during practice solo session
First thing I thought when I read this was: Thank god they don´t let it sound like Gran Turismo
But I must admit I have to look for Forza Videos how it sounds. I never played it. In my opinion LFS still has the best sound engine. They might sound synthetic (because they are), but they nailed it down pretty good so you can hear engine load and the rpm very easily, which is very important for me when racing. I hate it when sims have distorted sounds to fool the people that it´s "loud" and "mean". My ears are still working and I never heard distorted sounds when visiting a race track :-)
Plus I think with a little fine tuning one can get the "sythie-ness" out of it pretty well. if only we had a few more sample based sounds like AC (gravel, misfire, interior sounds, fuel pumps etc.) it would be pretty sweet. Plus, think about it, it would make the creation of soundsets for third-party cars very easy. I mean with a little Tweak and pushing of some sliders we can make the current cars sound like whatever engine we want.
Sounds may be the factor that can make or break a third party car in AC, and IMO its the hardest part to get correct for modders.
Haven't found one yet after checking all the usual places, found a pretty good one for RF2 which is quite fun in the DW12 though. I've always loved the A1 ring, far and away my favourite track all the way back on Geoff's GP4. I miss Geoff Crammond.
Ehm... really, you really think that? I just can't help but disagree 100%.
I think the best sounding car I've heard is the iracing corvette. Nothing in lfs comes in close no matter from what pov you are looking at it. Purely from sound perspective it is the real recorded sound. From physics pov iracing has modeled the drivetrain flex and play (either one or both, can't remember for sure) and you can hear that. www.youtube.com/watch?v=BFPsscuOWEA
I don't think forzas are bad at all either. Forzas sound just great imho. I don't know if the claims of the forza devs are actually true or just marketing speech when they say that they add little roughness to the sounds to get the same effect loudness does to the sound inside your ear but I like the results: www.youtube.com/watch?v=P18WiDH1ojE
I don't know enough about pcars to comment it. Ac sounds good enough for me already. But lfs. It hasn't ever sounded good. It sounds good enough so that most of the time you are not annoyed by it. Saying that lfs has the best sound is imho like saying lfs has the best graphics...
I agree on iRacing but disagree on Forza.
iRacing seems to do sounds really good, most of the sounds I have heard from it are clearly recorded from real engines/cars with good sound equipment and the sounds aren't distorted. Or if they have managed to synthesize them somehow they have done a great job and the audio guys really seem to know how certain types of engines sound.
That Forza on other hand... Horrible. That clip you posted, the sound is distorted to hell. Sounds just like the marketing speech would make me assume it would sound, they have recorded some decent audio but then ruined it trying to make it sound rough and kewl.
Forza has potential tho, some of the clips I have heard are clearly good, but all of them seem to be ruined to some extend because they wanted to make the cars sound "better" than they actually do.
If Assetto Corsa is going to get a better audio engine, it's of course good, but this still won't help to fix the problem that most car games have and that is the audio samples itself. You can still achieve pretty good result with simple audio engines like in gmotor, but you need good quality samples with no distortion which are hard to find and to record them you need to book some time with the actual cars. Or at least with cars that have similar engine layouts.
Some cars already sound pretty good in AC, but some sound really stupid, like the E30 M3. The problem with this car isn't the audio engine but the poor samples that it's using.
BTW I have yet to heard a single car game that has gotten the sound of a naturally aspirated 4-cyl with double carbs right. GTL got somewhat close. Or pretty much any 4-cyl engine for that matter. I find this interesting because from all of the available exotic cars, this type should be one of the easiest to find and book some time for recording. I might try to record my own car at one point, but I doubt my microphones are up to the job.