The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
That Porsche is lovely. Slides around so nicely.
T7R's next race in their MNR series is this coming Monday (1st Feb).
Sign up here for some fun and clean racing

Quote from kars19 :Highly recommend this shadow fix/workaround!
http://www.assettocorsa.net/fo ... y-lods-and-shadows.30439/
Surprisingly zero fps hit on my weak ass outdated gtx570, I am using 'high setting' for shadows.

Does that fix this annoying shadow glitch i always had, you can notice it in first 10, 15 seconds in this video, those triangular shadows on the left wall.. also this flickering in the cockpit.

I always thought the tracks looked a bit too clean, it made them feel lifeless... I'll welcome any change that might remedy this.

Also, I can't wait for the laserscanned Red Bull Ring they announced for 2016... I know the modded one is really good, but still has some flaws... It'll also be interesting since it's the only track in AC's lineup that I have actual experience with, so it's the first chance for me to really judge how close its physics are to real life...
Anyone interested in T7R's next organised race, this Monday 15th Feb?
Sign up at our forum please. The Nissan is available from our Downloads section.



Also, T7R are proud to announce we have been recognised by the MSA (UK national motorsports association). Our simracing team becomes a Real World Club.
Read our news Smile
That's great, nice work!
I love primeras
Wish I could make these times. Would be fun to race.
Assetto Corsa leading the way in sims now. It's going to be massive when launched on PS4 and XBOX1. The millions they make from that will launch them ahead of Gran Turismo 7. Exciting times for racing sim fans.
I doubt that, GT and Forza will remain the major forces. But having a small european studio in the mix can do nothing but help the whole genre.

I too love AC, but its too special interest for a general audience. A kid that likes cars will always go to the big names that offer hundreds of cars, carrers and so on. Kunos should have tried launching AC on the Wii U, no competition on that platform (I know the Wii is too slow for a sim like this Wink )
My 3yr old son prefer AC over GT and Forza. LFS is the second pick. He can actually do 1 lap at South City... Wink
I believe LFS still has a place in the racing comunity due to the excellent netcode that Scawen provides. AC is good, but LFS is still better at multiplayer.
It is, but after ~7 years of "staying the same" it was just time for me to move on. Maybe I move back again, but for now I see no reason. I won't buy a new licence for stuff I basically already had for years too.

When I discussed this with a friend lately we actually found comparison to a human relationship in it.

LFS is like the girlfriend you got in grammar school. Best fit for you, does what you like, adorable in every way. You commit to it.
Then the years go by, you yourself change a lot, grow up/older, learn new stuff, jobs, people, places - and your girlfriend does not. Yes, some jewellery here and there (CTRA, Leagues), few new clothes from time to time (patches and graphics updates), but apart from that she is exactly the way she was the moment you met her. Waits for you at the same table in the pub whenever you come for a visit. Is always happy to see you, no matter how long ago the last visit was.

You come back home telling stories about all the new things you did and got to know, and she ...is the same. Can't tell stories of her own, has no new experiences, dwells in memories of your first few years. You still like her, but with a lot of pity and desire for her to change after all.

This comparism breaks apart when it comes to "cheating" on LFS with other sims (Big grin ), but I hope you catch my drift. I think the same happens with long TV shows. Most shows last under 7 seasons/years, and those that do mostly turn bad after that. Others that steadily develope can go much longer (looking at you Simpsons and Doctor Who).
Quote from ACCAkut :It is, but after ~7 years of "staying the same" it was just time for me to move on. Maybe I move back again, but for now I see no reason. I won't buy a new licence for stuff I basically already had for years too.

When I discussed this with a friend lately we actually found comparison to a human relationship in it.

LFS is like the girlfriend you got in grammar school. Best fit for you, does what you like, adorable in every way. You commit to it.
Then the years go by, you yourself change a lot, grow up/older, learn new stuff, jobs, people, places - and your girlfriend does not. Yes, some jewellery here and there (CTRA, Leagues), few new clothes from time to time (patches and graphics updates), but apart from that she is exactly the way she was the moment you met her. Waits for you at the same table in the pub whenever you come for a visit. Is always happy to see you, no matter how long ago the last visit was.

You come back home telling stories about all the new things you did and got to know, and she ...is the same. Can't tell stories of her own, has no new experiences, dwells in memories of your first few years. You still like her, but with a lot of pity and desire for her to change after all.

This comparism breaks apart when it comes to "cheating" on LFS with other sims (Big grin ), but I hope you catch my drift. I think the same happens with long TV shows. Most shows last under 7 seasons/years, and those that do mostly turn bad after that. Others that steadily develope can go much longer (looking at you Simpsons and Doctor Who).

My god, that was the BEST comparison I've seen Big grin
But after all LFS is a girl, unlike the new girl (AC) that turns out to be she-male (Simcade)...
Simcade... doubt a studio that moved over from professional non-gaming simulation software can do arcade even if they tried. IMO their are a bunch of areas where AC clearly outshines LFS, one being snappyness. That butter-smooth transition LFS does between grip and slip are nowhere near realistic.
Dunno, in its current form ac feels more butter smooth than lfs. Granted it is ages since I last drove lfs.
Take a powerful road car on the Lake Louise track "Crownest hillclimb" configuration - with street tires and a green track setting, and then tell me AC is "simcade" Uh-hu

I think the problem is that by default they set every car up with semi slicks, and the highest grip setting possible on the track so that newcomers don't find it too difficult. They've outright said that on the forums unfortunately.

AC is definitely snappier around the limits than LFS by a pretty good margin in my experience... which is 90% with road cars, I can't speak for the GTs and open wheelers.
A simulation game is just that, a SIMULATION.

I can get on a bike, car, kart, wotever, drive on a track like a loon and NO computer simulation will give anything like that experience.

A simulation game is just that, the current games all have good/bad points but compared to the real world, there is absolutely no comparison.
But when it comes to the games, we are only talking about small differences between all the different (good) games.

What I really want in a game is the ability to race on local tracks with cars close to local spec. If a game offers this, but the in sim car handling is out by a bit over another game with restricted content then for me the choice is simple. (See, no names !)

The key point is however that being on the PC (or wotever) it's only a game, so I can accept the different in game limits without it being a major issue.

Racing in the real world is all about driving to your vehicles limits (Yes, and yours as well !), Well, sim racing is exactly the same thing in it's own way..

The main thing is to have fun though, a point a number of people forget. Big grin
Calling AC arcade, in any manner, is absurd. People seem to think race cars should be impossible to drive. I tested with Ginetta a few months ago. Apart from some handling quirks it wasnt exactly hard to drive.
Quote from Ball Bearing Turbo :Take a powerful road car on the Lake Louise track "Crownest hillclimb" configuration - with street tires and a green track setting, and then tell me AC is "simcade" Uh-hu

I think the problem is that by default they set every car up with semi slicks, and the highest grip setting possible on the track so that newcomers don't find it too difficult. They've outright said that on the forums unfortunately.

AC is definitely snappier around the limits than LFS by a pretty good margin in my experience... which is 90% with road cars, I can't speak for the GTs and open wheelers.

Which is kinda odd because for me the only cars in ac that feel snappy are the gt cars and generally light cars with wings. Snappy is kinda personal word though just like slippery is. I doubt your definition is same as mine Smile.

But still 90% of the cars are really easy to catch. And there is this magical barrier at 30-40 degrees of yaw angle where the car rotation just stops and doesn't go furhter. Even in ffb you can feel this barrier in most cars. Once you find yourself at that yaw angle the car is almost resisting to spin out.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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