AI is a waste of time, it's true, they suck in every single game. Who wants to race against computers anyway... MP is not perfect but I pretty much doubt it's not good enough for league racing. Even our small hungarian community does regular league races, not to talk about RaceDepartment.
I think the ai in rf2 can be pretty fun. At least they overtake you and fight for position. In ac the ai is just wasted effort and time tbh. The poor career mode is just the icing on top of the cake. Effortlessly dull and so conservative and old that it almost harms ac more than helps to have it.
I mean in rf2 I can race against 20+ cars in the wet with decently shiny graphics (it's not ac level but who cares about eyecandy!). I can do false starts, rolling starts with warmup lap, have penalties, my fps stays excellent all the time, the ffb is way superior (even kunos has admitted they have issues with the self aligning torques) and the ai doesn't just give me 15 free overtakes into t1. Tbh the more I've played rf2 recently the more I feel ac needs this or that.
With rf2 I can feel the passion towards the game. They are really trying to make something new and revolutionary. With ac the main feeling I'm getting is "this is passable, let's move to the next 15 minute job". And it shows. Everything is in various stages of incompleteness or most of the time completely missing.
The sim market isn't really that competitive, and AC doing so well proves that, imo.
Laser scanned Nordschleife is great to have, kudos to them for that, but they're quite clearly very market-research driven imo. If a box is ticked (Multi, Career, AI, UI etc) then it's on to the next item, and it obviously doesn't take much to get a tick in a box.
I won't bother listing everything I dislike about AC, there's a lot I like too, but the moment I tried their idea of a MP mode I knew I would not be playing it all that much. And I wouldn't mind it being a bit broken if they were trying to innovate or move the game on a bit, but it's really old fashioned by-the-numbers multiplayer and even the basic net-code is questionable imo.
We're different. All I care about is physics and maybe graphics. I mean, it shouldn't look as bad as rF2, like we're stuck in 2000. I don't give a damn about AI, career mode or the lack of MP features personally.
All I want from a game is to have great physics, look kind of good and be able to play it online. That is it. AC has all these for a ridiculous price.
I have so simple needs.
But that's just me. I accept people prefer different features, like AI or career mode.
In this day and age almost all the driving games already have good physics. If you simply want good physics then you already have lots of choises. Rf2, ac, some rf1 mods (historix mod is still amazing), iracing and the reiza stuf. I'd even go and say that the simcade stuff (I just hate that word) is pretty decent nowadays. But then when you look at what other games offer in addition to just physics the gap is huge.
Of course it is also a bit unfair comparison as ac is relatively new game with not so much development time behind it (basically netkarnamie, nkpro and then ac). Rf2 is based on over decade of commercially sold versions of the game so they have had the time to add all those features ac is missing.
"It's early to say, but I see no reason why we should wait to update the PC version when the code is ready. It's completely independent. So I guess, PC update whenever needed or we have news, and consoles updates whenever the reviews from MS and Sony allow it.
For contents it might be more complicated depending on the licensor agreements and such. For now, our plans are still PC focus updates of software and contents, at least until the console version is out. Nothing changes on how we've been feeding updates until now.
Dumping physics? Are you kidding me??? It's our big selling point... and honestly we don't know how to do arcade physics."(c)Aris
The problem with ac on consoles is that there is no game in ac. It is all about driving the cars. Racing is mostly just an afterthought. Even pcars has some kind of career mode and at least for gran turismos and forzas the career is the main selling point. And ac on consoles without mods...
My main negative is that this will slow down the development of the pc version.
With console sims, it's not so much as "dumbing" down the physics. Itsr doing what SMS did with PCARS and throwing us aa bunch of controller options we've never heard of. PCARS blows GT and Forza out the window for me, even with a heavily assisted controll scheme. I can't imagine what it feels like with a wheel.