The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Finally completed my first race (never had time to finish race before, every other race I've got wrecked). 5 laps of Imola in bmw e30's. Was 4th most of the race, then got to 3rd 2nd to last lap then last lap little too wide somewhere and I get the penalty and drop to 5th . Oh well.

The slightest taps still completely destroy my car and the other people's cars turn very oddly in to corners even if they have low ping.. Too used to LFS netcode.
that rly fkin annoys me,after race game is like gtfo now. how about no? i want to keep racing the same combo?!
Quote from R3DMAN :Race Server- Every 30 Mins

no password atm.

what's the server name??

Fordie
Quote from fatalunfair :
and the other people's car's turn very oddly in to corners even if they have low ping..

Very annoying that one, hope they improve the netcode, this is not acceptable in 2014
Quote from kars19 :Very annoying that one, hope they improve the netcode, this is not acceptable in 2014

I also noted that nobody hit me from behind at one point, 50m behind me with under 100 ping and I suddenly got 50kmh boost and just went off the track.. no damage to my car or anything, was really weird.
race was a shambles.. i was looking at my setup screen and just heard everyone set off, i started facing backwards lol
Couldn't get the server running on my linux box with wine, and can't be bothered to host it on my connection every day. I'll probably do a passworded race evening for lfs'ers again tomorrow if everything works out.

I just wish things would be easier for hosters and players, Kunos hasn't learned a single bit (or just doesn't think it needs priority) from the online disaster that was netkar. I do think however that the release is rushed, they certainly where not ready last week, so with a bit of luck in a couple of weeks we may see some big steps towards something that actually works for public racing.
Quote from Boris Lozac :And now there's no more server.. Ffs

had to shut it down, but i can re-open it if you want to rotate the tracks, you will just have to tell me which cars you want.
Quote from troy :with a bit of luck in a couple of weeks we may see some big steps towards something that actually works for public racing.

I wonder where you get that optimism,considering what you think about their previous product and how similar this one is.
ok ive put it back up

server is called "Race Server- Every 30 Mins" no password and the 4 GT3 cars.

it will automatically rotate between 6 tracks.
Quote from R3DMAN :had to shut it down, but i can re-open it if you want to rotate the tracks, you will just have to tell me which cars you want.

That was hate towards AC , i've meant when the race is over, server shuts down..

edit: nah, this is just so i*iotic, i really can't hold back the hate. You miss that booking window and now there's only one guy on the server doing quali and race by himself..
Quote from Eclipsed :I wonder where you get that optimism,considering what you think about their previous product and how similar this one is.

Well, towards the end netkar was actually ok to race online, you could switch sessions on the server and kick/ban people, it still was missing a lot of stuff that would make life a lot easier for hosters and players tough. But I guess we're also used to features other titles do not have because we come from one of THE online sims, makes you appreciate the work scavier put in over the years to make it the complete package it is today.
This might be Scavier's favorite thread right now :yipee:
Quote from fatalunfair :This might be Scavier's favorite thread right now :yipee:

It should make Scawen happy to see how he is the only race sim developer who has built a good engine that can swap assets on the fly, along with a great MP system
Quote :Troy -Kunos hasn't learned a single bit (or just doesn't think it needs priority

I am so surprised, there is no way on earth that any Dev / game developer has not tried LFS. to see the online system, the way the skins work, pick up racing the way a dedicated server works..need I go on to find out why LFS is / was so popular...LFS is so simple, and its freely available for anybody to test..so there is not excuse.

I guess Kunos wanted it his way....and yeah...it failed...yet again

Fordie
Quote from dawesdust_12 :It should make Scawen happy to see how he is the only race sim developer who has built a good engine that can swap assets on the fly, along with a great MP system

It shouldn't to be honest, as AC is/has a lot more to offer than LFS....I know joining a server is a balll ache...but that is at the moment...that can change rather quickly...Scawen has alot to worry about, trust me, and you know I am a LFS fan and have been for years....

If this is not a wake up call, then nothing will be. Apart from Joining a AC server, the rest makes LFS look old...very old, and i hate saying this, i really so, but for the first time....LFS is now playing catchup, and I hope it does

Fordie
the amount of retards on the servers is incredible. its almost impossible to find anyone decent to race with or any competitive servers and when you do, there is usually one or two retards that ruin it for everyone else. I didnt expect this many kiddies to be playing tbh..
Quote from Fordman :It shouldn't to be honest, as AC is/has a lot more to offer than LFS....I know joining a server is a balll ache...but that is at the moment...that can change rather quickly...Scawen has alot to worry about, trust me, and you know I am a LFS fan and have been for years....

If this is not a wake up call, then nothing will be. Apart from Joining a AC server, the rest makes LFS look old...very old, and i hate saying this, i really so, but for the first time....LFS is now playing catchup, and I hope it does

Fordie

That's the thing... It can't change quickly. Kunos is in love with the idea of launcher and game engine being separate. For the issues that AC has, that concept needs to be scrapped, along with tools for controller setup et all being built into the game engine itself. Realistically, it would require Kunos to effectively start on another game to get to the same place LFS is in terms of everything being accessible at all times.

Of course, quickly is all relative. If AC managed to get the required rewrite to be exceptional for online sims, it still might be quicker than waiting for LFS.
So you reckon we might never see skins downloading automatically, sharing of setups in-game and stuff like that?
Quote from Boris Lozac :So you reckon we might never see skins downloading automatically, sharing of setups in-game and stuff like that?

Well, unless Kunos actually changes how the engine is structured, I foresee weird shit like how my game kept crashing when I tried to load because my controls.ini got magically corrupt.

The engine is just really restrictive like the NKP engine was. You can't change any settings without leaving sim and re-entering. Maybe we will get it one day, but it seems very low on the priority list.

Which is a shame, as it's these exact problems that made NKP MP such a pain. Although at least NKP MP had some of the features that are missing. Maybe they'll be added, but the fear is that NKP MP will have been a more complete experience than AC MP...
Quote from kars19 :http://www.assettocorsa.net/fo ... dschleife-by-snoopy.9846/this guy is fast

It's good, there's some invisible barriers and walls once you leave the tarmac and you can't get back on the track.. Not sure if i should mess with the mods or just wait for the official version.

@ dustin

Skins and setups aside.. i hope atleast the engine can handle people getting in the server during practice or qualifications..
I think there's some ways to make it less terrible. The game knows all the cars the server has to load... just load them all and let people join the server. NKP used wireframe boxes to prevent join lag. You could just load <server max> of the cars, and players that join get assigned one.

It's still no LFS, but it'd make it a little less retarded.
Quote from Boris Lozac :So you reckon we might never see skins downloading automatically, sharing of setups in-game and stuff like that?

currently you can download other people's skins (manually), they just have to get installed as the same folder name in your skins folder. Its possible with use of an app similar to what iRacing has in tradingpaints.
I hope all "shareable" assets, except setups, are sharable through Steam Workshop.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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