I was just wondering whether those that use mouse for steering in simracing have noticed this, or it could just be me. Apologies in that case.
First of, LFS is awesome to say the least. I've enjoyed this sim for many years (still do), but since I have only steered with the mouse thus far, I don't know how the cars feel on the wheel (I've read people, here, saying LFS' feel on the wheel is second to none).
So, I tried AC with its inbuilt mouse steering, and I have to say that the cars feel much more realistic on the mouse as far as sensations of weight shifts and forces acting on chasis and wheels are concerned. On LFS, the inbuilt mouse steering feels as if the cars have no weights. It's almost as if the cars were attached to a single, stiff suspension on one tire. Maybe, this has got to do with center reduction set to 0; I don't know.
There is some lag with AC's mouse input, though it got much lower for me when I disabled car surface reflections. The resulting feel was really great, though. I'm specifically talking about situations where you just about make a turn at high speed, thereby putting a lot of stress on one side of the tires and feel the weight of the car bouncing and oscillating on the tires so stressed as a result. On LFS, similar situations only give me very mild sensations of the same (more like intuitive).
Is this just me, or do you guys feel the same. Again, it's for those who use mouse for steering input. I suppose the proposed update of tire physics on LFS would address this. Maybe not. I don't know. Thoughts?
I use mouse and keyboard, but not the internal way. I'm still using PPJoy and GlovePIE to emulate a wheel and pedals. No input lag, able to have much finer control over pedal actions. No problem in that regard. If anything, weight transfer in LFS feels more sluggish, on road tyres anyway. Assetto Corsa is a bit strange in that some tracks cause constant micro-oscillation everywhere on track, and some don't. I don't get the impression it's to do with tyre physics.
I can't really compare LFS and AC mouse steering as LFS has far more superior support for mouse drivers with all kind of different settings etc. But, from the settings available now AC feels pretty nice to me (even though the center feels too sensitive and there are sometimes some input lag issues). So, at the moment I am hoping for more mouse options for AC so I could understand better how it feels.
Yes, LFS' mouse support is very good. Perhaps, that's why I felt the way I did. AC is still raw on that front. True, it needs more mouse support. Let's see how things turn out. Thanks for you feedback, notanillusion and Imudilaskyline.
Happened to me after 2 months. I had to open the wheel and re-fixate the centering sensor (localized in front of the left FFB motor). There is a forum post with pictures on how to do. In the end, you either a) tighten the screw (this fixed for me) or in extreme cases where the sensor wheel is broken b) make/buy the part. you can buy t online too (the sensor wheel, i mean).
Well I had a brief stint last night, it's not bad although I wasted most of my time setting up the G25.
First drive the paddle shifters didn't work, second time and for the best part of it no reel feedback from the wheel. After much forum reading I got things to work and got a couple of time trials in.
My night ended when I went to drive the old Lotus Type 49 and the paddles didn't work again.
I have always had issues with PC racers and setting up the wheel, none of them seem to work right from the start.
Anyway good first impressions and if I've missed something with the Lotus can someone let me know.
Make yourself heard then, I've posted this in the bugs section because I really think it is a major shortcoming of the kunos engine dating back to netkar. But it seems like we're lonely in that matter, it got moved first of all and not many people seem to care enough.
Thats exactly why I initially posted it in the bugs section Moose, it's so easy to miss it in the suggestion part. I was hoping it would be recognized to be more then that, but it sadly wasn't the case.
Thanks for the posts though, it's good to have it on the first page for a couple of hours/days. Maybe we'll find more followers and the importance of a nicely structured in game menu gets a bit more weight, it was always one of the areas where Kunos seemed to struggle. Back in netkar we had a huge mess of ini files already (some of them existing twice or more in different paths) with settings hidden in them that should really be somewhere easily accessible and it looks like that trend is continuing with Assetto.
If everything fails there is still the community to come up with fixes that may or may not work just as well.