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evans
S2 licensed
Quote from Dmt :Find the final braking point, when you found it, at the middle of the braking, turn your wheel hastily. Thats how I did...

lol, I was beginning to think noone would answer my question. I'll try it out, thanks!
evans
S2 licensed
Quote from Breizh :I know that tires are supposed to be at their best when slightly sliding, and I know that you go fastest in LFS by sliding more than you would in reality, but I've never seen it shown that LFS' amount of excessive slip is so dramatically larger than reality as to look ridiculous.. IIRC LFS only gives you a slight amount of extra slip compared to reality.

I think it is, as you said, mostly apparent in low-speed corners. I remember trying to get turn one at Blackwood right in the BF1. An absolute menace because you had to brake just the right way or else you would lose several tenths as well as have a bad entry to the chicane.

In reality though, you never see Formula One cars entering a hairpin in that fashion, at least not on a quick lap.
evans
S2 licensed
Quote from DevilDare :Well yeah, a small one. But not like "rally". (As in a massive scandinavian flick/drift kind of thing)

But compared to what you might expect from real world racing, it really is closer to rallying.
evans
S2 licensed
Quote from DevilDare :It is?

Well, a fact at least, hehe.

In theory (in real world racing) you want to be sliding just a bit all the way through a corner. I guess (but if anyone has a proper explanation, I'd like to hear it) the problem in LFS is that once you pass the optimum slip angle, the drop-off in grip isn't as big as it should be. So you can arrive pretty much sideways at a corner with the car pretty much already rotated without losing any momentum, and then get on the gas faster and harder than if you took the slow line.

The problem is how to turn in so that the car slides just the right amount at the right point on the track.
Arriving sideways, LFS-style
evans
S2 licensed
So, it's a well known fact that the current version of LFS requires you to enter corners sideways (like in a rally, yay) to get the maximum out of the car. I've never perfected this and I've always wondered how you do it.

I seem to get more understeer than oversteer when I try to do it, and if I try to brake a little harder the car just snaps at some point because of the brake bias.

So what's the idea of this technique? How do you properly arrive sideways at a corner without overdoing (or underdoing) it?
evans
S2 licensed
Quote from mpelletier92 :...it f*ckin sucks! It's been a long time that I wanted to try it so yesterday I bought a 12$ one month session to finally try the suppose to be good game. Once my gears where setup in place and every button assigned I started my first race in test mode.

After lapping for about 10 minutes here's what I've concluded: The drive is really different from LFS' one, the graphic are a lilttle better but they got a bad optimization so I must turn everything down to get a good framerate (I run LFS at maximum and it's looking perfect).

When I log in on the iRacing website and want to play ... everything seems fine but there's something I don't like, it's kinda too serious, LFS is way more friendly. So that's what I now think of iRacing, do not waste your money on it LFS is perfect (and still a beta), just wait for updates and keep racing. Thanks for reading.

I've had iRacing for years now, rFactor for double as long, some GTR and GTR 2 here and there, racer for the odd fun drive and LFS for 8 years. In the meantime I have also driven various formulae and other racing cars, and it is my conviction that iRacing delivers one of the most realistic simulation drives yet. What it lacks in some parts of the experience, it makes up for in graphics, sense of realism etc. LFS comes second in many aspects, and I know that many of the things bugging me about LFS' physics simulation are already being worked on by the team.

With that in mind, I can't see why it is so important for some people to create this "we are better than them!" mood with threads like this or the rFactor vs. LFS thread. You don't have to choose either one. I can do iRacing for a couple of hours and when that becomes too serious, I switch to rFactor or GTR and sometimes I do a couple of nostalgic laps in LFS. It's not like having one game bars you from using any of its competitors. The fact that a team of three developers have created a simulator that is competing with simulators with 10-30 times is remarkable in itself - I don't expect three people to create the most realistic simulation in all of mankind, and so I don't mind that there are options out there that are more realistic. LFS will always be something special, for many reasons.
Last edited by evans, .
evans
S2 licensed
Quote from Flame CZE :XFG had a shift light at about 8000 rpm. Just check older versions to see it.

The old shift indicators in LFS used to calculate the amount of power available in the next gear and compare it to the current output, and obviously when more power was available by shifting, the light would come on.
It's generally a very easy calculation to do for your setup, given the car's torque and power-curves as well as the gear ratios of your setup, but it's not going to gain you tenths, so I would just shift just before the redline and then concentrate on my driving instead.
evans
S2 licensed
Quote from zeugnimod :No offense to Dan but T's time is more realistic than yours, seeing that Dan said that his best time for 10km is about an hour, tbh.

Lol, I guess you missed my joke a bit. Tukko's way of writing the time (2:19.77) reads like "2 minutes, 19 seconds and 77 hundredths of a second".
evans
S2 licensed
Quote from Tukko :2:19.77

Wow, you have some seriously high thoughts of OP.
evans
S2 licensed
1:42:30
evans
S2 licensed
Quote from hotmail :I think you TOTALY missed my point here.

as you can see in this threat people where saying that everybody that doesnt know this forum, or is here often. doesnt know what is going on.

Well i think i made the perfect example from iracing. i only know iracing.com. the OFFICIAL website. so i got the illusion / conclusion that its not there.!!!!!!!!!

I dont think that wierd or is it >???????

Well their official website displays the Lotus 79, which was released just over a week ago. There's a news item as well that's just two days old.

Whatever your point was, it was based on nothing but air.
evans
S2 licensed
Quote from hotmail :Lol, they even cant update the website.....

Yes, haha a lot at iRacing.com. The last ten news-bullets in the members-section of the iRacing.com service are dated:

12/8, 12/8, 11/8, 10/8, 7/8, 4/8, 3/8, 31/8, 29/8, 29/8

During which time, by the way, two new cars a new software build were released.

So yeah, judging from the fact that they haven't updated their website since yesterday, I would say they're pretty much incapable of updating their website.
evans
S2 licensed
Quote from farcar :Strictly speaking, vit's not a reasonable request and no you don't have the right to demand estimated deelopment timeframes.
When you purchased your S2 licence, you were buying LFS as is. Yes, it's very likely that the S2 version you purchased will be updated, but in the end, you're paying for what you got on the day.

If the devs decided to leave LFS for other ventures then it would be a nice warm glass of bad friggin luck.

(Apologies for double post)

Apologies for being drunk. That said, I don't quite agree with what I have highlighted from your post. Everyone here has one price when they consider what future updates might add to the game and another price when they consider the game in its here-and-now status. What most of us have paid is a mixture of these two prices - we pay for the immediate entertainment, combined with the expectation of future improvements.

So strictly speaking, noone can really say whether or not we are in position to request various features from the crew.
evans
S2 licensed
Quote from SparkyDave :The reason people keep bringing the work ethic thing into it, is because the whole no news thing is part of the way they work, news use to be posted more at the beginning of development when changes were moving at a faster pace, LFS has grown over a long time and yes updates will be smaller or longer apart.
Before this VW patch info in Dec last year, we would only be told news if it was definately gong to happen, maybe with the exception of a few things (LX8 etc) but after the uproar here in the forums all the constant "where is my VW shiroko" posts that we saw through this year, I think it became clear that giving news of an expected feature was counter productive to the devs and comunity, unless that feature was 100% complete or could be delivered.

I personally dont mind not getting communication here or at lfs.net
News will come when it comes and I'm happy to wait until news comes.

SD.

Communication and news are two different things.

Let me give a short example of what the communication could be:

"Scawen is progressing with feature X and is currently working on getting this or that to work properly. Eric has been reworking South City with huge banners featuring naked girls, so everyone has something to look at while racing. Everything is good and the world is at peace. Love, Devs."

Obviously, posting reports like these every single week would make them trivial and unimportant, but if they wrote a small report every other month, nobody would be questioning the vital signs of Live for Speed.
evans
S2 licensed
Quote from Gil07 :I wish people would stop talking about patches and development speed, and talk about what the point of this thread was since the beginning. Communication (or lack of it).

Thank you.

Much has apparently been said about the developers way of working, their speed, the patches and features in this thread. This is not what it is about.
Several people have commented the way the developers work, and that they do not want to change it - that's fine. This isn't about making them change their way of working, however. Asking them to communicate with their community - and not the forum - every once in a while is not asking them to change the way they work. It's pretty simple PR.
evans
S2 licensed
Quote from ignission :They have "touched base" recently -

I acknowledged in my original post that the developers visit the forums frequently and communicate with the forum community. What I was asking, however, was that they would communicate with the overall community, by placing the information on the official website instead of spreading it out across hundreds of forum posts.

Quote from the_angry_angel :Extreme? Genuinely if you think we're extreme then I seriously need to suggest that you visit other forums on the internet. If you genuinely are refering to our moderation here then that makes me sad and I'd happily talk to you/anyone via PM who wants to point out certain things..

Don't forget that moderators don't just moderate here. We also take part in the conversation. I would be very happy if we could leave the moderator hat at the door of a thread, so to speak, and that everyone would learn that just because we're commenting doesn't mean we're doing so as a moderator

At the end of the day everything you said could be true. However, the dev team want to develop LFS in their own way, and have repeatedly stated that they want to continue in this manner. I'm not convinced that another thread is going to help. But, whilst it's civil

Perhaps I was being unclear. In "extreme" I meant the moderating level of presence. I have nothing against the moderators being a part of the forum by participating in discussions and other threads. But when it comes to bureaucratic oversight, this forum is by far the worst I have ever experienced. Just consider that a few posts back, you were considering closing this thread - a thread which, originally, seemed like a very sensible starting point for a debate.
evans
S2 licensed
Quote from The Very End :You nailed it sir, well said! And just think if things like this postponding happens, then you can swear there will be at least 10 topics each week about the same subject

I want new information so bad, but I am affraight that due to the actions of the community we will never get information before the patch actually is released.


If people could just moderate themself a little, and do searching and investigating before posting, then things maybe would be different.

Either way, we'll just have to wait and see. I do not agree on that way of working, but that doesn't mean a thing.

And interesting question is however :
Make ruckluss with an announchment of patch or make an ruckluss for beeing sillent?

I think several people here are missing my point.

I am not asking the developers to start handing out releasedates left and right, I do not want them to announce a new feature every month, I am not asking them to release screenshots and detailed work reports.
I am asking them to post progress reports - short or long - every other month or so. That does not mean announcing anything new or setting a releasedate - they could just tell us that they are on track and that everything is working fine or whatever.
evans
S2 licensed
Quote from the_angry_angel :Slightly unruly at times, but I'm not sure that I'd call it a mess outside of the test patch forum (which mods rarely clean for various reasons) where people are unable to follow simple rules. The mods are being tougher than in the past at present, and hopefully this is starting to be felt outside of the test patch forum - in a good way.

I think the extreme level of moderators' presence reflects the state of this forum.

Quote from the_angry_angel :Erm, if you genuinely believe that's how things would go, then I'd be very surprised. History dictates that any little bit of information gets picked to bits, and then the silliness starts. Just look at any of the recent released information for LFS. Now step out of the world of LFS and into the world of any other closed software company that doesn't have a community manager (such as the battlefield heroes team, for instance). Unless the product is nearing a state of completion, or available as a test version, the information wagon doesn't leave the station. The same can be said for a number of open source projects where lead developers working on a new component for X stay quiet, until an initial release is ready, and then they make a big splash on the mailing list/website. Since LFS isn't being developed in the normal way, marketing and distributing information cannot work in the same way as other products.

Yet again, take a look at iRacing for example. I know that it is being developed in a different way and with a lot more ressources, but the fact that they are constantly letting the community in on what's happening has resulted in a lot less speculation. The community knows what's coming, so there is no need to speculate if the developers are working on a spaceship or whatever. rFactor, on the other hand, has died a slow and silent death. Sure, the community is alive, but this is merely due to the fact that rFactor is so easy to modify - something that Live for Speed does not provide.

Quote from the_angry_angel :I agree, it would be nice. However, even if more information was available, this would be exactly what would happen. Go back through the archives and see what happens every time a little bit of information is leaked from the developers - regardless of whether or not there are time frames, feature promises, or otherwise.

Could it not be, that this is down to the frequency of the information? If all the community gets is a small report every eight or nine months, then it seems obvious to me that a lot more talking will be done between those reports. If the reports were more regular, perhaps most people would get a more realistic picture of the state of the development of Live for Speed.

Quote from the_angry_angel :People thrive on gossip, and effectively anything that the developers mention would be treated as such. However, because of how the dev team works you'd likely see news updates which either make no sense (i.e. why is developer X doing Y when developer Q is doing P?), or which mean nothing to the average player.

I think most people can understand the idea that each developer has his own area, and that they are hardly ever working on the same thing. Also, understand that this is not only about what is contained in these reports - it is just as much about confirming to the community that Live for Speed is still very much alive and breathing.

Quote from the_angry_angel :Perhaps this will help you appreciate the predicament that the development team are in.

I understand that the developers are in a tight situation. But I believe this can be partially traced back to their own handling of this situation. There is a huge amount of expectation in this community - partly because of the official information, partly because of rumors-turned-fact. Measures can be taken, however, to relieve this expectation so that the developers can focus more on developing and less on threads about NOS in the improvements section.
evans
S2 licensed
Quote from The Very End :Been suggested, in topics like "Let's be real.." , "Developer blog?" etc topics.
Scawen has replied to both, and both times told that it won't happend. They don't want to start rumors or speculations, because the mess on forum is unbearable and not looking good either in regard of the forum's "face".

As soon there are updates they will release them, untill then we just have to wait and see.

Much have been told, and can be said, but I don't want to stirr up that dicsussion again.

In the hopes that the developers see this thread:

Agreed, the forum is a mess already. But is it not very possible that this is the result of people being underinformed? If there was one official source to which everyone could refer, rumors and speculation would be worthless.

The forum needn't be littered with people speculating when the next update will be released or what it will contain. If the needs for this kind of information were to be satisfied from an official source, perhaps the forum could turn its focus elsewhere and this place would actually be bearable.

Furthermore, I do not see how an official word from the developers could possibly spark rumors. In relation to what I have written above, I would think that it would have quite the opposite effect.
A plea to the developers of Live for Speed
evans
S2 licensed
I hardly visit these forums anymore, and whenever I do, it's mostly to get official news concerning Live for Speed.

We all know that the developers are hard at work on updating Live for Speed and creating new content, and this is in no way a plea for them to work harder or faster - they are already doing a fantastic job, and I can say that I surely wouldn't want to be in their shoes.

I do however miss some more official contact with the developer team. I know that all three of them browse the forum frequently and respond to bug reports, suggestions etc. But if you look at the official website, liveforspeed.com, it hasn't been updated since December last year, when the Scirocco was postponed. I could imagine that potential buyers wouldn't exactly be turned on by this lack of information. Furthermore, searching the forums for the developers' replies is a tiresome job to do.

I am not asking for the developers to release screenshots every week or set releasedates for the updates. I am merely asking the developers to write a progress update on the official site every month or other, so that visitors (and the community as well) does not have to blindly hold on to the illusion of the mystic development of Live for Speed.

Thank you.
evans
S2 licensed
Quote from lerts :oh come on

1st most people dont mind left foot braking cause most people dont block the wheels with maximum pressure applied

if you can block wheels braking with left foot is like shooting penalties with left foot, you just dont have the sensibility to brake on the limit

unless you are left footed that is when it makes sense left foot brake

this is an example how little self thinking there is

if you are left handed would you use your right hand to write just cause everybody does it?

You're speaking as if being left- or right-footed makes you completely unable to use the other foot for anything but on-off use. This isn't exactly right. As everyone else here said, it is a matter of learning to be sensitive with the foot (or hand for that matter) that you don't usually use. It's a way of "integrating" the various parts of your brain, and I can guarantee you that learning to do so properly will result in better driving.

Besides, you're using your left foot for the clutch - surely that requires some sensitivity in your left foot?
evans
S2 licensed
Quote from Superobo :wow, and what is your impressions? Is fbm in lfs comparable to real one? Or how close is fbm in lfs to real one?

Quote from jasonmatthews :My teammate has raced it in RL, [SR] Kristjan. He posted his impressions here : http://www.lfsforum.net/showth ... 785&highlight=kekkart

Had a quick look at this and I do agree with his point on the rear end. I think this has a lot more to do with the fact that you can feel the forces in real life, which does make it a lot easier to correct oversteer and so forth.

Basically the overall level of grip and the balance is pretty well done in LFS, and what makes it different from real life are the things that we can't reproduce on the computer like actually feeling the acceleration, the braking, the cornering, the small bumps in the road.

Another difference I think is that the top speed seems to be just a little bit higher in LFS than in real life. Granted the car I drove was limited to a few hundred RPM less than the cars used in the races, but still it only did 215 km/h down the straight at Valencia. And the National configuration, which was the one I drove, isn't exactly a high-downforce configuration. Compare that to 225 or even more down the Blackwood straight in LFS.
evans
S2 licensed
I did a two-day license course in a Formula BMW in Valencia two years ago.
evans
S2 licensed
Quote from Shadowww :iRacing is more like NFS than like LFS.

Seeing that you are a demo-racer and thus haven't paid for LFS, I am having some trouble believing that you have tried iRacing which doesn't even offer a demo. Trust me, iRacing is nothing like NFS.

I think LFS and iRacing are somewhat equal in many ways, and I belive that those two simulators are the top of the simulation scene. Both are absolutely miles ahead of anything based off the ISI-engine, which I think is the main competitor. Haven't tried NetKar fully, but the demo did not impress me. The old NK was fun though. Oh and then theres GTR, GTR2 and everything else by SimBin - they're all very good simulators, but not in the league of LFS and iRacing. Besides, I seem to remember that they're based on a modified version of the ISI engine?
evans
S2 licensed
Very nice edits Taavi Where do you get the high-res skins from?
FGED GREDG RDFGDR GSFDG