The online racing simulator
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Racer X NZ
S2 licensed
It's great to hear about WR racers on servers, leagues, etc. I'm really pleased that LFS still has the rich, full online life that I remember many, many years ago.

But, as I get banned for having a ping greater than 100, welcome to the rest of the worlds LFS online experience.

I'm sure that 'when' the game finally get's it's physics update ( Plus whatever else is coming, VR for more immersive online racing.........,) It MAY start to grow in actual racer numbers. But till then it's a great cruise simulator. As it has been for many years in this part of the world.

FYI, don't bother telling me I haven't been online for ages, I am aware of that as I prefer to actually play racing games, rather than cruise/drift sims. Wave
Last edited by Racer X NZ, .
lfsrm
S3 licensed
Quote from Scawen :I can't see any reason to consider Steam at this time. It seems to me a really terrible time to just stop developing, hire an accountant, set up a limited company and start integrating LFS with the Steam system. All this while using the old version of LFS which people will just insult because of the outdated graphics.

Please don't try to start explaining why I should stop development right now and dedicate my life to business structures and Steam integration, because I am not remotely interested in that and might as well jump off a cliff. Instead, I am doing what I like to do, currently that is working on a new lighting system.

Sorry if I sounded like someone entitled to his opinion, it wasn't my intention at all, it sad me tho that other simulation take advantage of steam popularity to raise their userbase while many people ignore of the LFS existence, especially knowing the potential of Demo free licence.

Plus it's a great platform for their VR headset.

You are doing right focusing on LFS visual attractivity for now, the physics is fine considering the fictional content of LFS, I am 100% with your approach, we'll see how people will react after the update. Smile
bishtop
S3 licensed
Quote from MousemanLV :Should point out more important things than telling how skins might not look as good as you want them online. Pioneer pretty much said it above. It's not that the people who might be against the way things have turned out for LFS, it's just sad to see how things have changed, or not changed since 2009.
:/

You say things have not changed? i say you have selective memory !, updated blackwood and westhill with rockingham and the best full VR support along with many fixes regarding the ddos and other bugs.

The thing that is common between those complaining is they have not even tried the current product to its potential. Its quite funny to have some false sense of entitlement, you purchased LFS as is and anything added since is an extra
Last edited by bishtop, .
RobTheCarSpotter
S2 licensed
Quote from BeNoM :There is a hacky solution for that. Use TexFactory to convert the downloaded .dds skins in the skins_x/skins_y folder(s) and upscale them with some form of image upscaler (Waifu2x is a decent free one, I personally use GIGAPIXEL). That way you're not putting any extra strain on LFS servers, yet you still get high-res skins although they wont look exactly the same as the original skins since you're upscaling from 512x or 1024x.

I guess it's a workaround of some sorts, to upscale the skins, but any kind of image enlargement is going to result in loss of quality especially when working with something as small as 512px to start with. It would be real nice if the LFS developers would just add support for 2048px skins and make it standardised across multiplayer for everyone. That way, we truly can appreciate the efforts of skin creators whilst enhancing the online visuals at the same time, both for players who use HD displays (almost everyone) and those who use VR headsets. I see no reason for this not to be possible when LFS World has allowed uploads in 2048px for as long as I can remember.

As someone who creates skins myself, I think the current system of forcing players to top-up their accounts to access to 1024px skin downloads is frustrating, because not only is 1024px still considered low-res these days, but also, only a small percentage of players will actually do this (certainly less than 10%) and for everyone else it results in them viewing crummy 512px low-resolution renderings which looks AWFUL no matter how much effort you put into creating the skin. Which raises the question, why even bother creating them in the first place?

Let me just say, I think it is fantastic how we can create skins in editing software like Photoshop/GIMP and import it straight to LFS hassle-free. It is far better than in-game livery editors like what you find in the Forza Motorsport games, for example. But I think it is bitterly disappointing how other users can not view your creations in the quality they were intended to be viewed. Frown
RobTheCarSpotter
S2 licensed
Really looking forward to this update when it eventually surfaces. I've been playing LFS for over 7 years so it will certainly be exciting to receive such a significant graphical update. The screenshots look very promising.

I'm sure this has probably been mentioned several times already but I feel like this update, since it is focused around improving the graphical qualities of the game, would benefit from an increase in resolution of skin downloads from LFS World.

I spend a lot of time creating my own skins in Photoshop and I always feel a bit disappointed that most players can only see a very low-resolution 512px versions of them once they are downloaded from LFS World. I am aware we have the option to download 1024px skins in exchange for a small payment, but that is still a low resolution in itself and I suspect only a small percentage of players actually choose to do this after already purchasing a license for the game.

Sadly, it is fact that the vast majority of players are going to remain looking at 512px versions of our skins whilst playing online in LFS, which is unfortunate as these low-resolution versions are particularly unsightly especially in mid-2019 when high DPI monitors are such commonplace. For players who use VR headsets, it likely appears even worse and disrupts the immersion of racing online in virtual reality.

It is my opinion that the default resolution for skin downloads should be increased to 2048px with the options still available for 512/1024px downloads for players who struggle with slower internet connections. It seems silly to me how LFS World has actually allowed 2048px uploads for years, yet the players can only download a maximum of 1024px at an additional price.

I think this would make for a drastic difference to online gameplay and is surely not too difficult when the support is already there for 2048px uploads to LFS World. I sincerely hope it is something that can be implemented within the next update if possible. Smile
bishtop
S3 licensed
Quote from psy00 :thank you for the info, i don't have a vr headset and i was thinking to buy one in the future, i have a middle specs system i5 4670 with gtx 1060 for now

similar system to my previous one, will work brilliant with VR and LFS, i highly recommend it Smile
psy00
S3 licensed
thank you for the info, i don't have a vr headset and i was thinking to buy one in the future, i have a middle specs system i5 4670 with gtx 1060 for now
psy00
S3 licensed
I know it’s not good but i’m curious , can you run the game 50hz /50fps in vr and it’s smooth or not?
bishtop
S3 licensed
Quote from klbbadd2002 :They don't "seem" less frequent. They are less frequent. No offence, but it irks me to see someone from 2010 talk about how this is "okay". Its not okay.

I would consider the tire physics and VW a "promise" when it was announced and never fulfilled.

Also consider, we are still having conversations in an April progress report, in the month of June.

As you decided to use someones join date for your point, id like to use the fact that you have driven 8903 laps/77371 miles on LFS since you joined, that is ridiculous in terms of giving a sim a fair amount of use, it seems you gave up so long ago.

The many updates that have happened recently have been really great for the use of VR ect, and any future updates will be welcome, but i as you do also have a lot of lfs that we have not tried yet

You're the type of person who will moan about a product then when something is done you will find something again to moan about without really intending to use anyway
bishtop
S3 licensed
After trying a few other racing simulators recently such as rfactor 2 and a.c + pcars, they lack a lot of what LFS has, from the easy to use multiplayer system and driving physics the chat system and near instant connection to the servers

The reason updates may seem less frequent than the other simulators is mainly due to LFS either not having as many bugs or them already having been patched. The work put into VR made a big difference.

You have not promised any future updates so anything that does that released is a bonus

Quote from David 96 :Funny enough, the content issue can be easily solved by developing official mod tools. That would be great, especially track-wise. The problem of LFS is that it's not getting new users. Well, not legit ones at least. The more time it passes, the more the userbase shrinks.

This month i have not raced as often but still have raced against 717 different racers,even though a majority may be demo racers they are racers that are usually over 100 experience and with an FBM laptime of 1.18 or less on FBM bl2. Usually its well over 1000 by now
Last edited by bishtop, .
bishtop
S3 licensed
Quote from cargame.nl :Every year the same cycle of discussions, in a way its amazing. Might just copy/paste some stuff from previous years to at least catch up with the upcoming yearly Xmas rumor.. Patch coming!

Agree totally Smile

Quote from petercollins :

Meanwhile rFactor2 continues to provide us with monthly updates, dramatic updates such as laser-scanned Nordscheliefe and Le Mans, both coming withing two months. They also released 2019 Formula E last month.

I have just tried RFactor 2 and even though they have progressed quite a bit from its predecessor in terms of physics but i would say it is far from realistic and graphically the textures look pretty bad especially the grass and track textures, had a few problems when i tried with my VR with it crashing so had to try without using my rift. Still its improved but apart from content is not worth mentioning.

With LFS you have a certain feel of freedom on the track as in you do not feel confined to a certain direction( obviously rules may forbid it)
Last edited by bishtop, .
Scawen
Developer
Thanks for the info. It's always good to hear about LFS working on different VR devices. I'm interested to know how it runs on the Valve Index when that starts shipping - hopefully no fixes will be needed for it.
Matrixi
S3 licensed
Not sure if there's a separate VR test thread, but I tried U6 with Oculus Quest wirelessly using SteamVR emulation (ALVR) and LFS works beautifully, flawless 6 DOF tracking.
theblackrabbi
S3 licensed
From what I gather yes the FFB was made more for my first wheel which was a momo, as well as other wheels from a long time ago. You had to turn down the strength and to be honest I never really LOVED the FFB on LFS, but while racing and getting used to the cars it became something I enjoyed a lot.

We used to have great races around Kyoto Oval...one dude had like over a million laps...it was funny as hell cause he'd race like ever oval race...seriously the guy didn't have a life - no comment.

Either way it wasn't perfect but it was damn near impossible to just pick up and race without crashing - the physics were what got me the most. until that LFS came out we had a bunch of other sims at the time, but none were really that special IMO. Then live for speed comes out with S2 and changes the damn game.

Lots of people used to race on here...lots of great sanctioned races....we were all making our own skins...had teams...it was pretty damn good at the time.

And all of this had to do with a racing sim with a handful of tracks/more configs and just about every pair or triples of racing cars you could want.


Want to race in the GTR cars....check - slower front and rear drive race cars...check......the kart like racecar...check......

Nothing will come close to LFS and how great it used to be lol.

Iracing is great, and if I wasn't so cheap I'd reup my membership and race on the cars and tracks I have...already bought like 60+ cars and tracks on there.

yeah the FFB sucks compared to the newer games/wheels, but actually not really just turn down the forces allot - i know it sucks....


but what other sim do the cars stick to the pavement as realistic as LFS? i mean yes they have gotten great at what they do on the other newer sims...but nothing captures that moment when I fired up LFS for my first time and thought...damn that car behaves like the one I'm driving at home!

Not to mention when you change the car setups you can actually feel the difference....I haven't felt much of anything from any of these other sims when it comes to setups.....

If LFS was smart they'd get in on this SIM revolution and update the FFB to current standards...



end of the day when you have a great race with people online - the FFB and everything else is kinda second thought.....


oh yeah VR mirrors work Smile good luck on most other sims getting that right lol


one thing I'll end with is this....only after I passed all the tests on LFS was I really competent with pushing these cars..LFS don't mess around.
bishtop
S3 licensed
Quote from Czerwony Smok :I said, it' expensive in compare to other sims. Please, read what i wrote.
LFS S2 - 24 pounds for 20 cars and 7 tracks...
Assetto Corsa w/ all DLCs - 15 pounds for 178 cars, lot of tracks and mods...

Of course, I will never buy LFS again or give any support after what Scaven said... I just wanted to say what i think.

yes thats on sale at £15(75% off) and for a game that is sold through steam, graphically a good game but not a brilliant VR experience as of yet and not brilliant to drive and not as easy to keep servers clean of those ruining races and at times due to lag cars that seem to be on skates.

Its the thing that LFS has got right, keeping things easy to manage yet with many options and the MP system is much better than any of the others along with lfs having the best chat system/experience . i own and play the other racing sims and i do race on a.c at times but prefer to be on LFS more often

I have had more than my £24 worth from LFS but i cannot say the same for when i bought A.C + Pcars
bishtop
S3 licensed
Quote from cargame.nl :0.6R was released two full years ago, major updates are rare which makes piracy flourish. Releases for this five VR enthusiasts are not counted, it's indeed not interesting for the bunch.

If the main build is being kept flexibele for online play a lot of bad stuff can be kept out. (including cheats).

In order to that the update system needs refinement, should be on the priority list (if it not already secretly is).

A lot more people are using VR in lfs than you may believe, every day i find more and more that use it. The work on anti-piracy is something that will always need working on, the only game which seems to have done well on that matter is I-Racing even then you can get a version which allows you to drive offline but is a old version

I guess the next full patch will be upcoming soon
Last edited by bishtop, .
ACCAkut
S3 licensed
Quote from bishtop :I usually am negative about most custom made tracks as even the good ones are not perfect but these look amazing, will have to give them a try so something good has come from it Big grin
In defense of the LFS, the creators of the tracks have not had to do coding for the game itself takes time. Preference should be quality of service over quantity of content which is what scawen and others have given us

Oh I have nothing but respect for Scawen and his coding, my post there was rather aimed at the (silent) content creator of LFS. I've been am avid defender of LFS' development speed for many years, but now that I do this stuff myself (also some experimental tracks next to my cars), I can't defend the speed cars and tracks are made for it anymore, it just makes me sad.

But all this is OT, its still generally nice to see Scawen perfecting VR usage and an overall really efficient sim. Some aspects like behaviour over jumps or netcode are still top notch.
cargame.nl
S3 licensed
0.6R was released two full years ago, major updates are rare which makes piracy flourish. Releases for this five VR enthusiasts are not counted, it's indeed not interesting for the bunch.

If the main build is being kept flexibele for online play a lot of bad stuff can be kept out. (including cheats).

In order to that the update system needs refinement, should be on the priority list (if it not already secretly is).
bishtop
S3 licensed
Not that rare considering the updates done regarding VR, which may not be something that benefits some directly but still updates that are beneficial to others
Bose321
S3 licensed
Quote from ACCAkut :For comparison's sake, here's the released, scratch made sim racing tracks from two other guys, doing this for free as a hobby:

https://www.racedepartment.com/members/lilski.218202/#resources

https://www.racedepartment.com/members/fat-alfie.138572/#resources

Roughly a track each per year, excluding the extra time it took both for the first one (both started modding/modelling with these tracks only)

Guess that could mean LFS has like a dozen tracks hidden somewhere? Been so many years..

So because a random few people make x tracks or cars or whatever in a year that means the LFS devs should as well?

We all know Scawen has been very busy with the physics and some VR stuff etc. And the amount of details that go in a track that Eric produces are beyond most other sims out here.

Sure it isn't as fast as most other sims, and even these details are no excuse for it, but I guess there are other priorities, and there obviously are a few secret cars and tracks we don't know of. Smile
Last edited by Bose321, .
JohnT2005
S3 licensed
No, I don't have any VR, iv got the goggles for a phone, but that's it,
ColeusRattus
S3 licensed
If it were possible to have propee VR for that budget, it wouldn't be a niche market anymore...
nikopdr
S3 licensed
Or check used PS VR headsets as they go for around 110 euro at cheapest, you can make them work in PC with trinus vr software and it apparently has support for steamvr and non-vr games too in the side
GT4_PL
S3 licensed
Well, VR updates going next two months because is coming next new VR "Valve Index"...
jamesd256
S1 licensed
Quote from Xenix74 :Is Riftcat better then Moonlight?
(i use only moonlight with trackir hardware)

I don't know the general answer, but Riftcat has a Moonlight option, I tried it, and it was not good compared to the built in streaming. By default Riftcat has NVENC enabled which uses a HW encoder, so in theory the streaming should be putting no load on CPU or GPU. I take it you have a Geforce if you are interested in Moonlight?

What trackIr hw are you using? I have bought some PS move controllers and eye cameras and plan to set up PSMoveService. This will give me room scale VR.

This is not directly for LFS, but you can put a light on the headset which should give me full head tracking in LFS rather than just rotational as with Riftcat alone.
FGED GREDG RDFGDR GSFDG