Wasn't that friend system there before? I think I recall seeing some crap like that in the control panel... you can always just ignore it I suppose. Really, who gives a shit who's friend with whom and what click who click how click what - no one needs lists to remind them who their friends are, unless he's a notoriously absent-minded hitman.
So this new profile thing that is the spawn of the devil, what're the differences to the previous one? I visited a few profiles and saw pretty much the same info that was there originally, only re-arranged...
Apart from those new lines with bookmarks and tags (which I wouldn't of had noticed as I rarely scroll down that much) and the inclusion of a lightbox-alike image viewer I really see nothing so horrible or nag-worthy.
A truly immersing, realistic experience and a lesson in frustration management all in one. Kinda makes you wonder what will happen if you're stopped at a pit exit because of a red light.
Sort of, yeah. The first one was rather a let-down as they backtracked a lot from their original feature-set. As I don't much care for the run-and-gun FPS aspect, the major part that annoyed me was that the world was zoned - that killed the immersion for me quite a bit.
However, given the excellent mods released later - like the AMK mod that worked out some complexity for the AI (NPCs healing each other, looting corpses, throwing grenades [another sore point of the original - they all had grenades and wouldn't chuck them at you], actual sniper rifle ballistics [finally the markings on scopes were not just decorative], NPCs hiding from blowouts and their intra-NPC communication network of events in the Zone - which wasn't just completely randomly generated) I got to enjoy it much more when I decided to tackle the storyline instead of just screwing around as I did initially. Sadly, the storyline itself after a point became so linear and again managed to kill the ambiance.
If anything, I hope this prequelsequel is more accommodating for a non-linear, open-ended playing style - a seamless world as seen in Elder Scrolls games would be a great move in that direction.
Reminds me of the time I chased down an idiot here who decided to take a left at an intersection despite there being a sign that prohibited such and while using his handbrake in taking said turn lost control and rammed a car parked on the inside, totally messing up all of its right side and leaving part of his front scattered along the road. I guess he panicked and his true self came out, so he decided to back up and leave. Didn't get very far though.
So, if you had a 3D model to go with this you'd be able to release it, eh? I suppose an unofficial "mod's mod" for offline use would be out of the question... or not...
Sad to see such a close-minded reply with zero arguments to back up any claims.
EDIT:
Just saw the load sensitivity graph of the original's tyre model... sheesh...
Finally, after 46 pages I realize where I've been wrong about this thread: it's not about the pricing of iRacing - it's about people who will not pay for iRacing and think others shouldn't vs people who will pay. Silly me.
Looks like a George Carlin rehash passed through a low-pass filter to curb the shouted profanity out of it. Yet another "preaching to the choir" production IMO.
Ah OK - so it's just a small water heater - I recall having seen something like that in a house in Deutschland only it worked with gas. That makes sense, you'd need those around there as I imagine that solar water heaters wouldn't be a dependable option.
Haven't seen mention of this - but if they're to simulate the way a "career" works IRL, are they also going to be dishing out prize-money for race wins/podium finishes or are they just simulating the cost of RL racing?
Can you possibly check if it does the same if you roll back to Catalyst 8.4? In another indie game I follow there were bug reports of similar funkiness when users updated to 8.5 and returning to 8.4 remedied that. If this happens in your case as well, please take time to report it in the ATI driver bug report forum as well.
I think Hamilton has a thing about pressure of the moment when he realises he's lost a position. He made similar judgment errors in Bahrain after losing positions at the start (and displayed really sporty behavior in gesturing to slower drivers that raced him when he fell back). I guess he still has a lot to learn if he's inclined to - stopping at red lights (lights - not cars) is as good a place to start as any.
Or just lock the other one and point it here as the discussion about the pricing policy has been flogged to death, resuscitated, given an enema, reflogged and dismembered?