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Tweaker
S2 licensed
Any host I goto watch that has about 20+ or so people driving, I see the 2sec skips with cars not driving on the right line. Last night I watched the LOTA race that had a large grid, it was skippy, and also some other Spanish league I think it was... also skippy.

Tomorrow's MoE 24 hour race might be skippy I take it
Tweaker
S2 licensed
Quote from DANDAMAN05 :Very nice site! However is your RDNS working? All e-mails seem to go to the junk folder...

I dunno, that's something Phil would need to look at.

Quote from AstroBoy :Just wondering Tweaker are you going to add a count down timer at any stage?
I mean it just think it could look pretty alright if it counted down to the events just a thought though.

I was going to have one, but it's too much of a hassle to make a nice one this close to the race. Tonight I'll be adding more content on the right, so the site is more of a portal for useful links and tools for teams and viewers during the race.
Tweaker
S2 licensed
Anyone have an anti-Bush-atomic-bomb-terrorists-are-everywhere-and-I-wants-all-your-oil skin for the FBM?

no seriously guys, srsly....
Tweaker
S2 licensed
Quote from ma1kl ::-X thx and fixed.

Can edit your post and re-attach the skin? I edited your post earlier because you used [IMG] tags, and that is not needed. Right now it is still the old one in this post. You can either upload it to these forums as an attachment, or give a download link.
Tweaker
S2 licensed
And next time please use the proper MoE sunstrip on the window, thank you.
Tweaker
S2 licensed
GT2 has all entries posted. GT1 still needs 3 more teams to confirm their drivers by Friday 16:00 CET / 15:00 UTC.

Thanks!

GT1
10 - Pedal to the Metal
16 - spdoRacing
18 - Bandelnet Racing Team
We have a new website!
Tweaker
S2 licensed
I've had quite a few projects behind the scenes, and we (admins) decided to update the site to something that we can all easily edit and post info on. Came up with the simplest solution to get something up and running, and for now, this is a temporary site with basic functions and design. I would've liked to have had tons of surprises long before this 24 hour race, but they will come after I'm afraid . Some parts of the site are not fully developed, I will be adding more things before and during the 24 hour race. I am sure some browsers will act a little funky viewing it, but it's not any of our worries right now... just as long as it works.

http://www.mastersofendurance.eu/

Stay tuned for all the new stuff and goodies, and enjoy the new site. We hope it helps you guys with necessary information, and is more pleasing to the eye.
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Tweaker
S2 licensed
It was dipped into a tub of mustard!!!!
Tweaker
S2 licensed
There is a great Got Milk commercial over here that jokes about these performance enhancing drugs

http://www.youtube.com/watch?v=kunPvi9K_xM

EDIT: 2nd one -- http://www.youtube.com/watch?v=fSA3Dftpi6I
Last edited by Tweaker, .
Tweaker
S2 licensed
I doubt it is a real car that was used to race, but I could be wrong.

I've seen many 'formula' mock-ups as a kid and still to this day, and they are usually some 3rd party fiberglass shell slapped on an incomplete chassis, or something that pieces of a car built by just the photo company or museum.

It is no doubt based off a real car, but looks like a modified shell for photography purposes (hence the absence of mirrors, old wheels, and blocked off bits)

Delta T79?

http://www.deltamotorsport.co.uk/photos/delta/index.htm
Last edited by Tweaker, .
Tweaker
S2 licensed
No matter what, there will always be a credits hack used to obtain cars, so there is always a way around it.

However, I don't mind having to unlock cars based on tests. If we had to do a whole new set of training lessons (which hopefully gets revamped for S2 Final), then I wouldn't mind. It wouldn't be THAT hard. But the only thing that strongly disagrees of this entire idea is the fact that you can always choose any car you want and have fun with it, one reason S1 scrapped the credit system all together. But that was primarily for testing physics of specific cars. So I suppose S2 Final could bring it back.

Quote from GobLox :Try the CTRA =)

No matter what, that is only for online, and doesn't prevent people from driving any car freely on other widely used servers, or offline. And I doubt CTRA will have EVERY car in the line of license progression, it just wouldn't be needed IMO.

If this is a case of noobs using a BF1 for example, training lessons would at least bring forward a bit more knowledge of the car(s) when it is time for them to get online.

What I think the system needs is to have Licensed and Un-Licensed modes on the server. So you could still go on an un-licensed server and race any car that is available. It would just be up to the server admin to have this setting.
Last edited by Tweaker, .
Tweaker
S2 licensed
We would still remind the following teams that they need to post their driver lineup for this race before the deadline!!! (Friday 16:00 CET / 15:00 UTC)

GT1
3 - Mercury GT1
4 - F1RST
10 - Pedal to the Metal
14 - Infinity Skills
16 - spdoRacing
18 - Bandelnet Racing Team
21 - Serbian Racing Team

GT2
30 - Fusion Racing
Tweaker
S2 licensed
There have never been official names of the turns given AFAIK.... not even turn numbers. Except of course, Scawen has mentioned the usual "Turn 1", but that is referring to accidents .
Tweaker
S2 licensed
That voting site was a good idea at first, but improper direction, poor naming conventions, and stages of the project weren't well thought out. It could very well come back, but it needs to go in stages... track by track, one configuration at a time. There also needed to be other ways of voting for or against someone's idea with the ability to type your reasoning. Reverse configs were never taken into account, and the number of corners was up to the site holders -- leaving what would be judged as two corners, only 1 corner for example (or vice versa).

Without all of this, it was just a naming freeforall, and uninventive as well as unoriginal names were just voted highest on so many tracks. Pretty much one of the big reasons it is no longer around.

But like I said, it could come back, it just needs to be more of a progessive project. Was one of the best community collaboration projects I've seen.

This was the thread: http://www.lfsforum.net/showthread.php?t=16325
Last edited by Tweaker, .
Tweaker
S2 licensed
Quote from Ahriman4891 :I was talking about having both That is, there is enough difference between F1.06 and F1.08 to justify having both in LFS.

The only thing that justifies LFS having a new/updated BF1 is if they get another deal with Intel or similar. They don't just go and make the updated model as they please.

I highly doubt we will ever see LFS used again so it can score another deal, since it requires Intel or the-like to have another gaming competition or promotion.

So the 2 year old, poor gripped, grooved tyred, plain looking, 200mph r/c sounding BMW F1.06 in LFS will remain as is, no doubt about that. Unless they can find a better deal to scrap the F1.06 alltogether.... and I'd take a 2009+ era slick tyred F1 car any day.
Tweaker
S2 licensed
I know all this sandpit stuff is a real "kick in the teeth" for your car, but we have got no solution to it when the drivetrains are already permanent in the game.

If we really wanted to, I think we'd make the FXR rear wheel drive in a heartbeat, but we simply cannot. The FXR is always the lone car, either highly neglected, or highly rewarded for its strengths and weaknesses. What you view as being a very large strength in recovery does indeed hold truth, but we cannot do much about it.

All this reminds me of seeing two different car types go off at the hairpin/turn 2 at Laguna Seca.... A BMW 3 coupe got stuck, the Audi A4 did this:

(best 3 shots I could photograph -- and this all happened in an instant)

Though, even a real AWD racecar could still get stuck in deep sand, this is just another typical issue with LFS, the sand traps have always been too forgiving for nearly every car.

Sorry Paul, but my point is that you've got to work with what you have, these kinds of inconsistencies are in nearly every real racing series. And we don't have the option to ban AWD this late in the season .
Last edited by Tweaker, .
Tweaker
S2 licensed
If I am available, I may be around to be interviewed or something -- for a short while

David Seward, MoE Admin

@Viper, Come on daddy!!! You gotta do the talkin!
Tweaker
S2 licensed
Quote from Gekkibi :Didn't found better pic atm. Must be about 1.5 years old.

I am sure the question on everyone's mind is... which one is you?
Tweaker
S2 licensed
A Nissan Altima for Dad (just for long commutes to work)... and a Jeep for towing the boat.

A nice Porsche Boxster for Mom
Tweaker
S2 licensed
Quote from atlantian :actually, polyphony doesn't WANT damage yet. I quote:
"we are not going to add damage to our games until we can do it in a way that is totally authentic"

They actually don't want half assed damage systems like other games

Show me where they said that. I Google'd that quote, and no results even.
Tweaker
S2 licensed
lol only PC and PS3 as an option?

PC has best simulations, and best wheel support.

Xbox360 though has the best console simulation --- Forza 1 and 2. PS3 doesn't even COME CLOSE to having a simulation.
Tweaker
S2 licensed
Quote from BenjiMC : If it's good enough for the Devs, it's good enough for me

Scawen hasn't balanced the car in Patch Y, only made it worse again.

Scrapping a year's worth of online handicaps and suddenly having slightly different revs & shifting methods doesn't magically make the cars balanced. Scawen, will surely do a run-through again to re-balance. And yet again, if you go with stock patch settings, you get 3 different cars all at entirely different paces.

MoE chose 15kg to be added to the FZR, and even that is not enough in my opinion...
Tweaker
S2 licensed
Hmmm the cleanest and clearest views of the tracks I've seen. These will come in handy not just for programming
Tweaker
S2 licensed
Reminds me of my times back in S1
Tweaker
S2 licensed
I have updated the first post with teams that have made their nominations/posts for this race. All teams NOT shown in bold still need to post their driver nominations by Friday, 16:00 CET (15:00 UCT). I will update the list daily, so don't worry if you don't see your team's name in bold after you post .

Thank You!
FGED GREDG RDFGDR GSFDG