Though short, this was a nice video to watch when I bought the game a long time ago Grand Prix Legends -- The game that started my whole sim racing life
As with this post again about the cars, you say there is no appeal... sure, they have no appeal to me either. Neither did Nascar 2003... I don't like Nascar. But my point was that even if I didn't like the cars, the driving in the game was still enjoyable, and felt really nice. So I don't care if I am driving a Solstice or a Legends car, I just know that in Papy sims any car will be challenging and have all the proper feel a simulation should have.
Of course you want some cool looking cars in the game, who doesn't. Accurate tracks is a plus. But no matter what car you have, or how bland the track is, I still think Papy sims get it right with their physics... and their software has evolved a long way. GPL was nice back then, but as I go back and play it some more, it still feels so floaty and has strange grip -- still fun to drive. Their Nascar series was just a few steps better. I don't see how iRacing would have such a low appeal to you guys in terms of physics, tracks, cars, graphics, etc. But I do agree on their heavy pricing, which is widely unacceptable in this thread. It's the only drawback IMO.
If you have any knowledge of previous Papy sims, you'd know that they feel and play great, always.
As for car selection. I could complain that Nr2003 had big stupid/ugly stock cars, but they were fun to drive in that game! What's to say the driving experience will be worse in this game?
The ONLY downside I think is the payment plans they have. Doing annual payments for a simulation is obviously what they are expecting to get from customers after all their work. If they didn't just throw all these pricing plans on us right away at a higher rate, I think their customer base and buyer-interest would rise. However, if you think about their pricing, it isn't all that bad if you are a working individual with some income:
To pay for a whole year is quite pricey, so as a marketing scheme it's obvious why they are only thinking in terms of monthly payments. But it looks like they are putting you on a kind of 'contract' to pay that amount.
I would never pay $156 for a video game, even if I know I am a pretty serious simracer. I might pay $20 for a monthly trial, but I don't think it is very smart of them to be lacking a free demo. Hell, one car and one track will do just fine to get people motivated to buy.... but having people pay $20 to test and then if they want it for a year they pay $156??? equaling $176 for the game? Gimme a break.
I suggest you all wait a while until sales settle and comments are given. Perhaps they will lower pricing in the future. The longer you all DON'T go buy it, sales will be crap for them, and they'd surely want to lower the price.
The black takes up a lot of room for what I would familiarize as a Pennzoil skin... but I am a sucker for yellow skins (love them), and always like Pennzoil ones. It would be cool if you used a bit more of a golden yellow to it, because Pennzoil yellow isn't really that color. I also have rarely ever seen a Pennzoil car with white on it used in that fashion. But hey it's fictional, who am I to say .
Either way, the design looks fine now, you could just get a little more creative with curves and coloring on the front end IMO. (rear area is fine once you get decals on).
There have been a lot of bitmap tracing applications out there since vector first came out, and I am really curious if this is any better. No matter what though, the vector result won't look exactly to proportion and shape, but better than nothing I guess.
If a bitmap logo is a few colors, I usually recreate them by hand .
Mika said he was going to nap for 2 hours... and that was said about an hour ago as I post this. I very much doubt he will be back after a 2 hour nap... it would be so hard to come back up from such a nice rest ^^. But kudos to him for broadcasting like 16 hours of the whole race. If he comes back, that will be great .
Or maybe I misunderstood, and he will be back for the last 2 hours of the race.
It seems some here are basing any ideas/opinions of this 'unlocking' on how the current Training lessons are.
If such a testing mode of gameplay was implemented in LFS, I am sure the training would be way more concise and more fun to do. I doubt very much that it would take WEEKS for someone to pass all tests... or let alone tests for cars they really want to drive. Though, I am sure there are lots of people out there that simply cannot drive worth a damn... and the testing is something they'd have to do to safely practice OFFLINE and then be well prepared to come online.
If the testing was implemented, I am sure anyone could pass at an Amateur level, and have the car unlocked. But there could still be the 'quick' and 'pro' goals other people wish to achieve.
I bet you that it would really only take about 5-10 minutes per car for an already experienced LFS player. That said, what are you so scared about? What makes it any different that you have to go do a test to drive a car? Sure... if you go and download the game the first time say... S2 Final is released, you'd have to go test, but so what, that's a new aspect of the game. And I've always said this time and time again... I'd do anything to have some new features (especially in gameplay) for LFS. And the training/testing aspect could be SO GOOD if Scawen gave it some time -- both aesthetically and visually.
Without such an unlocking system, LFS would yet again become barred of features, and the training lessons would just be for the people that 'think' they will benefit from driving in un-challenging situations.... or better yet, people that are bored and want to do nothing better than to earn 'nothing' for trying the lessons, if that makes any sense.
It kinda of seems strange to me to see a modern F1 car back with smooth slicks... almost unusual... especially for how long we had to bear with grooved ones.
Any host I goto watch that has about 20+ or so people driving, I see the 2sec skips with cars not driving on the right line. Last night I watched the LOTA race that had a large grid, it was skippy, and also some other Spanish league I think it was... also skippy.
Tomorrow's MoE 24 hour race might be skippy I take it
I doubt it is a real car that was used to race, but I could be wrong.
I've seen many 'formula' mock-ups as a kid and still to this day, and they are usually some 3rd party fiberglass shell slapped on an incomplete chassis, or something that pieces of a car built by just the photo company or museum.
It is no doubt based off a real car, but looks like a modified shell for photography purposes (hence the absence of mirrors, old wheels, and blocked off bits)
No matter what, there will always be a credits hack used to obtain cars, so there is always a way around it.
However, I don't mind having to unlock cars based on tests. If we had to do a whole new set of training lessons (which hopefully gets revamped for S2 Final), then I wouldn't mind. It wouldn't be THAT hard. But the only thing that strongly disagrees of this entire idea is the fact that you can always choose any car you want and have fun with it, one reason S1 scrapped the credit system all together. But that was primarily for testing physics of specific cars. So I suppose S2 Final could bring it back.
No matter what, that is only for online, and doesn't prevent people from driving any car freely on other widely used servers, or offline. And I doubt CTRA will have EVERY car in the line of license progression, it just wouldn't be needed IMO.
If this is a case of noobs using a BF1 for example, training lessons would at least bring forward a bit more knowledge of the car(s) when it is time for them to get online.
What I think the system needs is to have Licensed and Un-Licensed modes on the server. So you could still go on an un-licensed server and race any car that is available. It would just be up to the server admin to have this setting.
There have never been official names of the turns given AFAIK.... not even turn numbers. Except of course, Scawen has mentioned the usual "Turn 1", but that is referring to accidents .