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sinanju
S3 licensed
You could try the drag system that I made a while ago ... look HERE

If you can get it to work, then great. If not, then be aware that I don't support it anymore.

LFS already has drag system for licensed users, so I didn't see point in continuing as the only people it would have been useful for was demo users, and I'm all for NOT giving demo users more than they have.
sinanju
S3 licensed
Quote from Nelsantoox :how to activate?

As stated ...

Quote from sinanju :Unzip the scoreboard of your choice and save in your /includes folder, then add the following line into the /addonsused.lpr file
include( "./dskill.lpr");

sinanju
S3 licensed
The obvious answer is to add more rear downforce, but if you don't want to do that, have a look at the chart you can find in this post HERE.
sinanju
S3 licensed
You could try the drag system made for LFSLapper.

Can be found HERE.

Does mean you will have to use the lapper Insim system, but its fairly easy to use, and you can always turn things off that you don't want to use.
sinanju
S3 licensed
Quote from Yumeito :blah blah Protweaker blah

Interesting.

Someone has asked for a set to help them do a time they've done before; a time they know to be achievable, just slightly out of reach because they don't know how to properly adjust a setup, and the setups that they've tried haven't been suitable for their style of driving.

Not only have different setups been tried, but a lot of laps have been driven - all in pursuit of trying to shave off even bits of a second.

But instead of giving a set that may help them feel good about going faster because of their particular skill with a particular setup, you think the answer is to cheat your way to a faster time.

Why just bother with different tyres? Why not just change size of the engine, or add wings, skirts, splitters, diffusers and other bits and pieces the standard car doesn't have.

In fact, why not just go the whole hog, and get some program that transports the car from start line, to each sector/split point, then the finish line. Maybe, to make it interesting, you could make it so that you had to tap a key to make the car jump from one position to the other. If nothing else, at least that way you could compare your reaction times.

I can understand that as a demo user you don't have a big choice of tracks and cars, and changing some of the parameters might be a way of getting some more variety out of the game without having to pay for a license, but don't assume we all want to cheat our way to the top.
sinanju
S3 licensed
Check the password matches that within the default_1.ini file (use Notepad or similar to edit) within LFSLapper.
sinanju
S3 licensed
I did 249 laps in XFG and never bettered 1:35.91, so I'd be happy if I got near your time.

Couple of sets attached I used with keyboard. I hate oversteer, so not sure how they'll be. The one with time is a set I got from someone named Spikee, who could drive much faster than me, but I could drive with his set - just nowhere near as fast. Not sure about other set - I haven't driven that combination in years, but likely my hotlapping set.

I have other sets, some I was given when racing (sometimes I asked and got, and sometimes I got because people took pity) and they were all by people with great times and much, much better car control than I had, or even have now, and other sets were taken off Team Inferno's Setupgrid website.

If you want to try them, let me know, and I'll attach.

You could also try XFG sets for other track combinations, like KY2, SO4, etc. The gearing might not be exact for BL1, but maybe the handling will suit better, and you can always change gearing on the set that suits you best. If the tyres overheat too soon, pump them up, and if don't heat up enough, let some air out.
sinanju
S3 licensed
sinanju
S3 licensed
Likely something lost in translation, because what is "LFS Strobe"?

Do you have images or video?
sinanju
S3 licensed
Register a Node (an invisible line that goes from one side of the track to another (like start / finish line, or split / sector line), or a Zone (a specified circle like a Route Checker or Insim circle), then make a sub-routine based on that Registered node or zone.
Some changes to Top Times
sinanju
S3 licensed
Been a few changes to the times I posted before ...



Think there's one of these cars where I'm only 3 or 4 seconds slower - and at least one where there's 10 seconds of a difference Frown
BL1Y Conundrum
sinanju
S3 licensed
Layout made in the Blackwood Container Storage area, and is approx 2.78 miles / 4,470 metres overall.

Layout includes a loop approx half way round. You travel from Start position, all the way round to the loop, go round loop, then travel back on same route, with slight detour at end (past pit entry), to the Finish, which is at Start position. This is considered single lap.

Means that if more than one person on track at same time, very easy to meet someone coming in opposite direction.



I've currently got this layout on my server (Sin'rs), where 36 single lap times have been recorded - the majority are mine. Just thought it would be nice to have some of my lap times showing for a change Smile



The Drift Scores were made by people trying to set times not people trying to get high scores.

I should think a really good drift score would be close on 30,000 for this layout.

For some other details, and YouTube video, look HERE.
sinanju
S3 licensed
Quote from bishtop :looks fun and you do well using keyboard and i would struggle to drive as good with my g27 Smile

Now I've got my G25 working again, time of 3:29 for keys now 3:14 for wheel.

Now I've seen couple of people racing on this layout on my server (Sin'rs), looks like I should probably have done the pit area differently. Maybe made outer part of track the pit entrance rather than the inside, as sometimes drivers drive straight into pits rather than go long way round.

You will still get official lap time, but tighter pit turns probably means slower time for that section of track.
Top from 220 posted lap times / drift scores
sinanju
S3 licensed
Now 220 recorded times, so top times and drift scores ...



About to change this layout on my Sin'rs server, to one called BL1Y Conundrum, which I've now fully completed, and set some times for.

I made a post at beginning of year about this
HERE.
sinanju
S3 licensed
To be honest, whatever code you are using, making and altering buttons should be the easiest thing to do, especially as if you're using someone else's code, as there will likely be button examples.

Look for something like ....

{
InSim.Send_BTN_CreateButton("^7Click this button!", Flags.ButtonStyles.ISB_DARK, 5, 30, 6, 108, 7, C.UniqueID, 2, true);
}

Even though I don't have a clue about the InSim protocol and code you are using, I can tell ...

background colour of button - ISB_DARK
likely placement of button and size and spacing of text within button - 5, 30, 6, 108, 7
text colour and message inside button - Click this button! (text will be white)

No idea if this is a button that only a specific person sees, or if everyone on the server sees at same time.
sinanju
S3 licensed
According to Google translate, and guesswork, LFSLazy doesn't work - for him.

Using the search facility may have helped - he would at least have been able to find the right thread HERE.

But unless he knows some English - not likely as he's written his question in Turkish, not sure he's going to find his answer by reading through the posts.

So, to sort of answer his question ...

LFSLazy, başkaları için çalışıyor gibi görünüyor, böylece yanlış bir şey yapmış olursunuz - Türkiye'den InSim'i kullanan birilerini bulup onlardan isteyin (Translation: LFSLazy appears to work for others so you must be doing something wrong - find someone from Turkey who uses the InSim and ask them).

Or Google Translate each post?

And ...

İngilizce'yi yalnızca LFS Forumu'nda kullanmanız ve dürüst olmak gerekirse, yalnızca bir demo kullanıcısı olduğunuzdan, yardım yolunda çok fazla beklemeyin.
200 recorded times
sinanju
S3 licensed
After having to get new server host, and long absence, top times and drift scores after 200 recorded lap times ...

Last edited by sinanju, . Reason : Edit: Image of times and scores went missing
sinanju
S3 licensed
To be honest, I don't understand the code you are using - I'm not a coder. I can infer it's placing specific sized and coloured buttons, but that's it.

LFS doesn't know where "Job From House 1" is (or 2, 3, etc), which is why you have to make a zone (specify the X and Y coordinates), so that when a car enters a specific zone, this triggers your buttons.

A very simple way of making a zone would be to go into Autocross mode (SHIFT U) then placing an InSim circle (can be found under Marshall tab, along with Marshalls, route checker, etc.) anywhere on or off track, in pits, etc.

Use letter O to place circle and letters W or E to make circle smaller/larger as appropriate.

Take note of circle index number, and use that number to trigger code when car enters circle.

Rather than using one giant circle to create a zone, there's nothing to stop you using multiple smaller circles to create your zone, and having multiple index numbers triggering the same piece of code.

1 x 10m circle - index number 0 = Zone 1
2 x 5m circles - index numbers 0 + 1 = Zone 1
5 x 2m circles - index numbers 0, 1, 2, 3 + 4 = Zone 1

No idea what code would look like, but it would follow rules like (assuming multiple circles for same zone) ....

IF car enters index number 0
or
IF car enters index number 1
or
IF car enters index number 2
....

then
do button code for Zone 1
sinanju
S3 licensed
And even after all these years, I'm still using your pitboard Smile

Thanks.
sinanju
S3 licensed
You need to find the X and Y coordinates that you want to use in each area of track and surrounds (pits, access roads, off-road area, etc) and define this X Y 'zone' for each task.

As in;

Zone1 - arrive in specified area (zone) and this is used as a trigger to be given details of 'job', and told where delivery should be made

Zone2 - specified area (zone trigger point) for delivery

There is an Open Source Cruise Insim (HERE) that you may be able to use to find the info you need.

And someone asked similar question in that topic about XY Zones (HERE), but I never searched to find out if it was answered.

Also, you could try searching on forum with 'x y coordinates' as the keywords.

Found THIS bit of info, that may help?

An easy way to find the X and Y coordinates of any track is to use the LFSLapper (lapper) InSim.

When lapper is running, just type !zone, and you will be given the X and Y coordinates.

Once you have recorded these coordinates, you can use these in the InSim you are using.

If you use 'X Y zone' as keywords, you will get lots of info on their use in lapper.
sinanju
S3 licensed
Edit config file (setup.cfg) so that

/maxguests=11
sinanju
S3 licensed
Be nice if you didn't shout and spam all over the forum - one post could have done for both your questions - one of which has been answered, but just in case...

sets - these go in LFS/data/setups folder

layouts - look in this forum for the Files section, then Autocross Layouts - or if you can't be bothered looking for it, or use the search function, then look here. Will require that you have a S1 license to use them.

Also use the FAQ section and read the manual.

Any more questions can be asked on a post you've already opened.
sinanju
S3 licensed
I made a Menu system years ago that has section for choosing languages HERE, although you could easily just use !myconfig by making a button that calls that sub.
sinanju
S3 licensed
I've always allowed both racing and drifting on my server ...



I didn't just make up the name on my server for this post - it's been there a couple of weeks now (link).

I even made a drift scoreboard that shows for everyone that goes on my server, even if they only want to race, and it's been like that for a number of years now.

What if I don't want LFS to differentiate my server into either race or drift?
FGED GREDG RDFGDR GSFDG