The online racing simulator
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sinanju
S3 licensed
Don't resize - leave the game to change the sign's square dimensions to fit the rectangular space.
sinanju
S3 licensed
Quote from CZE :I think i have it form some Hi-Res DDS pack what i download on this forum.What you mean by Proper Dimension?
(my image size AC_uni_sing is 500x256)

This sign is used in AU1 AutoX in front of one of the large buildings.

The original sign (University of Kent) is 256x256 then extended in game to fit a space 512x256.

If you had the same sign as me (hospital sign), then it is mis-sized 512x256.

I've included both the original and the custom texture signs with correct dimensions - see attached.

To use, just unzip and add the texture you want to use into your LFS/Data/DDS folder
sinanju
S3 licensed
Why are you so worried about the 103%? Why not just do it for fun?

I'm 15th in the 'Nutter' rankings, and the only thing I've worried about is doing the best lap time I could. If I though I could maybe have gone faster, then I'd keep at it.

Then I load my lap. If I'm lucky, there were people slower than me. That made me feel great.

The fact that I'm not in top percentile probably means I don't have what it takes to be the best motor racer - but then, with my age, condition, eyesight, eye-hand coordination, mental acuity, etc., I sort of knew that anyway, but because there's usually someone slower, I can kid myself that if only I was 35 years younger, then maybe....?

My advice is to start with the Oval - both ways. Should be fairly easy to get within certain percentage of top, but it will teach you to be very smooth and very precise. This will be useful everywhere else too. But prove to yourself you can do it. Do it with every car, starting from UF1 and working up to BF1.

After that, try the short lap tracks. Something like South City. Start at SO1, and work your way up. Some of the configurations have same corners or sequence of corners, so you should get used to getting round them quickly.

Try about 12 to 15 laps, saving best of them then upload them. Compare uploaded laps with racers who've posted faster lap times using same controller, etc., as you've used.

Have they taken different lines to you, accelerated or braked in different places, using higher or lower gears than you in certain places? Using that info, try see if you can beat any of your times. If so, save and upload. If not, try different track.

Alternately. There are 940 different car/track combo's. Only 6 people have done them all. Probably the rest of us have concentrated on the shorter track configurations. Try a few of the really long ones and see how you get on.
sinanju
S3 licensed
All I've done is, using Paint.Net, got the blank car mask from Master Skinnerz site (HERE) and downloaded the alternate Netherlands flag (from Wiki), which I've then pasted on top of each section of car (e.g. roof, left side, right side, etc) and stretched it to fit the section, and turning it 90 deg for bonnet, front and rear sections. See sample image.

I deleted the wire frame layer to make things much simpler.

Once the flags have been pasted onto the mask, then either save that as your file, or, swap order of layers so flags are bottom layer and car mask is top layer, to give rough idea of how car will look.

Text/Logo's can be overlaid onto new layer(s) as appropriate.

Not the most professional way of making car skin, but a basic skin can be done this way in under 30 minutes.
sinanju
S3 licensed
I know it's the wrong car, but you could try design like attached...
sinanju
S3 licensed
Pressing the V key changes the view - keep pressing until you get the view you like.

Check http://en.lfsmanual.net/wiki/Keys for default key bindings.
sinanju
S3 licensed
Search for $EnableRotation and set to true.

On the line that starts #$RotateTracks = then remove the hash at start of line (lapper ignores everything after a hash on the line it appears on) and put in what tracks you want to rotate, and in whichever order you want.
sinanju
S3 licensed

You could try LFSLapper.

Easy enough to edit the lfslapper.lpr file in a notepad editor and remove the bits you don't want.

If you just want a simple welcome message, you would only need to keep 2 sections of the file - the bit that starts
Event OnConnect( $userName ) # Player event
and ends
EndEvent

along with Language section at bottom of code - everything after
#Language Translations#

The text within the language section can be changed to anything you want. Eg, existing has
main_welc1 = "^7Welcome {0} ^7to ^1LFSLapper ^7powered server !%nl%^2Type ^7!help ^2after leaving garage to see commands.";

You could change it to something like
main_welc1 = "^7Glad you stopped by my server, {0} ^7. Hope you have a nice time";

The {0} is where the drivers nickname will be placed.

Surprisingly, there is no German translation, so you can make your own.

The above piece of coding text could be changed to
main_welc1 = "^7Gut, dass Sie von meinem Server gestoppt , {0} ^ 7 . Hoffe, dass Sie eine schöne Zeit haben";

and although it's in the English section (Lang "EN"), your text will still be used.
sinanju
S3 licensed
I think your statement says something about your morals.

However.

If you're willing to pay a fair price for some code, I may be willing to sell some code to you for 1 monetary unit (eg Pound, Euro, Dollar, Ruble, Lari, etc) more than you, or any one else who is willing to help you, is willing to pay.

Morally, I have to inform you that I may change my mind at any time, may be prepared to cheat you out of your money, and that I can make no guarantee that any of my code will work, especially as intended, nor that I can guarantee to supply said code in my lifetime.

Any code will be copyright, and will need to be licensed daily for use. This will be a proprietary software license, and the license fee will be over and above the fee for supplying the code. The license will be for single use only. The license fee, like the code fee, will be 1 monetary unit more than you are willing to pay.

The code, or any part thereof, cannot be made public, that you will have no rights of complaint if the code does not work as intended, damages your computer, and that no maintenance or updates will be provided. The License will restate these same conditions. Violation of any of these conditions will require that your license be revoked and that you will be liable to an unlawful fine that I think is unfair and punitive.

You may not misuse the code, nor use the code in a manner that it is not intended. Using the code does not give you ownership of any intellectual property rights to the code or the content you access. Other than as expressly set out in these terms, I make no specific promises that the code reliability, availability or ability to meet your needs. The code will be supplied "as is".

By using the code, you are agreeing to these terms. Please read them carefully.

Payment for any code and licenses will need to be paid for well in advance and before I go on holiday or into hiding. The price will be fixed until midnight, September 30, 2014. Acceptance of this offer must be made before the offered price timescale runs out. All times are GMT.

If you are willing to pay my prices, and agree to my caveats, then please list what you hope the code to do, show and achieve. You may use images and/or activity diagrams.

I reserve the right to ridicule, mock, scorn and ignore your work.
sinanju
S3 licensed
As someone who spent a great deal of my own free time making various drift scoreboards in 'lapper', and then releasing them to the LFS community for free, then no, thank you.
sinanju
S3 licensed
Quote from Yisc[NL] :A GlobalVar is used for every player on the server. So if one person sets it to "true", it is true for every player.

Because you've pointed out the obvious, I now get it. Doh!

Proof, because I'm in my late 50's, that's you're never too old to learn. Just not as quick. Like my racing.
sinanju
S3 licensed
I tried to add drift points to a drift score if you enter a specified zone using your working sub-routine

Sub SA_ConeScrape1($userName) # Player Event
globalMsg( GetCurrentPlayerVar("NickName") . "has passed the zone" );
EndSub

and then adding the line

$DriftScore = $DriftScore + 100;

so the sub-routine code now reads

Sub SA_ConeScrape1($userName) # Player Event
globalMsg( GetCurrentPlayerVar("NickName") . "has passed the zone" );
$DriftScore = $DriftScore + 100;
EndSub

However, if you use that code, then lapper will crash, restart, crash, restart, crash.....

If adding drift points when entering the specified zone could be done, then solution could be by using and setting variables.

Possibly a Global variable

Event OnLapperStart()
GlobalVar $Conescrape1; $Conescrape1 = "false";
RegisterZoneAction( "AU1" , 56,-819, 1 , Conescrape1,"" );
EndEvent

which you could change from 'false' to 'true' if you entered the specified zone

Sub SA_ConeScrape1($userName) # Player Event
globalMsg( GetCurrentPlayerVar("NickName") . "has passed the zone" );
$Conescrape1 = "true";
EndSub

and then use an IF statement (within the Event OnDriftScore( $userName ) # Player event) so that if the variable was true then you get the drift points.

Or with using Player variables (e.g GetCurrentPlayerVar/SetCurrentPlayerVar).

To be honest, I really struggle with variables, especially the Player type, so I can't tell you if variables will actually work, and if they did, which to use (global/player), nor how to code them.
sinanju
S3 licensed
Thought I'd try my own suggestion for using bicycle handlebar tape on my G25 to try thicken the grip, but its far too thick to use, and because its so thick, bit inflexible.
sinanju
S3 licensed
My suggestion about pitlane garage signs was posted in the 'Talk about your suggestions on how to improve the LFS simulation' section - not the 'I demand that my suggestion be taken extremely seriously and must be included within LFS at the next update' section.

Its as valid a suggestion as any other on this part of the forum made by people that want to see new cars, new tracks, track editors, insim changes, dynamic weather, server features, etc.

In one way it differs from some suggestions in that it could offer the developers some scope to make some additional income - probably not much as it only costs £1 to have the option to upload an additional 50 car skins - but the option would be there.

Even if the option wasn't available for drivers, it's something that I'd like to see available to server owners, like myself.
Last edited by sinanju, .
sinanju
S3 licensed
It's because you want it to be a player event rather than a lapper event. Try

Sub SA_ConeScrape1($userName) # Player Event
globalMsg( GetCurrentPlayerVar("NickName") . "has passed the zone" );
EndSub

In this case, the difference between lapper event and player event is;

Sub SA_ConeScrape1() # Lapper Event
Sub SA_ConeScrape1($userName) # Player Event

As you can see, the Player Event has $userName between the brackets.

For info: wherever you see a # symbol on a line, this tells lapper to ignore anything after it on the same line.

Sub Header bracket use is something I still find hard to get my head round, even after asking the question, and Krayy (lapper programming expert) providing a very detailed answer (Q&A HERE).
sinanju
S3 licensed
Because lapper does not allow you to put something like

$DriftScore = $DriftScore + 100;

into a sub-routine. If you do, it restarts.
Ability to skin our own pitlane garage sign
sinanju
S3 licensed
Would be great if we could put our own skinnable signs up in front of a garage to show your own team or driving name - or anything else you wanted to.

These would probably need to be track specific (eg BWG_Sin1, WHG_Sin1, etc), and would appear on garage when you join online server, and be removed when you leave.

Where there's no pitlane garages (eg South City), then signage is ignored, or not enough garage spaces, then signage is first come, first served.

May be an extra way for the LFS developers to make some additional bit of money, as they could make it you have to pay for these skins, or one free and pay for additional, or mix and match between helmet, car and garage skins, where you can upload so many free, then if you want more, you pay.

Alternately, server owner gets to sign all garages (same sign on each), and players nickname appears on a garage sign when they join server.
sinanju
S3 licensed
And wouldn't it be great if we could skin our pitlane garage.

Skin appears when we join server, then disappears when you leave - just like any other racing teams that appear for a track meet.
Removal of U2's 'Free' album from iphone
sinanju
S3 licensed
If like me, you can't stand the pretentious tw@ts known as U2, and would like to get their unwanted album off your iphone, then Apple have set up a way to remove it - see link below;

https://buy.itunes.apple.com/WebObjects/MZFinance.woa/wa/offerOptOut

You'll need to enter your itunes login details.
sinanju
S3 licensed
You could try somewhere like ebay to see if you can get a small steering wheel cover, although due to the small diameter of the G25/G27 wheel, might be difficult.

Better alternative might be to get some badminton/squash/tennis racquet anti slip/sweat tape and either wrap that straight onto the wheel or use it to hold foam sheeting in place.

The tape is about 25mm wide x at least a metre, and comes in various colours and textures.

You'll probably need to also buy some coloured electrical tape to match racquet tape colour, as this is needed to very hold end of racquet tape in place.

Probably lots of quides on youtube on how to re-tape a racquet but maybe struggling to find one on how to do a steering wheel

The alternative to racquet tape is bicycle handlebar tape - likely the same sort of stuff as used on racquets, but groovier styles. Have a look HERE on something I found on ebay.

Maybe you can be the guinea-pig on modding your wheel and let us know how you get on and give tips.
sinanju
S3 licensed
Quote from RaZMorocco :..So this is what i'd like to have in the game:
...

-XRG / XRT lights pop up
The cars are over 10 years old - the mechanism's are worn, rusted and jammed - never going to work now. If it wasn't for the fact the cars are no longer used on public roads, they'd never get an MOT (official permit to use on highway) now

-Add more racing Rims
You can colour them to your hearts content

-Add a night mod to the game

Turn the brightness down on your monitor

-Add a hill track (for Drift and Touge fans)
Turn your monitor till its at least slanted, or on it's side

-Add a special mod for Tougue
Balance your monitor and/or racing rig on a large ball, and wear your cap backwards

-Add a Drift Point Calculator
I've done this in LFSLapper - available as add-on in standard download, although does need to be enabled

-Add More Cars
Buy SI or S2(cheaper alternative is to give each of your AI cars their own skins and have lots more for yourself so you can change them a lot)

-Add a Blur (high speed effect) on the cars such as the FBM F1 so it looks more realistic
Have a look in Unofficial Addons and Miscellaneous Addons sections (where you can also find bloom effects), and use Search facility

-Add a mod where you can customize the performance of your car (for Drift fans)

Already available in Garage, where you can change gearing, suspension, tyres, etc., to your hearts content
You can also add passengers (including females!) so you can impress them with your drifting skills - personally, I use a woman passenger on front to help with directions, although I do get annoyed with the constant "never mind Alonso, everyone is faster than you" bitching

-Add more Music tracks
Convert any of your own music tracks to OGG format, and add into your data/ogg directory - have as many tracks as you want, so knock yourself out
sinanju
S3 licensed
Quote from Texpelt88 :Hey! Ya learn something new everyday! And on that link (It may just be my computer, if so ignore this) "The webpage is not available"

Search for Ramp Oval 4 by user Flame CZE - should be first hit you see.
sinanju
S3 licensed
Quote from Texpelt88 :I don't know if there's some secret tool to measure distance on Autocross tracks.....

It's not a secret - it's the D key - click where you want to start measuring, and move mouse, and measurement (probably in metres) will be displayed bottom right.
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I measured you track, and I make it 461 metres x 98 metres approx (1,512.5 x 321.5 feet / 504 x 107 yards) [these are outside sizes]

From what I can find out, the size of a quarter mile oval track should be;

Imperial 440 yards
===========

110 yard long straight (straightaway)

110 yard on each turn (therefore 35 yard radius - good old pi)



If you want to see what an oval really looks like in LFS, then look at Flame's HERE
Last edited by sinanju, . Reason : measured track
sinanju
S3 licensed
I'm getting an Invalid Texture message every time I go into AU1 Autocross track.

It's for the AC_uni_sign (aka Royal Hospital sign) not being square.

EDIT: Added image of where sign should be.
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Last edited by sinanju, . Reason : Added additional image
sinanju
S3 licensed
As I said in my previous post, try using the Search function.

I would have thought anyone asking for the source code for something would know a little about coding?

If you want help, you'll have to give a lot more information - the biggest part of which is ..... what code are you using and what language is it in?

Have you got the code to run?

Which bit are you stuck on, and what have you tried to make it work.

If you don't know what you are doing, or you sort of know but can't give examples of what you've tried, do NOT expect to get any response to your questions - garantili istismar bir sürü hariç - özellikle arama özelliğini kullanarak değil.

Kullanarak arama olabilir ne kadar faydalı görmek?

Ben sadece arama ile bu çeviri hizmeti bulunamadı!

Tüm için google translate dolu!
FGED GREDG RDFGDR GSFDG