The online racing simulator
Searching in All forums
(968 results)
sinanju
S3 licensed
Would it be possible to add the option to add images, files, etc, in private message section? Even reduced size (half?) compared to what's allowed on Forum would be useful.

At the moment, it's text only.
sinanju
S3 licensed
You don't have to put it anywhere...it's already included (in V6)...you only need to configure 2 files slightly to get it working. In fact, as you only have a demo license and can't use all 20 cars available, only the addonused.lpr file needs slight change. But if you want to future proof things in case you do purchase a license, then worth also changing the lfslapper.lpr file too.

These files can be opened in any text editor.

Read post 7 (which takes you to another post where it's explained what to do).
sinanju
S3 licensed
Then you are still asking the wrong person! I don't know how to code.

I made a drift scorer in LFSLapper, but there's little 'coding' involved.

Good things about it though, is that it works, is consistent, same for all drivers, and is free.

So it doesn't show an ongoing score every 10th of a second. So what? Drivers compare their scores at the end of a lap, to show that they can drift consistently for the full lap, and not just one turn. I've lost count on the number of drifters I've seen on my servers who get 9/10ths round, spin on last couple of corners, and lose all their points. It's tough. But then so is hotlapping. You may have world record splits, but worth nothing unless you finish the lap.

*Rant*
Why do you think someone can come along, play LFS for few months, think "I'd like to run a server", then expect to get code for free? That any server owner should give you their code? Code that probably took a lot of time, money and effort to make. Forgetting for a minute that you haven't even bothered to pay for a S1 or S2 license (and don't say you don't have money for a license when you want to run a server), why should they increase the competition? Why should they give away something that may make their server unique? Why, when there is already well over 300 other servers all competing to get drivers to race/drift/drag/cruise, should they help another one get started? And especially one who has a demo account? You've had a demo account for over 6 months without making a commitment - you're not going to be making a commitment about putting effort into making code - are you going to be as committed about running a server? Apart from asking for things, what 'effort' are you putting into all this?

Now, if you were to come onto this forum and say something like - trying to do this, done this, doesn't work, what can I do? - then you will get people falling over themselves to help. This is because you have made some effort, and they like to see the effort rewarded.

You are just another in a long line of people who want and expect to get, without putting in any effort.

Maybe you'll get lucky. No effort required for that.
*End Rant*
sinanju
S3 licensed
It's probable that all server owners don't read this forum all the time, so the ones using the code you've seen may be unaware of your request.

As you have found a server that is using the code (of whatever variety), why not try asking admins when next on server, or if there is a website, asking there?
sinanju
S3 licensed
Quote from kepp1313 :Where i need to put that code ?

If you've got recent copy of lapper (any of the version 6 releases), then read posts 4 then 2 HERE.

Note: Lapper is not laggy - score for any drift will only show once drift completed.

It may be possible for lapper to show score and angle as drift is ongoing, but I haven't found anyway to do that using the standard lapper variables and functions.
sinanju
S3 licensed
You could try reinstalling DirectX 9 - can be found HERE

Do it even if you have later versions of DirectX.
Reverse Configuration
sinanju
S3 licensed
Layout in reverse configuration.....
sinanju
S3 licensed
Now over a 100 timed laps been done with this layout on my server, so couple of tables to show best times and drift points achieved as at 23/01/15, all done on single lap from standing start.
sinanju
S3 licensed
You did of course ask their permission, and were granted it, to put their layout online?

You may want to read this -> https://www.lfs.net/forum/thread/75158
sinanju
S3 licensed
I've just read through all your posts on this thread, and nowhere, except your last post, does it mention NASCAR.

If it had, I'm very sure that you would have been pointed to search for "The LFS NASCAR Experiment" by Bob Smith.

It may well be there's some obscure North American cultural reference to NASCAR when you talk about My Little Pony, but as I'm from Europe, any such reference is well over my head.

As is your point about the Twilight series.

Anyway, you'll be happy to know this will be my last post on this topic.

As for your point about renaming the thread - might be worth changing it so people know it's nothing to do with 'Ideas for Track Mods and More', except in a Nascar sense?

Good luck in your future endeavors Smile
sinanju
S3 licensed
Ennui - a feeling of listlessness and general dissatisfaction resulting from lack of activity or excitement.

I know it's only been slightly less than a month, but if even the original thread creator can't be bothered staying involved?!
sinanju
S3 licensed
Could be that you are lagging.

Make sure you are not downloading anything, especially torrents and steam game updates, when you try connect to LFS servers.

Try a ping test to see what kind of results you are getting.

Check your Task Manager to see if anything running in background.
sinanju
S3 licensed
In case anyone else has same problem, let them know how it was solved.
sinanju
S3 licensed
If you are racing on an AutoX layout, then there must be a sector split and a finish line before LFS and therefore 'lapper' can record you have finished a lap.

Look for a file called addonused.lpr file (/default/includes directory) and search for the line

#include( "./driftmeter.lpr"); (you can use any notepad editor).

Remove the hash (#) at front of line (this tells lapper to ignore everything after the hash on same line).

Save.

Open your LFSLapper.lpr file (/default directory). Make sure $DefaultTopCar includes the car you are drifting with. The default line will read

$DefaultTopCar = "XFG+XRG";

If you are using other cars to drift with, especially XRT, then you will have to add these cars - e.g.

$DefaultTopCar = "XFG+XRG+XRT+RB4+RAC+FX5";

Try doing lap now.
AU1 DIY 2
sinanju
S3 licensed
Managed to squeeze in an extra turn.
AU1 DIY
sinanju
S3 licensed
For those that have wanted to make an AutoX track, but have struggled to put together a route, here's a chalk layout with lots of alternate routes and corners for you to Do It Yourself.

Just add barriers to channel which way you want driver to go.

Barriers can be just that - barriers - or cones, tyres, speed bumps, armco, banners, bales, railings, markers, etc, or some of each. Or use lots and lots of chalk arrows.

You can make route as simple or complicated as you want.

The White lined route was my original layout (slight rerouting change to my original AU1 Lap-Land layout), but then I added yellow 'lanes' for alternate routes.
sinanju
S3 licensed
None. If you have a favourite car, then try that and see how you get on.

I've never made a layout for a particular car. I just make a layout that I think is ok to drive - hopefully interesting. Down to person looking to see if they think it's something they'd like to try, and if so they can download - and delete if they don't think it's worth keeping.

The lane width for this layout is minimum 14.25 metres / 15 yards / 45 feet, so space for every car to be used, although some of the corners are bit tight for some. But a corner that might be hard for me to get round in some cars, is no problem to others who have ability to trail brake / heel and toe / use e-brake, have coordination, etc.

Personally, I'd find it hard to get round in FO8 and BF1, but that's just my level of skill. Or lack thereof.

When I put one of my layouts on my server, I start with UF1, then try every car thereafter (XFG, XRG, LX4, LX6, etc, etc, working through each car in the GARAGE screen up to the BF1). Eventually there's always someone who I can compare lap times to, especially XRT (for drifters) and BF1 (drivers who want to be top of leaderboard).
AU1 Lap-Land
sinanju
S3 licensed
A layout for hot lapping, and likely suitable for drifting too.

I've included my original chalk outline. This is in case you don't like the way I've laid out the objects I placed, so will allow you to do it how you feel it should be done.

The chalk outline uses 573 objects, and the complete layout 912. This means there are 300+ objects that can still be placed, including marshalls, route checkers, etc.
AU1 Drift Park
sinanju
S3 licensed
Thought I'd have an attempt at making a Drift course, rather than my normal hotlapping layouts.
and Tilke 3 too
sinanju
S3 licensed
Another, even longer, layout based on same idea.
AU1 Tilke (1 and 2)
sinanju
S3 licensed
Someone was talking to me couple of days ago about track design and Hermann Tilke (and how they don't go hand in hand), so I thought I'd design a layout like he would do.

They're both long (each over 1.7miles / 2.7km), each wide, bland, with long straights leading into hairpins and sharp curves, so will test your braking skills.

I've done few laps with UF1 and can't get under 2 minutes (actually, it's nearer 2:06 on Tilke 2 track, which is the shorter).

I've put Tilke 2 on one of my servers if you want to try equal my time in UF1.
Last edited by sinanju, . Reason : Added current top car lap times for Tilke 2 layout
sinanju
S3 licensed
L key is for Speed Limiter - it toggles it off/on on repeated presses.

For further help on keys, etc, search LFS Wiki Manual.
AU1 Steeplechase_Joker
sinanju
S3 licensed
Wasn't really sure how you made a 'joker' lap, so just added extra section (the outside turn before start/finish line - see image), which you have to drive first, then the next time round, you have to take the tighter inside turn.

I've placed a start position as it made it easier for me to test, but this can easily be deleted in edit (SHIFT U) mode.
AU1 Steeplechase
sinanju
S3 licensed
Basically a track layout with some jumps, all just slightly different.

Best done with 3 laps, in UF1 (using Hard Set).
Sonic
sinanju
S3 licensed
You could turn your "Pylon Collector" into Sonic, where you place walls in such a way that it forms a single route, some ramps as jumps, and pylons/cones (aka 'coins') in semi-circular, straight and other patterns, and you have to follow the route, collecting as many 'coins' as you can before you get to end of route, with LFS counting the penalties, which are converted to points or time.

Or put in multiple routes, where the driver can only go forward, and he has to get from start to finish, collecting as many coins as possible within certain time, or they are disqualified.

No reversing or turning allowed.
Last edited by sinanju, . Reason : Added single route image
FGED GREDG RDFGDR GSFDG