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sinanju
S3 licensed
I seem to have lots of Visual C++ libraries covering a great deal of years ...



Thing is, Win10 hasn't deleted any because they're older, but has just left them in place. And I don't know any better than Windows, so I've just left them.

Maybe you need to update ... https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
sinanju
S3 licensed
There's an option within LFS to see or hide split (checkpoint) times.

SHIFT O / Display / Checkpoint text (choose 'none' or 'split times').

I've got mine set to none, as I use Yisc's lapper "pitboard", which can be downloaded from this section of the forum, then will need to be enabled.
"Could not open visible objects file" message
sinanju
S3 licensed
Getting this "Could not open visible objects file" message. Happens when I enter both in single or multi-player modes.



Anyone else seen this message and/or know what it means?

Doesn't seem to be affecting anything, as all tracks and objects, including Autox objects, seem to load ok.

Has been happening for a while, but can't remember when it 1st started appearing - haven't been on LFS for a while, since I broke a toe mid January.

Haven't re-installed LFS, nor do I want to, as message only appears when I enter LFS, and clears within few seconds.
sinanju
S3 licensed
Thought I'd resurrect an old layout of mine and put it back up on my server (Sin'rs).

Some extra times added since last used ...



YouTube video ...

As you'll see, its a bit like short rally stage, with really tight bits at start and finish, and a couple of bits where you don't want to be on wrong side of road.

Good luck to anyone that wants to try beat the posted best times!
sinanju
S3 licensed
There's a few posts giving examples - try HERE to start.
LFS Rank Info
sinanju
S3 licensed
On LFSWorld, under Hotlaps / Ranks / Nutter, then click on "Rank Info" (under F08 car), it states there are 1026 hotlap combinations available.



Yet 3 drivers have already done more than this.

I assume the information hasn't been updated with the Rockingham layouts.
sinanju
S3 licensed
Quote from BerdyGaming :...or add a brand new one for S2/S3 licensed drivers and push down one track from there to Demo.

Any new tracks, cars or other content will likely only be for S3 licensed users.
sinanju
S3 licensed
Sorry to hear about your issues.

I've had a few stutters myself. Can last from 10ths of seconds, up to few seconds. But at worst, only a couple of stutters per game session.

A stutter for me is when game freezes, then restarts. Problem of course, is you're driving during that freeze, so you could have driven into a wall instead of round a corner during that freeze.

However, most of my sessions I haven't had single stutter.

Maybe it's not a Rift issue.

Maybe the fact that you need 3 x USB3.0 connections just to run the Rift. That, and like me, you've probably got other USB connections for peripherals.

Me, I've got separate USB connections for a mouse, keyboard, wireless dongle, external speakers and G25 wheel. Unfortunately, my mouse and keyboard aren't a set so I need different usb receiver for both.

And I've got both my Rift and my tv connected via HDMI to my single graphix card.

A fairly expensive way to test if possible usb issue would be to buy a powered USB3.0 hub, and plug the Rift and sensors into that, and plug the hub into a USB3.0 port on your pc.

Longshot - if you knew someone else who had a Rift, and tried theirs, just to see if you have bad headset.

I've just looked at the video I made "Armco Canyon" that I put on Youtube, but not a single thing wrong that I can see anywhere, although to be fair, it's a very short video.

Can you record what you're seeing on the Rift? If so, does the recording look better that you're seeing on Rift? I use Plays.tv to record LFS. Can be set to record every session automatically. Or maybe look at spr replay?
sinanju
S3 licensed
Top times and drift scores after 40+ recorded times.

sinanju
S3 licensed
Pity Frown

But thanks for the response.
[Cannot be solved] Use button to Pit
sinanju
S3 licensed
I'm using an Oculus Rift now when racing, but I'm having problems going into the Garage if I use a button instead of SHIFT P.

<?php 
Event OnLeaveRace
$userName )  # Player event
    
$NickName GetCurrentPlayerVar("NickName");
    
# Needed for when in VR mode    
    
openPrivButton"vr_pit",95,185,10,6,4,-1,16,"^7PIT",OnClick_Pit);    
EndEvent

Sub OnClick_Pit
($KeyFlags,$userName)
    
$NickName GetCurrentPlayerVar("NickName");
    
cmdLFS"/pitlane " $NickName);
EndSub
?>


On my server, which is used for hot lapping, once you finish the single lap, you get spectated. This is to stop people just sitting around getting in other peoples way. This works fine.

If I then SHIFT P from the main screen, then this takes me into the garage. Problem is with headset on, very hard to tell where the keys on my keyboard are. Spacebar is fine, so I can aim with headset, rummage for spacebar, and click.

I was hoping if I had a button, then I could aim at that, then use spacebar to go to proper screen, but when I click my button, I get "Parameter is not valid".

I'm using AutoX layout on BL1X, and I even placed a pitbox and pit arrow. Doesn't help.

Is there a way to go to garage via a button?
BL1X 'Armco Canyon' AutoX
sinanju
S3 licensed
Made new AutoX layout in preparation of getting Occulus Rift. Layout now on my (Sin'rs) server.

First video I made was pre VR


Made some slight changes (mainly ramp at finish line, and barriers, but not track layout) to the layout before doing another video using the Rift


Feel free to keep your opinions on my driving to yourself!
(I have to wear glasses as I'm astigmatic - and old. Been wearing glasses for over 55 years, but can't wear them in the Rift headset, so I'm having to drive with everything a bit of a blur, and difficult for me to work out where to brake, turn, etc., so tend to stay away too much from barriers, especially in corners).

Already set lap times for each car


It maybe that this layout is good for drifting - normally on my layouts, a high drift score for me would be just over 3,000 points. On this layout, I have a few in the 4,000's. Never had such a good point score before. Also, when I get 3,000 points, not unusual to see others with 10,000+
Last edited by sinanju, .
sinanju
S3 licensed
Just got myself an Oculus Rift, and wow - what an experience in LFS!

As an aside, what is next amazing after feeling like you're inside a car, on an actual track, is that I'm more able to control slides. Before, a slide was that bit between going where I was aiming, and reaching the scene of the accident. Won't say I'm good, but a slide isn't the bit before spectating anymore!

One thing I do find annoying though (!) is everytime I get in a different car, I have to go into SHIFT O, and reset the Y offset from 0.000 to 0.200, else I'm sitting behind the (headless) driver, looking through them - in the non-single seaters, it's like I'm sitting in the back seat.


Headless driver with Y Offset at 0.000 / Control O settings / View after Y Offset changed to max

It might be the way I've set up my Rift - I don't have much space, and I set it up in a hurry, and on monitor the yaw is quite bad, as you can see from attached, but it's the proper view with Rift on.

Assuming this just isn't the way my Rift is setup, would it be worth making default view for 3D devices like the Rift to be full Y offset, rather than zero?
sinanju
S3 licensed
There is a sql database browser that's free to download and use, called DB Browser for SQLite (https://sqlitebrowser.org/) that allows you to import .csv files.

Maybe worth a try?

When you want to open existing lapper database, run the program, then click the open database tab, open folder where your lapper database files are stored, change file type from *.db *.sql to all files, and click on your *.dbs file.

There's a drop down box in the Table cell under Browse Data, and you'll find a few different tables, one of which holds all the data in your database.

If your .csv file matches the headers in this, then import may work.
sinanju
S3 licensed
If you feel so strongly about it, reload a blank skin or skin with your name or something on it (other end of horse picture you use in your avatar?) using same skin name.

Just remember to keep old Police skin safe, and if you use it online, give it another name (not V4!) before uploading.
sinanju
S3 licensed
I've reloaded them, and hopefully they'll show.

sinanju
S3 licensed
Best times and drift scores after 50+ timed laps ...

Last edited by sinanju, .
Mexican Race of Champions Layout (Unfinished)
sinanju
S3 licensed
Thought I'd try recreate the layout for the recent Mexican RoC.

However, once I'd got shape and tried few laps, found that it's too tight and twisty for something I would use, so rather than let it all go to waste, thought I would upload here if anyone wants to do anything with it.




This is a pursuit type track (think cycle velodrome racing but with convoluted route rather than oval). One driver starts on outside (bottom of image) going left to right, and other driver start on other side of wall, on inside, going right to left. All things being equal, both drivers should be on other side of track to where they started by the time they've done half a lap, then they finish where they started after full lap.

The track is approx. 870 metres / 0.54 miles long, and I could only do a 1:14 in an XFG.

For anyone interested in how I made it, I started by laying out cones in as close to how I thought track layout was, tried a lap in car, but kept getting lost - going between spaces in cones to wrong part of track, so put down coloured lines, which helped a lot - especially as they're 8m wide, which is what I think the width of the real layout might be. Then I put tyre stacks round to make it easier to drive round faster, and put in some barriers, start, finish and checkpoint.
sinanju
S3 licensed
Not sure many people outwith Scotland, or non Gaelic speakers will get your point!

I was born in Edinburgh, but have now lived about third of my life in Livingston, a town with lots of roundabouts, so abit more like that, or even more like Dunedin NZ don't you think?



To be honest, I find it easier to come up with track layouts than names for these layouts.
sinanju
S3 licensed
Quote from nikopdr :True, you can't see autocross stats because they don't have fixed checkpoints nor finish lines, but driven laps in autocross layouts still count into laps as does the travelled distance in autocross. Most drifting layouts of now have at least 1 checkpoint + finish, mainly because lfslapper can reset drift score each lap.

You're correct in that autocross still counts in distance travelled, but it's up to the autocross designer whether to add checkpoints and finish lines, although the sector/split/lap time stats aren't saved by LFS.

However, I personally always use 3 fixed checkpoints and a finish line, as my layouts are for 1 lap hotlaps and drifting, and all times and scores are shown when doing lap and saved on my server and can be viewed in tables.

sinanju
S3 licensed
I think both videos are fine, and better than I could have come up with!

I think you should add bit about signage; on most Blackwood straights, there are both countdown markers (100, 50) and arrow signs to show which way the next turn goes.

I would imagine most people, even with the mini map, aren't sure which way to go, so prompting to look out for corner signs might help, and where there are countdown markers, these are usually placed at corners where you need to do a lot of braking.

Also, break up video a bit with some on track examples - show start lights go green, show how to put car in gear, show how to press down on gas. First corner, look at direction sign to see which way to go, and look at distance markers to give you an idea of where to brake (150 might be early for most turns, and 50 is getting late!).

Lots of people will crash, so show a crash, and how to reset to get car repaired (press button, get in gear, press gas to go).

Maybe show them screenshot of the car they'll be driving, and what its top speed is. Big maybe - let them know what the WR is for the track/car combo is, and if only they are as good as they think they are ...!!

InSim - I once did a layout where I provided option for "Pace Notes" - for example, see my YouTube video - HERE Skip first 1 min 20 secs, and turn sound down a bit.

Plus, don't know how long normal queue time may be, but maybe time your video to show at least twice during this waiting time. First time, most people may not realise what its meant for, and 2nd time gives them time to take it in.

Lastly, show some bloopers of people getting it totally wrong - let the new drivers know what the competition is like!

Good luck Thumbs up
AU1 Dunedin AutoX
sinanju
S3 licensed
Made new autocross layout, which is now on my server (Sin'rs).

Lap of 22 turns is 2,360 metres / 1.47 miles long.

Set some times for people to chase, although after doing it, decided to make server open to S1 players, so not all cars that I've set times for are available.



Also posted video of a lap, onto YouTube

sinanju
S3 licensed
Race Control Manager - HERE

As far as I'm aware, anything you want stored in a lapper database that isn't the top times or top drift scores, are ALL stored in the storedvalue.dbs when you use something like "SetCurrentPlayerVar".

All that does, is make another field that the database saves under your username, with the var name you saved it as.

I'm not sure that you can create another database.
sinanju
S3 licensed
Quote from Andy King :Hi Guys,

QUESTION: Is it possible to "openPrivTextButton" with text carried through so when text box opens in LFS its already populated with for example "/spec" so only userName is needed to be typed? Looked in changes and docs but can't find anything.

Andy

Long while ago, I made a "Race Control Manager", which included section for messages, penalties, flags, etc.



Is the bit I've done with penalties what you're looking for?
sinanju
S3 licensed
According to Scawen's reply, the issue may be related to needing to control the lights for InSim checkpoints to work.

Been trying this out using the startlights script you made, but doesn't seem to matter what I do, I can't get the timer to start properly when green light goes on.

While I was doing that, I was thinking about the saving of the InSim sector and lap times (using Set and Get). Likely that these could be saved, but I think I'm right in saying that these would be saved in the storedvalue database rather than in the GripPB database, in which case, you couldn't list the top times from both databases in the same table. Maybe unless you also saved (Set and Get) the AutoX checkpoints too?

Anyway, decided as I can't get things to work, I am abandoning the project now.

Thanks for the help during my attempts to get it working.
FGED GREDG RDFGDR GSFDG