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sinanju
S3 licensed
Now just over 71 recorded laps, and my top times are starting to be beat Frown

sinanju
S3 licensed
Great to see that you've discovered the Autocross feature, and that you can now make your own layouts Smile

Some feedback on your layout, and on any future layouts.

Do you want to just place objects, or do you want to your layout to look like it would in real life?

In real life, there would be a duty of care, so lots of health & safety considerations.

Normally, you wouldn't start in middle of a street - especially when there's a large car park area nearby. The one to the right of your start point is great - off camber, and you can't quite see the road you have to turn into.

When you have pavements and lamp-posts, why place objects and signs on road, when you can use verges and lamp-posts and street signs?

Use more signs - especially for turns. You designed layout so you know which way to turn. From experience, people just load layout then drive. So therefore get lost, and bit frustrated.



Also, where you have a section where you can build up speed, followed by a turn, best to have countdown markers. It gives warning about big braking needed. Even a single marker is useful.

You were missing a barrier to stop people entering industrial car park on right hand side just before your waypoint.

I would have made spacing between your tyre barriers you used for chicane/slalom a bit bigger. You may have specified using MRT, but people will try other cars, and your chicane is bit tight.

Anyway, that's just my opinion.
Last edited by sinanju, .
sinanju
S3 licensed
Attached is Layout #5.

Same shape as #4, but I added a ramp section, to make it slightly more awkward to brake and line up for turn 8.

sinanju
S3 licensed
I know your graphix card won't be enough.

I have GTX1060 6Gb with HDMI connector, and that works ok.

Look HERE for good idea of what's required for VR.

One thing I didn't realise when I got Oculus Rift CV1, was that 3 x USB3.0 ports are required. I had to buy external powered 4xUSB3.0 hub for all the connections.
sinanju
S3 licensed
Quote from MicroSpecV :Those are very polished looking layouts! Neat annd tidy, love it. Big grin

Thanks.

I like doing layouts - especially with lots of detail - not just plonking down barriers, and saying 'there you go' Smile
sinanju
S3 licensed
Quote from mbutcher :Ever considered running a once-a-month event with races at a few of your layouts?

Running a race has never appealed to me for some reason - maybe it's the administration of it all.

But if you fancy doing it with one of my unused layouts, I could give you my Lockdown Layout #4.



It would be better for racing than the first 3 layouts, and this one includes a pit area.
sinanju
S3 licensed
These are layouts I'm not going to be putting on my server (Sin'rs), and I don't have races on my server - just single lap hotlaps.

Maybe I'll put #4 on my server at some time.

In that layout, I got rid of turns 8, 9 + 10 (the ones on other side of layout from start.
Sinanju's Lockdown Layouts 1, 2, 3 + 5 (keeping #4 for myself!)
sinanju
S3 licensed
The first 3 layouts I made during UK lockdown.

Layout tracks complete, but little in way of signage, and no 'street furniture'.

# 1


# 2


# 3


As you can see, layouts got less complicated with each version.
Last edited by sinanju, . Reason : Added 2 more layouts
sinanju
S3 licensed
Just checked my LFS directory, and I can't find such a file.

Don't think tracks have config files.

Maybe BL1_.lyt?
sinanju
S3 licensed
There may be fewer players than before, but so what? There's enough people playing that you can always find someone to race against.

And you don't always have to race someone.

Cruising
Some people like this, driving about like you're in a town, sometimes playing cops and criminals, doing tasks for money, etc. Not my thing, so I don't bother with these. But lots do like this. I suspect was not thought of as an option by anyone when LFS was being developed, but it's popular, and the only racing game I know where you can do this.

Drifting
Some people are good at this, and happy to spend lot of time on drift servers. Sadly, I'm not good. Don't have the skill. If I did have, then likely I could drive some of the cars that want to oversteer a lot better than I can actually do.

Drag Racing
Lots like this, but it helps to have good reflexes and technique. Both well beyond me now Frown

AutoX
Be creative, and make your own. Or drive on other peoples. Or both. Lots of varied and different types, from placing objects on an empty car park, to driving on layouts that involve the roads that surround tracks.

Hotlapping
Think you're fast? Prove it. Over a thousand car/track combinations to try and set a world record or two.

Top Gear type challenges
People have built tracks in the sky, have developed soccer games with cars (before there was Rocket League), loops, jumps, etc.
Lack of caravans is a bit of an unfortunate omission as far as some of us are concerned.

Nonracing
Some people like getting involved in the administration of servers. Or video making for youtube and other platforms. Or making websites for teams. Programming to interact with game via InSim (e.g LFSLapper, Prism, etc). Making car skins. Changing object textures.

And of course, there's always the racing. Bigger the license you buy, the more choice of both car models and tracks (and associated multi layouts). And access to Rallycross and go-karts.

Or mix and match to suit.

Me. I rent a server, designed and made my own Autocross layouts, load these on my server to set lap times and score (very low) drift points, and do some coding scripts that I like to have on my server.

I haven't found any other game, never mind racing simulator, where I can do all this. And am still interested in doing this over 10 years since I got S2 license.

I've just worked out that LFS has cost me 5p a week (= £2.57 a year) since I first bought a license! And in that time, I've done in excess of 44,000 laps, over 350 hotlaps (sadly, no WR's), designed and made, and made public, a large number of autocross layouts. And compared to a lot of people, these stats are only middling.
sinanju
S3 licensed
Now that the layout is up and running, I've recorded times and drift points for each car, and there are also a further 24 recorded times and points.



I've got all fastest laps for each car type - mainly because, so far, most people have been using the layout to drift. We'll see how long these best times last!

The Potential best lap times are got by adding all best sectors in all the laps done. I don't tend to get all 4 fastest sectors in same lap, which is why discrepancy between them and my best (actual) lap times.

For a bit of fun, I've also added a 'Drift Ratio' score / performance scale, which appears when a lap is completed. This appears at top of screen where rear view mirror is sited.

sinanju
S3 licensed
Ahh, missed that update Frown
Changes to AU1 Autocross area
sinanju
S3 licensed
As existing tracks are in process of being updated, maybe also update the original AU1 Autocross area?

As has been asked for before, and maybe fairly simple to do, widen the existing AU1 car park area, so that it's at least twice as wide ...



I don't suppose its as easy as cut and paste like I did, but ...!

When trying to do scale model of a real track, the length is ok, but width is far too narrow.

Dim down the painted lines (white, yellow and red) on the light grey car park. Make them look much more worn out. This is because they're so bright they can look like the lines you can place from the AutoX editor.

Also. The track is off the cardinal points by half a degree or so - can this be fixed? It's annoyed me for years when I've been putting walls and lines down at zero or 90 deg, and they don't exactly follow the track.

And. Can track be raised to at least Z = 0.5 or 1. This is to allow partial submerging of objects, which can't be done at moment as Z zero is ground level.

Maybe join existing large car park to small car park (at bottom of image). This area is an invalid position if you want to build bridge over the fence and place pit boxes here.

Not in above image, but to right of blue tent and the 4 trucks is another small track area. It has bit of a go-kart track built. Could this be utilised too? Would be great place to site a disused, slightly crumbling, overgrown, highly banked oval. Like the Autodrom Sitges Terramar oval?
sinanju
S3 licensed
Replace your "Sub GoRCMglobal( $Admin Message,$text )" with mine - basically your GlobalRCM with my OpenGlobalButton.

That way you can change the timing.

And yes, you can change the timing (5 seconds) in the private button you've highlighted.

You can change any timing of any Private or Global button.
sinanju
S3 licensed
Hi. Had to go look back as haven't used this add-on for a lot of years!

The code is;

<?php 
Sub GoRCMglobal
$Admin Message,$text )
    
closePrivButton ("rcm_priv&rcm_closeprivbrcm&rcm_global&rcm_closeglobrcm");
    
openGlobalButton"rcm_globalrcmmessage",35,35,130,17,6,5,0,"^1Admin: ^6" $text );
EndSub
?>


If you want shorter than 5 seconds, then change the timing part of the "rcm_globalrcmmessage" button (the number before the zero).

<?php 
    openGlobalButton
"rcm_globalrcmmessage",35,35,130,17,6,2,0,"^1Admin: ^6" $text ); # 2 seconds
    
openGlobalButton"rcm_globalrcmmessage",35,35,130,17,6,3,0,"^1Admin: ^6" $text ); # 3 seconds
    
openGlobalButton"rcm_globalrcmmessage",35,35,130,17,6,4,0,"^1Admin: ^6" $text ); # 4 seconds
?>

Hope that helps Smile
AU1 University Carpark V5 Layout
sinanju
S3 licensed
Over last few weeks, have been making some more layouts, especially for AU1.

A lot of them have been iterations of one of my layouts, and the one I like best, V5, I've put on my Sin'rs server.



I've set some times, all of which are at least half second off my theoretical best, if only I could get all my best sectors on same lap.

Made a quick video, which I've loaded onto YouTube



Be aware that speeding in pits will be caught by speed camera, and a fine will be given! Proof at end of video.
sinanju
S3 licensed
I'm translating your post to 'which gaming pc will run LFS?'.

https://www.lfs.net/faq/52
---------------------------
--------------------------------------------------------------
System Requirements:
Minimum computer requirements:
2 GHz CPU, 256 MB memory, DirectX 9 capable 3D graphics card.

Recommended computer requirements:
3 GHz CPU, 1024 MB memory,
3D graphics card with at least 512MB memory.
LFS is mostly CPU dependent due to its physics calculations.
A full multiplayer grid requires a fast CPU more than a fast GPU.

LFS will run on Microsoft Windows XP or newer.
-------------------------------------------------------------------------------------------
As you can tell, LFS doesn't need much to run, so you're better getting best pc you can afford.
sinanju
S3 licensed
The easiest way to find out which version you are using, is when in-game on your server, type
!ver
sinanju
S3 licensed
I use Rackservice too Smile

Just checked, and the version of lapper I'm using on Rackservice is V6.0.1.3.

Don't know if anyone else on Rackservice is using a newer version, or if we're all using same one.

I use Filezilla to transfer files back and forth between Rackservice and my pc when I want to update and backup. I used Filezilla to download copy of the lfslapper.exe file, then checked properties.
sinanju
S3 licensed
There are 2 sections of the LFSLapper.lpr file you could check -

'Auto restart'

'Race Control' - especially $VoteRestart

I never use these, and have no experience of them, as I don't do races on my server anymore. Only single lap layouts. So I have both these sections deactivated.
sinanju
S3 licensed
When in game, type "!ver".

I'm still on V6.013. Maybe I'll need to reboot lapper to get it to update.
sinanju
S3 licensed
Right click lfslapper.exe file, properties tab, and look at Product Version.

onPlayerflags was added in V7.0.4.10.

If you want to find updated versions, look HERE.
sinanju
S3 licensed
This is something done over 10 years ago by Tim NL.

https://www.lfs.net/forum/post/1262533#post1262533

Don't know if it needs updated, but probably would be better if re-written as a lapper add-on.
sinanju
S3 licensed
I've updated the street "furniture" a bit, and some new times have been set, but only the one so far that has been bettered.

Unfortunately, it's still over a second off my theoretical best time - if only I could get all my best sectors on the same lap!

Although the furniture changed, the route, corners and hazards are still the same.

sinanju
S3 licensed
I seem to have lots of Visual C++ libraries covering a great deal of years ...



Thing is, Win10 hasn't deleted any because they're older, but has just left them in place. And I don't know any better than Windows, so I've just left them.

Maybe you need to update ... https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
FGED GREDG RDFGDR GSFDG