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sinanju
S3 licensed
Quote from scania :+1000000

Or something like HERE that has large carpark, offroad area and a stadium for RoC all combined.
sinanju
S3 licensed
Quote from hereticlohani :Can someone please confirm if they're having minimizing problems in LFS under win7-64? Is Alt+Tab working as usual after multiplayer update prompt?

Mine's working properly after update.

Only problem I had was a silly one on my part; I've been getting into the habit of renaming all my LFS.exe files based on their update letters/numbers, e.g. LFS_6E17.exe, LFS_6E18.exe, etc, on both desktop and taskbar, and although I updated to version 6F, the 6E18 version was still in my LFS folder, and was being used when using desktop or taskbar shortcuts, and then when LFS opened up, going thru the update prompt routine.

Only took me going thru the update prompt routine 4 times before I realised how thick I was!

With the Westhill updates, looks like the New Open Track Configurations (Track maps and layouts) post in the AutoX Layout sections will need updating soon.
sinanju
S3 licensed
Quote from Yisc[NL] :I have said it a couple of times lately.
Download LFS Lapper, unzip de file, set the correct insim port and password and connect it to your LFS server (works even locally on your PC).
The start coding in that environment and see that it isn't too difficult to build a simple cruise system.
When you really get stuck, there's always this forum to show your code and ask for help.
It will save you all the trouble of having to code the whole insim protocol and the Lapper environment is flexible enough to coop with a cruise add-on.

Additional info - a Cruise addon was started by Fire_optikz001/T3charmy (start of forum topic HERE) and code can be found at end of topic HERE.

So a lot of code has already been done.
sinanju
S3 licensed
With an i7-3770 CPU @ 3.40GHz, with 12Gb RAM, 1.5Gb GPU, running LFS on 64bit Win7, with all LFS display settings maxed out, including mirrors, I haven't noticed any graphical or other problems in any of the recent test patches.

Unfortunately, I can't test the 3D effects as I don't have any of the necessary hardware or better than a cheap 60Hz monitor.
Clockwise circuit
sinanju
S3 licensed
I've put the Clockwise version of this layout on my server (as at 23/06/14), and with over 100 recorded timed laps, here are the current posted top times;

Fastest Times

CAR - TIME (*) - DRIVER
-------------------------------------
UF1 - 1:17.52 (1:18.49) - [BOT]
XFG - 1:14.67 (1.16.22) - [BOT]
XRG - 1:15.57 (1.16.67) - [BOT]
XRT - 1:10.67 (1.11.67) - [BOT]
RB4 - 1:08.56 (01:09.95) - ineX M.Wentjarvi
FXO - 1:09.78 (01:10.73) - [BOT]
RAC - 1:09.65 (01:12.13) - ineX M.Wentjarvi
FZ5 - 1:09.95 (01:11.17) - ineX M.Wentjarvi
LX4 - 1:09.73 (1.10.64) - ineX M.Wentjarvi
LX6 - 1:08.42 (01:09.98) - ineX M.Wentjarvi
MRT - 1:02.00 (01:02.88) - ineX M.Wentjarvi
UFR - 1:01.46 (01:02.87) - ineX M.Wentjarvi
XFR - 1:02.49 (01:03.74) - ineX M.Wentjarvi
FBM - 0:57.99 (0:58.38) - ineX M.Wentjarvi
FOX - 0:55.49 (00:55.97) - Js
FXR - 0:57.30 (00:59.10) - ineX M.Wentjarvi
XRR - 0:58.21 (01:00.20) - ineX M.Wentjarvi
FZR - 0:57.88 (01:01.10) - ineX M.Wentjarvi
FO8 - 0:54.56 (00:57.18) - ineX M.Wentjarvi
BF1 - 0:51.08 (00:52.25) - LLM.P.Kulijewicz

* Fastest Anti-clockwise time recorded on server [all drivers] - times in RED are faster than achieved in anti clockwise direction

Top Drift score

10,413 - XRT - B.U.G Mafia

Layout
I've made some small changes to layout, mainly cosmetic, including recontouring inside wall of 1st turn, but also moving splits slightly, so copy amended layout file attached.
.
Last edited by sinanju, . Reason : Added additional laptimes / score
sinanju
S3 licensed
Same original layout, but different route - 7th.

This is the last
Sinanju's Street Circuit 6
sinanju
S3 licensed
Same original layout, but different route - 6th.

This is almost the last - I've now put all the routes available for this layout together in the first post.
Last edited by sinanju, .
Sinanju's Street Circuit 5
sinanju
S3 licensed
Same original layout, but different route - 5th.
Sinanju's Street Circuit 4 and 4a
sinanju
S3 licensed
SSC4
Similar AU1 AutoX basic layout to Street Circuits 1, 2 and 3, but yet again, a different route.

SSC4a
As SSC4 but added additional ramps (to make it harder to control car under braking for a left turn)
.
Sinanju's Street Circuit 3
sinanju
S3 licensed
Similar AU1 AutoX basic layout to Street Circuits 1 and 2, but yet again, a different route.
.
Sinanju's Street Circuit 2
sinanju
S3 licensed
Similar AU1 AutoX basic layout, but different route.
.
sinanju
S3 licensed
Maybe try this link in the forum HERE to get you started in right direction?
sinanju
S3 licensed
I've put layout SSC1 on my server (Sin'rs), and with over a 150 recorded timed laps, here are the top current posted times for each car type -

UF1 .. 0:59.71 .. BOT
XFG .. 0:57.31 .. BOT
XRG .. 0:58.74 .. BOT
XRT .. 0:53.66 .. BOT
RB4 .. 0:51.74 .. BOT
FXO .. 0:53.72 .. BOT
RAC .. 0:52.19 .. BOT
FZ5 .. 0:52.25 .. BOT
LX4 .. 0:51.44 .. Js
LX6 .. 0:51.41 .. BOT
MRT ..0:48.50 .. BOT
UFR .. 0:47.95 .. [RDSR] Frozen
XFR .. 0:47.65 .. [RDSR] Frozen
FBM .. 0:44.98 .. [MRc]Niko.H
FOX .. 0:42.65 .. Js
FXR .. 0:43.40 .. [PL] =PaViu=
XRR .. 0:46.45 .. .Steve.
FZR .. 0:47.06 .. [><]Sinanju
FO8 .. 0:42.24 .. [PL] =PaViu=
BF1 .. 0:39.56 .. [RDSR] Frozen
.
Last edited by sinanju, . Reason : Updating times and drivers
sinanju
S3 licensed
Quote from k_badam :looks very good but could you make it without barriers

Would be time consuming to convert to lines, tyres, bales, cones or whatever else you have in mind, but you can download it and do it if you feel up to the task. The hard work's already done; all you need to do is replace barriers with whatever you feel appropriate.

Quote from k_badam :P.S. when will this be on your server?

It's on now, with about 20 times recorded so far.
[AU1] Sinanju's Street Circuits (1 to 7)
sinanju
S3 licensed
Altered one of my old layouts that I originally made to teach my son to drive, so that it can now be used as a street circuit.

I have made 7 different routes, with additional ramps on one of the routes (SCC4) so there are 2 layout choices for that route.

Includes some ramps and speed bumps to simulate bumps, potholes and sleeping policemen.

Rough promo on YouTube HERE for Circuit 1.
.

All 7 routes are now in zip file - Note: some of the routes have been 'tidied' up a little and these are the ones in the zip file.
Last edited by sinanju, .
sinanju
S3 licensed
I've put the Anti clockwise layout on my server (Sin'rs), and with over a 100 recorded laps, here are the current posted top times -

UF1 - 1:18.49 - [BOT]
XFG - 1.16.22 - [BOT]
XRG - 1.16.67 - [BOT]
XRT - 1.11.67 - [BOT]
RB4 - 01:09.95 - [BOT]
FXO - 01:10.73 - [BOT]
RAC - 01:12.13 - [BOT]
FZ5 - 01:11.17 - [BOT]
LX4 - 01:10.64 - [BOT]
LX6 - 01:09.98 - [BOT]
MRT - 01:02.88 - [BOT]
UFR - 01:02.87 - [BOT]
XFR - 01:03.74 - [BOT]
FBM - 00:58.38 - [MRc]Nico.H
FOX - 00:55.97 - Js
FXR - 00:59.10 - [><]Sinanju
XRR - 01:00.20 - v\xaxax123
FZR - 01:01.10 - [><]Sinanju
FO8 - 00:57.18 - [><]Sinanju
BF1 - 00:52.25 - Everybody

.
Last edited by sinanju, .
[AU1] Groovy
sinanju
S3 licensed
AutoX layout, which has very few straight lines in the track perimeter, but because the track is approx. 12m wide, there are a few places where you can go in a straight line for a bit.

Might be hard work for any keyboard racers though.

And couple of corners may be bit to sharp to make it a good drifting course.

Made 2 versions of same layout; one clockwise, and other anti-clockwise.

Will be putting on my server shortly (just got a bit of work to do on my Insim first - mainly putting in some speedtraps), but once I've got some times on the board, will load guide lap times.
sinanju
S3 licensed
Maybe better idea would be this?
FGED GREDG RDFGDR GSFDG