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sinanju
S3 licensed
Do you mean street names?

If so, simple way is just a button triggered when a car crosses a Node, or (if open configuration) enters a Zone (specified by X,Y coordinates).

Just remember to turn it off when crossing into new Node or Zone, when new street name button is shown.

EDIT: See this short video I put on YouTube that shows me doing exactly what I explained with road signs triggered by entering Zones.
Last edited by sinanju, .
sinanju
S3 licensed
Made an extended version - see 1st post.

sinanju
S3 licensed
Can you get this one trotting/gambling/stampeding across the grass?



Additional scenery for the Cruise people?

Big grin
sinanju
S3 licensed
Quote from sicotange :Looks awesome Big grin I suppose your plane is made of more than 30 objects? If you share the layout I could try to make it follow a route in the air but I don't think LFS can handle that performance wise.

It is, but I made you a glider and small plane that may do you much better.



It's in my layout, along with other bits n pieces you're willing to use, including some bridges - bridges have been done in one half - just need to place the half, rotate 90 degrees, and place the 2nd half, butting up as necessary.
Spirit of Silverstone
sinanju
S3 licensed
If we ever get a race track that was converted from an airfield (like Silverstone was), I have a piece of sculpture made that I could use on layout....



Was thinking of making copy of Eiffel Tower next, but then I thought, that would just be plain silly!
sinanju
S3 licensed
Awesome Thumbs up

Knowing first hand how much effort is needed for something like this, I'm impressed - great imagination for great upgrade.
sinanju
S3 licensed
I've updated my pc and one of my online servers to 0.6G19, but when I go online, all I can see are 0.6G17/0.6G18 servers - I suppose I could be very first, but my server doesn't show in list of hosts - am I going wrong somewhere?

sinanju
S3 licensed
Quote from Chriship :G18 Is now available.

Kind Regards

My (Sin'rs) server doesn't appear in the master server list when I try to connect online, and I don't see anything in my control panel that I'm supposed to update - am I missing something (ie am I being thick?)?

I updated earlier to G19, and I can see G17/G18 hosts online.
sinanju
S3 licensed
Quote from Gutholz :
1) hay balls can be stacked into a wall.
(But only in 2 levels, for third level the z-coordinate has wrong step-size.)

2) Pylons, posts etc can be stacked too.
For example turn-makers can be put onto posts to makes them more visible.
(and more fun to knock over)
I did not manage to stack tire-stacks, they have a wrong height.

3) A starting light portal. The base of the light-carts are hidden inside the other stuff.
(.lyt also contains a wider version)

4) red-white barriers can look quite nice when stacked

5) signs can be "put on a wall" by clipping them into the wall

6) put cones on a wall & knock them off while drifting

7) The guardrails can be used as steel beams. (here some Autobahn-style sign)

8) another overheard construction with "steel beams."

9) pylons fit quite nicely onto posts

10) another starting light portal

1) Yes - I tried making a hay bale 4x4x4 and couldn't get 3rd layer to sit properly
2) I've stacked tyres 4 high - place 1st layer, place 2nd layer elsewhere, lift off ground a bit (not too much) then place on top of 1st stack, (they sort of blend together - also helps with X,Y placement) then lift up 2nd stack until above 1st stack - repeat for other stacks.

3) Great idea!
4)Tried that, but I thought they looked too much like the ground noise barriers they use at airports
5) Yes got that in various places - also useful for overhead gantries as sometimes hard to spot white signs on light sky

6) Not my cup of tea!
7) Clever!
8) I like things that look realistic
9) Bit too Heath Robinson for my tastes
10) Looks realistic - like it
sinanju
S3 licensed
Quote from Scawen :... About raised route checkers and restricted areas, I have been trying something here. LFS must allow your car to go slightly below the route checker, because the ground may be uneven. I as thinking this should be OK if I allow the route checker to be ignored if it is more than 1.5m above your car's centre.

I am thinking about checkpoints too. Maybe LFS could ignore checkpoints that are more than 1.5m above your car's centre. Would this cause any problems?

Not unless any future vehicles are taller than are currently available - and hopefully people who don't read this don't treat it as a bug if they build something overhead that is closer to the ground.

I'm already building my bridges with more head room.

Last edited by sinanju, .
Kerbs / Curbs
sinanju
S3 licensed
A selection of curbs.....

Last edited by sinanju, .
sinanju
S3 licensed
Quote from sinanju :I assume you must mean rounded / curved curbs, as you can now make your own straight kerbs.

Choose concrete / wall in SHIFT U mode
place wall
set height to 0.25 (default is 1.0)
set length and colour to suit

If you make kerbs at minimum length (2.0) and place one, then place others at angle, you can get them to radius quite well - helps now that concrete can overlap onto another piece of concrete without throwing up 'intersection object' errors.

Had futher thought on this, so been playing around making various types of curbs / kerbs.

Best way is to place a concrete ramp, and set it to small length (2m). Further ramps can be placed in straight lines and/or radiused.
sinanju
S3 licensed
Some houses suffering from subsidence already!

Maybe Bernie's behind it; no free views of any race track that might host an F1 race.
AU1 Tunnel
sinanju
S3 licensed
Playing about seeing what it would be like to make tunnel system using new concrete objects (answer: difficult - or maybe I've got the 2d mind like Khan, and not 3d like Spock?!), and come up with quick and dirty layout.



Has to be hole above start position else you start on the roof - ok if you want to roof race!

There are couple of slots 'cut out' in part of the track - deliberate - was trying to see what happens if you fall in the gap!

In places, especially start, the roof is very low - I wanted to see if low roof = claustrophobic - not very when track is 16m wide.

If making closed tunnel system, no lights required.

If you make tunnel high enough, you could add 'gantries' with direction arrows fitted.

Was going to, but never got round to, making Y shaped junctions, so cars could go left or right.

Tunnels might be good idea for people making Cruise layouts - good way of going over grass areas if you put slabs down first, and something different too.
Last edited by sinanju, .
sinanju
S3 licensed
Haven't tried it online yet (my servers haven't been updated to latest patch) but in single player mode in 0.6G18, if you place restricted area or a marshall of any type above your head (e.g bridge), then when you drive underneath, you get 'restricted area' message, along with 45 second penalty - in multiplayer mode, that may result in spec penalty rather than time.
sinanju
S3 licensed
I assume you must mean rounded / curved curbs, as you can now make your own straight kerbs.

Choose concrete / wall in SHIFT U mode
place wall
set height to 0.25 (default is 1.0)
set length and colour to suit

If you make kerbs at minimum length (2.0) and place one, then place others at angle, you can get them to radius quite well - helps now that concrete can overlap onto another piece of concrete without throwing up 'intersection object' errors.
AU1 RoC Bridges, Underpasses and Tunnels
sinanju
S3 licensed
Just seeing if I could make a RoC bridge with underpass, and grew from there.



Edit: V2 - the extended version!

Last edited by sinanju, .
RoC Bridge
sinanju
S3 licensed
Made a bridge with underpass that can be used in Race of Champion (RoC) events.

Comes with free AutoX layout.

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AU1 Drift Park2
sinanju
S3 licensed
Updated my Drift Park layout with some objects to make it more 3d looking.

Includes;

starting box
grandstands
marshall posts
signage
overhead gantries





sinanju
S3 licensed
One way is to use concrete slabs; put the first on the ground, then subsequent slabs use Z function to raise off ground, then change the Pitch angle (minimum 6 deg).

Best to copy your 1st slab, raise it and change pitch angle, place it, copy that slab, increase height and pitch angle by same amounts as previously.

After you hit 90 degree pitch, rotate slab 90 degrees.

If you get good at it, you can CTRL click a few slabs at a time, and change height and pitch of all together.

Once you have tube made, use ramp object at open ends.

You'll notice at top of loop, that slab size has been made wider - you need to play with X and Y function settings.

Alternately, if you can find a layout that someone's already made with a loop, save the layout, then CTRL Click the structure that's already there and place in your own layout. Although you can only copy 30 objects at a time, nothing to stop you copying part while in one layout, loading your own layout, placing to suit, going back to original layout, copying the rest of the objects, then go back to your layout and placing with previously copied objects.
sinanju
S3 licensed
Quote from GT4_PL :How i copy objects 30 want bring to other tracks?

Same way for each version; when in the layout that has the object, holding the CTRL key. click all the object dots that make up the whole group you want to copy, then load the layout you want to put the group into, then click the letter O to place all the grouped objects, then press < or > keys to rotate to face the way you want. Press letter M if you want to move group. Once you click something else, then the grouped objects become single objects again.
sinanju
S3 licensed
LFS Remote will also have to be updated.
Large Signs
sinanju
S3 licensed
Its possible (if not easy) to make very large signs/advertising hoardings.

With Westhill being so huge, and to give people time to see which way to go, you could always use some giant arrow signs.

Last edited by sinanju, .
Small Grandstand
sinanju
S3 licensed
Quote from sicotange :...These "patterns" will be useful in ClaViCo. The only limitation I have (at the moment) concerning these patterns is they can only consist of groups of 30 autocross objects max....

Your system makes it much easier to copy same item multiple times when there's a lot of objects to be grouped together.

I've made new viewing grandstand, which is just under 30 objects, and can be placed side by side to make longer grandstand.

Last edited by sinanju, .
Shadow bug when car on object placed above ground level
sinanju
S3 licensed
Not sure if it's been pointed out yet, or if anything can even be done about it, but if car is placed on slab which is suspended above ground, and car sits on slab, then car shadow is shown on the ground, under the slab.

Same thing happens if car is sitting on concrete ramp.
FGED GREDG RDFGDR GSFDG