Apologies for hijacking thread .... but to answer the question
Only at approx 1/3rd scale.
Top Gear Track fits into rectangle of 1,040 x 280 metres, so length 3.714 times x breadth.
Container Park - one side is approx 600 x 104 metres (dog leg side with less containers)
Scaled, to fit into area, Top Gear track would be 378 x 102 metres (leaves slight space for pavement).
I've already done Top Gear layout on the AU1 Autocross area at about this scale - almost 6 years ago - search in the Autocross Layout area of this forum and ye shall find!
Very busy on server today, with lot of people completing full runs, so changes to top times and drift scores ...
Some of these times are already out of date as Rick.VTEC has taken some of the car type top spots - maybe he'll still be there for next time/score update.
I've made layout, approx 3,660 metres / 2.27 miles long, on newly revised V0.6R Blackwood, in the industrial estate area.
I've added some traffic stuff (zebra and pelican crossings, traffic lights and some bumps). If you drive, or have driven British roads, you'll recognise them - hopefully.
Layout currently (as at 1st Feb, 2017) on my SIN'RS server.
You don't need to do anything complicated - the info you want is already coded as player variables in lapper - look for the playerVars.txt file in the /docs folder, and put them in a button...that's what I did, and I've been using my distance done panel for few years now.
From personal experience, be aware that repeatedly updating the distance info will result in lag on your server if more than a few people on track at same time.
Please don't ask me for further info or code ... you have been supplied with enough information in these posts to get what you want. If you can't do it now, wait the 2 months you talk about.
Nothing wrong with the route but for me, the problem is it's far too easy to get lost, and my memory's not good enough to remember the route even after doing few laps.
My opinion, but you should use the marker boards both to show turns and with long roads, the countdown markers. Also, the layout looks bit too sterile with just using few cones, tyres and barriers.
There's also far too many corners that can be cut - especially over the grass areas.
Glad you like it, although seems very old fashioned compared to what you can do with layouts now, especially with additional objects and types of objects.
It's one of my very old layouts - called AU1 Kris Kros - likely that I used it for a while on one of my Sin'rs servers.
Would have been good to watch collisions in the intersections when lots of people on layout at same time.
Layout attached.
Used same sort of idea for another layout - Windmills of your mind.
Didn't think they were as good as my Scaletrix and Livingston layouts (both names can be found using search function - each had multiple layouts).
Funny you should mention that, because I amended the track slightly to get a layout i've called 'High Plains Drifter'.
Layout currently on one of my (Sin'rs) servers, where some lap times have been recorded!
My XRG time is almost 5 seconds slower than the one recorded above, so the rest of my times should be easily beatable. And as I can't drift, all my drift scores should be easily beaten too.
I made a couple of tongue in cheek type Blackwood layouts for a demo user (who couldn't use them if he only had demo license), but they may give you idea's to make your own ....
I've recreated the Grand Tour 'EbolaDrome' track for LFS, as close to 1:1 scale as I could, considering there's no real details anywhere, and measuring small distances on Google maps is difficult.
Layout is the 'unexploded bomb' version, where double chicane added, leading to 'old ladies house'.
Due to limitation in LFS autocross size (both autox areas are far too small for this layout), I've had to build the track layout in the air - so this is another skytrack. The track length is approx 2.375 metres / 1.48 miles long.
Also, due to lack of autocross objects (currently 1,800), large parts of the track have nothing at sides to stop you falling off. This has unintended consequence that means that you have to be more exact in your driving to get round some of the turns - no bad thing in my view, as a lot of drivers use barriers as bumpers to help to get round corners quickly. Does mean that getting a clean lap will be very frustrating!
Certain corners that are likely to be targets for 'cutting' have been sown with autocross 'restricted area' circles, so best to stay within track white lines - especially at start, where there's a left kink. There are also 'route checker' circles placed around track to make sure you drive correct route.
I've made a video of a standing start lap in a RB4 - driven slowly as I kept falling off the track when trying to video me driving fast ...