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sinanju
S3 licensed
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Sin'rs
Apologies for hijacking thread .... but to answer the question

Quote from Tomislav531 :This is really fun! Would top gear test track be possible here?

Only at approx 1/3rd scale.

Top Gear Track fits into rectangle of 1,040 x 280 metres, so length 3.714 times x breadth.

Container Park - one side is approx 600 x 104 metres (dog leg side with less containers)

Scaled, to fit into area, Top Gear track would be 378 x 102 metres (leaves slight space for pavement).



I've already done Top Gear layout on the AU1 Autocross area at about this scale - almost 6 years ago - search in the Autocross Layout area of this forum and ye shall find!
Scoreboards after 200 completed runs
sinanju
S3 licensed
Online at :
Sin'rs
Very busy on server today, with lot of people completing full runs, so changes to top times and drift scores ...



Some of these times are already out of date as Rick.VTEC has taken some of the car type top spots - maybe he'll still be there for next time/score update.
Scoreboards after 80 completed runs
sinanju
S3 licensed
Online at :
Sin'rs
Best times and drift scores after 80 completed runs ...

sinanju
S3 licensed
Online at :
Sin'rs
Quote from kristofferandersen :Please, don't ask youtube to "fix" your video. Gets even worse xD

I've undone the 'fix'!
BL1X Indy 3660
sinanju
S3 licensed
Online at :
Sin'rs
I've made layout, approx 3,660 metres / 2.27 miles long, on newly revised V0.6R Blackwood, in the industrial estate area.



I've added some traffic stuff (zebra and pelican crossings, traffic lights and some bumps). If you drive, or have driven British roads, you'll recognise them - hopefully.

Layout currently (as at 1st Feb, 2017) on my SIN'RS server.

Poorly made video of me driving badly round layout is on YouTube (https://www.youtube.com/watch?v=h7fgGWyOr2c

sinanju
S3 licensed
Online at :
Sin'rs
You don't need to do anything complicated - the info you want is already coded as player variables in lapper - look for the playerVars.txt file in the /docs folder, and put them in a button...that's what I did, and I've been using my distance done panel for few years now.



From personal experience, be aware that repeatedly updating the distance info will result in lag on your server if more than a few people on track at same time.

Please don't ask me for further info or code ... you have been supplied with enough information in these posts to get what you want. If you can't do it now, wait the 2 months you talk about.
sinanju
S3 licensed
Online at :
Sin'rs
Nothing wrong with the route but for me, the problem is it's far too easy to get lost, and my memory's not good enough to remember the route even after doing few laps.

My opinion, but you should use the marker boards both to show turns and with long roads, the countdown markers. Also, the layout looks bit too sterile with just using few cones, tyres and barriers.

There's also far too many corners that can be cut - especially over the grass areas.
BL1X Short Rallye Sprint (and Reverse)
sinanju
S3 licensed
Online at :
Sin'rs
Just a short dirt track layout for the new 0.6Q10 update (big change to Blackwood with inclusion of new industrial area).



I've put in lot of 'gates' and route checkers to try keep you on the dirt track, rather than taking shortcuts through the grass and wooded areas.
sinanju
S3 licensed
Online at :
Sin'rs
If you prefer fast paced layouts, then you probably wouldn't like my amended KK2 layout, that I've called Kris Kros 3.



Last section is very fiddly and slow.

EDIT
====

Forgot to add layout Smile
Last edited by sinanju, . Reason : Added V3 layout
sinanju
S3 licensed
Online at :
Sin'rs
Have fun Thumbs up

I've updated the layout for my own use - put video of couple of laps on YouTube ... and put link here on forum under Movies section https://www.lfs.net/forum/post/1917586#post1917586
AU1 Kris Kros 2
sinanju
S3 licensed
Online at :
Sin'rs
Layout I made for AU1 Autocross area, called Kris Kros 2 ...



My pc wheel is broken, so used keyboard to drive laps.
AU1 Kris Kros 2 and 3
sinanju
S3 licensed
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Sin'rs
Updated my old AutoX AU1 Kris Kros layout using concrete objects, and extending layout some, so now approx 1,400 metres / 0.8 miles long overall.







Not sure if the tunnel and ramp sections make this layout for drifting - probably ok if you are a controlled drifter.

May put this on my SIN'RS server later.

Edit - V3 included in a later post (5th).
Last edited by sinanju, . Reason : Added V3 of layout
sinanju
S3 licensed
Online at :
Sin'rs
Do what you want with them - that's why I put them in the public domain. No credit required.

All my old layouts could do with being updated anyway, now that's there more and different type of objects.
sinanju
S3 licensed
Online at :
Sin'rs
Glad you like it, although seems very old fashioned compared to what you can do with layouts now, especially with additional objects and types of objects.

It's one of my very old layouts - called AU1 Kris Kros - likely that I used it for a while on one of my Sin'rs servers.

Would have been good to watch collisions in the intersections when lots of people on layout at same time.

Layout attached.

Used same sort of idea for another layout - Windmills of your mind.

Didn't think they were as good as my Scaletrix and Livingston layouts (both names can be found using search function - each had multiple layouts).
sinanju
S3 licensed
Online at :
Sin'rs
Quote from Popughini :That in a zone X of the track stop and there they supply you fuel

Why not just go into Autocross (Shift U) mode and place a pit box?

Don't see why you need to make it any more complicated than that, and everyone should recognise it as a pit of and what it does.
sinanju
S3 licensed
Online at :
Sin'rs
Quote from Bass-Driver :See many variations for Timeattacks SmileThumbs up

Funny you should mention that, because I amended the track slightly to get a layout i've called 'High Plains Drifter'.



Layout currently on one of my (Sin'rs) servers, where some lap times have been recorded!



My XRG time is almost 5 seconds slower than the one recorded above, so the rest of my times should be easily beatable. And as I can't drift, all my drift scores should be easily beaten too.
sinanju
S3 licensed
Online at :
Sin'rs
I made a couple of tongue in cheek type Blackwood layouts for a demo user (who couldn't use them if he only had demo license), but they may give you idea's to make your own ....

https://www.lfs.net/forum/thread/86925

https://www.lfs.net/forum/post/1877205#post1877205

First layout is extremely short!

As for your shops issue, you'll need to give some details, especially in regard to what InSim you are using.
sinanju
S3 licensed
Online at :
Sin'rs
Best Times and Drift Scores after 100th recorded lap ....

[BL1Y] A Drift in Space / HIgh Plains Drifter
sinanju
S3 licensed
Online at :
Sin'rs
Amended one of my layouts for no other reason than to go with the puny pun I came up with!

It's basically for playing about on.

Overhead shot of layout ....


Some shots of parts of track layout ...

... little house on the layout



... windmills of my layout



Very little in way of barriers to stop you falling off edge, so watch what you're doing!

EDIT: Details for High Plains Drifter layout can be found few posts down.
Last edited by sinanju, . Reason : Added details for High Plains Drifter layout
sinanju
S3 licensed
Online at :
Sin'rs
So, less than a week, and times have been set for each car.

Best times, and top Drift scores...

sinanju
S3 licensed
Online at :
Sin'rs
Only just found my old Microsoft Sidewinder wheel to replace my faulty G25, so can now drive my layouts again Smile
sinanju
S3 licensed
Online at :
Sin'rs
Layout now loaded onto my 'Sin'rs EbolaDrome GT Layout' Server.
BL1X EbolaDrome GT layout
sinanju
S3 licensed
Online at :
Sin'rs
I've recreated the Grand Tour 'EbolaDrome' track for LFS, as close to 1:1 scale as I could, considering there's no real details anywhere, and measuring small distances on Google maps is difficult.

Layout is the 'unexploded bomb' version, where double chicane added, leading to 'old ladies house'.

Due to limitation in LFS autocross size (both autox areas are far too small for this layout), I've had to build the track layout in the air - so this is another skytrack. The track length is approx 2.375 metres / 1.48 miles long.


Also, due to lack of autocross objects (currently 1,800), large parts of the track have nothing at sides to stop you falling off. This has unintended consequence that means that you have to be more exact in your driving to get round some of the turns - no bad thing in my view, as a lot of drivers use barriers as bumpers to help to get round corners quickly. Does mean that getting a clean lap will be very frustrating!

Certain corners that are likely to be targets for 'cutting' have been sown with autocross 'restricted area' circles, so best to stay within track white lines - especially at start, where there's a left kink. There are also 'route checker' circles placed around track to make sure you drive correct route.

I've made a video of a standing start lap in a RB4 - driven slowly as I kept falling off the track when trying to video me driving fast ...

Overhead shot of track layout HERE

Start/Finish line HERE

Not straight / Your name here corners HERE

This layout will be loaded onto one of my Sin'rs servers once I get my lapper InSim working with the layout.
sinanju
S3 licensed
Online at :
Sin'rs
I'll repeat - without seeing your code script, likely not much can be done to help.
sinanju
S3 licensed
Online at :
Sin'rs
I'm not sure what translation service you are using, but it's outputting rubbish, or at least, nothing I can understand.

The Hazard Lights script is a CASE command that will output buttons ONLY when you type the word "!blink".

If you already have other buttons in your lapper script called 'blink', then the newer buttons will overwrite the older same name buttons.

Is this what's happening?
FGED GREDG RDFGDR GSFDG