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sinanju
S3 licensed
Music - add your own favourite tracks.

They have to be in Ogg format (plenty of online mp3 to ogg converters), and they get added to /data/ogg directory.

When in game, SHIFT O and then click on Audio, where there's a small section for music.
sinanju
S3 licensed
I would be happy to have a look.

Email me copy: sinanju@hotmail.co.uk

I'm assuming you want me to look at what, how and where you've placed objects, but let me know what it is you want me to test.
Sinanju driving LCT3000 truck at LA1 Big Arc Raceway layout
sinanju
S3 licensed
Driving single lap of my newest layout on the large layout square, that I've called 'Big Arc Raceway'.



I originally made a large circular track, just to see how large a circle it would make (approx. 1.3km diameter), which I then amended by taking about a third of the circle away, and adding an infield section.

As in recent videos I've made, the vehicle I drove was a LCT3000 truck, a vehicle mod made by Cimanu.

Overall track length is approx. 4.23 miles / 6.8 km overall.

Used all available 2,400 individual objects, all placed by eye and hand.

Used keyboard rather than wheel or controller for driving, which is very jerky looking when driving in large curves.
Last edited by sinanju, .
sinanju
S3 licensed
Quote from Latvian Video :....am doing the gauges right now

Because of the right hand on wheel getting in way, think would look better if you placed the rev counter dial in the dash between spokes of steering wheel, and move speedometer between where you have dials placed now.

sinanju
S3 licensed
Is it necessary for LFS to keep the old versions of vehicle mods, when new models are downloaded?



My 'mods' folder is over 530mb, of which just over 30% are older versions of the same mod.
LA1X Large Circle (basic layout)
sinanju
S3 licensed
Just wanted to see largest circle I could make, and to test motorbikes ...

... so don't expect too much!

Anticlockwise approx 1,300 meters in diameter, which is just over 4km / 2.5 mile lap.



Is it just because I use keyboard, but I can't get bikes to lean too far.

Even with this circle, couldn't do much more than 60mph without hitting sides of outside armco barrier.

Edit
-----
Somehow, my layout (that I did attach) has disappeared.

Attached it again.

Also attached same layout, but reverse configuration. For those that prefer going in a clockwise direction.

Included markers on both layouts to show where splits are located.
Last edited by sinanju, .
Sinanju "Itchin' to Win!"
sinanju
S3 licensed


Video available on YouTube of me driving single lap of a layout I made in the Layout Square area, that I've called 'Intercity Loops'.

Drove the LCT3000 truck (vehicle mod by Cimanu) with Vagisil "Itchin to win!" skin made by myself.



Track length is approx. 3.4 miles / 5.47 km overall, and is complete with small pit area.

Used all 2,400 individual objects, all placed by eye and hand.



Used keyboard rather than wheel or controller for driving.

The track name came from me starting the design like the side view of the British Intercity 125 train (from memory), but when I actually looked at a picture properly, I realised that the large chicane (T3, 4 + 5), should have been lot closer to T2. Then I got bit lost in middle part, laying a lot of track thinking I was doing one thing, instead got bit lost. By time I'd realised, too much work to undo, so just kept going.

Least I got the ends to meet at start/finish line, where I started.
sinanju
S3 licensed
I'd like to see more objects too, even if it's only a few hundred or so. I would have liked there to have been more even before we had the new large Layout Square.

I recently made a layout on LA2 (https://www.lfs.net/forum/thre ... 2-Wendslydale-Test-Ground) where I used all the available objects, but still managed a track that is almost 6.5 miles / 10.5km long, and included some buildings and stuff, so long tracks can be built, just need to use some shortcuts.

If object limit was to remain the same just now, then I'd like to see more colours for the concrete walls (especially). If you can have 6 colours of tyres, don't see why we're restricted to 4 colours of concrete.

For large layouts, more colour variety would be welcome.

If object count could be made higher, I'd like to see inclusion of some simple, non-track, scenery objects, such as;

start gantry
footbridge
trees
bushes
support vehicles
transporters
buildings
control tower
marshall posts
safety fencing
Sinanju driving LCT3000 truck at LA1 Pace Autodromo layout
sinanju
S3 licensed
Made video of single lap I drove of a layout I made and I've called 'Pace Autodromo'.

https://www.youtube.com/watch?v=IQ0LVGa_xWQ



Placed all 2,400 objects (by hand), but run out so couldn't make pit area.

Because the area is so large and blank looking, likely that a lot of the track looks the same as others I've made. Could do with some scenery objects to place to make things bit more individual.

I've tried anyway.

The vehicle I drove was a LCT3000 truck, a mod made by Cimanu. The vehicle skin made by myself. Looks better than my last attempt.

Used keyboard rather than wheel or controller for driving, which is why turning looks jerky.

Managed to get some wheels off the ground.

Track length is approx. 2.75 miles / 4.44 km overall.

If you watch whole of video, then you'll see white flash about quarter way through. This is deliberate. You need to look at street furniture on left just before flash, to see why.
Last edited by sinanju, .
Sinanju driving LCT3000 truck round Andover layout
sinanju
S3 licensed
Me driving round layout I called 'Andover'.



Drove round in the LCT3000 truck, modded by Cimanu, and badly skinned with LFS logo, by me.

Layout consists of 2,400 objects, all lovingly individually placed, to make track 2.3 miles / 3.7 km long.

This was 2nd attempt at making layout. First attempt was almost finished, but I made doo-doo, and opened another layout and saved that with the name of new layout.

This, the 2nd attempt, is missing the pit area I originally made, as first time it took me a lot of effort, and I really couldn't face doing it again. So I made horse and tree in a pool instead.

Was thinking of adding a 'horn' to top of layout (see image), and calling new track 'Australia'.
sinanju
S3 licensed
Could anyone make a LFS type skin for this truck?



Had a go, but the Live for Speed logo I found didn't scale up that well, and trying to add dirt, mud, and/or rust didn't work to well.

I used MSPaint.

The logo at the back should really be higher up.

The "O.6W53" is current LFS version.
UNDO option in Autocross (Shift U) mode
sinanju
S3 licensed
Was making new Autocross layout, placed over 2,000 items, saved layout, then opened other finished layout to re-use the start gantry I'd used in previous layout.

So, copied gantry from previous layout, but then, not paying enough attention, hit 'Save layout' instead of 'Load layout', and saved the (older) layout name I was on over the new layout name.

This left me with same layout under 2 different names.

First time I've ever done this in over dozen years of making autocross layouts, but still, no way to undo my stupidity.

An UNDO (and REDO?) option would have been a great help.
Sinanju driving City Van 2500 round The Longer Loop Layout
sinanju
S3 licensed
Short video showing me driving round an amended, longer version of a layout I made in LFS, using keyboard rather than wheel or controller.



The vehicle I drove was a modded city van by 'chucknorris', that I used in the Rescue configuration.
I added an infield section, with some tight turns and chicanes to my first loop track on the layout square.



Track length is approx. 2.4 miles / 3.9 km.



The white dot at top of image is actually the van, but for some reason, when you zoom out, the skin colour of the van, which should show as red, loses it's overlaid skin colour.
sinanju
S3 licensed
Just been using your van in a video I made of a new layout I made, and posted on YouTube.
Used the 'Tow' livery, although doesn't have a tow hook at back.
Could this be done?
Sinanju driving City Van 2500 round The Loop Layout
sinanju
S3 licensed
Short video of me driving the City Van 2500 (by chucknorris) around a new layout, I unimaginatively called 'The Loop'.



Was originally going to make truncated oval type track on the layout square, but thought I'd put in a chicane, and then made further few changes.



Track length is 1.6 miles / 2.7 km.



EDIT: For sense of scale ...

Last edited by sinanju, .
sinanju
S3 licensed
Would a souped up hearse be in bad taste?
sinanju
S3 licensed
Quote from tumes925semut :Mod patch need groupping or taging for mod cars...
.

I suggested something similar ... https://www.lfs.net/forum/post/1971112#post1971112
Sinanju driving LCT3000 Truck round Catarrh Layout
sinanju
S3 licensed
Another video of me driving round a layout, this one I've named 'Catarrh'.




No snotty nosed comments about the track name, please.

All 2,400 autocross items placed individually by hand and guesswork to get shape close to what I wanted.

Not to scale, but does cover an area of approx. 1.4 km x 1 km.



Track is 3.6 miles / 5.79 km overall.



Was going to record driving round in LFS livery, but I could only find small LFS logo, and when I blew it up to fit side of truck, it looked terrible (as you might make out in video thumbnail), so instead just went with plain colour.

Drove round in the LCT3000 light commercial truck modded by Cimanu, recently updated to include 'goods' in the back.
sinanju
S3 licensed
3 wheeled electric milk float, which were still in use when I was at school.



https://en.wikipedia.org/wiki/Milk_float
sinanju
S3 licensed
Quote from Bass-Driver :Good looking layout. Thumbs up
i wanted to join your server, but it was pass protected.

Sorry for that.

LakynVonLegendaus has just been on and in 2 laps beat my very best laps by over 2 seconds.

He managed to drift the truck round corners, whereas I just rolled over.
sinanju
S3 licensed
I like this truck, and have used this mod in video's I've done (and loaded on YouTube) for a couple of new layouts I've made.
Sinanju driving LCT3000 Truck round Area 27 Layout
sinanju
S3 licensed
Made new circuit on the new large Layout Square, based on the real 'Area 27' track in Canada - https://area27.ca/circuit/.



The track I made is 3.3 miles / 5.3 Km overall, but because I used the speed bumps for track limits, didn't leave much out of the 2,400 objects available to make surround fencing, start, pit area, etc, so layout looks bit sparse.



Drove round using keys, in the modded Light Commercial Truck (LCT3000) mod by Cimanu.
sinanju
S3 licensed
Quote from superlame :Probably you have custom shaders and have turned on the "Post-processing shader" In Options -> Misc..
This setting increases the contrast a lot.. I personally don't like it and its on "NO" setting for me.

I don't use other shaders, but I did have the "Post-processing shader" set to YES, which was causing the dark dash problem.

Thanks for pointing it out.

Don't ever remember fiddling with that setting, but must have if default setting is NO.
Last edited by sinanju, .
sinanju
S3 licensed
Is it possible to make the inside of the cab a lot lighter?

Its so dark that its hard to make out the fascia details.



I'm finding this is same in a number of modded vehicles.



Makes no difference where the light is coming from. Turning vehicle 360 deg, and nowhere does it lighten up.
Layout Square missing from S3 content page
sinanju
S3 licensed
I see that the Layout Square is classed as an S3 track (https://www.lfs.net/tracks), but does not appear on the Overview page (https://www.lfs.net/contents).

Nor do car mods appear under S3 license nor on the Cars page.
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