Driving single lap of my newest layout on the large layout square, that I've called 'Big Arc Raceway'.
I originally made a large circular track, just to see how large a circle it would make (approx. 1.3km diameter), which I then amended by taking about a third of the circle away, and adding an infield section.
As in recent videos I've made, the vehicle I drove was a LCT3000 truck, a vehicle mod made by Cimanu.
Overall track length is approx. 4.23 miles / 6.8 km overall.
Used all available 2,400 individual objects, all placed by eye and hand.
Used keyboard rather than wheel or controller for driving, which is very jerky looking when driving in large curves.
Because of the right hand on wheel getting in way, think would look better if you placed the rev counter dial in the dash between spokes of steering wheel, and move speedometer between where you have dials placed now.
Video available on YouTube of me driving single lap of a layout I made in the Layout Square area, that I've called 'Intercity Loops'.
Drove the LCT3000 truck (vehicle mod by Cimanu) with Vagisil "Itchin to win!" skin made by myself.
Track length is approx. 3.4 miles / 5.47 km overall, and is complete with small pit area.
Used all 2,400 individual objects, all placed by eye and hand.
Used keyboard rather than wheel or controller for driving.
The track name came from me starting the design like the side view of the British Intercity 125 train (from memory), but when I actually looked at a picture properly, I realised that the large chicane (T3, 4 + 5), should have been lot closer to T2. Then I got bit lost in middle part, laying a lot of track thinking I was doing one thing, instead got bit lost. By time I'd realised, too much work to undo, so just kept going.
Least I got the ends to meet at start/finish line, where I started.
I'd like to see more objects too, even if it's only a few hundred or so. I would have liked there to have been more even before we had the new large Layout Square.
I recently made a layout on LA2 (https://www.lfs.net/forum/thre ... 2-Wendslydale-Test-Ground) where I used all the available objects, but still managed a track that is almost 6.5 miles / 10.5km long, and included some buildings and stuff, so long tracks can be built, just need to use some shortcuts.
If object limit was to remain the same just now, then I'd like to see more colours for the concrete walls (especially). If you can have 6 colours of tyres, don't see why we're restricted to 4 colours of concrete.
For large layouts, more colour variety would be welcome.
If object count could be made higher, I'd like to see inclusion of some simple, non-track, scenery objects, such as;
start gantry
footbridge
trees
bushes
support vehicles
transporters
buildings
control tower
marshall posts
safety fencing
Placed all 2,400 objects (by hand), but run out so couldn't make pit area.
Because the area is so large and blank looking, likely that a lot of the track looks the same as others I've made. Could do with some scenery objects to place to make things bit more individual.
I've tried anyway.
The vehicle I drove was a LCT3000 truck, a mod made by Cimanu. The vehicle skin made by myself. Looks better than my last attempt.
Used keyboard rather than wheel or controller for driving, which is why turning looks jerky.
Managed to get some wheels off the ground.
Track length is approx. 2.75 miles / 4.44 km overall.
If you watch whole of video, then you'll see white flash about quarter way through. This is deliberate. You need to look at street furniture on left just before flash, to see why.
Drove round in the LCT3000 truck, modded by Cimanu, and badly skinned with LFS logo, by me.
Layout consists of 2,400 objects, all lovinglyindividually placed, to make track 2.3 miles / 3.7 km long.
This was 2nd attempt at making layout. First attempt was almost finished, but I made doo-doo, and opened another layout and saved that with the name of new layout.
This, the 2nd attempt, is missing the pit area I originally made, as first time it took me a lot of effort, and I really couldn't face doing it again. So I made horse and tree in a pool instead.
Was thinking of adding a 'horn' to top of layout (see image), and calling new track 'Australia'.
Was making new Autocross layout, placed over 2,000 items, saved layout, then opened other finished layout to re-use the start gantry I'd used in previous layout.
So, copied gantry from previous layout, but then, not paying enough attention, hit 'Save layout' instead of 'Load layout', and saved the (older) layout name I was on over the new layout name.
This left me with same layout under 2 different names.
First time I've ever done this in over dozen years of making autocross layouts, but still, no way to undo my stupidity.
An UNDO (and REDO?) option would have been a great help.
Short video showing me driving round an amended, longer version of a layout I made in LFS, using keyboard rather than wheel or controller.
The vehicle I drove was a modded city van by 'chucknorris', that I used in the Rescue configuration.
I added an infield section, with some tight turns and chicanes to my first loop track on the layout square.
Track length is approx. 2.4 miles / 3.9 km.
The white dot at top of image is actually the van, but for some reason, when you zoom out, the skin colour of the van, which should show as red, loses it's overlaid skin colour.
Just been using your van in a video I made of a new layout I made, and posted on YouTube.
Used the 'Tow' livery, although doesn't have a tow hook at back.
Could this be done?
Another video of me driving round a layout, this one I've named 'Catarrh'.
No snotty nosed comments about the track name, please.
All 2,400 autocross items placed individually by hand and guesswork to get shape close to what I wanted.
Not to scale, but does cover an area of approx. 1.4 km x 1 km.
Track is 3.6 miles / 5.79 km overall.
Was going to record driving round in LFS livery, but I could only find small LFS logo, and when I blew it up to fit side of truck, it looked terrible (as you might make out in video thumbnail), so instead just went with plain colour.
Drove round in the LCT3000 light commercial truck modded by Cimanu, recently updated to include 'goods' in the back.
Made new circuit on the new large Layout Square, based on the real 'Area 27' track in Canada - https://area27.ca/circuit/.
The track I made is 3.3 miles / 5.3 Km overall, but because I used the speed bumps for track limits, didn't leave much out of the 2,400 objects available to make surround fencing, start, pit area, etc, so layout looks bit sparse.
Drove round using keys, in the modded Light Commercial Truck (LCT3000) mod by Cimanu.