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sinanju
S3 licensed
Just had a vague thought - I'm not using standard Top Table, so maybe I need to use CatchSub. I'll try remember to check that out.
sinanju
S3 licensed
I tried putting quotes round some of the arguments, but best I could get was empty list.
I've been working for a while on doing panels with buttons for Drift Points, which seem to work fine, so haven't spent much time on my Tops stuff.
I've been trying out all these top buttons on an old tops add-on script, so that might be the issue.
Anyway, likely not be able to look at this again till mid next week, but thanks for everything so far.
Drift Top 2 (Drift Top with extra panels)
sinanju
S3 licensed
Since getting new online server, I have been working on trying to get lapper to work mainly by the use of buttons (for everything!) rather than use CASE commands.

Using a mixture of the default drifttop code, stuff I learned from Bass-Driver and Yisc[NL], a lot of reverse engineering, and some stuff I made up myself, I made additional panels for the normal drifttop lapper add-on.

On one side, is a panel where you can choose drift scores for only specific cars, or even for a specified position in the list. On the other side, is a panel that shows any drift points spec'd driver may have scored driving in each of the available cars ...



I've included a button "Top Drifts" as a 'trigger' to open the 3 panels together, but if you know what you're doing, you can easily make your own. Or set up a CASE command? This button appears when you leave the track.

Each of the panels can be closed individually

Code Add-on attached. It's in .txt format, which will need to be changed to .lpr, etc. If you're a lapper user, you should know what to do. And if you're not, then mmmmm!

You'll need to disable the normal drifttop.lpr add-on, and/or change to drifttop2.lpr.

I haven't tested the panel on right (drivers own scores) over and above the scores you see. Some people are capable of getting over 10,000 points, but I've never even got close, so I don't know how the text will look if you have 5 figure score. Should be ok, as there is space; just might look a bit cramped.

Oh, and. The left panel has a button "All YOUR Drift Points". If you have the right panel open, then this button will appear to do nothing. But it's there in case you close the right panel, and want to open it up again.
sinanju
S3 licensed
OK, after trying for a number of hours, I can give you the results of my testing (on V7.080) ...

Drift Scores:
DoMyDriftTop( XRT,FALSE,FALSE ); - This works
DoMyDriftTop( 19,FALSE,FALSE ); - This works

They're the only 2 commands I need for my drift buttons so no further tests on drifts.

Top Times:
Nothing I've tried works. Best I can do, is get an empty table ...



(and yes, I do have a UF1 time in my normal top list!)

So. I have a button set up ...

<?php 
openPrivButton
"car_UF1button",58,156,8,5,2,-1,16,"^2UF1",Click_UF1 );
?>

Then a sub ...

<?php 
Sub Click_UF1
$KeyFlags,$id )
  
closeButtonRegex (GetCurrentPlayerVar("UserName"), "SinanjuTop_*"); # close TOP List
    
DoMyUserTopUF1,DESC,FALSE,);
#    Where - UF1 = Storedvalue / DESC or ASC: Sort values descending or ascending /
#    FALSE = Display toplist ('TRUE' = go to your position) / Filter: 1 = start at position 1
EndSub
?>


Result: This does open table (ie "List of: UF1") but does not populate the table with details - nor does it produce an error in the log file

<?php 
Sub Click_UF1
()
  
closeButtonRegex (GetCurrentPlayerVar("UserName"), "SinanjuTop_*"); # close TOP List
    
DoMyUserTopUF1,DESC,FALSE,) ;
EndSub
?>


Result: This does nothing, but does throw up a "Syntax error: Incorrect number of arguments at line #181 in function 'click_uf1' script aborted" error

<?php 
Sub Click_UF1
UF1,DESC,FALSE,)
 
closeButtonRegex (GetCurrentPlayerVar("UserName"), "SinanjuTop_*"); # close TOP List
    
DoMyUserTop();
EndSub
?>


Result: This does nothing, but does throw up a "Syntax error: Incorrect number of arguments at line #188 in function 'click_uf1' script aborted" error

<?php 
Sub Click_UF1
UF1,DESC,FALSE,)
  
closeButtonRegex (GetCurrentPlayerVar("UserName"), "SinanjuTop_*"); # close TOP List
    
DoMyUserTop(UF1,DESC,FALSE,1);
EndSub
?>


Result: This does nothing, but does throw up a "Syntax error: Incorrect number of arguments at line #195 in function 'click_uf1' script aborted" error

<?php 
Sub Click_UF1
$KeyFlags,$id )
  
closeButtonRegex (GetCurrentPlayerVar("UserName"), "SinanjuTop_*"); # close TOP List
    
DoMyUserTopUF1,DESC,TRUE,);
EndSub
?>


Result: This does open table (ie "List of: UF1") but does not populate the table with details - nor does it produce an error in the log file

Also tried same subs but changing DESC to ASC (decending to ascending), but same results.

Then I thought that maybe the problem might be that if the UF1 isn't top of the times, then it should be blank, so

<?php 
Sub Click_UF1
$KeyFlags,$id )
  
closeButtonRegex (GetCurrentPlayerVar("UserName"), "SinanjuTop_*"); # close TOP List
    
DoMyUserTopUF1,DESC,FALSE,"" );
EndSub
?>


Result: Empty list

Anyone advise on where I'm going wrong?
sinanju
S3 licensed
Quote from Bass-Driver :@sinanju
I created usertop.lpr and drifttop.lpr, instead of
drf() / drfnear() / top()/ topnear()

.
The code you see in those scripts ....

Thanks for that.

The code you've supplied makes more sense now, and I can try it out for my buttons.

Thanks.
sinanju
S3 licensed
Quote from Yisc[NL :I made toptable a long time ago (2015) for you, which works in V7 of Lapper and could be good starting point to create what you want: https://www.lfs.net/forum/post/1883455#post1883455

Yes, and I still use it ...



... although I changed it slightly (size and reversed car list).

I also used your code as base for doing a Drift Points table for the driver that clicks the "your Drift Points per Car type" button ...



Although I have an understanding of what arrays in lapper are doing, I don't really want to use them for something like the buttons that I'm trying to set up, although would be easy enough I suppose to copy/paste an array for every button and then change car type, etc.

But thanks for the response. Thumbs up

As you can see, I also changed your Pitboard code (a lot) as the only info I want, is what you see in the image. I had to remove a lot of code, but I sort of got it working - Last and Best sectors not always doing what I expect, but, heh ho Smile
How to get specific Top Times and specific Top Drifts in lapper from V7.046 on?
sinanju
S3 licensed
When I was using V6 lapper, I had Top Time and Drift Score tables, where you could press a button and get information depending on the button.

For instance, press 'UF1' in Laptime table, and you got only the top UF1 times.
Press '19-36' button in same table, and you got list of the top 19 to 36 times.



Press 'XRT' in the drift table, and you got only got a list of the XRT drift scores.
Press '73 - 90' button in drift table, and you got list of the top 73 to 90 times.



The code for this was very simple;

<?php 
    openPrivButton
"car_UF1button",58,20,8,5,2,-1,16,"^2UF1",Click_UF1 );
?>


<?php 
    Sub Click_UF1
$KeyFlags,$id )
    
# my code
    
End Sub
?>


"# my code", depending on use, would have been

<?php 
    top 
(UF1)    # top times for UF1 only
    
top (19_36)  # top 19 to 36 times for all cars
    
drf (XRT)    # top drift scores for XRT only
    
drf (19_36)  # top drift scores from position 19 to 36
?>

But in an early V7, top and drf, which used to be hardcoded into lapper, were removed.

Because of this, my simple code no longer works, and I'm not sure what has replaced it.

What do I use now?

For instance, looking in the DOCS folder, I see that Usertop table is now editable. // usertop.lpr
$list = getlisttopuser( $value,$flagdesc,$flagNear,$filter ); #Get List from stored database
!usertop command in LFSLapper.lpr

However, I can't see a description for what ( $value,$flagdesc,$flagNear,$filter )is,
and !usertop is
DoMyUserTop( $GetStoredValue,DESC,FALSE,$Filter);
where this equates to database value, descending value, display toplist, start position.

Is there something simple (like I had), or do I have to set up some sort of array system for each and every button?

Or would it be better if top() and drf() were reinstated?
sinanju
S3 licensed
Yes, I understand.

I had this idea that I would rather present drivers with a button than give them a list of commands that they type out themselves.

There's a lot of CASE commands within the default lfslapper.lpr file, and I thought that there could be a way for a button to call these commands through a press rather than typing.

It appears that there isn't. Which is fine, as your code allows me to make a button for at least some of these commands, using some of the standard Vars.

Since seeing your code, and using it to make buttons that trigger the response I want, I was going to just delete the CASE commands that the buttons have replaced, but as it's unlikely a lot of people who come on my server will know about these commands, I'm just going to leave them in.

I could just remove all the standard CASE commands, and my buttons, as the reality is, that drivers usually care about one of two things; where do they come in the TOP list and/or where do they come in the drift score list.

At the moment, I'm trying to work with !ver 7.080, but I've never used anything, or coded anything, since V6.014. The only people who will care, are lapper users who come on my server. Very small amount. And who cares what version of LFS I'm using? If people can get on the server (and it gives the details in the Server Master List when you go multiplayer) then that's enough.

My server will only be used for single lap hotlapping on layouts that I've designed and made, and the reality is, for that, I only want and need 5 things to work; A TOP list, a DRIFT TOP list, your great Pitboard (pared down as I only want to see times), my Drift Meter, and (for use only by myself) my distance meter, so I know how long a lap is, which I quote when I make my layouts public on this forum.

And none of these need CASE commands.
sinanju
S3 licensed
Tried your script and works fine, although I'm trying to get everything, including Case commands, working with a button, and you want me to use a Case command to get things started Tilt

Anyway, looks like the proper answer is no to actually putting the Case command inside a button. You basically have to use LFS/Lapper/Player Vars to run the commands inside a button.

This is fine, now that I know this.

But many thanks for putting in the effort for me. It is appreciated, as I had a one track mind to use the actual Case commands (!track, etc).

Basically, (especially) because of mobile phone apps, people are more used to having to press something for things to happen, rather than type things in. Probably why emojis are doing well. It's the way I've been leaning for years, and this was really the final step.

Anyway, I made a button to start process off, and I've used your code to get things going.


If anyone's interested, I've included a txt file with your and my code as it stands.

Anyone that wants to use it, should know about changing .txt to .lpr, etc.

Clicking "Button Shortcuts", will close that button, and add panel with a choice of buttons that you need to click to give you specific information.

If you forget to close these buttons, then they will self close when you go back on track.
sinanju
S3 licensed
Seems I may have picked one of the worst CASE commands as an example.

Your code does work, but I think it does so because after trialing other commands then trawling through the docs, I found that 'lapperversion' is also a lapper Var and a lapper Function.

I tried with about half a dozen CASE commands, making buttons and pressing them. Anything that wasn't a Var or a Function (ie 'lapperversion') only gave errors.

I also tried making a private button, as I thought I could put in the text I want, but I've never coded one before, so likely my code for that is well wrong. It didn't even end up as an error.

My test script and error log attached.
CASE command in a button?
sinanju
S3 licensed
If it's possible, I'd like myself and users to be able to use CASE commands by clicking on a button, rather than typing.

So instead of typing something like "!lapperversion", you just click a button that reads 'Lapper Version'.

Less chance of forgetting exclamation mark and/or mispelling.

I've tried various things, but nothing has worked, or given an error message in the logs.

Things like;

Sub Version($text)
$text = "!ver";
EndSub

Sub Version($command)
$command = "!ver";
EndSub

I haven't made changes to lapper since V6.014, and I regret to say that my memory is failing me, and I'm even struggling to understand a lot of the code I've written for add-ons.

If it can be done, any help would be appreciated.
AU1X Flatlands
sinanju
S3 licensed
Loaded a video on YouTube of me driving on another new layout I just made, called AU1X Flatlands.

https://youtu.be/MovIvG_DKnY

Top down view of track:



Lots of up and down hills, and a large section of track with various hairpins where there is quite a camber, which means that when you try to turn, you tend to understeer down to the wall. Or maybe just my driving with keyboard Shrug



Very strange sensation. In real life, your body would feel the pull of gravity, as well as the visual element of seeing everything at an angle, but in LFS, no gravity, and you feel like you're driving on the flat, and the scenery is at an angle.

AU1X Highland Hills Layout
sinanju
S3 licensed
Video I made, and uploaded on YouTube, of me driving on a new layout I made, called AU1X_Highland Hills.



Wasn't meant to be quite another Touge type layout, as I've done in the recent past, but it turned into something a bit Trackmania like.

I'm driving an XFG (quite badly) using keyboard.

But good practice for learning to brake up and down steep slopes.
AU1X_Denver Downhill Touge
sinanju
S3 licensed
Another Touge layout - actually 2. One is for normal autocross lap, although not much to hit to get time penalty, and other for a race with a few players.



One circuit is 2.19 miles / 3,515 meters, with 60 meters of elevation drop.

Was going to be shorter, but had to extend when you reach normal tarmac, as if you have the finish line under a slab (regardless of height), then one you drive over that line, the race is shown as finished.

So when you eventually reach the tarmac, you will have to drive little further to reach finish line.

I managed to do sub 3 mins in various runs in XFG with keyboard.

Also managed to drive on a number of walls when I was going round corner, and in the one section that doesn't have walls, I braked little bit late, and fell off.

If you fall off, its likely you'll be unable to complete the circuit.

Where there are distance markers, heed. And use brakes.
sinanju
S3 licensed
Or maybe the speed lane limiter (L) is on?
Downhill Touge 2
sinanju
S3 licensed
Amended my original Aston Touge layout.

This one bit longer (@ 3.30 miles / 5,310 meters) as when I made original layout, there were fewer autocross items to place.

Amended layout has last section changed (from corkscrew), and because of where I landed, incorporated a part of the Aston track.



My best of 4 timed laps was a 3:53.20 in XFG with keyboard, although still managed to scrape a few walls on the way down.
BL4 Khartoom Khart Layout
sinanju
S3 licensed
Another AutoX Layout on the BL4 car park area ...



Took some time for me to get some decent lap times due to me over-steering and over-correcting the MRT5 using keyboard.



You'll notice some "debris" on the track; that was me trying to make it a little bumpy. Barely noticeable when driving over it. But it can make you take your eyes off where you're going.
Sinanju's Layouts (links all in one place)
sinanju
S3 licensed
Bit of a vanity project this, but here are links to my layouts, going back to my 1st public layout in 2009!

July 2021 - AU1 Sleeping Swan - Finished layout
but I want to do a video, and maybe even reconfigure to a reverse layout.

July 2021 - BL4 Fyre Locker Reverse - YouTube video [url=https://youtu.be/Lc4IGFlc5Y8[/url]
July 2021 - BL4 Fyre Locker - YouTube video [url=https://youtu.be/rdiqbH53www[/url]
July 2021 - BL4 Khartoom Khart - YouTube video [url=https://www.youtube.com/watch?v=DEaBVquFCcM]HERE[/url]
July 2021 - AU1X Lepotuoli
(I've made a clockwise and anti-clockwise. Finished but not yet published. Can be seen on YouTube [url=https://www.youtube.com/watch?v=Zam8E57gmVY]HERE[/url]
Be aware if watching this - YouTube seems to have it set to Auto Quality Mode - which is terrible. Can be changed up to HD mode.)
July 2021 - BL4 Dunat Speed Carpark - [url=https://www.lfs.net/forum/thread/95419-BL4-Dunat-Speed-Carpark-Layout]HERE[/url]
(My 1st layout just on the BL4 carpark)
July 2021 - BL2Y_XFG_2.42 - [url=https://www.lfs.net/forum/thread/95411-BL2Y-XFG-2-42]HERE[/url]
(Also extended this track, and the 1st person to post time got track named after themselves - "Bass-Driver")
May 2021 - AU1 ArmcoRoute - [url=https://www.lfs.net/forum/thread/95291-AU1-ArmcoRoute]HERE[/url]
(A lot of sweeping turns)
Apr 2021 - AU1_AutoXover Sprint (Hotlap & Race layouts) - [url=https://www.lfs.net/forum/thread/95270-AU1-AutoXover-Sprint-%28Hotlap-%26-Race-layouts%29]HERE[/url]
(Because I made a crossover section, this is a long lap for the Autocross carpark)
July 2020 - BL1Y Lost in Blackwood Estate (LiBE) -[url=https:/www.lfs.net/forum/thread/94510-BL1Y-Lost-in-Blackwood-Estate-%28LiBE%29]HERE[/url]
(Online server layout only - my best lap times were trounced by people from 'VM_' team)
June 2020 - Sinanju's Lockdown Layouts 1, 2, 3 + 5 (keeping #4 for myself!) - [url=https://www.lfs.net/forum/thread/94409-Sinanju%27s-Lockdown-Layouts--1%2C-2%2C-3-%2B-5-%28keeping-%234-for-myself%21%29]HERE[/url]
(From bit twisty to fairly fast layouts on AU1)
May 2020 - AU1 University Carpark V5 Layout - [url=https://www.lfs.net/forum/thread/94356-AU1-University-Carpark-V5-Layout]HERE[/url]
(Online server layout only)
July 2019 - BL1X 'Armco Canyon' AutoX - [url=https://www.lfs.net/forum/thread/93548-BL1X-%27Armco-Canyon%27-AutoX]HERE[/url]
(Server track only - First track made for use with my Oculus Rift VR headset)
May 2019 - Mexican Race of Champions Layout (Unfinished) - [url=https://www.lfs.net/forum/thread/93436-Mexican-Race-of-Champions-Layout-%28Unfinished%29]HERE[/url]
(Unfinished RoC track - with cones to show outlines of track)
Apr 2019 - AU1 Dunedin AutoX - [url=https://www.lfs.net/forum/thread/93417-AU1-Dunedin-AutoX]HERE[/url]
(I done a lot of laps round this track, which is why I've got times in the Top 50)
Mar 2017 - BL1X The Long and Winding Road - [url=https://www.lfs.net/forum/thread/90755-BL1X-The-Long-and-Winding-Road]HERE[/url]
(Track meant to be like mountain route - about 7km / 4 miles long)
Mar 2017 - BL1Y Twin Peaks - [url=https://www.lfs.net/forum/thread/90745-BL1Y-Twin-Peaks]HERE[/url]
(Touge type track)
Mar 2017 - BL1X Woodland Sprint (offroad layout) - [url=https://www.lfs.net/forum/thread/90689-BL1X-Woodland-Sprint-%28offroad-layout%29]HERE[/url]
(Layout that goes through the trees round outside of the Container Park)
Mar 2017 - [url=BL1Y Sandell - https://www.lfs.net/forum/thread/90686-BL1Y-Sandell]HERE[/url]
(Another track in Blackwood container park using Ramps as walls - due to the colour of the concrete, and the lighting, this made everything look sand coloured)
Feb 2017 - BL1X Drift Park - [url=https://www.lfs.net/forum/thread/90634-BL1X-Drift-Park]HERE[/url]
(Very long drifting / racing layout round the Container Park)
Feb 2017 - BL1Y Sans Sol Azure - [url=https://www.lfs.net/forum/thread/90647-BL1Y-Sans-Sol-Azure]HERE[/url]
(Like the Perimeter layout, but this time I added more turns)
Feb 2017 -BL1X The Perimeter - [url=https://www.lfs.net/forum/thread/90622-BL1X-The-Perimeter]HERE[/url]
(Layout following the perimeter of the Blackwood container park, with addition of small jump)
Feb 2017 - BL1X Indy 3660 - [url=https://www.lfs.net/forum/thread/90502-BL1X-Indy-3660]HERE[/url]
Jan 2017 - BL1X Short Rallye Sprint (and Reverse) - [url=https://www.lfs.net/forum/thread/90433-BL1X-Short-Rallye-Sprint-%28and-Reverse%29]HERE[/url]
(Very short rally stage - made after Blackwood updated with new industrial and container park areas)
Jan 2017 - AU1 Kris Kros 2 and 3 - [url=https://www.lfs.net/forum/thread/90384-AU1-Kris-Kros-2-and-3]HERE[/url]
(Updated version of old track)
Dec 2016 - [BL1Y] A Drift in Space / High Plains Drifter - [url=https://www.lfs.net/forum/thread/90203-%5BBL1Y%5D-A-Drift-in-Space---HIgh-Plains-Drifter]HERE[/url]
(Another skytrack)
Dec 2016 - BL1X EbolaDrome GT layout - [url=https://www.lfs.net/forum/thread/90175-BL1X-EbolaDrome-GT-layout]HERE[/url]
(Recreation of the 'EbolaDrome' track used on the 'Grand Tour' series - the new series made when the presenters left Top Gear)
Sept 2016 - South City SO6Y Ellhell - [url=https://www.lfs.net/forum/thread/89943-South-City-SO6y-Ellhell]HERE[/url]
(Another skytrack - with bumps)
Feb 2016 - BL1X Skytrack - [url=https://www.lfs.net/forum/thread/89046-BL1X-Skytrack]HERE[/url]
Jan 2016 - AS7X Aston Touge - [url=https://www.lfs.net/forum/thread/88853-AS7X-Aston-Touge]HERE[/url]
(A sky to ground Touge track - you can tell what lot of LFS racers want - over a thousand downloads!)
Jan 2016 - Long Beach GP - Realistic Sky Track by Sinanju and Bmxtwins - [url=https://www.lfs.net/forum/thread/88898]HERE[/url]
(My 1st, and only, collaboration with making layout - Bmxtwins made original, and I tarted it up a bit)
Jan 2016 - A request for an autocross layout - [url=https://www.lfs.net/forum/thread/88919-A-request-for-an-autocross-layout]HERE[/url]
(Someone requested a layout, so I built small one with 2 lanes - outside longer, inside tighter corners)
Jan 2016 - AU1 YARoC - [url=https://www.lfs.net/forum/thread/88951-AU1-YARoC]HERE[/url]
(Yet Another Race of Champions - crossover track)
Jan 2016 - SO4X Tabletop RoC - [url=https://www.lfs.net/forum/thread/88945-SO4X-Tabletop-RoC]HERE[/url]
Jan 2016 - AU1 2 Lane Drift / RoC Time Trial (2.85 Km / 1.77 miles) - [url=https://www.lfs.net/forum/thread/88930-AU1-2-Lane-Drift---RoC-Time-Trial-%282-85-Km---1-77-miles%29]HERE[/url]
Jan 2016 - [AS3X] Aston Skytrack 4200 & 5000 layouts - [url=https://www.lfs.net/forum/thread/88897-%5BAS3X%5D-Aston-Skytrack-4200-%26-5000-layouts]HERE[/url]
(More sky layouts. RoC type, with longest being 5km / 3.1 miles)
Dec 2015 - Ruiseart Skytrack (Multi Config Layouts) - [url=https://www.lfs.net/forum/thread/88822-Ruiseart-Skytrack-%28Multi-Config-Layouts%29]HERE[/url]
(14 different configurations of a layout - think Aston, but in the sky - from small 'Club' layout to long 'Grand Tourer' layout)
July 2015 - Westhill WE2Y Grass Ovaloid - [url=https://www.lfs.net/forum/thread/88068-Westhill-WE2Y-Grass-Ovaloid]HERE[/url]
(A grass oval with a big kink in it. I really liked the look of this track, but I was quite slow driving round)
June 2015 - Westhill WE2Y: A Route Round & A Quicker Route Round - [url=https://www.lfs.net/forum/thread/87956-Westhill-WE2Y%3A-A-Route-Round-%26-A-Quicker-Route-Round]HERE[/url]
(Over 6 1/2 miles / 10.7k - drivers can expect to come upon a horse and cart, and a crashed car)
May 2015 - Westhill WE2X Alpha 1, 2 & 3 Layouts - [url=https://www.lfs.net/forum/thread/87815-Westhill-WE2X-Alpha-1%2C-2-%26-3-Layouts]HERE[/url]
(3 separate layouts, one of which if you'd done on my online server, included pace notes that appeared on screen)
Apr 2015 - Westhill WE2X Drive it like you stole it - [url=https://www.lfs.net/forum/thread/87688-Westhill-WE2X-Drive-it-like-you-stole-it]HERE[/url]
(Server track only)
Apr 2015 - Westhill Rally Short (for beginners / intermediate drivers) - [url=https://www.lfs.net/forum/thread/87658-Westhill-Rally-Short-%28for-beginners---intermediate-drivers%29]HERE[/url]
(When I say short, someone did a lap in just over 3 minutes in a BF1! This was fastest lap set on my server)
Apr 2015 - Westhill WE2Y Simple Grass Oval - [url=https://www.lfs.net/forum/thread/87757-Westhill-WE2Y-Simple-Grass-Oval]HERE[/url]
(My 1st oval - on grass at that. I managed to incorporate a very small anti-gravity section - the power requirements were too high to make section longer)
Apr 2015 - Westhill WE2X A hoop and 3 jumps - [url=https://www.lfs.net/forum/thread/87733-Westhill-WE2X-A-hoop-and-3-jumps]HERE[/url]
(Hoops and jumps were all the rage at this time!)
Apr 2015 - Westhill WE2X YARL (approx 10m / 16km) - [url=https://www.lfs.net/forum/thread/87724-Westhill-WE2X-YARL-%28approx-10m---16km%29]HERE[/url]
(Yet Another Rally Layout - this was my longest layout ever at this point, and 1st off the beaten track, all thanks to Westhill being extended)
Apr 2015 - AU1 Tunnel - [url=https://www.lfs.net/forum/thread/87577-AU1-Tunnel]HERE[/url]
(Another trial for making use of a tunnel - but longer this time)
Mar 2015 - Autocross Objects (NO layout) - [url=https://www.lfs.net/forum/thread/87561-Autocross-Objects-%28NO-layout%29]HERE[/url]
(This was just showing the sort of stuff (what I call street furniture) that could be made to make layouts look bit more interesting)
Mar 2015 - AU1 RoC Bridges, Underpasses and Tunnels - [url=https://www.lfs.net/forum/thread/87574-AU1-RoC-Bridges%2C-Underpasses-and-Tunnels]HERE[/url]
Mar 2015 - AU1 Drift Park2 - [url=https://www.lfs.net/forum/thread/87572-AU1-Drift-Park2]HERE[/url]
(As per original Drift Park layout, but much better looking)
Mar 2015 - AU1 Lego Land - [url=https://www.lfs.net/forum/thread/87554-AU1-Lego-Land]HERE[/url]
(1st layout I made that really started to use the new concrete additions to the Autocross maker)
Jan 2015 -AU1 Drift Park - [url=https://www.lfs.net/forum/thread/87121-AU1-Drift-Park]HERE[/url]
(1st attempt at making purely drifting layout)
Jan 2015 - AU1 DIY - [url=https://www.lfs.net/forum/thread/87131-AU1-DIY]HERE[/url]
(Another chalk outline layout - but with choice of over 16 different routes)
Jan 2015 - AU1 Lap-Land - [url=https://www.lfs.net/forum/thread/87126-AU1-Lap-Land]HERE[/url]
(2 alternative layouts - one was just chalk outline so you could place stuff as you wanted, other had barriers, etc)
Dec 2014 - AU1 Tilke (1 to 3) - [url=https://www.lfs.net/forum/thread/87090-AU1-Tilke-%281-to-3%29]HERE[/url]
(Couple of layouts - one with 8 long straights - full length of AU1 - and 8 hairpin turns)
Dec 2014 - AU1 Steeplechase - [url=https://www.lfs.net/forum/thread/87078-AU1-Steeplechase]HERE[/url]
(A layout with jumps)
Dec 2014 - AU1 A-Maze - [url=https://www.lfs.net/forum/thread/87035-AU1-A-Maze]HERE[/url]
(These layouts gave you choice of how you got from start to finish. You could take different routes. Good with corners, go with short routes. Miss a turn, just keep going)
Nov 2014 - AU1 Scaletrix - [url=https://www.lfs.net/forum/thread/86759-AU1-Scaletrix]HERE[/url]
(Over 10 different layouts)
Nov 2014 - AU1 Livingston (A and B layouts) - [url=https://www.lfs.net/forum/thread/86874-AU1-Livingston-%28A-and-B-layouts%29]HERE[/url]
Nov 2014 - [BL1R] Blackwood Cruise (Short Commute) - [url=https://www.lfs.net/forum/thread/86925-%5BBL1R%5D-Blackwood-Cruise-%28Short-Commute%29]HERE[/url]
(my 1st cruise layout - tongue in cheek response to a demo user who wanted a cruise layout for Blackwood - 246 downloads - wondered what people thought they were getting?)
Aug 2014 - BL1 2 Lane Drag Layout - [url=https://www.lfs.net/forum/thread/86230-BL1-2-Lane-Drag-Layout]HERE[/url]
June 2014 - [AU1] Groovy - [url=https://www.lfs.net/forum/thread/85839-%5BAU1%5D-Groovy]HERE[/url]
June 2014 - [AU1] Sinanju's Street Circuits (1 to 7) - [url=https://www.lfs.net/forum/thread/85892-%5BAU1%5D-Sinanju%27s-Street-Circuits-%281-to-7%29]HERE[/url]
June 2011 - Top Gear Layout - [url=https://www.lfs.net/forum/thread/75048-Top-Gear-Layout]HERE[/url]
(This was probably my most visited online layout - over 2,300 recorded lap times)
Feb 2012 - AU1_City Centre (for driving on correct [left] side of road) - [url=https://www.lfs.net/forum/thread/78407-AU1-City-Centre-%28for-driving-on-correct-%5Bleft%5D-side-of-road%29]HERE[/url]
Jan 2012 - Pocono Raceway (Tri-Oval) & AU_Recliner - [url=https://www.lfs.net/forum/thread/78003-Pocono-Raceway-%28Tri-Oval%29-%26-AU-Recliner]HERE[/url]
Dec 2011 - Erectyle Dysfunction - [url=https://www.lfs.net/forum/thread/77469-Erectyle-Dysfunction]HERE[/url]
June 2011 - BL3 - All right but 2 left - [url=https://www.lfs.net/forum/thread/74814-BL3---All-right-but-2-left]HERE[/url]
June 2009 - AU1_Sinrs_AU1 - [url=https://www.lfs.net/forum/thread/58943-Sinanju%27s-Layouts]HERE[/url]
June 2009 - Sinrs AU1 Sin-ergy Layout - [url=https://www.lfs.net/forum/thread/58822-Sinrs-AU1-Sin-ergy-Layout]HERE[/url]
June 2009 - BL3 Loops, etc - [url=https://www.lfs.net/forum/thread/58794-Sinrs-BL3-Layouts]HERE[/url]
June 2009 - Sinrs AU1 Special Rally Stage - [url=https://www.lfs.net/forum/thread/58820-Sinrs-AU1-Special-Rally-Stage-%28RoC%3F%29]HERE[/url]
Last edited by sinanju, .
sinanju
S3 licensed
Muhtemelen, silahlı olup olmadığınızı görmek için sunucu sahibiyle iletişime geçmeniz gerekecektir.
sinanju
S3 licensed
Earlier, I did 3 timed laps while using lapper.

Recorded outcome and loaded video onto Youtube ...

.

When I completed the 3rd lap, I thought that was better than the time I posted earlier today, but I can now see that I was actually slower. Shrug
sinanju
S3 licensed
Some nice controlled drifting of a BF1!
And a full lap using only 3 gears.
Your time would have counted; if only you'd been quicker. At loading a lap anyway!
Actually, was thinking yesterday that it would have been funny if someone had done a lap, and it had been slower than mine.
Glad you liked it.
BL4 Dunat Speed Carpark Layout
sinanju
S3 licensed
A layout for the Blackwood car park ...



Few hazards to watch out for near start of lap, and a tricky bit about 2 thirds way round.

My time should be easily beaten, as, driving with keyboard, I struggled getting round the tight turns, then bottled it in the last few corners. The corner after the long barrier "accident" is visually very deceptive and caught me out the few times I drove round, even when going at slow steady speed to work out where to put the checkpoints.

Have fun with this layout Thumbs up

EDIT
-------
Done some runs round track using LFSLapper, and I can confirm that the track is 1.25 miles / 2,010 meters long.

This is the my racing line round.
Last edited by sinanju, . Reason : Lap Distance added
Blackwood Carpark
sinanju
S3 licensed
I searched but couldn't find anything for this car park.

Version 0.6V
There's an 'invalid position' in the car park where you can't place small objects such as tyres or cones, or place larger objects if they're on heading 0.0 degrees. See image. Cones are on outside of area that is affected.



It would be the place and heading I was trying to place a large length of armco.
sinanju
S3 licensed
2:27!!! Cool

I done a lap on extended circuit, and got ...



I recorded the lap I did (see attached) as I wanted to see where I'd placed the checkpoints, and change them, as I prefer dividing the track into close on 4 equal sectors in time, rather than distance.

Noticed during replay that some of the red posts I used in the offroad section were hovering in mid-air. Remedied that. Hopefully I got them all.

Anyway, much impressed with your time, and I've deleted the old layout and replaced with slightly amended (track exactly same) layout.
BL2Y XFG 2.42 and a bit more
sinanju
S3 licensed
Fiddled about with the layout a bit adding an extra section at the start - see image (inside circle).



Moved the checkpoints a bit due to the extra distance - by guesswork rather than by measurement of any type.

First one to manage a penalty free circuit of the layout, post a copy of your laptime, e.g.



and I'll change the layout name accordingly Nod

Good luck Thumbs up

EDIT
Bass-Driver has completed a lap, so gets layout named after him and his time Thumbs up
Last edited by sinanju, .
FGED GREDG RDFGDR GSFDG