What happens if someone makes a mod that includes real car names or logos, or takes meshes converted from other games, and just leaves it as a pre-release, with no intention of every submitting for review?
Looks like some of the mod images should take vertical size into consideration when shown on the Garage and/or Vehicle Mods screen, as they're being sized to fit horizontal width, but are too high to fit on screen, with bits cropped off.
It's not going to be too long before there are so many modded cars on the car MODS page when in game, that you'll end up scrolling a huge long list (with graphics and details) of different cars.
Maybe worth splitting up car categories such as when you click the category, only cars that belong there, appear?
For example:
My MSPaint skills lack a lot!
Edit
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Alt layout with options on right hand side moved down so all 3 columns start on same height.
1) Would it be possible to run InSim of choice on home pc?
I know nothing about networking, but might be an issue if your internet provider doesn't provide a static IP?
2) Run LFSLapper, which is still being maintained and updated, although as I've never used Airio, no idea of what functions are there in free and paid versions.
Think this would be useful, else maybe a section for "Car mod bugs"?
I downloaded the BACALHAU car by Henricat2006, which seems to be designed with driver on left, but, if like me (and others that drive in Britain, etc) and you have driver on right hand side of car, then some of the dashboard is in reverse. So labels, trip meter, radio dial, etc, are back to front. But not speedometer, rev counter and fuel gauge.
Secondly, for most of us, the only thing we know about computing networking, is that its a phrase that we've heard, but have absolutely no idea of how to do it.
My networking expertise lies in connecting a wireless usb dongle to my pc, and adding a user name and password to connect that to a router.
I've had LFS servers from 500Servers days, but they've always been rented from 3rd parties, who've set them up, along with access to lapper.
When choosing 'Multiplayer' and 'Start new host', and getting to new hosts page, if you click on the ? for the 'Visibility' choices of visible or hidden, the old text of Local / Internet / Hidden is still there.
I do get the free server, but there's no ip/port details. And the old description of what is available is still showing when you hit the ? option, of which 2 options have now been removed.
My steps:
Multiplayer -> Start New Host -> Choose track -> Start New Host -> make choices (I chose: S3 / Europe / Visible)
Hit the GO button.
Connects.
Land on normal screen to choose car, etc, but with buttons on bottom left with "leave" and "end host".
Video shows track as a work in progress. Video took over 12 hours to load onto Youtube, which was longer than it took me to complete the layout. Still processing HD as I write this.
Spelling of track name is so no one confuses it with the famous cheese! Just waiting on someone making a bike and sidecar mod to try on this layout though!!!