The online racing simulator
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sinanju
S3 licensed
Quote from chucknorris :...How about adding an "pre-release"-tag to mods, even before reviewers would had to bother with it, and people could access those mods by manually entering the skin-id? Add some disclaimer screen saying something like "this model hasn't been approved yet", etc...

What happens if someone makes a mod that includes real car names or logos, or takes meshes converted from other games, and just leaves it as a pre-release, with no intention of every submitting for review?
sinanju
S3 licensed
Quote from LakynVonLegendaus :... With lfs.net hosting that would be cca 1.16€ only for server without insim app...

According to the Live for Speed Game Hosting info page "InSim is always enabled on your host".



Just you have to configure it yourself, rather than (as in my case) the 3rd party host doing this for you.

Would be good if someone who actually rents a host from LFS could confirm this, and how easy it is to set up.
sinanju
S3 licensed
Looks like some of the mod images should take vertical size into consideration when shown on the Garage and/or Vehicle Mods screen, as they're being sized to fit horizontal width, but are too high to fit on screen, with bits cropped off.


sinanju
S3 licensed
Quote from fatalunfair :I got to this point and realized that modding is best left for other people.

You hoping for someone to make something like these ...?

Formula XR-E car mod at LA1 Shinyrock
sinanju
S3 licensed
Driving battery powered modded FOX round my newest layout, which I've called Shinyrock, on the new Long Grid autocross course.

https://youtu.be/pBPyC4ZytWk

Last edited by sinanju, .
sinanju
S3 licensed
When you pit with the Formula XR-E, it shows litres after finished refuelling, instead of battery charge percentage.

Same with the E-Challenger.

Edit
----
Can't search "electric" in Vehicle Mods screen, when you want to look for anything with electric motor.
Last edited by sinanju, .
sinanju
S3 licensed
And don't forget a car with sails!

sinanju
S3 licensed
Maybe an old caravan as an object for when you want to try your own Top Gear type challenges?

sinanju
S3 licensed
And maybe the order of the car details changed, such that car type at top, then followed by how car powered / gearbox data?



What does the 0-- (0-0, -0-, etc) signify?
MOD choice screen
sinanju
S3 licensed
It's not going to be too long before there are so many modded cars on the car MODS page when in game, that you'll end up scrolling a huge long list (with graphics and details) of different cars.

Maybe worth splitting up car categories such as when you click the category, only cars that belong there, appear?

For example:



My MSPaint skills lack a lot!

Edit
----
Alt layout with options on right hand side moved down so all 3 columns start on same height.
Last edited by sinanju, .
sinanju
S3 licensed
I was going to test and get some feedback on a new LA1 Layout Square track I made, but it doesn't appear as a track choice on LFS Hosting.

Both layouts I've made for the Layout Squares are showing up in the Layouts Tab.

sinanju
S3 licensed
My own personal preference would be;

LA1 Small single walled tarmac square
LA2 Wide Grid (as is)
LA3 Converted LA2 with dirt area (as you propose)
sinanju
S3 licensed
Or;

1) Would it be possible to run InSim of choice on home pc?

I know nothing about networking, but might be an issue if your internet provider doesn't provide a static IP?

2) Run LFSLapper, which is still being maintained and updated, although as I've never used Airio, no idea of what functions are there in free and paid versions.
sinanju
S3 licensed
See Post https://www.lfs.net/forum/post/1967929#post1967929
Quote from Victor :Hi, I'm afraid it's not possible to have the paid version of Airio running on our rented game servers. Iirc you needed a private download for that, issued per purchase. But because support for Airio seems to have been dropped, the free version is the only one we can offer.

Airio hasn't been supported for about 10 years now, and EQ Worry, the developer, doesn't want to have anything to do with LFS now.
sinanju
S3 licensed
Quote from Victor :An idea I had when in early development was to create a public mod comments thread for each mod on the forum. All functionality we need is there already - subscribe, notifications, etc.

Then on the mod's details page, I can simply display the same thread with all the same functionality you find here on the forum. It would simply be a forum thread, just displayed on the mod's details page (as well as the forum).

Think this would be useful, else maybe a section for "Car mod bugs"?

I downloaded the BACALHAU car by Henricat2006, which seems to be designed with driver on left, but, if like me (and others that drive in Britain, etc) and you have driver on right hand side of car, then some of the dashboard is in reverse. So labels, trip meter, radio dial, etc, are back to front. But not speedometer, rev counter and fuel gauge.


Sorry, but image from MSPaint is very dark

Or is this a bug in the mod editor?
Last edited by sinanju, .
sinanju
S3 licensed
Seems there's also a bug on the crown of the road, where the white lines are placed ...

Quote from Degats :Bug:
You can't place chalk objects (maybe others too) on the ground on the crown of the roads at X=0 or Y=0.
If you place one nearby and bump the X or Y position in a way that should take it to zero, LFS gives an error "Can't move : invalid position

sinanju
S3 licensed
Couple of things.

Maybe the LFS Game Hosting page could be updated with the info on the temp hosting, and how to access the host panel, something like ...

https://www.lfs.net/attachment/240480

Secondly, for most of us, the only thing we know about computing networking, is that its a phrase that we've heard, but have absolutely no idea of how to do it.

My networking expertise lies in connecting a wireless usb dongle to my pc, and adding a user name and password to connect that to a router.

I've had LFS servers from 500Servers days, but they've always been rented from 3rd parties, who've set them up, along with access to lapper.
sinanju
S3 licensed
Quote from Flame CZE :After you start a host from in-game, go to https://www.lfs.net/hosting/admin and you should see all the host details including the IP and the port.

Maybe this info should be the text when you want to query visibilty.

Followed your link.

Is an InSim (in my case, LFSLapper) an Admin app?

It says 'Admin apps are currently disabled for host version 0.6W and above.

Would it be that you need to rent a server from LFS before being able to access lapper, etc?
'Start New Host' question mark info wrong
sinanju
S3 licensed
When choosing 'Multiplayer' and 'Start new host', and getting to new hosts page, if you click on the ? for the 'Visibility' choices of visible or hidden, the old text of Local / Internet / Hidden is still there.

sinanju
S3 licensed
Quote from xspeedasx :If you start a host from your LFS client, you get a "free" server on LFS.net... open "Your hosts" in lfs.net and use those ip/port to test your insim ...

I do get the free server, but there's no ip/port details. And the old description of what is available is still showing when you hit the ? option, of which 2 options have now been removed.



My steps:

Multiplayer -> Start New Host -> Choose track -> Start New Host -> make choices (I chose: S3 / Europe / Visible)
Hit the GO button.
Connects.
Land on normal screen to choose car, etc, but with buttons on bottom left with "leave" and "end host".
sinanju
S3 licensed
Quote from michal 1279 :You can make one lap with RAC - it has a distance meter, so you'll get quite accurate reading of the racing line length.

Thanks for that.Thumbs up

Will come in very useful in future.

Would seem that my measurements were very accurate, as car shows 6.5 miles.

sinanju
S3 licensed
Thanks for the link to your distance tracker, but I couldn't get it to work due to "Insim: password does not match your multiplayer admin password".

As for the hosting bit, that's all beyond me, and I can't seem to get things to work. Think I'll raise that as a query elsewhere on the forum.

-----------------------------------------------------
EDIT:
Used D distance tool to get 10,445 meters / 6.49 miles.
Last edited by sinanju, .
sinanju
S3 licensed
Would be nice to have an option for offline host to test InSim scripts, which is what I used to do via older version 'Local Host' option.
1950s Bus / White Panel Van
sinanju
S3 licensed
Saw this ...



and thought it could be modded by someone to this...



which is a 1950 UK Bedford bus.

Or maybe a White Panel Van of some type.

Both (sort of) 4 wheeled transport, but not sure about what engines could be fitted using the mod tools.
LA2_Wendslydale Test Ground
sinanju
S3 licensed
So wanted to test some of the new car mods on the large Layout Squares, but on a track / circuit, and not just on a humongous open space.



Difficult to take screen shot of whole track in one, as it stretches over an area of approx 6 sq km.



Unfortunately, due to changes in hosting, can't use my LFSLapper to get overall length of track.

EDIT:
Taking approx 50 separate measurements using the D(instance) key in SHIFT U mode, I get track length to be approx 10,445 meters / 6.49 miles

Longest straight approx 1,044 meters, second longest at approx 980m and 3rd longest at 910 meters.

Even trying to take screen shot of start/finish and pit area was difficult.

Loaded video on Youtube (https://www.youtube.com/watch?v=FY0SLkz0s5M) of me driving round in a UZM412 Soviet Sedan mod (by OniWhite).

Video shows track as a work in progress. Video took over 12 hours to load onto Youtube, which was longer than it took me to complete the layout. Still processing HD as I write this.

Spelling of track name is so no one confuses it with the famous cheese! Just waiting on someone making a bike and sidecar mod to try on this layout though!!!
Last edited by sinanju, .
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