As per your suggestion, I've made 2 different versions of the 'Perimeter' layout that now have pit areas. One to the left just before Turn 1, and one to the right ...
If anyoune wants to modify the other 3 versions, then be my guest.
As each layout uses the maximum 3000 objects, you'll need to remove the bales round some of the bends to give you spare objects to use for pits.
The %nl% part means put next lot of text on a new line.
On my server, I have the following as part of a table to see the top time for each car ...
The code for this could look like this ...
<?php
openPrivButton( "tt_car_note",$tt_left,$tt_top+142,68,4,3,$tt_time-12,16,"^3This table has to be partially laid out by hand ^8and was last updated: ^019 May 2025"%nl%^1If a driver beats the existing fastest time for a vehicle shown above, then table order may be wrong%nl%^7If a driver sets a time for a vehicle that is *NOT* on this list,"%nl%^2then I will have to manually update the table"); ?>
Because I don't want a huge long line of text in my script, my actual code looks like ...
<?php
openPrivButton( "tt_car_note",$tt_left,$tt_top+142,68,4,3,$tt_time-12,16,"^3This table has to be partially laid out by hand ^8and was last updated: ^019 May 2025" . "%nl%^1If a driver beats the existing fastest time for a vehicle shown above, then table order may be wrong" . "%nl%^7If a driver sets a time for a vehicle that is *NOT* on this list," . "%nl%^2then I will have to manually update the table"); ?>
To make it more readable in the script, I've put the new lines on seperate lines, and started each line with
. "%nl%
The full stop and quotation mark (. ") tells lapper that the current line should be added to the previous line.
In the Large Area maps, you will always get this error along the inside and outside edges of the pavements and in the middle of the roads (on the white lines).
It's like the whole map is made in tiles, and where the 'tiles' meet (pavement edges, road crowns) there's a space that doesn't accept objects that run parallel with the join.
You just have to offset by a small amount.
There was a recent post on the forum where someone asked about creating a stadium as part of the still being updated South City layout, and Scawen thought it might be good idea to have a standalone Stadium.
So, I ported one of my old Race of Champion (RoC) layouts (used to be in the sky on SO4), down to ground level on the Layout Square to get some idea of how it might look.
The track layout covers an area of approx 179 x 92 metres, and is only setup as speed run / time trial, and the track is approx. 1 km (0.62 miles) in length. Track approx 8m wide.
Layout is enclosed, so no way to drive in and out, which the person who posted may have been thinking about.
It's possible to shrink the track lengthwise by taking about 16m off it, but not really the breadth, so track could be made to fit into 163 x 92 metre space, which may be quite big for a lot of real life stadiums.