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sinanju
S3 licensed
Check your Recycle Bin.
sinanju
S3 licensed
I know, but seems a shame to spoil it for the community due to the actions of a minority.

Anyway, if you're a licensed user, and you're that desperate for proper working drag lights, there's already 2 different drag strips that can be used in the Autocross configurations.
SO3X Mammoth Dryft
sinanju
S3 licensed
Started making a layout, but got bored with it (I have no drift skills - kept crashing), so stopped once I'd done the perimeter. The yellow chalk lines are where I was going to put alternate routes.



Name of layout refers to shape and length. Layout made up of 33 X 21 (16x16m) slabs, so approx 500m x 330m at widest points.

For scale, that's an RB4 in image, bottom right, between red triangles.

The start position is on the straight where car is (because that's where I started making layout from), but might be better placing start on large curve at top of image - longer run to 1st turn to build some speed up - you could make 2 layouts - one clockwise, other anti-.

All turns have different radii.

Was going to make the 'ear' section larger, but that would have made the 3 straights overly long.
sinanju
S3 licensed
I made a drag lights system while ago for lapper (not the lights in 1st post, as InSim doesn't do orange).



Code can be found HERE, and a video I put on YouTube showing system in action ...



Light timing: I made them random, although recently looking at code, I had set light sequence randomness from 4 to 9 seconds, which is probably far too long - see change of code HERE.

Bass-Driver made an even better system for lapper, but due to problems with someone hacking his code (basically taking the credit), he withdrew code. My code's still there, but I'm not going to update. I only did it to see if I could (yes, but not very well), and to play with making lights.
sinanju
S3 licensed
Converted this layout into even longer (2.85 Km / 1.77 mile) track - see HERE.



Includes crossover section so no favouritism or advantage depending on starting on inside or outside lane.
AU1 2 Lane Drift / RoC Time Trial (2.85 Km / 1.77 miles)
sinanju
S3 licensed
Converted a small 2 lane drift layout into something big longer, so now 2.85 Km / 1.77 miles ...



Includes crossover/underpass, so that if you start in outside lane, a complete circuit will mean you finish on inside lane, and vice versa.

The RoC layout has single start positionn, timed checkpoints and finish line, whereas 2 lane drift layout only has 2 start positions (one in each lane).
sinanju
S3 licensed
I'm not a drifter, so I'm not really best person for doing these types of tracks, but I've made very small track that you can use as an example, as in, 'nothing like I'm looking for', 'that corner is ok, rest no good', etc.



After trying my own layout, would think that any kind of side-by-side layout needs a cross over at some point, so that both drivers get to drive same radiused turns. Especially on my layout.
sinanju
S3 licensed
Few things;
  • Westhill carpark, like the rest of Westhill, is much harder to build on than any other track. This is due to the elevation changes. For instance, from one end of the carpark you want, the ground goes from 4.5 metres, to over 26 metres.

    No big deal you might think, except not only do you have to fiddle with X and Y headings, but you also have to place things accurately height wise - all the time - everywhere.



    The triangles in the image, like the slabs, are 16 m x 16 m. Place and move them 10 m and there's 3 elevation changes.

    My point: a lot of effort.
  • Do you have any sort of design in mind?

    Or does the builder of this layout also have to put in all the effort in designing the track too?

    What if you don't like the design? Too big, too small, too easy, too hard, not enough turns, too many turns, ......?
  • Your attitude stinks.

    You're on here requesting something for free, hoping for the goodwill of the LFS community, and as soon as someone asks a legitimate question, which you could have just politely replied to, maybe expanding on your reason you put in your first post, we get stroppy petulant teenager answers instead.
Not saying someone won't make you a layout, just give them a reason to want to help (politeness; not money).

Better yet - make your own. That way you won't have to ask an ungrateful community for their help.

If you're one of these people that thinks its too hard to make one because you haven't done it before, (and we all started from not having made a layout before) then to make autocross layout;

SHIFT U
Click Edit tab button
Pick an object from top list of choices
Click letter O to place the object
Use < and > to turn object (if required) - for info, 64 clicks of one of these keys will turn an object 90 deg
Use arrows beside X and Y coordinates if you want to fiddle with fine placement control
Use arrows beside Z (height) coordinate for moving object up and down.
Some objects you can also change colour, length, height, pitch and (in case of concrete wedges), angles.

If you find it hard to make a nice neat and constant radiused turn, then use lines or walls between objects as spacing guides. Delete these when the other objects are placed.



You have 1,800 objects to play with - this should be more than ample for your needs.



I managed a 5,000 m track with that number.
SO1X South City Skyway
sinanju
S3 licensed
Video of new layout I've made ...



Wasn't going fast, as trying to stay in middle of track to get length (which turns out to be approx 3,515 metres / 2.19 miles), which is why the slow down and stop near end.
sinanju
S3 licensed
It's the turn I struggled with most, which is why I put white lane marker chalk lines before turn, added distance marker to direction marker, and put red/white barriers on top of the wall you refer to.

Maybe using an overhead gantry before the turn might have been better? I like the feedback for any new layouts I make.



In fact, it was because of that very corner, that I experimented with coloured concrete wedges (see my Aston Skytrack HERE).
sinanju
S3 licensed
Thanks for the glowing report on my help!

Although you have this as AS1X, you should try it on KY1X, SO1X and FE1X (just rename accordingly) to see difference in lighting and background effects. No guarantee you won't fall down an invisible hole as in certain places of the tracks, there's no ground (in Fern Bay, if you try building in the sky over the sand/sea area, you're likely to fall through the track you've built).
sinanju
S3 licensed
Quote from VolksTurbo :Hello Sinanju, you could not let me link system showing the distance covered? please! thanks.

If only for admin(s);

Event OnDistDone( $userName ) # Player event

IF( UserInGroup( "admin",$userName ) == 1 )
THEN

$distance = GetCurrentPlayerVar( "TotDistMeter" );
$dist_metre = round($distance,0);
$dist_mile = round(($dist_metre*0.000621371),2);
openPrivButton( "distance_back",1,150,20,17,5,-1,32,"");
openPrivButton( "distance_done",2,151,18,5,5,-1,32,langEngine( "%{main_distdone}%",$dist_mile,$dist_metre ));
ELSE
ENDIF

EndEvent

Lang "EN"
main_distdone = "^7Distance done%nl%^2 ›^3 {0} ^7miles%nl%^3 ›^2 {1} ^7metres";
EndLang

If for anyone (NOT recommended because if you get lot of people on your track at once, and lapper has to update every second then it will lag - badly)

Event OnDistDone( $userName ) # Player event

$distance = GetCurrentPlayerVar( "TotDistMeter" );
$dist_metre = round($distance,0);
$dist_mile = round(($dist_metre*0.000621371),2);
openPrivButton( "distance_back",1,150,20,17,5,-1,32,"");
openPrivButton( "distance_done",2,151,18,5,5,-1,32,langEngine( "%{main_distdone}%",$dist_mile,$dist_metre ));

EndEvent

Lang "EN"
main_distdone = "^7Distance done%nl%^2 ›^3 {0} ^7miles%nl%^3 ›^2 {1} ^7metres";
EndLang

sinanju
S3 licensed
Yes you are all correct...BUT...this is a post request for an improvement - not a bodge.

I've just uploaded a couple of circuits that I wanted to do for RoC (HERE), but as the shortest of these is 4,200 metres / 2.61 miles, I only wanted a single lap.

[AS3X] Aston Skytrack 4200 & 5000 layouts
sinanju
S3 licensed
Numbers refer to distance in metres to complete full circuit. Imperial, would be 2.61 / 3.11 miles.

Bit of an experiment (well 2 actually) - started off trying to make long Race of Champions (RoC) track, but due to constraints with current start/checkpoint controls, decided to make it single lap. Then, as it's very difficult to judge speed and distance due to lack of contrast when using the concrete slabs and ramps as road, experimented with using colour concrete wedges. I may have overdone it a bit, but does make it easier to drive track.

If you know what you're doing, you could make these into RoC tracks -

4200: the start/finish line for inside lane is 2,075 metres from start/finish of outside lane, and the full circuit is 4,200 metres.



Lap done in RB4 (quite sedentary as kept crashing and falling off circuit when trying to go faster while recording video - makes it sound like I was hand holding camcorder while trying to drive!).


5000: 2,500 to half way point and 5,000 metres to finish.

Controls for Race Of Champions (RoC) layouts
sinanju
S3 licensed
Specific controls (checkpoints / finish line) for use when making RoC layouts.

At the moment, if I was to place finish line across lanes 1 and 2 of layout (as per 1st image), then regardless of which lane you start in (1 or 2), once you do half the circuit (start/finish line of lane next to where you started), then you will cross the finish line, and race done.

In 2nd image, if you start in lane 1, you will be finished after completing half the circuit, but if you start in lane 2, you will have to do full circuit, and finish where you started.



Same with a checkpoint - ideally you would place it on the start/finish line in the other lane to where you started.

We already have multiple start positions, so these not required.
Curved concrete slab sections
sinanju
S3 licensed
Curved concrete slab sections would be nice to have, like they use for Scaletrix and other slot car racing...



...where you can have maybe 3 different 22.5 degree diameter sections, each max 16 m wide, so you can join to existing concrete slabs and ramps.

Walls for these would also be great, although you would need at least 10 different sizes to fit 3 curved slabs, due to slabs being able to be resized as 2, 4, 8 and 16 m (remember; inside curve of outside object is same size as outside curve of middle object, so that's single object - red curved line between black and gray objects in image).

Very inner ring curved section probably not required as existing wedge object would be suitable as outer diameter so small, would be almost straight line anyway.
sinanju
S3 licensed
Quote from GreenWorm :... just give us the track editor. The thing why people stop playing LFS is because its the same cars and same tracks all the time, but with track editor, there is alvays something new and exciting. Imagine what we could create!

Prove it.

There's a simple way to create tracks and that's to use the Autocross editor and place them in the air, above the existing tracks. Admittedly it will only be uniformly plain concrete slabs as ground, but you can lay these these out in any configuration you want. Using ramps, you can even do some basic undulations. And there's a choice of walls.

Show us your imagined or real tracks.

The finished layout won't be lifelike at all due to no textures on ground, walls, no proper track / road side objects, but at the very least, it can give you (and us) an idea of how an (especially imagined) track will 'flow'.

Maybe you're one of these people that think using the Autocross editor is too hard? If so, you think a proper track editor is going to be easy? Maybe we'll get lucky, and it will be like making tracks for TrackMania - bit like making slot car layouts. You just bolt different bits of track together, add some trees, bushes, fences, posts, etc, and voila! You're finished.

Before I played LFS, I'd never used the AutoX editor. And no one gave me instructions. I just started picking and placing objects and turned them, and, where applicable, chose different colours. Then concrete objects came along, and I learned a little more using more choices. When a proper track editor comes along, anyone that wants to try it will have to learn that. And put some effort into it.

Or do you mean, when you say "Imagine what we could create!", you actually mean not you, but someone else?
sinanju
S3 licensed
Someone was having a laugh....

sinanju
S3 licensed
Updated 1st post, as I've now named and loaded all 14 layouts.
sinanju
S3 licensed
Quote from VolksTurbo :Is there any way that with a command like! Light the traffic light is activated only? without the other systems are activated?

Not quite sure what other systems (functions) you mean, but probably.

For instance, if you didn't want times to show at each split, then delete the whole subs section for each time, such as

Sub SE_100mLineLeft ($userName) # Shows Blank Result Board
......
EndSub

Any other system/function you don't want; just a case of going through the code and deleting each of the subs, which are fairly self-explanatory in what they do.

Best to make back-up copy of whole script, and delete each subs code one at a time, testing as you go.
sinanju
S3 licensed
Quote from VolksTurbo :Probe system in BL1 but the traffic light is very slow in light sequence: s

The light sequence is set to go off at random time. This is to stop people with experience of the system counting down from a set number of seconds and getting a better start than someone who doesn't know how long it takes for lights to change.

To change timing, search for

GlobalVar $RTime; $RTime = round( RandomNum( 4,9 ),0);

This means random time from 4 to 9 seconds.

These can be any numbers you want.

Now that I look at it again, 9 seconds does seem a long time. Maybe better as (2,4)?
sinanju
S3 licensed
Tested, and won't work under on OnLapperStart Event.

Try

Event OnConnect( $userName ) # Player event

$ShortTime = getLapperVar( "ShortTime" );
$LongTime = getLapperVar( "LongTime" );
$ShortDate = getLapperVar( "ShortDate" );
$LongDate = getLapperVar( "LongDate" );

openPrivButton( "shorttime_button",90,80,20,4,4,-1,32,$ShortTime);
openPrivButton( "longtime_button",90,85,20,4,4,-1,32,$LongTime);
openPrivButton( "shortdate_button",90,90,20,4,4,-1,32,$ShortDate);
openPrivButton( "longdate_button",90,95,20,4,4,-1,32,$LongDate);

EndEvent



It's also possible to combine 2 of these variables to give you time and date.

Try add these;

openPrivButton( "shorttimeanddate_button",85,100,30,4,4,-1,32,$ShortTime . " on " . $ShortDate);
openPrivButton( "longtimeanddate_button",83,105,36,4,4,-1,32,$LongTime . " on " . $LongDate);
'Stereo Mix' for proper audio when using screen capture to record
sinanju
S3 licensed
After a lot of searching, and totally by accident, found there was a hidden choice for my soundcard - Stereo Mix.

Link HERE.

Link is for enabling in Win7, but worked for me in Win10.

Once I'd enabled Stereo Mix on my sound card, my screen capture software (Snagit) now shows Stereo Mix as an additional record mode, so records the output directly rather than through the microphone or speakers.

Now, playback of saved captured footage has proper sound, as you would hear it through the speakers when playing the game.
sinanju
S3 licensed
You can put date and time using the following lapper variables;

ShortTime -> Server Time in short format
LongTime -> Server Time in long format
ShortDate -> Date in short format
LongDate -> Date in long format

Need to be added to an Event, such as on when Lapper starts, and set the variable you want, and output in a Global button (because you want everyone to see it).

For instance;

Event OnLapperStart()
$ShortTime = getLapperVar( "ShortTime" );
$LongTime = getLapperVar( "LongTime" );
$ShortDate = getLapperVar( "ShortDate" );
$LongDate = getLapperVar( "LongDate" );

openGlobalButton( "shorttime_button",90,80,20,4,4,-1,32,$ShortTime);
openGlobalButton( "longtime_button",90,85,20,4,4,-1,32,$LongTime);
openGlobalButton( "shortdate_button",90,90,20,4,4,-1,32,$ShortDate);
openGlobalButton( "longdate_button",90,95,20,4,4,-1,32,$LongDate);
EndEvent

See how they all output, and pick the one(s) you want to keep.

The text output will be in gray - you'll need to search your scripts to see how to output a variable in colour (hint: search for
" .
in a part of button script) if you don't know how to do it.
AS7X Aston Touge
sinanju
S3 licensed
I've made a downhill Touge layout, which I'm currently running on my 'Sinrs Too' server..





Haven't included the Downhill layout in this post (just now) as I want to keep that for my server, but you can have the Uphill layouts I made.

Single is layout for single person run. For 2 person run (as per normal Touge racing) use the Twin layout.

Made a video of downhill layout earlier - if you watch it, better to turn sound off or very low as terrible audio.

FGED GREDG RDFGDR GSFDG