Wasn't really sure how you made a 'joker' lap, so just added extra section (the outside turn before start/finish line - see image), which you have to drive first, then the next time round, you have to take the tighter inside turn.
I've placed a start position as it made it easier for me to test, but this can easily be deleted in edit (SHIFT U) mode.
You could turn your "Pylon Collector" into Sonic, where you place walls in such a way that it forms a single route, some ramps as jumps, and pylons/cones (aka 'coins') in semi-circular, straight and other patterns, and you have to follow the route, collecting as many 'coins' as you can before you get to end of route, with LFS counting the penalties, which are converted to points or time.
Or put in multiple routes, where the driver can only go forward, and he has to get from start to finish, collecting as many coins as possible within certain time, or they are disqualified.
No reversing or turning allowed.
Last edited by sinanju, .
Reason : Added single route image
Demo to S1 will cost you £12.
S1 to S2 will cost you £12.
Demo to S2 will cost you £24.
S2 to S3 will likely cost £12.
Demo to S3 will likely cost £36.
Thing is, could be done by people with different levels of artistic skill, so more likely for people to be involved in, else only very small number of people (aka 'handful') would be interested. But if people could do small bits themselves to add to the experience, with a server specifically for the mod?
So instead of Cruise servers, you would have Star Wars / Star Trek servers.
The easy bit for most people;
- Make car skins to look like futuristic vehicles, whether that be rocket designs all over everything, or futuristic adverts plastered everywhere.
Bit harder, but still likely lots of people could do;
- Change trackside adverts so they're more futuristic.
Need real skill to be able to do;
- Change daylight sky to night-time sky, with stars, planets, space-stations, moons, rockets, etc.
- (Somehow) change track textures to look futuristic (maybe sky texture could be roof of spacecraft and road changed to metal floor with rivets?).
- change wheel / tyre textures to look like some sort of rocket booster thingy.
Actually I wasn't, but I was just having some fun, as I thought it likely that if anyone had already dreamt of some sort of mod they would likely have either tried to do something themselves, or as sort of what you've done, raised a specific suggestion themselves.
The easiest mods that anyone could make is either car skins or layouts, hence by layout bombs.
Just think how much easier to come up with mods if, as part of LFS, we could get;
caravans
tow ropes
giant inflatable footballs
giant net goals
Anyway, I did have a sort of semi-serious idea.......
This one is a a Ski Jumping competition, where the object is jump as far as possible, with additional points for style (not rolling).
To make it harder, you could put slalom / chicanes in front of the start so that it makes it more difficult for driver to get up a good bit of speed before getting to ramps.
In any of these 3 games, you place a cone somewhere on the outside of the circle, you use your car to hit the cone, and ...
Darts - points awarded depending on where cone ends up, with double and triple points awarded if cone lands in inner or outer marked areas, with 50 points if landing in the bull area
Shuffle - as darts, but much less points
Golf - red circles signify marshalls, which if you hit, you get spectated. You're trying to get cone as close as possible to blue circle (the 'pin'). You could have different sized circles round the pins, with scores decreasing further from pin
After I gave up on the maze idea, I had similar idea about making up a grid, like the maze grid, but using an InSim, make up a Minesweeper grid, where if you entered a 'zone', the InSim would give you number or hit.
Gave up on idea quite quick to be honest though, as it would take a lot of working out to put correct number in correct square, never mind working out the zones.
Whilst producing one of my recent layouts (AU1_A-Maze), I thought 'what would it be like if I made real maze?'.
All you need to do is make up grid pattern, put invisible, restricted area marshalls around a winding path, leave drivers to drive in one side, and see if they can drive out other side.
Once basic grid system made up, very easy to make up multiple layouts with different paths.
Short AutoX layout with multiple ways to get round - or lost!
When I say short, I mean sub 24 second lap in BF1 with rolling start.
Didn't work all the permutations out, but there's at least 14 different routes.
At least with this layout, if you have a lot of cars on track, you might be able to find a way round without getting baulked by slower car on one of the sections.
Was running on my server, and I collected 140 timed car/driver lap times - see attached for who got top spot for each particular car.
Last edited by sinanju, .
Reason : Added lap times
This one a bit more old school. For those that want slightly more than just an oval but don't want a layout that's too fiddly. Maybe just something they can blast round in a BF1 for instance, trying to knock hundredths off their personal best.
Layout set for 2 laps (as it helps to work out where to put sector splits), but simple enough to edit and change into as many laps as you want.
You could ask how any of the other non-Merc engine team drivers stay motivated after having a year of being lucky to get onto the 3rd row of the grid at best, and fearing 2015 will be more of the same?
Likely he wants to compare himself to Captain Haddock. If Alonso is considered one of the best F1 racers ever, and Button can beat him, then Button is likely to retire (when it comes) on a high.
The thing about asking for advice, is, ultimately, you decide whether you take it or not. But if you are going to ask for advice, its not such a good idea to pee them off with your attitude.
Now if you'd come back and said something like "seems a bit daft upgrading the 9 version when I already have 11 installed, but it's unlikely to do any harm as LFS doesn't work anyway, and you never know, maybe you're right, and I gave it a go, and....".
Or not.
My new advice - and you can take it or leave it - re-install windows, install every single update, then decide if you want to have FC4 or LFS on your pc and install only the one, or....
...hope the new install has fixed everything and install both.
Or not.
Or try FC4 forum and see if anyone else has had the same issue with older dx running games and how did they fix it.
- Layout 2 is really just a change in the barriers and addition of route checkers and restriction areas compared to your original layout.
- Layout 3 has extra section after Sector 1 marker - in case you miss the braking point for the proper turn.
- Layout 4 as per layout 3 but I've put a start position in for single player hotlapping.
I'm currently using Layout 4 on my server (Sin'rs) for a 3 lap sprint. Track is quite short (I've managed sub 50 secs in a UF1), but I've already seen someone use the extra section I made after Sector 1, thinking that was the proper route, which I thought was quite funny. And the reason I put it there in the first place.