Guys I thank you all for replying to the unwanted environment reflections question. Alas, the problem persists, no matter what I do. I/m pretty sure this is due to my limited knowledge, but I tried almost anything you suggested, without luck. I removed the 2 reflective planes above the car, I unticked the transparency of the car skin, I added the background pic as a spherical environment map onto the car skin, I added the background pic as the ground's material (instead of matte/shadow), etc, etc
What I didn't do was those "HDRI", "reflections slot", "camera-mapping" suggestions, simply because I don't even know what they mean
I'm so disappointed and tired of experimenting and reading stuff without makin any progress
I've bundled my scene into the attached zip file, hoping that some kind soul will fix it and post back the results along with instructions of what he changed.
The 2 planes above the car are used for making that shadow corners on the hood. They are just clones of the plane existing in Line32's VWS scene posted in this forum a while ago.
PS1. The second attachment shows once more the persistant problem
PS2. samip, I d/led your reflection test zip file (the ball above the lake), I tried your settings on the vws (unless I missed something) but it didn;t work.
Guys, I need some help. I've posted the same question in the appropriate thread a while ago (emustang asked the same question) but nobody answered. So I thought I might get lucky if I post it here too
In short, I want to get rid of the unwanted environment reflections from car (see the white street line in the attached screenshot). The environment is a jpg file and the ground material is Matte/Shadow.
On another note, where do I set the intensity/brightness etc of the sky light in Brazil 1.2? I didn't find anything related in the Luma Server.
Thanks in advance.
PS1. 3ds Max 9 with Brazil r/s 1.2x
PS2. I'm aware that the car is oversized and sunk into the tarmac in the screenshot
A few posts above I posted a couple of ss with RoJa Formula 2 rims, you might like them better. Personally I like the OzR rims when my skin is applied on the car and the RoJa ones when the car is painted plain blue
Ok, here is my first ever attempt to mod an existing lfs car model, scirocco in this case. I call it VWR_custom_blue. I just collected bits here and there and used scaling, moving, rotating and some moving around of vertexes in order to attach/fit the extra parts in the car's body (spoilers, wheels, wing, etc). There are a lot of imperfections since my knowledge is rather primitive, but if you are not picky you'll hopefully like it.
The first ss has Oz Racing rims and the other two have RoJa.
A more detailed version is attached in both hi and normal res, along with 3 renders (for previewing purposes). The r-line logo is low quality, couldn't find it anywhere on the net. Also, due to the different body-kit of the GT24 car compared to the one we have, some logos are smaller or placed elsewhere (namely: bilstein, bosch, gran turismo)
Hello everybody, I have no idea about rendering except following certain steps in order to make lfs renders using ds-autos scenes in 3ds max 9 using Brazil. Yesterday I discovered how to add backgrounds and grounds but I got a prob I couldn't solve. Certain parts of the car (i.e rims and/or chassis edges) get unwanted reflections from the surrounding (see in the attachment the sky on the rims and through the fender edges in the front and the rear of the car).
I would appreciate it if some kind sould could insrtruct me on how to get rid of those. Thanks in advance!
Unfortunately it's not in my plans any time soon. However you can try renaming the XFR_ part of the filename to XFG_. The skin will roughly fit into XFG (it doesn't look good though, imho).
On another note, I've just finished another XFR skin, heavily based on the Opel Corsa Super 1600 rally car. A car which participated quite successfully in domestic rally champs in several countries (especially in Germany with Horst Rotter). Kaltsounis won the class in Acropolis 2007 with this car too.
The skin in the attached renders does not resemble any particular team's skin. I used a mixture of real sponsors and companies I found amongst several teams, using my own lfs username as the main sponsor on the skin.
You can find the elementary design of the skin in this topic, in 2048x2048 jpeg format, so you can customize it to your own needs
I've just finished an XFR skin heavily based on the Opel Corsa Super 1600 rally car. A car which participated quite successfully in domestic rally champs in several countries (especially in Germany with Horst Rotter). Kaltsounis won the class in Acropolis 2007 with this car too.
The car's specs are:
Attached you will find two renders and the elementary design of the skin itself, in a 2048x2048 jpeg format, so you can customize it to your own needs (i used normal blending so it's easier to edit the color according to your liking, except in the exhaust and the mirrors in the lower right where I used multiply-bending so they are visible) for editing.
To see a fictional version in which I used a mixture of sponsors found amongst several real teams and using my own lfs username as the main sponsor on the skin, visit this topic.
You mean people with normal IQ, good health and average rig, keep practising for example xfg@so2 let's say 3-4 hours a day, for 7 days, with an inferno/setupgrid setup and they cannot produce a 1.05.137? (that's the current 103% from the wr in that combo)
I'm really having serious trouble beleiving such a thing!
They must be retarted or something! Even if they exist, I bet they are just a tiny minority of people.
I seriously doubt that any average talented driver cannot reach the 103% of a wr in a given combo despite practicing tons of hours on that combo, as you say.
We don't care about them. Here we are discussing about those who do play LFS. With your way of thinking, think of how many people could be out there that could be faster than Ayrton Senna but they just weren't racing in Formula 1.
It can also work the other way around. Instead of adopting the setup to your driving style, you can adopt your driving style to the given setup. Both ways can be equally effective, depending on which side of the alien river you live on.
Hotlapping and racing are two differnet worlds. True aliens, are all around aliens (like ray for example) who can cope with anything, anywhere, anytime. But to reach this level, natural talent is not enough... you must have practiced a lot, and I mean a lot and for a long time (talent+experience).