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migf1
S2 licensed
Quote from samyip :I forgot to explain what was done... it is very straight forward anyway, should be able to work out from the file. but here are few shots to explain just in case...
The reflection would work best if the environment image on the sphere is a proper panarama 360 image.

So many thanks, Samy!

I realize it was not trivial after all, especially for my limited knowledge! You had to enclose the whole thing into a sphere and exclude it, along with the floor, from indirect illumination.

Thank you for sharing the technique with the community

Merry Christmas (...attached )
migf1
S2 licensed
Guys I thank you all for replying to the unwanted environment reflections question. Alas, the problem persists, no matter what I do. I/m pretty sure this is due to my limited knowledge, but I tried almost anything you suggested, without luck. I removed the 2 reflective planes above the car, I unticked the transparency of the car skin, I added the background pic as a spherical environment map onto the car skin, I added the background pic as the ground's material (instead of matte/shadow), etc, etc

What I didn't do was those "HDRI", "reflections slot", "camera-mapping" suggestions, simply because I don't even know what they mean

I'm so disappointed and tired of experimenting and reading stuff without makin any progress

I've bundled my scene into the attached zip file, hoping that some kind soul will fix it and post back the results along with instructions of what he changed.

The 2 planes above the car are used for making that shadow corners on the hood. They are just clones of the plane existing in Line32's VWS scene posted in this forum a while ago.

PS1. The second attachment shows once more the persistant problem

PS2. samip, I d/led your reflection test zip file (the ball above the lake), I tried your settings on the vws (unless I missed something) but it didn;t work.
migf1
S2 licensed
Guys, I need some help. I've posted the same question in the appropriate thread a while ago (emustang asked the same question) but nobody answered. So I thought I might get lucky if I post it here too

In short, I want to get rid of the unwanted environment reflections from car (see the white street line in the attached screenshot). The environment is a jpg file and the ground material is Matte/Shadow.

On another note, where do I set the intensity/brightness etc of the sky light in Brazil 1.2? I didn't find anything related in the Luma Server.

Thanks in advance.

PS1. 3ds Max 9 with Brazil r/s 1.2x
PS2. I'm aware that the car is oversized and sunk into the tarmac in the screenshot
migf1
S2 licensed


migf1
S2 licensed


A few posts above I posted a couple of ss with RoJa Formula 2 rims, you might like them better. Personally I like the OzR rims when my skin is applied on the car and the RoJa ones when the car is painted plain blue
migf1
S2 licensed
Quote from Töki (HUN) :Nice! Still need to work on the position of the brake calipers. Both front and rear ones.

Ooops, thanks for noting! Fixed
migf1
S2 licensed
Here's a personal skin I made for the upcoming VWS, with strong references to an Audi s-line.

PS. You may also see the same skin with a body-kit I made, in this post.
Last edited by migf1, .
migf1
S2 licensed
And here is the above model with a personal skin I made (again with 2 different kind of rims)

PS. Thanks Boekanier
migf1
S2 licensed
Ok, here is my first ever attempt to mod an existing lfs car model, scirocco in this case. I call it VWR_custom_blue. I just collected bits here and there and used scaling, moving, rotating and some moving around of vertexes in order to attach/fit the extra parts in the car's body (spoilers, wheels, wing, etc). There are a lot of imperfections since my knowledge is rather primitive, but if you are not picky you'll hopefully like it.

The first ss has Oz Racing rims and the other two have RoJa.
migf1
S2 licensed
Quote from mikate :Do you like GT24_118 car?
[snip]
116&117 following.

I have already made No 116
migf1
S2 licensed
Quote from pipa :Already been made.
http://www.lfsforum.net/showthread.php?p=1003737#post1003737

A more detailed version is attached in both hi and normal res, along with 3 renders (for previewing purposes). The r-line logo is low quality, couldn't find it anywhere on the net. Also, due to the different body-kit of the GT24 car compared to the one we have, some logos are smaller or placed elsewhere (namely: bilstein, bosch, gran turismo)

Enjioy...
migf1
S2 licensed
Hello everybody, I have no idea about rendering except following certain steps in order to make lfs renders using ds-autos scenes in 3ds max 9 using Brazil. Yesterday I discovered how to add backgrounds and grounds but I got a prob I couldn't solve. Certain parts of the car (i.e rims and/or chassis edges) get unwanted reflections from the surrounding (see in the attachment the sky on the rims and through the fender edges in the front and the rear of the car).

I would appreciate it if some kind sould could insrtruct me on how to get rid of those. Thanks in advance!
migf1
S2 licensed
Markus Fahrner's Irmscher Opel Corsa Super 1600 for the XFR.

Due to the differently shaped areas available between the XFR and the Corsa, the location of the sponsors differ a bit, but they are all there.

Preview: Renders

Skin: 2048 -- 1024
migf1
S2 licensed
Thx guys!

Quote from only.one.RydeR :Any chance getting that converted to the XFG? That is really nice

Unfortunately it's not in my plans any time soon. However you can try renaming the XFR_ part of the filename to XFG_. The skin will roughly fit into XFG (it doesn't look good though, imho).

On another note, I've just finished another XFR skin, heavily based on the Opel Corsa Super 1600 rally car. A car which participated quite successfully in domestic rally champs in several countries (especially in Germany with Horst Rotter). Kaltsounis won the class in Acropolis 2007 with this car too.

The skin in the attached renders does not resemble any particular team's skin. I used a mixture of real sponsors and companies I found amongst several teams, using my own lfs username as the main sponsor on the skin.

You can find the elementary design of the skin in this topic, in 2048x2048 jpeg format, so you can customize it to your own needs
Last edited by migf1, .
XFR - Opel Corsa Super 1600 base skin available
migf1
S2 licensed
I've just finished an XFR skin heavily based on the Opel Corsa Super 1600 rally car. A car which participated quite successfully in domestic rally champs in several countries (especially in Germany with Horst Rotter). Kaltsounis won the class in Acropolis 2007 with this car too.

The car's specs are:
Quote :
Overall Length: 3187 mm

Overall Width:
1770 mm

Overall Height (Tarmac):
1440 mm

Wheelbase:
2491 mm

Front / Rear Track:
1556 mm

Minimum Kerb Weight:
1000 kg including 1 spare wheel

Engine:
Swindon Racing Engines, 1598cc: 4 cylinder in line, transverse, 16 valves, double overhead camshafts

Bore / Stroke:
80.5 / 78.5 mm

Maximum Power:
165kW / 224 bhp @8500 rpm

Maximum Torque:
201Nm / 148 lb ft @6250 rpm

Gearbox:
OPC/Ricardo 6 speed sequential with reverse – gear cassette for fast access

Differential:
Limited slip – Plate type

Driveshafts:
Equal length – inner Tripod joints, outer CV joints

Clutch:
AP Racing, 3 paddle sintered, single plate, 186 mm diameter

Steering:
Electro-hydraulic, power assisted, rack and pinion

Front Suspension:
MacPherson strut type. Two way adjustable dampers

Rear Suspension:
Independent rear axle. Two way adjustable dampers

Front Brakes:
AP Racing: 4 pot aluminium caliper. 355 mm diameter x 28 mm disc (Tarmac). 290 mm diameter x 28 mm disc (Gravel)

Rear Brakes:
AP Racing: 2 pot aluminium caliper. 280 mm diameter x 9.6 mm disc (Tarmac and Gravel)

Wheels:
Speedline: Aluminium, 7" x 17" Tarmac. 6" x 15" Gravel

Interior:
S parco seats, steering wheel and harnesses, Coralba Rally C Trip Computer, Motec ADL 8 dash display

Attached you will find two renders and the elementary design of the skin itself, in a 2048x2048 jpeg format, so you can customize it to your own needs (i used normal blending so it's easier to edit the color according to your liking, except in the exhaust and the mirrors in the lower right where I used multiply-bending so they are visible) for editing.

To see a fictional version in which I used a mixture of sponsors found amongst several real teams and using my own lfs username as the main sponsor on the skin, visit this topic.

For reference fotos (and more) you can visit: http://www.corsasuper1600.com/
Last edited by migf1, .
migf1
S2 licensed
A fictional XFR skin I made for personal use, so I can stand out from the crowd in our local XFR league. If there are enough people liking it I will release it in the public domain.
migf1
S2 licensed
That was a new one: bawbag being an inconsistant racer

PS. Where were those guys living the last couple-triple of years?
migf1
S2 licensed
Quote from MaKaKaZo :The point is that not every LFS player is an "average talented driver", there are people who are just very slow! And they train a lot, trust me!

You mean people with normal IQ, good health and average rig, keep practising for example xfg@so2 let's say 3-4 hours a day, for 7 days, with an inferno/setupgrid setup and they cannot produce a 1.05.137? (that's the current 103% from the wr in that combo)

I'm really having serious trouble beleiving such a thing!
migf1
S2 licensed
Quote from BlueMile :Put on a green latex suit, a satellite dish on your head; boot up LFS and there you are. You may not be fast, but you will certainly be alien.

Where's that... dish?
migf1
S2 licensed
Quote from MaKaKaZo :
[snip]
There are people that have been practising for tons of hours, know every car, every track, have watched other people's replays hundreds of times... and they're not even within the 103% benchmark. Why? Because they CAN'T do better. Those "anti-aliens" seem to be perfectly fine, no one asks "why are these people so slow if they practice so much and so hard?"
[snip]

They must be retarted or something! Even if they exist, I bet they are just a tiny minority of people.
I seriously doubt that any average talented driver cannot reach the 103% of a wr in a given combo despite practicing tons of hours on that combo, as you say.

Quote :
Think of how many people there could be out there that may be faster than the aliens we know but they just don't play LFS. What would those be?

We don't care about them. Here we are discussing about those who do play LFS. With your way of thinking, think of how many people could be out there that could be faster than Ayrton Senna but they just weren't racing in Formula 1.
Last edited by migf1, .
migf1
S2 licensed
Quote from Leprekaun :well, I have very much the same feeling but really, you're not doing enough to reach their level . Personally, I built up most of my speed from just driving constantly and understanding more and more about the limits of grip and how to manage it correctly. There are 2 other factors to consider as well or to look into and they're telemetry and setup. Even though you may have the WR set, doesn't necessarily meant that it suits your style so you'd have to tweak it a bit more to your liking. Telemetry is also really really good and I'm intent on getting into properly as telemetry tells you exactly where he's gaining time on you so try and get a program like F1 Performance Viewer or AnalyzeForSpeed as they're very good for that kind of thing.

It can also work the other way around. Instead of adopting the setup to your driving style, you can adopt your driving style to the given setup. Both ways can be equally effective, depending on which side of the alien river you live on.

Quote :And then at the end of the day, pure speed isn't the only thing that separates winners from losers, theres also consistency, race craft and strategy. You can race with a guy who can get a 1:12.5 on his 2nd lap but get like 1:13s or 1:14s on his other laps and when compared to someone who can constantly get low 1:13s or something, then they'll most probably find it fairly easy to overtake.

Hotlapping and racing are two differnet worlds. True aliens, are all around aliens (like ray for example) who can cope with anything, anywhere, anytime. But to reach this level, natural talent is not enough... you must have practiced a lot, and I mean a lot and for a long time (talent+experience).
Last edited by migf1, .
migf1
S2 licensed
Quote from Darkone55 :That means you need a lot of practise to be quick. But it doesn't mean that a lot of practise makes you quick.

So very true! Still, practice remains essential for being "alien fast"!
migf1
S2 licensed
Quote from Crashgate3 :The difference between an alien and just a very, very fast driver is that the alien doesn't really need to think about what they're doing (as much). They're lucky enough to be born with the kind of brain that just naturally is wired up to be good at the kind of reactions you need for motor-racing.

Obviously practice is absolutely neccesary, but an alien will always be faster than a non-alien simply because for the alien a part of driving is subconcious and so the reaction to a given stimulus is always faster and more accurate.

Lewis Hamilton is a pretty good example of an alien. He's had far less practice than the other more experienced drivers, but he just 'gets it' and so is far quicker than most of the others can ever be.

Not true, I'm affraid. Even Lewis is racing since his childhood!
migf1
S2 licensed
Quote from xaotik :And here I was thinking it was a beer belly.

That too (in the lack of proper... champane )
migf1
S2 licensed
Practice is not to get underestimated when we are talking about "alien like fast". All the top guys have a huge mileage under their belt.
FGED GREDG RDFGDR GSFDG