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migf1
S2 licensed
Aston and Kyoto are also very good tracks, Westhill has the potential to be really good too! However, this is not related to the immersion boost any rl track would give to lfs. But rl tracks may require twice (or more) the time and effort to be made.
migf1
S2 licensed
I meant road-car as opposed to single-seaters! But yes, the H-shifter enabled cars is a better way to separate them.
migf1
S2 licensed
Quote from FlintFredstone :Guys,

To help the argument, im going to practice with fbm tonight with no profiling, i'll update you to how i get on (slower/faster)

Simon

It's much better to experiment with road cars (the UFR for example).
migf1
S2 licensed
Quote from Glenn67 :Yes but it's all a matter of perspective isn't it, if you have a clutch and H pattern setup and are using a realistic amount of wheel rotation/ffb while running in the road cars, and those that you are racing with are using autoclutch, sequential shifting and very low wheel rotation/ffb then you could be forgiven for thinking they have an unfair advantage. So by that rule they are cheating

Nope, it's crystal clear! The macro is an automation never intended or supported by the sim itself.
migf1
S2 licensed
In that case you need to have also provided the admin pass in the corresponding field on the screen shown just before you create the server (or in the server's cfg file in case you're using a dedi one).
migf1
S2 licensed
Just join the server with the admin pass and you'll have admin rights
migf1
S2 licensed
Quote from [DUcK] :Yeah I guess.
As for knowing about pedal clutch, it wouldn't be too hard to tell. Most people would be RF braking, if not they will rev match and put it in gear, and wont be using a clutch on downshift.

If I'm not mistaken (please correct me if I am), as far as the LFSW charts are concerned, people using pedal clutch have the CL flag on.

EDIT: Cheat or exploit doesn't matter the naming, the essence is it gives an unfair advantage.
migf1
S2 licensed
Quote from hugoluis :I think it's a cheat.

Losing a race for a cheater is the same thing as winning the race and the cheater doesnt existing.

Do not forget, my friends, there will always be someone cheating the rules! And the desire to be able, to like, to have, will always want to try to be better than the other people for some way. That is the nature of humans.

That is why I am not mad those who seek to cheat. They have bad-fame, I do not. I always search for the fair side, I always value the respect, the passion of the simulator.

A cheater to me is a person that lacks respect for others.

If that's the case, would you care to re-do your road-car hotlaps, but using the auto-clutch this time?
migf1
S2 licensed
How about keep using the existant, legitimate system without using any cheats/exploits?
migf1
S2 licensed
I want real life tracks so I can connect to reality, as simple as that. Existing LFS cars already offer me this connection, since they come in a variety of types which can be setup to simulate the behaviour of real life cars.
migf1
S2 licensed
Quote from Glenn67 :
[snip]
And about the above, sorry but I disagree I can do a 1 1/2 hour race with 240deg just fine... but I also could drive fast with an xbox controller in long races
[snip]

Racing or... cruising?

I'd love to see you racing competitevly (how is this thing spelled? ) for example with the XFR in 1 1/2 hours race using 240 deg... let's say in FE

Quote :Anyway guys if you read my posts carefully you will see that I actually agree that something should be done about the fast gear changes from within LFS, I don't dispute that. I just dispute vilafying anyone that may have used or uses a macro to change gears. And also wanted to point out that if you persue realism in LFS in all options then you are more than likely going to be slower than someone who doesn't.

No argument that we don't play level, due to different setings and equipment. The thing is what is considered legal or ethical, based on the available options ingame. Following your logic, I wonder why Scawen blocked TweakLFS on the master server!
migf1
S2 licensed
Quote from Glenn67 :Just like with mouse steering or wheel with low steering rotation which I assure you gives more off an advantage.
[snip]

I'd like to comment seprately on this! Low steering rotation hurts badly your tyres, epsecially with understeery cars. When racing this may be a huge disadvantage.

In hotlapping, low rotation surely helps in corner entry (notably in slow corners) but it also ruins corner exit (notably fast, medium bended ones). In hotlapping, optimum tyre temp is crucial for the good laptime, so using too low wheel rotation you risk to screw the exit of the most important corners (those who preceed straights) because tyre heat occurs much much faster (low rotation = prone to understeer).

Now don't get me wrong, low rotation steering does help in general to improve your laptimes, but it does so in the short run. Also, in a lot of tracks and especially with fwd cars, when your fighting for the last couple of hundrends (or even tenths) low rotation steering becomes more of an enemy instead of a friend
migf1
S2 licensed
Because it's extrenal to LFS.
migf1
S2 licensed
Quote from Glenn67 :Well that's just it, a macro is using current ingame options that as Choas and Sidi mention can be done manually all a macro is doing is automating it much like we used to have auto blip for example

Yeap, it's like auto blip which was removed for a reason I guess in recent patches. The script is external to LFS and makes gearshfting super fast effortlessly. When you're playing with hundrends and tenths of seconds, It's a tremendeous boost only to know that you always get perfect shifting with no room for shfting error whatsoever.
migf1
S2 licensed
So, if I understand it correctly, any LFS laptime lacking the CL and the AC flag on LFSW is most probably done via the script, am I right?

For example, in the attachment below, 1st, 2nd, 3rd and 5th most probabaly have used the script?
migf1
S2 licensed
Glenn, the whole point is that the script is external to LFS plus that it gives an advantage. All the other things you mentioned are ingame options
migf1
S2 licensed
It's a difficult question!

On one hand, public availability of setups is a very good thing for the community and can be a serious advantage for a (potential or not) simmer to pick a sim over another to spend his time on. On the other hand from a league's pov, sharing setups is not a very wise thing to do

I don't really have an answer. But I do know that public availability of setups played an important role in my decision to stick with lfs. However, in our team we don't give setups away when there's a league race pending. After the race, we happily share any setup we might have with everyone asking for it.

EDIT: forgot to point out, that a good setup is solid base to start with, but even if you don't change a tiny bit of it, it takes time and effort to achieve top laptimes.
Last edited by migf1, .
migf1
S2 licensed
My, my... I lived in the dark all this time. I had no idea there's a script making you change gears much faster, along with a button clutch. Is there a way to spot this by watching a replay, other than watching the timing of the gearing?

In any case, arco I know exactly what you mean when you say how hard it is to make a laptime in the top-3 of the charts, even more hard for a wr. And I surely understand the disappointment you feel. We're about the same age, meaning our reflexes and memory are not the same as they're used to be some years (even decades) ago.

However, I would urge you to re-upload your hotlaps. IMHO it's not a solution to throw away all the hard work you have put into them. Anything in the top-3 to the top-10 of the chart (depending on the popularity of the combo) is well respected by those who know

Throw those hotlaps back, plz! Let all those... scriptobuttonclutchers think they deserve to be respected, they don't. At least not by those who matters.
migf1
S2 licensed
Actually it's not present in Autocross either (or the Blackwood parking). Let's orginize a league on those tracks

@Gil07, my bad! I should say you don't seem to find SO too bumpy (which is not a bad thing at all).

Anyway, anyone is entitled to his own opinion as long as he's not offending others. I still think (and I have already stated to other topics too) real life tracks would give an enormous boost to LFS and I insist that the built-in ones are too artificial. I don't demand new content, I just wish for it!
Last edited by migf1, .
migf1
S2 licensed
I don't have a problem with bumps in general either, what I was trying to say is that lots of elements in the built-in tracks seem and are too... artificial!

EDIT: My previous edit was to correct "off" with "of"! The thing is Gil07 doesn't seem to think SO is bumpy! (btw, I think I'm pretty fast too )
Last edited by migf1, .
migf1
S2 licensed
When you're trying to be within half or one second of the wr I'm pretty sure you will also discover some -otherwise unseen- bumbs in Southity
Last edited by migf1, .
migf1
S2 licensed
Quote from Wasknijper :
[snip]
Imho LFS has boatloads of content, more then any racesim I've ever owned. A VERY wide range of cars, and well thought out tracks which have a bit of everything in them.
[snip]

Actually what EVERY built-in track has in LFS is at least one (unrealistically) nasty chichane, no matter how long or short the track is. Add to that, curbs that look & feel like pavements in Fernbay and bumbs on almost every corner in Southcity, so I wouldn't exactly call them "well thought"!
migf1
S2 licensed
Sometimes it is not a matter of quantity, but of quality. As far as tracks are concerned for example, almost any known (and a lot of unknown) real life tracks are much more interesting than any of the tracks we have in LFS.
migf1
S2 licensed
I'm not keen to open source, either (although i've been a programmer for a while, long ago, when pascal, unix and C was the norm... that was long before the object orientated wave).

As for Scawen's vision, it's well respected by me! But this has nothing to do with constructive suggestions and/or critisism. If my memory serves me well, he also seeks for them.

The argument of no more vehicles until the physics are complete is quite vallid!
migf1
S2 licensed
Can you imagine the moaning (and crying) if and when variable track grip is introduced in LFS?
Last edited by migf1, .
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