I'd say a good setup is about 20% to 30% of the final outcome, with the rest being the driver's skill (practising including). And setup-wise there's more than one way to achieve fast laptimes (meaning, two or more completly different setups are capable of producing similar laptimes, not necessarily driven by the same driver though).
Before patch Z the default setups were not good at all, they are supposed to be better in patch Z but I haven't tried them.
As others have already said, even if the same setup was enforced online you'd find out that you would pretty much again been beaten the same way by the guys who beat you now
My rule of thumb is to use as much of the track as the (offline hotlapping) HLVC system allows. Once you are familiar with that (trained), I see no problem racing oniline with physical obstacles dictating HLVC valid passing through the corners under question.
Pickup races may be a different matter, due to many people racing for the 1st time, but still ethically it's better to learn the track in the HLVC way from the begining
Unless an official fix occurs, I beleive all hotlaps with both CL and AC flags being off will not get any respect from the guys who's opinions matter the most in a hotlap competition such as the LFSW Hotlaps.
I think it's a little bit of both, talent and practice! Neither one alone is good enough!
Even if you are talented and can move fast within a few laps in an uknonwn combo, without practicing your talent you won't be able to "eat" those tenths needed to beat that damn wr (or move consistently around it).
And vice versa, if you are less talented (but you still have some talent) you can make up by practicing hard.
In all cases, patience & persistance usually pays off
@Chaos: that's shocking news, it was indeed a great opportunity for the community to have at least one rl track (and from what I see in rf it's a great track).
I don't understand why the devs still keep such a negative attitude against rl tracks (even when they are offered just to dictate the community -or a small talented fraction of it- for the track making instead of making them themselves). I respect their decisions though!
I beleive that rl tracks are essential for LFS future, since things now are not the same as they were some years ago. The competition nowdays is a lot stronger (re-birth of rf with the real feel plugin and proper car physics, i-racing, race07) and "leaks" from lfs to those sims happen quite more often imho and also more newcomers are attracted from those other sims. I think the devs realise that and I beleive sooner or later it's invetible to include at least a couple of rl tracks in LFS (laser scanned or not).
Sometimes it helps to take a break and try again after a while. Other times it helps to try the car on different tracks (or other cars in the same track) and return after a while to the combo you are most interested in. Other times it helps to try a completely differenet combo (or combos) for a while before you get back to the one you are interesetd in. Also, it often helps to tweak a bit the setup, in order to bring it closer to your particulal style of driving.
No, no I don't "prohibit" anything (I couldn't even if i wanted to :tilt. What I was trying to say is that now when both CL and AC flags are off, then automatically one becomes supsicious whether the hotlapper has used the macro or not.
I agree! I was just referring to the situation as it is right now
Yesterday I did my own test too, I was in CTRA when Need For Weed first humored me as his No1 enemy and then asked me for my setup for the XFG@SO2R. I already knew that his wr with XFG@SO2 was most probably done with the macro, since neither AC nor CL flag is on in the charts. So I gave him the setup (which btw was not made by me, its partyboy's) and when he told me he intends to brake my (not so good) wr in that combo and disconnected I left him a message in LFSW asking him not to use the macro, in the name of the fairplay.
What's left for this test to get completed is to see what will Need For Weed do (no answer in my msg so far)
PS. Btw, with this setup the current XFG@SO2R wr has at least 1 more tenth (according to my best sectors combined from different laps: 45.460+18.790).
bawbag, worm, arco, duck, who have posted on this topic, are amongst the guys who can drive consistently many laps in a pace close to the(ir) wrs. When they all agree to the advantage the macro gives, there isn't really any reson for anyone not to count on their oppinion.
As for me, I have never used it and I never will (not even for testing it). Although my human nature would very much like to fill in the charts with wr's, I'm not that desparate for them to use unethical means (not that I could, with or without the macro ). And this goes to any hotlap, not only wr's.
Aston and Kyoto are also very good tracks, Westhill has the potential to be really good too! However, this is not related to the immersion boost any rl track would give to lfs. But rl tracks may require twice (or more) the time and effort to be made.
In that case you need to have also provided the admin pass in the corresponding field on the screen shown just before you create the server (or in the server's cfg file in case you're using a dedi one).
I want real life tracks so I can connect to reality, as simple as that. Existing LFS cars already offer me this connection, since they come in a variety of types which can be setup to simulate the behaviour of real life cars.
I'd love to see you racing competitevly (how is this thing spelled? ) for example with the XFR in 1 1/2 hours race using 240 deg... let's say in FE
No argument that we don't play level, due to different setings and equipment. The thing is what is considered legal or ethical, based on the available options ingame. Following your logic, I wonder why Scawen blocked TweakLFS on the master server!