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migf1
S2 licensed
I'm uploading #246 and #288 skins of G.Alamaras (cbr929) and A.Perrs (varwnos), respectively, along with 2 renders for the upcoming race.

PS. The renders are showing wrongly red numplates and drivers' nicknames instead of real names, but they are corrected in the skin files themselves.
Last edited by migf1, .
migf1
S2 licensed
Looking forward to it, thanks!
migf1
S2 licensed
On behalf of the Greek Virtual Racing team I'd like to thank the IGTC staff for letting us in!

Congratulation to all other teams that also made it!
migf1
S2 licensed
Quote from okijuhans :If there is studio floor under the car, how can I see the underside of tyre ? I am logic-whore, sorry
[snip]

Apparently there is no floor, which imho gives a nice artistic touch to the final result.

PS. Your 2 FZRs scene is beautiful!
migf1
S2 licensed
It's quite noisy. If it's not on purpose, it could be due to a rather big compression factor when saving it as a jpeg file.

On another note, I've finished the side views of the XFRs (for the interior lighting problem of the top views, Tolas, I decided to deal with it by decreasing the window's transparency, but I forgot to MeshSmooth the wheels)

PS. I've also updated my previous post.
Last edited by migf1, .
migf1
S2 licensed
Those Scirocco renders are just beautiful, especially the top side. Tolas, after seeing your 1st render I couldn't resist and although my knowledge is rather limited I gave it a try on the XFR with two skins I've made for it a while ago.

The lighting of the interior is too intense and the other lights need some more work, but it doesn't look bad so far I think.
Last edited by migf1, .
migf1
S2 licensed
Quote from Bose321 :Well, i dunno anything about this. Is it a plugin or something?

It is a posing and animating 3d figures program, from smith-micro.
migf1
S2 licensed
There are only 2 lights, one targeted dirctional from up left and an ambient-only omni in front and a little above the bended "olfsl blah blah" text.

Characters (people) are imported from Poser (as I already mentioned )
migf1
S2 licensed
You guys are from another planet... rendering alliens, I almost feel embarrassed to post anymore

Anyway, here comes another one, again for the olfsl title (the character was imported from poser, the picture frame was added with psp).

PS. okijuhans, thanks for the kind words about the trophy.
migf1
S2 licensed
Happy New Year every body!

A friend gave me a trophy scene he found somewhere on the net and I modded it in order to celebrate the Team Championship we won in OLFSL this season (a bit exaggerated, I know, but what the heck? how often we win a championship these days? )
migf1
S2 licensed
Thanks for the tip, Mike!

I've just recently started really dealing with 3d rendering, since until a couple of weeks ago I was just changing skins & angles in ds-autos's scenes.

I'm using the above scene (which I created from scratch) to explore several aspects of the fine art of rendering, along with reading the off-line help, tutorials (off and on-line) and tips in this forum. I watch, I read and i try to learn. Actually I feel pretty excited, although often it takes me a lot of effort to comprehend, search and/or remember things I've already read

I'm currently focusing on learning lighting, which I found out to be a huge field alone... and a hard one to learn too. In the above scene I tried to lit the room only from outside the window on the left, getting proper shadows. I think I've succeeded (haven't I?). In the second ss I added headlights (and sparkles) to the car on the left and I'm happy to see that they also lit properly the whole scene, especially the car on the right and the mirror on the floor.

Next thing in my agenda is to add some localized interior lighting in the room (ultimately using light probes)
Last edited by migf1, .
migf1
S2 licensed
I made some progress (I got omologation for two of my racing XFR's )

PS. The right headlight sparkle needs a little adjustment, but I'm too sleepy to fix it now :razz
Last edited by migf1, .
migf1
S2 licensed
I read a tutorial and I made my very first scene from scratch. I'll make a bright version too
migf1
S2 licensed
:biggrinfl :biggrinfl :biggrinfl

I dunno why the car came out like that, actually the front is good but the rest is indeed crappy quality. It could be that I did other things with the pc while rendering was progressing.

As for the lady, that's how I found her on the net (don't even remember where).

For the shadows, the come form a row of targeted spotlights (above and left of the car), along with some GI with skylight, using the Brazil Raytrace method. I'm just experimenting with lighting
migf1
S2 licensed
Quote from samyip :I forgot to explain what was done... it is very straight forward anyway, should be able to work out from the file. but here are few shots to explain just in case...
The reflection would work best if the environment image on the sphere is a proper panarama 360 image.

So many thanks, Samy!

I realize it was not trivial after all, especially for my limited knowledge! You had to enclose the whole thing into a sphere and exclude it, along with the floor, from indirect illumination.

Thank you for sharing the technique with the community

Merry Christmas (...attached )
migf1
S2 licensed
Guys I thank you all for replying to the unwanted environment reflections question. Alas, the problem persists, no matter what I do. I/m pretty sure this is due to my limited knowledge, but I tried almost anything you suggested, without luck. I removed the 2 reflective planes above the car, I unticked the transparency of the car skin, I added the background pic as a spherical environment map onto the car skin, I added the background pic as the ground's material (instead of matte/shadow), etc, etc

What I didn't do was those "HDRI", "reflections slot", "camera-mapping" suggestions, simply because I don't even know what they mean

I'm so disappointed and tired of experimenting and reading stuff without makin any progress

I've bundled my scene into the attached zip file, hoping that some kind soul will fix it and post back the results along with instructions of what he changed.

The 2 planes above the car are used for making that shadow corners on the hood. They are just clones of the plane existing in Line32's VWS scene posted in this forum a while ago.

PS1. The second attachment shows once more the persistant problem

PS2. samip, I d/led your reflection test zip file (the ball above the lake), I tried your settings on the vws (unless I missed something) but it didn;t work.
migf1
S2 licensed
Guys, I need some help. I've posted the same question in the appropriate thread a while ago (emustang asked the same question) but nobody answered. So I thought I might get lucky if I post it here too

In short, I want to get rid of the unwanted environment reflections from car (see the white street line in the attached screenshot). The environment is a jpg file and the ground material is Matte/Shadow.

On another note, where do I set the intensity/brightness etc of the sky light in Brazil 1.2? I didn't find anything related in the Luma Server.

Thanks in advance.

PS1. 3ds Max 9 with Brazil r/s 1.2x
PS2. I'm aware that the car is oversized and sunk into the tarmac in the screenshot
migf1
S2 licensed


migf1
S2 licensed


A few posts above I posted a couple of ss with RoJa Formula 2 rims, you might like them better. Personally I like the OzR rims when my skin is applied on the car and the RoJa ones when the car is painted plain blue
migf1
S2 licensed
Quote from Töki (HUN) :Nice! Still need to work on the position of the brake calipers. Both front and rear ones.

Ooops, thanks for noting! Fixed
migf1
S2 licensed
Here's a personal skin I made for the upcoming VWS, with strong references to an Audi s-line.

PS. You may also see the same skin with a body-kit I made, in this post.
Last edited by migf1, .
migf1
S2 licensed
And here is the above model with a personal skin I made (again with 2 different kind of rims)

PS. Thanks Boekanier
migf1
S2 licensed
Ok, here is my first ever attempt to mod an existing lfs car model, scirocco in this case. I call it VWR_custom_blue. I just collected bits here and there and used scaling, moving, rotating and some moving around of vertexes in order to attach/fit the extra parts in the car's body (spoilers, wheels, wing, etc). There are a lot of imperfections since my knowledge is rather primitive, but if you are not picky you'll hopefully like it.

The first ss has Oz Racing rims and the other two have RoJa.
migf1
S2 licensed
Quote from mikate :Do you like GT24_118 car?
[snip]
116&117 following.

I have already made No 116
migf1
S2 licensed
Quote from pipa :Already been made.
http://www.lfsforum.net/showthread.php?p=1003737#post1003737

A more detailed version is attached in both hi and normal res, along with 3 renders (for previewing purposes). The r-line logo is low quality, couldn't find it anywhere on the net. Also, due to the different body-kit of the GT24 car compared to the one we have, some logos are smaller or placed elsewhere (namely: bilstein, bosch, gran turismo)

Enjioy...
FGED GREDG RDFGDR GSFDG